USER | REVIEW TEXT | RECOMMENDED SPEED MOD | CLEAR RATING | SCORE RATING |
---|---|---|---|---|
Jynxatu |
The slow section at the beginning is possibly the hardest section to read in all of DDR. Memorize it, and this chart is just a really fun 18. Trying to survive the ending is pretty hype.
(Crossovers, Jumps, Speed Changes, Drills) |
1.5x | 18.4 | 18.5 |
talkion |
Just a hodgepodge of everything that makes an 18 an 18 - crossovers, speed changes, jumps, overall note density
(Crossovers, Jumps, Speed Changes, Step-Jumps) |
1.75x | 18.4 | 18.6 |
MOOO |
The slow part is very difficult to read, and makes it hard to score on. Not super hard to clear. Overall, it's ok.
(Crossovers, Jumps, Speed Changes, Step-Jumps, Difficult Beginning) |
1.5x | 18.4 | 18.8 |
M3-MKZM* |
One of the forgiving 18s to clear, but scoring well on this is a totally different story. The beginning will be a bitch to score well on.
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes, Step-Jumps, Difficult Beginning) |
1.75x | 18.4 | 18.7 |