|SONG TITLE||LV||REVIEW TEXT||RECOMMENDED OPTIONS||NC RATING||HC RATING||EXHC RATING||SCORE RATING|
Most of this song plays out like a 10 with fast notes and scales. The ending (chord jacks) can be tricky if you aren't expecting it, and there really isn't an opportunity to bring your gauge back up if it drops too low.
(Jacks, Scales, Chords, Difficult End)
The hell charges give you a ton of gauge on normal. If you can manage those you should be able to clear this without much trouble.
|Innocent Walls [SPH]||12★||
I was able to clear this despite barely breaking into 11s. Really, the only challenge is the wall of jacks. Just set it to normal and one-hand mash 1+3+5+7 where appropriate (palm works best for me) and that's about it.
|Ska a go go [SPA]||9★||
Beginning and middle are like a 4. Ending is a ~9-10. The ending is basically a giant moving roll.
(Rolls, Difficult End)
Absolutely loaded with charge notes. If you're comfortable with them and can get through the a couple of scales near the end you should be fine.
(Charge Notes, Chords)
It's fast, but the aside from a few areas the stream is generally fairly broken up on hyper. The end is a bit streamier has some (IMO) fun downward scales; use random if the thought of that disgusts you. :)
(Charge Notes, Scales, Difficult End)
|Fascination MAXX [SPH]||11★||
The jacks in the middle and 1-2 roll at the end are the two main killers. Aside from that, after you get used to the speed changes it's not too horrifying.
(Jacks, Speed Changes, Scales, Rolls, Chords)
Mostly straightforward with some awkward rolls in the middle. Nail those and you're home free.
(Jacks, Scales, Rolls, Difficult Middle)
|MIRACLE MEETS [SPA]||11★||
Tons of charge notes, slow denim in the middle, with some backspin scratches leading up to it (feel free to drop them even if you're going for an HC--there's plenty of notes to make up for them). Nothing too tricky.
(Charge Notes, Denim, Chords, Difficult Middle)