Poochie // ESP // 16☆

// INDEX // SEARCH // ALL DDR 16☆ SP // ALL DDR A SP
USER REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
ez2dj A difficult clear, but within 16 range. Scoring is extremely hard.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Drills, Jacks, Step-Jumps, Difficult Middle)
2.5x 16.6 17.0
Trigger_Happy Clearing isn't that bad, really. It's the scoring that makes this 16 the hardest of the bunch. Also, fun fact: No jumps!
(Crossovers, Speed Changes, Turns, Drills, Difficult End)
2.5x 16.5 17.0
Quick Man (Crossovers, Gallops, Jumps, Speed Changes, Turns, Drills, Jacks, Step-Jumps) 3.0x 16.6 16.9
ngqp i can score way better on all 17s than this song. what a badass song tho
(Crossovers, Gallops, Speed Changes, Turns, Freeze Notes, Drills)
2.25x 16.6 18.0
meme i thot ddr players were supposedly good at reading slowdowns compared to other rhythm game players i guess not (srsly tho, it helps a TON to learn how to ghost step the slowdown, particularly treating the crossover gallops as not crossovers)
(Crossovers, Gallops, Speed Changes, Turns, Drills, Jacks, Difficult Middle)
2.5x 16.4 16.7
Valex #what
(Crossovers, Gallops, Speed Changes, Drills)
2.75x 16.7 17.5
46ktn "16"
(Crossovers, Gallops, Speed Changes, Drills)
3.0x -- 18.0
Smallwaves I hate the weird gallops so Goddamn much
(Crossovers, Gallops, Speed Changes, Turns, Drills)
2.75x 16.7 --
rayword45 Not that hard of a clear, it's only scoring that sucks.
(Crossovers, Gallops, Speed Changes, Turns, Drills, Difficult End)
3.0x 16.5 17.3
down down right The steps match the song well, so while it seems awkward, the gallops are not that bad. What I find difficult are the crossovers with the drills at the end, which moves along at a very fast pace.
(Crossovers, Gallops, Speed Changes, Drills, Difficult End)
2.0x 16.7 17.0
Jynxatu Haha, scoring on this is ridiculous. Those drills are insane.
(Crossovers, Gallops, Speed Changes, Turns, Drills, Difficult Middle)
2.5x 16.7 17.7
ccc Not a hard chart to bumble through. The crossovers and gallops are manageable in the first half. It's a different story if you're trying to nail the awkward crossover/16ths nonsense in the second half of the song. Requires quick, goofy footwork
(Crossovers, Gallops, Speed Changes, Drills, Difficult End)
3.0x 16.4 17.0