疾風迅雷 // SPA // 12☆

// INDEX // SEARCH // ALL IIDX 12☆ SP // ALL SPADA SP
USER PLAYSIDE REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
YungVoltaire 1P just go fast. watch out for triplet bassrush on 1 around 70% through. the 131-575-131-575 at the end is slower than you think it is, do not anmitsu, you will get bads and ruin your gauge. allows the user to take another action after initiating combat
(Jacks, Scales, Chord Scales, Trills)
Regular 12.6 12.7 -- --
Smallwaves 1P Don't mess around with random if you just want to clear it Regular 12.6 -- -- --
ngqp 1P R-Random 12.7 12.7 13.2 --
oobaazea 1P Triplet bass jacks and 32nds before the ending can be tough, but should be easy once you have passed a few songs in the 12.8 range. Hard is also an option
(Jacks, Scales, Chord Scales)
Regular, Random 12.7 12.8 13.1 13.1