|USER||REVIEW TEXT||RECOMMENDED SPEED MOD||CLEAR RATING||SCORE RATING|
The slow section at the beginning is possibly the hardest section to read in all of DDR. Memorize it, and this chart is just a really fun 18. Trying to survive the ending is pretty hype.
(Crossovers, Jumps, Speed Changes, Drills)
Just a hodgepodge of everything that makes an 18 an 18 - crossovers, speed changes, jumps, overall note density
(Crossovers, Jumps, Speed Changes, Step-Jumps)
The slow part is very difficult to read, and makes it hard to score on. Not super hard to clear. Overall, it's ok.
(Crossovers, Jumps, Speed Changes, Step-Jumps, Difficult Beginning)
One of the forgiving 18s to clear, but scoring well on this is a totally different story. The beginning will be a bitch to score well on.
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes, Step-Jumps, Difficult Beginning)