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DDR REVIEWS

SONG TITLE LV REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
Life is beautiful [ESP] 16★ I have one 15 PFC, and have also flagged this. Should be everyone's first 16 PFC as long as it stays a 16.
(Crossovers, Gallops, Freeze Notes, Jacks, Difficult End)
3.5x 15.9 15.5
CHAOS Terror-Tech Mix [ESP] 16★ This is a 16, but only on the first play, and only if you don't already know how CHAOS goes. For 16s, the AAA is comparatively easy... good chart for learning footswitches, too
(Crossovers, Gallops, Jumps, Stops)
3.0x 16.2 15.8
Astrogazer [ESP] 16★ Basically no one was asking for this to be re-rated to 15 but here we are? It... works?
(Crossovers, Stops, Turns)
3.25x 16.0 15.9
輪廻転生 [CSP] 16★ This song is, in fact, very draining. Fairly straightforward tech-wise though? No stops or speed changes either, so you don't need to learn the chart for tournaments, etc.
(Freeze Notes, Drills, Jacks, Candles)
2.75x 16.8 16.4
Spanish Snowy Dance [ESP] 15★ This is fine as a 15, albeit a hard and stamina-intensive one. Another chart with gallops, crossovers and footswitches that runs at 180bpm is Windy Fairy (15.2). This is not as draining as BSB.
(Crossovers, Gallops, Jumps, Freeze Notes)
2.75x 15.8 15.9
ナイト・オブ・ナイツ [ESP] 15★ Good song. Chart is fine, the doublesteps aren't that bad.
(Gallops, Drills, Step-Jumps, Difficult Beginning)
2.75x 15.0 15.0
INSERTiON [ESP] 13★ This is worse for me to score on than Sakura, every speed change is terrible to deal with.
(Gallops, Speed Changes, Stops, Difficult End)
2.25x 13.3 14.8
Boss Rush [DSP] 14★ Boss Rush DSP is pretty brutal for a 14. Awkward jumps and jacks everywhere in the first slowdown make this hell to score on, a couple 9-note 16th streams, and the last couple 8th runs are full of crossovers. Doublestepping recommended.
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes, Drills, Jacks, Step-Jumps, Difficult Middle)
2.5x 14.8 14.9
Sakura Reflection [ESP] 15★ This may have been my first 15 PFC but that doesn't mean it's not 15-worthy. It's harder than a 14, okay?
(Jumps, Stops, Difficult End)
2.75x 15.1 14.9
灼熱Beach Side Bunny [ESP] 15★ A very, very hard 15, but still a 15.
(Jumps, Drills, Step-Jumps, Difficult End)
3.25x 15.9 15.7
Fascination ~eternal love mix~ [ESP] 16★ Agree with the consensus that this is an easy 16 for scoring, this is my second highest 16 right now! Only really difficult section is at the end, if you want you can also treat the 200 section with the corner-jump-freezes as a crossover section.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Freeze Notes, Step-Jumps, Difficult End)
1.25x 16.3 16.1
CANDY★ [ESP] 11★ This should probably be a 12, because it's pretty draining for an 11. But hey, at least it's super fun! The beginning section is kinda difficult to do without doublestepping though >_>
(Crossovers, Gallops, Jumps, Turns, Difficult Beginning)
2.5x 12.0 12.2
ACROSS WORLD [CSP] 14★ If this chart were a 15 (which it could be!) I would probably enjoy it on some level? But it's rated 14 and therefore painful and stupid >_> Difficult throughout
(Jumps, Drills, Jacks, Step-Jumps, Difficult Beginning)
2.75x 14.9 15.0
魔理沙は大変なものを盗んでいきました [EDP] 12★ I selected this not knowing it had random spins in the middle of the chart for no reason
(Turns, Difficult Middle)
2.25x 12.8 12.9
ロールプレイングゲーム [ESP] 14★ One of my first 14 PFCs, I put the chart on Mirror and most of the patterns (including the drill sections) felt marginally easier - would recommend.
(Gallops, Jumps, Freeze Notes, Drills)
3.5x 14.3 14.1
One Sided Love [CSP] 12★ If you don't have a good method for the shock arrows, you *will* struggle to score on this. The intended method is that each shock arrow is a step on the center with your right foot.
(Crossovers, Gallops, Jumps, Freeze Notes, Shock Arrows)
3.5x 12.6 12.9
†渚の小悪魔ラヴリィ~レイディオ†(IIDX EDIT) [CSP] 9★ Difficult to score on, mostly due to the constant temptation to mess around or do something dumb like taking a selfie in the middle section. Far harder than something like Railgun.
(Jumps, Shock Arrows)
2.0x 9.8 9.8
DYNAMITE RAVE("AIR" Special) [CSP] 8★ The "Beach Side Bunny" of the 8s folder. Also, 8th jump-jacks at 150bpm, and a step-jump at the end.
(Jumps)
3.0x 9.9 7.5
New Century [CSP] 18★ Keep your guard up for the ending, and don't die. Not a fun chart outside of the last 13 jumps.
(Crossovers, Gallops, Jumps, Speed Changes, Freeze Notes, Shock Arrows, Difficult End)
2.75x 18.6 18.6
Neutrino [CSP] 18★ Okay to pass! I don't understand how people can score on this.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Drills, Step-Jumps, Candles, Difficult End)
2.5x 18.5 18.8
Over The "Period" [ESP] 18★ A good mid-to-hard 18, that's... dare I say, fun? I bracketed this, so... (shrugs)
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills, Jacks, Step-Jumps, Candles, Difficult End)
1.25x 18.6 18.8
嘆きの樹 [CSP] 18★ Not as bad stamina-wise as something like Triple Journey, but the dumb stepjumps make this a lot easier to fail if you don't stay focused.
(Crossovers, Jumps, Turns, Step-Jumps, Candles, Difficult End)
3.25x 18.7 18.7
Blew My Mind [CSP] 18★ Of every slowdown in DDR, I understand this one the least. The shock arrows in this chart basically don't exist, so at least you have that? Otherwise, this is a pretty standard 18.
(Crossovers, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Shock Arrows, Step-Jumps, Difficult Middle)
1.5x 18.5 18.6
EGOISM 440 [ESP] 18★ It's like Elemental Creation, except not, and you fail. Drill like Kamina.
(Crossovers, Gallops, Speed Changes, Drills)
1.25x 18.5 18.7
POSSESSION [CSP] 18★ The middle crossover run is the part where you might fail. The stepjump-crossover run at the end is slow and easy in comparison, IMO.
(Crossovers, Jumps, Speed Changes, Stops, Step-Jumps, Candles, Difficult Middle)
1.5x 18.6 18.5
TRIP MACHINE EVOLUTION [CSP] 18★ Constant 16th crossovers and stepjumps at 190bpm. I'm gonna give this chart a firm "no" out of ten.
(Crossovers, Gallops, Jumps, Stops, Turns, Freeze Notes, Step-Jumps, Candles)
2.75x 18.8 18.8
PARANOiA Revolution [ESP] 18★ Not the worst 18 in the world to bracket through, but doing all those crossovers legit doesn't seem too fun. The FELM stepjump section is where you're likely to fail if you don't have the stamina.
(Crossovers, Jumps, Speed Changes, Stops, Jacks, Step-Jumps, Difficult End)
1.5x 18.4 18.5
Pluto The First [CSP] 18★ Not the worst thing in the world to pass, as long as you kinda know the chart? A lot of people make this out to be harder than it actually is, I think!
(Crossovers, Jumps, Speed Changes, Stops, Shock Arrows, Drills)
1.25x 18.5 18.8
Go For The Top [CSP] 18★ Can't wait for when I'm good enough to play this while actually doing the crossovers.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Step-Jumps, Difficult Middle)
3.0x 18.5 18.7
MAX. (period) [CSP] 18★ It's probably possible to actually do the turns in the second 300bpm section, but bracketing it is far easier for the pass... not that this is easy to pass.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills, Jacks, Step-Jumps, Candles, Difficult End)
1.0x 18.7 18.7
New Decade [CSP] 18★ First half is the part to watch out for when passing, second half for scoring. People forget that this chart has stepjumps.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Jacks, Step-Jumps, Difficult End)
1.25x 18.4 18.7
Trigger [CSP] 18★ Try and keep your lifebar as full as possible through all the crap thrown at you leading up to the ending, otherwise you might actually fail this. Not incredibly easy to bracket.
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes, Drills, Jacks, Step-Jumps, Difficult End)
1.25x 18.2 18.4
IX [CSP] 18★ Passing this is painful, scoring is worse. Work extensively on your stamina before even attempting this.
(Crossovers, Jumps, Speed Changes, Freeze Notes, Drills, Step-Jumps, Candles, Difficult End)
1.5x 18.8 18.9
ENDYMION [ESP] 18★ Imagine you're playing Elemental Creation, and *maybe* that'll take the edge off the 440bpm streams a little bit. As hard as 18s currently get to pass, but not to score on. There are no easy ways to cheat 440bpm stepjumps.
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes, Drills, Step-Jumps, Difficult End)
1.25x 18.9 18.7
Pluto Relinquish [CSP] 18★ Make sure you have a (relatively) full lifebar for the ending, and bracket as accurately as you can.
(Crossovers, Gallops, Jumps, Speed Changes, Freeze Notes, Step-Jumps, Difficult End)
1.25x 18.6 18.7
DEAD END("GROOVE RADAR" Special) [CSP] 18★ Shuffle apparently makes this easier, but either way, it's dumb. Keep up your stamina and bracket for your life?
(Crossovers, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Jacks, Step-Jumps, Difficult Middle)
1.5x 18.5 18.8
Triple Journey -TAG EDITION- [CSP] 18★ Stamina, oh dear lord, so much stamina. Also, some crossovers. Hour long ITG trance marathons are easier to pass than this.
(Crossovers, Jumps, Speed Changes, Step-Jumps, Candles, Difficult End)
2.75x 18.7 18.4
脳漿炸裂ガール [CSP] 14★ hey look it's the perfect 14
(Gallops)
3.5x 14.5 14.4
New Century [DSP] 14★ If you doublestep all of this, it's probably the easiest 14 PFC.
(Crossovers, Jumps, Speed Changes, Turns, Step-Jumps)
3.0x 13.9 13.7
PARANOiA ~HADES~ [CSP] 18★ Super tiring chart, but it's basically just 150bpm 16ths. If you can conserve your energy until the ending crossover stream, you've probably got it.
(Crossovers, Gallops, Jumps, Speed Changes, Jacks, Step-Jumps, Candles, Difficult Middle)
1.75x 18.5 18.5
PARANOiA survivor [ESP] 15★ The rhythm doesn't exactly match PSMO and no one ever plays this, so that's kinda difficult I guess?
(Crossovers, Gallops, Jumps, Speed Changes, Freeze Notes, Candles, Difficult End)
1.75x 15.0 15.3
Arrabbiata [ESP] 15★ This is way harder without turn mods. Left or Right works wonders, watch out for the stepjumps.
(Crossovers, Jumps, Turns, Step-Jumps)
2.25x 15.1 15.0
突撃!ガラスのニーソ姫! [ESP] 14★ This chart is exhausting, technical, and has too many 16ths for a 185bpm 14. Think how many 15s are easier than this.
(Crossovers, Jumps, Freeze Notes, Drills, Jacks)
3.0x 15.2 15.3
CRAZY♥LOVE [ESP] 15★ Do yourselves a favor and never play this chart
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes)
3.0x 15.6 15.7
Poseidon (kors k mix) [ESP] 14★ My first PFC rated above 12, so it's pretty easy for scoring, I guess? Still seems like a 14 to pass.
(Gallops, Speed Changes, Stops)
3.5x 14.0 13.8
Let the beat hit em! (CLASSIC R&B STYLE) [ESP] 10★ Suspiciously slow and easy. Fun, though. Any challenge in this chart is derived from not falling asleep before the song is over, which is why I have labelled this as having a "difficult ending".
(Difficult End)
4.5x 8.4 8.2
only my railgun [ESP] 9★ Because of this song, I watched two whole seasons of ACSR, and that means it's the best 9 in the game. Sync seems to shift slightly around the freeze notes in the middle.
(Jumps, Freeze Notes)
3.25x 9.4 9.5
Xepher [CSP] 15★ Ending is most difficult part to clear, beginning is most difficult part to time. As easy as 15s get without people calling for a re-rate. Jacks are awful to deal with.
(Gallops, Freeze Notes, Jacks, Step-Jumps, Difficult End)
3.0x 15.0 15.2
Mind Parasite [ESP] 13★ Once you realize you can ghost step on Right every quarter note before the chart starts, the beginning becomes the easiest part. Currently my highest-scoring 13.
(Gallops, Jumps, Freeze Notes, Difficult Middle)
3.25x 13.2 12.9
BROKEN MY HEART [ESP] 12★ For a 12, this is actually kinda draining. It even has 16ths in the intro.
(Crossovers, Jumps, Step-Jumps, Difficult Beginning)
3.0x 12.8 13.1
Fascination MAXX [ESP] 17★ Despite everything in this chart, it's still relatively straightforward to pass so long as you have the stamina. Scoring might be hard but most DDR players seem to have this song entirely memorized from years of practice.
(Crossovers, Gallops, Speed Changes, Stops, Drills, Difficult End)
1.25x 17.3 17.1
Romancing Layer [ESP] 15★ As of writing this, the only other 13+ song I've ever SDG'd is bag ESP. Almost feel hesitant to give this a 14 for scoring, even though Konami have re-rated it already.
(Gallops)
3.25x 14.6 14.2
bag [ESP] 13★ 13 for scoring, mid-to-hard 12 for passing. 24th notes can arguably provide a mental block for timing this, but I don't see it.
(Gallops)
6.5x 12.6 13.3
MAXX UNLIMITED [ESP] 16★ Borderline 15.
(Jumps, Speed Changes, Stops, Freeze Notes, Step-Jumps, Difficult End)
1.75x 16.0 16.4
Tohoku EVOLVED [CSP] 18★ This is a painful one to play, but also, not that tricky to get a pass on. 340 (170) BPM is pretty slow for an 18, and you get plenty of breaks. Super technical, with some footswitches, which is pretty cool.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Step-Jumps, Candles, Difficult End)
1.5x 18.3 18.6
MAXX UNLIMITED (X-Special) [CSP] 18★ A really dumb chart, but not draining or anything. Like, at all.
(Crossovers, Jumps, Speed Changes, Freeze Notes, Jacks, Candles, Difficult Middle)
1.75x 17.9 18.3
Be a Hero! [ESP] 17★ Actually pretty difficult if you don't have the footspeed for it.
(Jumps, Freeze Notes, Step-Jumps, Candles)
3.0x 17.5 17.2
Astrogazer [CSP] 18★ For those looking to pass this: You'll probably have enough energy to struggle through the ending without failing. It's fine.
(Crossovers, Stops, Turns, Drills, Candles)
3.5x 18.1 18.2
Valkyrie dimension [ESP] 18★ Getting around 35 combo to build up the life gauge so you can BS the ending isn't that difficult, this is one of the easiest 18s to pass. Memorize the last 33 arrows.
(Crossovers, Jumps, Speed Changes, Stops, Freeze Notes, Difficult End)
2.75x 18.1 18.2
MAX 360 [DSP] 15★ This should be a 16.
(Crossovers, Gallops, Speed Changes, Stops, Turns, Freeze Notes, Drills, Jacks, Step-Jumps)
1.5x 16.1 15.8
Condor [CSP] 15★ Too slow to be draining, too fast to doublestep. Chart isn't fun u_u
(Crossovers, Gallops, Turns, Step-Jumps, Candles)
3.75x 15.4 15.9
Prey [ESP] 18★ Like Elemental Creation, but more difficult and painful.
(Gallops, Drills, Difficult Beginning)
2.5x 18.4 18.3
Boss Rush [ESP] 16★ More draining than some 17s.
(Jumps, Speed Changes, Step-Jumps, Candles)
3.0x 17.1 16.8
ACE FOR ACES [CSP] 18★ Seems like everyone struggles with the slowdown. It's annoying, but it's not something you need to memorize. Apart from that, this is a pretty easy 18 to clear and score on.
(Jumps, Speed Changes, Stops, Difficult End)
1.5x 18.2 18.1
Come to Life [CSP] 18★ It's not as difficult if you're having fun. The middle part of the song is the most draining, but the ending is what'll get you if you're going for score.
(Crossovers, Jumps, Speed Changes, Stops, Candles, Difficult Middle)
3.0x 18.3 18.2
Cosy Catastrophe [CSP] 18★ The slow section at the beginning is possibly the hardest section to read in all of DDR. Memorize it, and this chart is just a really fun 18. Trying to survive the ending is pretty hype.
(Crossovers, Jumps, Speed Changes, Drills)
1.5x 18.4 18.5
Anti-Matter [CSP] 18★ High 17 until the ending, so just get to the ending stream and try not to die.
(Gallops, Speed Changes, Drills, Candles, Difficult End)
1.5x 18.1 18.1
[CSP] 18★ You'd all be getting mad if they rated this a 17, though. The entire song is pretty draining, honestly.
(Crossovers, Jumps, Speed Changes, Drills, Difficult End)
2.75x 18.1 18.3
Pluto Relinquish [ESP] 17★ The ending death run lasts just long enough that you can very easily fail this without enough footspeed. Personally, I find it a pain to clear this consistently.
(Gallops, Speed Changes, Freeze Notes, Drills, Candles, Difficult End)
1.5x 17.9 17.8
NGO [CSP] 18★ Probably the easiest 18 clear. Still earns the rating because of how obnoxious it is to score on, though.
(Crossovers, Jumps, Speed Changes, Step-Jumps)
2.0x 17.9 18.3
Fascination MAXX [CSP] 18★ This would be rated higher but by now everyone has memorized the chart.
(Crossovers, Gallops, Speed Changes, Stops, Drills, Step-Jumps)
1.5x 18.0 18.0
Healing-D-Vision [CSP] 18★ The crossover stream is the only part of this song that makes this an 18, and it lasts for less than five and a half seconds. Everything else is a cakewalk. Shuffle is an option.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Difficult End)
1.5x 18.0 18.3
Anti-Matter [ESP] 17★ Pretty simple.
(Speed Changes, Drills, Difficult End)
1.25x 17.2 17.1
POSSESSION [ESP] 17★ A good, easy 17. As easy as 17s should get. A surprising amount of difficulty comes from candles rather than the jumps.
(Crossovers, Jumps, Speed Changes, Step-Jumps, Candles, Difficult End)
1.5x 17.0 17.0
DDR MEGAMIX [ESP] 15★ If you can pass TLoM, you can pass this. Reading the bag section with a low speed mod won't kill you.
(Jumps, Speed Changes, Candles, Difficult End)
1.5x 15.2 15.5
POSSESSION (20th Anniversary Mix) [ESP] 16★ This is a lot like regular POSSESSION but they took out some jumps and threw step-jumps into the middle. Hence, the rating.
(Jumps, Speed Changes, Stops, Step-Jumps, Difficult Middle)
1.5x 17.1 17.0
MAX 360 [ESP] 18★ This almost seems like a hard 17, until you get to the 16-measure 8th stream at 360BPM near the end so... uh, have fun not dying?
(Speed Changes, Stops, Jacks, Candles, Difficult Middle)
1.5x 18.2 18.1
Lesson by DJ [BEG] 1★ This is misrated. I don't know how misrated, but I'm fairly sure it's at least a 3.0 to clear, and probably way higher to score. Who sync'd this song?
(Jumps, Jacks, Difficult End)
3.0x 3.0 3.0
Bad Apple!! feat. nomico [ESP] 12★ If Candy* isn't a 12, neither is this. Still surprisingly difficult to score on, the gallops and opening drills can definitely cause some trouble.
(Gallops, Jumps, Turns, Drills)
4.0x 11.7 12.1
DEAD END [ESP] 12★ This is one of the most tiring 12s, and more draining than plenty of 13s. In my opinion, deserves a re-rating.
(Jumps, Jacks, Candles)
2.75x 13.3 13.4
CAN'T STOP FALLIN' IN LOVE (SPEED MIX) [ESP] 12★ Wait, this isn't actually a 13?
(Crossovers, Gallops, Jacks)
2.75x 13.4 13.2
BRILLIANT 2U (Orchestra Groove) [CSP] 12★ Plenty of spins, but doublestepping makes the chart fairly trivial. I think this was my third PFC on any chart?
(Crossovers, Jumps, Turns, Step-Jumps)
3.25x 11.8 11.6
The legend of MAX [ESP] 15★ The only really difficult part of this is the stream going into the jumps at the end - the slowdown can also be pretty tricky to time. Honestly though, not that bad.
(Gallops, Jumps, Speed Changes, Stops, Drills, Step-Jumps, Candles, Difficult End)
1.5x 15.3 15.4
Cleopatrysm [ESP] 15★ An easy 15, but the drills and gallops can be awkward to time. Doublestep the ending eighth notes.
(Crossovers, Drills, Candles, Difficult End)
2.75x 15.1 15.2
打打打打打打打打打打 [CSP] 16★ If you're struggling to hit the jacks in the middle, you could also kneel down on the other pad and start hitting the arrows with your hands.
(Gallops, Drills, Jacks, Difficult Middle)
3.5x 16.4 16.6
Poochie [ESP] 16★ Haha, scoring on this is ridiculous. Those drills are insane.
(Crossovers, Gallops, Speed Changes, Turns, Drills, Difficult Middle)
2.5x 16.7 17.7
ΔMAX [ESP] 17★ The first 17 I ever passed. Worthy of being a 17 if only because of how difficult it is to score on.
(Jumps, Speed Changes, Freeze Notes, Step-Jumps, Difficult Beginning)
1.0x 16.9 17.5
Elemental Creation [CSP] 18★ One of the easier 18s for sure - the streams don't last all too long, so as long as you don't run out of energy, this isn't too bad.
(Crossovers, Speed Changes, Drills, Step-Jumps)
1.25x 18.2 18.1
PARANOIA survivor MAX [CSP] 16★ Not stupidly difficult, by today's standards. Mid-to-high 16 though, for sure.
(Crossovers, Jumps, Speed Changes, Difficult End)
1.75x 16.6 16.6
PARANOiA (kskst mix) [ESP] 17★ Just fast enough to make it difficult for a 17.
(Crossovers, Jumps, Turns, Freeze Notes, Candles, Difficult End)
2.75x 17.7 17.6
Fascination ~eternal love mix~ [CSP] 18★ Learn all the stops and BPM changes, keep your focus for the end, and pray. That's about it.
(Gallops, Jumps, Speed Changes, Stops, Step-Jumps, Difficult End)
1.5x 18.4 18.3
KHAMEN BREAK [ESP] 16★ A little tiring, but the streams are short enough that this is manageable.
(Gallops, Speed Changes, Drills, Step-Jumps, Difficult Middle)
3.0x 16.3 16.2
888 [CSP] 18★ Not too difficult to clear for an 18, just so long as you can read slow.
(Crossovers, Speed Changes, Drills, Difficult End)
1.5x 18.2 18.4