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// INDEX // SEARCH // ALL DDR 16☆ SP // ALL DDRMAX2 SP
USER REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
Jynxatu Borderline 15.
(Jumps, Speed Changes, Stops, Freeze Notes, Step-Jumps, Difficult End)
1.75x 16.0 16.4
talkion Jumps, candles, speed changes make this a noticeable jump over MAX 300. Relatively easy for a 16 passing-wise, but scoring is a different story
(Gallops, Jumps, Speed Changes, Stops, Freeze Notes, Step-Jumps, Candles)
2.0x 16.2 16.6
rayword45 Perfect borderline, and a fun chart. Speed changes make scoring ass.
(Gallops, Jumps, Speed Changes, Freeze Notes, Drills, Jacks, Step-Jumps, Candles, Difficult End)
2.0x 16.0 16.7
Nebel Jump heavy and technically demanding, but not a hard clear. Scoring is tricky with several BPM changes and jumpsteps.
(Jumps, Speed Changes, Stops)
2.0x 16.1 16.5
Quick Man (Gallops, Jumps, Speed Changes, Stops, Freeze Notes, Drills, Step-Jumps, Candles) 2.0x 16.5 16.7
meme very hard to score on and the best part is that there's a bunch of unique sections so there's something hard to everyone! for me, it's the very last stepjump (RD into LR jump)
(Gallops, Jumps, Speed Changes, Stops, Freeze Notes, Step-Jumps, Candles, Difficult End)
1.5x 15.8 16.6
ez2dj Hard because of the step-jumps. Otherwise it's easy, but I'm biased--this chart is 15 years old at this point.
(Jumps, Speed Changes, Stops, Difficult Middle)
2.0x 16.5 16.3
ngqp looks easy but its not good luck jumping warriors
(Jumps, Speed Changes, Freeze Notes, Step-Jumps)
2.0x 16.6 --