|SONG TITLE||LV||REVIEW TEXT||RECOMMENDED SPEED MOD||CLEAR RATING||SCORE RATING|
|Starlight Fantasia [ESP]||14★||
Very easy 14.
|Plan 8 [ESP]||14★||
I hope you like drills! They're hard to time and long!
|MAXX UNLIMITED [ESP]||16★||
Hard because of the step-jumps. Otherwise it's easy, but I'm biased--this chart is 15 years old at this point.
(Jumps, Speed Changes, Stops, Difficult Middle)
Freeze note crossovers in the middle and ending are a massive dick. Heavy on step-jumps. This chart is deceptively hard IMO.
(Crossovers, Freeze Notes, Drills, Step-Jumps, Candles)
The hottest r21 chart on DDR.
|Come to Life [ESP]||16★||
Best song and chart in DDR A by a mile. Syncopated jacks at the beginning can be hard to time. There are two slowdowns, one with easy crossover freezes.
(Speed Changes, Stops, Freeze Notes, Drills, Jacks, Candles)
|snow prism [CSP]||16★||
This chart is a bitch. Gallops in the beginning. Jacks and jump steps in the middle are nasty. Drills towards the end.
(Gallops, Drills, Jacks, Step-Jumps, Difficult Middle)
Nice ITG 11 lol. Stamina draining but easy score. Jacks in the middle are the only tricky thing. Watch out for the fake ending!
(Drills, Jacks, Candles)
Great chart. There is a predictable stop in the middle. The middle has some really hard to time triplets that can mess up a good score easily. The end has a crossover stream that also takes practice.
(Crossovers, Stops, Difficult End)
Beginning has slightly tough syncopated rhythm, but overall a very easy 15.
Fun rhythms! It's an easier 15. Freezes with crossovers in the middle. This would be easy to score on...
If it weren't for that totally random double-step towards the end. Is this a mistake or something? Why is this here? Pissed me off to no end.
(Jumps, Freeze Notes, Jacks)
This chart's great! Fast step jumps and triplets. You can bullshit your way through a lot of the crossovers by double-stepping and still score decently.
(Crossovers, Gallops, Jumps, Step-Jumps, Candles)
|I'm so Happy [CSP]||16★||
Easy 16. This was my first 16 PFC.
The beginning is the hardest part. The gallops that go with the piano can be very difficult to time reliably. There's one predictable stop in the middle.
(Gallops, Stops, Step-Jumps, Difficult Beginning)
|BRILLIANT 2U (AKBK MIX) [ESP]||15★||
Dense and straightforward. Good chart!
|PARANOiA KCET (clean mix) [CSP]||15★||
One of the easier 15s to score on. Lots of step-jumps and jacks but nothing too hard. Might be hard to normal clear though.
I love this chart! It's not super dense but the slowdowns can be hard to read and score on, especially the ending, so I added to the rating for that reason. During the stops you can insert a quarter note on beat to keep tempo.
(Speed Changes, Stops, Freeze Notes, Difficult End)
Very easy 15. Nothing of note here.
|UNBELIEVABLE (Sparky remix) [ESP]||15★||
Turns galore. Get those down and it's easy.
(Speed Changes, Freeze Notes, Difficult Middle)
|灼熱Beach Side Bunny [ESP]||15★||
Running mixed with a lot of jumps. It's very stamina draining, even on par with some 16s. If you have the stamina though, it's an easy score.
(Jumps, Difficult End)
|Romancing Layer [ESP]||15★||
Not a 15.
|Windy Fairy [ESP]||15★||
Probably my favorite chart in all of DDR! A perfect example of a mid 15. Gallops and triplets can be hard to time. The ending has foot switches in the middle of a run. Really fun, just practice them!
(Gallops, Turns, Difficult End)
This is a very polarizing chart. I love it, personally. Extremely heavy on the turns and crossovers. This is notorious for being hard to score on consistently.
(Crossovers, Jumps, Turns)
This should be your first scoring 14. Sparse, straightforward with some drills.
This is a fast 14! Up there in footspeed with VEGA, IMO. There is a slowdown in the middle. You will need stamina to normal clear it! Gallops can be tricky to enter in the beginning.
(Gallops, Speed Changes, Turns, Difficult Beginning)
|Poseidon (kors k mix) [ESP]||14★||
This chart is awesome. One of the best in the game IMO. The stop gimmicks and slowdowns are sight-readable but you might have trouble on a normal clear if you're not expecting them. Scoring is easy once you know them.
(Crossovers, Speed Changes, Stops, Turns, Difficult Middle)
|FIRE FIRE [ESP]||14★||
Perfect example of a 14. Absolutely fantastic chart. Some tricky crossovers towards the end that might break a PFC.
(Crossovers, Gallops, Difficult End)
|阿波おどり -Awaodori- やっぱり踊りはやめられない [ESP]||14★||
I hate this chart with a passion. LITERALLY all gallops. Extremely hard to time.
(Gallops, Speed Changes)
|NEPHILIM DELTA [ESP]||14★||
Straightforward run. Fast but nothing challenging. Great warm-up for scoring on harder charts. Jacks in the middle can easily screw up your score if you're not paying attention.
Definitely a hard 14. Footspeed required, tough 16th note drills in the middle for a 14. Straightforward otherwise.
This was my first 18 clear years ago on a Raw Thrills X2 lol! Big stamina drain and never lets up, but it's straightforward.
(Speed Changes, Drills)
|The legend of MAX (X-Special) [CSP]||17★||
My favorite of the X-Specials. Some crossovers and turns that are difficult. If you know the normal TLoM chart, this isn't too bad of a normal clear.
(Crossovers, Speed Changes, Turns, Freeze Notes)
Memorize the 400bpm speed-up in the middle or read this chart slower than you normally do. Draining but fun. If you literally ignore the speed-up and read at normal speed for 200bpm, this is a simple normal clear.
(Speed Changes, Turns, Drills, Difficult Middle)
This is a great chart! It's VERY stamina draining, however. Tons of step jumps. There is a stop in the middle. The triplets at the end are extraordinarily difficult to time.
(Stops, Drills, Step-Jumps, Difficult End)
|RISING FIRE HAWK [CSP]||17★||
FAST 16th note step-jumps. A few tricky crossovers. Otherwise, not much harder than most 16s. Cleared on a sight-read with little effort.
(Crossovers, Turns, Drills, Step-Jumps)
Tons of burst drills. Lots of step-jumps and a few crossovers. It never lets up so it'll drain your stamina fast.
(Crossovers, Drills, Step-Jumps)
Easiest 17 by a mile. Speed changes can be sight-read.
(Speed Changes, Stops, Step-Jumps, Difficult End)
This is just a big 16th note run. Requires stamina but nothing too challenging. A few step jumps and gallops. Comparable to Astrogazer and EDP Live Mix.
(Gallops, Freeze Notes, Drills, Step-Jumps)
|POSSESSION (EDP Live Mix) [ESP]||16★||
POSESSION (r21 Mix). It's basically the normal POSESSION without the gimmicks and with stupid crowd noises over it.
A difficult clear, but within 16 range. Scoring is extremely hard.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Drills, Jacks, Step-Jumps, Difficult Middle)
|Chinese Snowy Dance [ESP]||16★||
This is a VERY stamina heavy 16, but it is straightforward. A lot of staircases. If you can play ITG 11s you will feel at home. The ending has a run with a few tough crossovers but you can double-step them with ease.
(Crossovers, Gallops, Turns, Freeze Notes, Drills, Difficult End)
This is one of my favorite DDR charts! Lots of fun patterns that fit the rhythm well! You will need to turn your body a lot. The end is a run with some difficult crossovers.
(Crossovers, Gallops, Jumps, Turns, Difficult End)
|Monkey Business [CSP]||16★||
This is pretty stamina draining and the slowdowns make things appear very dense, making it difficult to read. You will need to play it quite a few times before going for a good score.
(Crossovers, Speed Changes, Stops, Drills, Jacks, Difficult Middle)
Memorize the stops towards the end. Otherwise it is a very straightforward run. Great chart.
(Stops, Turns, Difficult End)
|MAX 300(Super-Max-Me Mix) [CSP]||16★||
The crossover runs in the middle/end are tough to time. The rest is just stamina draining.
(Crossovers, Speed Changes, Drills, Difficult Middle)