|SONG TITLE||LV||REVIEW TEXT||RECOMMENDED SPEED MOD||CLEAR RATING||SCORE RATING|
|Lesson by DJ [BEG]||1★||The hardest part about this song is finding out where the hell it's located.||8.0x||1.0||1.0|
Difficulty lies in the ending. Crossovers can catch you by surprise. Hard to pull off a consistent score.
(Crossovers, Gallops, Speed Changes, Difficult End)
This chart is all over the place. More likely to get tripped up at the awkward flow than by being out of breath.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Jacks, Step-Jumps)
|TRIP MACHINE EVOLUTION [CSP]||18★||
Really difficult 18 to clear. Jumps combined with the crossovers sneak up on you pretty quickly. The patterns flow, but are at a difficult speed to pull them off.
(Crossovers, Jumps, Speed Changes, Stops, Step-Jumps)
Really tricky jumps, but probably the least stamina-intensive 18. Ending is the same as the Expert chart.
(Crossovers, Speed Changes, Freeze Notes, Jacks, Step-Jumps)
Straightforward but stamina-demanding. Some of the patterning is a bit awkward. Slowdown has difficult rhythms.
(Jumps, Speed Changes, Drills, Candles, Difficult End)
|DEAD END("GROOVE RADAR" Special) [CSP]||18★||
Gimmick chart. Relatively easy to pass. Hardest 18 to score on. Shuffle recommended.
(Crossovers, Jumps, Speed Changes, Stops, Freeze Notes, Jacks, Step-Jumps, Difficult Middle)
More intense 18 than people give credit for. Lots of broken streams. Some awkward turning. Easy 18 to score until aiming for the AAA+ range. One of the hardest to PFC.
(Crossovers, Speed Changes, Candles, Difficult End)
|Blew My Mind [CSP]||18★||
A much more technical version of New Decade. Fairly tiring. Crossovers in this are more difficult than they appear.
(Crossovers, Jumps, Speed Changes, Stops, Shock Arrows)
|MAX. (period) [CSP]||18★||
Not a very tiring 18, but the difficulty lies primarily in the 600 BPM ending. 300 BPM at this level should not be that hard to handle for most people.
Definitely not the hardest 18 to PFC. As of this post Dead End is the only 18 to not be PFC'd.
(Crossovers, Jumps, Speed Changes, Stops, Freeze Notes, Drills, Difficult End)
|Valkyrie dimension [CSP]||19★||
Probably the easiest 19 to clear if you want to cheese a pass. Very mashable. Legitimately attempting this is on par with OTP. Hardest 19 to score on. Currently the only 19 that is not AAA'd. Sudden+ recommended.
(Crossovers, Jumps, Speed Changes, Stops, Freeze Notes, Jacks, Step-Jumps, Difficult Beginning)
|PARANOiA Revolution [CSP]||19★||
I personally find this the most tiring 19 if you are not trying to cheese through it, but most people generally consider it one of the easier if not the easiest to clear. Lots of difficult crossovers. Doublestep near the end.
(Crossovers, Jumps, Speed Changes, Stops, Drills, Jacks, Difficult End)
|Over The "Period" [CSP]||19★||
Potentially the hardest to clear depending on your ability to handle the end. Speed is all over the place. Sudden+ eases the scoring difficulty in the first half.
(Crossovers, Jumps, Speed Changes, Step-Jumps, Difficult End)
|EGOISM 440 [CSP]||19★||
The most straightforward 19 compensates for being the most stamina-intensive. Fast streams and not a lot of downtime. Easiest 19 to score on by a large margin.
(Gallops, Jumps, Speed Changes, Stops, Drills, Difficult End)
|Fascination ~eternal love mix~ [CSP]||18★||
Very jump-heavy. Has less notes than the Expert, but the Jumps compensate for the difficulty. Not a particularly hard pass. Arguably one of the easiest 18s to score, but requires a good jump skillset.
(Gallops, Jumps, Speed Changes, Stops)
|Fascination MAXX [CSP]||18★||
Same as the Expert, with a slightly harder intro section and jumpsteps at the end. Probably shouldn't be an 18.
Scoring only exceeds the 18 threshold because of how luck-based the ending jumpsteps feel to time.
(Crossovers, Gallops, Speed Changes, Stops, Step-Jumps, Difficult Beginning)
|Air Heroes [CSP]||17★||
Pretty tiring 17. Lots of tricky crossovers at a speed where they aren't the most comfortable. Very streamy.
|PARANOIA survivor MAX [CSP]||16★||
Upper-mid 16. A lot of people have a hangup with this, but it's likely a nostalgic factor. It is streamy, but slow. The crossovers make up the bulk of the difficulty.
(Crossovers, Jumps, Speed Changes, Stops, Difficult End)
|MAXX UNLIMITED [ESP]||16★||
Jump heavy and technically demanding, but not a hard clear.
Scoring is tricky with several BPM changes and jumpsteps.
(Jumps, Speed Changes, Stops)
|Engraved Mark [ESP]||16★||
Straightforward chart with no sustained streams and plenty of break. One of the easiest 16s.