TRIP MACHINE EV... // CSP // 18☆

// INDEX // SEARCH // ALL DDR 18☆ SP // ALL DDR X3 SP
USER REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
Jynxatu Constant 16th crossovers and stepjumps at 190bpm. I'm gonna give this chart a firm "no" out of ten.
(Crossovers, Gallops, Jumps, Stops, Turns, Freeze Notes, Step-Jumps, Candles)
2.75x 18.8 18.8
MOOO Difficult crossovers aplenty. Really tricky to keep up with all of the patterns. If you can do well at this chart, you can probably handle nearly anything in DDR A.
(Crossovers, Jumps, Speed Changes, Step-Jumps, Candles)
3.25x 18.7 18.9
rayword45 This is considered "absurdly technical"? Technical ITG players would call this "absurdly garbage"
(Crossovers, Gallops, Jumps, Stops, Turns, Freeze Notes, Jacks, Candles, Difficult Middle)
3.25x 18.9 18.8
46ktn Need to bracket unless you want to move your foot across the pad in a 16th note. Jumps aren't particularly hard (just jump low) but crossovers are.
(Crossovers, Speed Changes, Turns, Step-Jumps, Difficult End)
3.25x 18.7 18.7
M3-MKZM* Absurdly Technical!
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Step-Jumps, Candles)
3.25x 18.9 18.8
Nebel Really difficult 18 to clear. Jumps combined with the crossovers sneak up on you pretty quickly. The patterns flow, but are at a difficult speed to pull them off.
(Crossovers, Jumps, Speed Changes, Stops, Step-Jumps)
3.0x 18.9 18.6
BeatmaniaIIXD (Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Step-Jumps, Candles) 3.0x 18.8 18.6
Quick Man Awkward patterns galore. One of the trickiest 18s to pass.
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes, Step-Jumps)
3.5x 18.8 18.7