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// INDEX // SEARCH // ALL DDR 16☆ SP // ALL DDRMAX2 SP
USER REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
meme very hard to score on and the best part is that there's a bunch of unique sections so there's something hard to everyone! for me, it's the very last stepjump (RD into LR jump) also no ancient gamefaqs 10s guide this is not less draining than max 300 wtf
(Gallops, Jumps, Speed Changes, Stops, Freeze Notes, Step-Jumps, Candles, Difficult End)
1.5x 15.8 16.6
ccc Falls on the easier side of passing... I have a lot more trouble with a handful of 15s. The real challenge comes with being able to hit those awkward jumps right.
(Gallops, Jumps, Speed Changes, Freeze Notes, Step-Jumps)
1.5x 15.8 16.4
Jynxatu Borderline 15.
(Jumps, Speed Changes, Stops, Freeze Notes, Step-Jumps, Difficult End)
1.75x 16.0 16.4
talkion Jumps, candles, speed changes make this a noticeable jump over MAX 300. Relatively easy for a 16 passing-wise, but scoring is a different story
(Gallops, Jumps, Speed Changes, Stops, Freeze Notes, Step-Jumps, Candles)
2.0x 16.2 16.6
rayword45 Perfect borderline, and a fun chart. Speed changes make scoring ass.
(Gallops, Jumps, Speed Changes, Freeze Notes, Drills, Jacks, Step-Jumps, Candles, Difficult End)
2.0x 16.0 16.7
Nebel Jump heavy and technically demanding, but not a hard clear. Scoring is tricky with several BPM changes and jumpsteps.
(Jumps, Speed Changes, Stops)
2.0x 16.1 16.5
Quick Man (Gallops, Jumps, Speed Changes, Stops, Freeze Notes, Drills, Step-Jumps, Candles) 2.0x 16.5 16.7
ez2dj Hard because of the step-jumps. Otherwise it's easy, but I'm biased--this chart is 15 years old at this point.
(Jumps, Speed Changes, Stops, Difficult Middle)
2.0x 16.5 16.3
ngqp looks easy but its not good luck jumping warriors
(Jumps, Speed Changes, Freeze Notes, Step-Jumps)
2.0x 16.6 --