Tohoku EVOLVED [CSP] 18★ not hard if you're not an itg player
(Crossovers, Jumps, Speed Changes)
1.75x 18.5 18.5
NGO [CSP] 18★ this is pretty fun actually
(Crossovers, Jumps, Speed Changes, Step-Jumps)
2.25x 18.0 18.2
New Decade [CSP] 18★ wtf ending
(Crossovers, Jumps, Speed Changes, Jacks, Difficult End)
1.5x 18.4 18.6
Over The "Period" [CSP] 19★ Doublestep all crossovers for an easy clear
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills, Step-Jumps, Candles)
1.5x 19.3 19.8
PARANOiA Revolution [CSP] 19★ The easiest to clear but still very very very very hard.
(Crossovers, Jumps, Speed Changes, Turns, Drills, Jacks, Step-Jumps)
1.75x 19.3 19.4
Valkyrie dimension [CSP] 19★ Hard to clear if you can't bracket well. The chart is actually kinda fun. Clearly the easiest to score on until you get good and do the 480 speedup and ending crossovers legit
(Crossovers, Jumps, Speed Changes, Step-Jumps)
3.0x 19.6 19.2
Poochie [ESP] 16★ "16"
(Crossovers, Gallops, Speed Changes, Drills)
3.0x -- 18.0
ΔMAX [ESP] 17★ Definitely not in the same clear level as a 16 but the easiest 17 to clear
(Jumps, Speed Changes)
1.25x 17.0 17.7
Be a Hero! [ESP] 17★ best 17 chart
(Jumps, Step-Jumps)
3.25x -- 17.0
DEAD END("GROOVE RADAR" Special) [CSP] 18★ tiring
(Crossovers, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Jacks, Step-Jumps)
1.5x 18.5 18.9
Come to Life [CSP] 18★ pretty straightforward
(Crossovers, Speed Changes)
3.5x 18.1 18.0
Astrogazer [CSP] 18★ the only hard part is the part where you have to go backwards (right foot on left arrow, left foot on right arrow)
(Crossovers, Drills, Step-Jumps)
4.0x 18.0 18.0
嘆きの樹 [CSP] 18★ streams and step jumps and crossovers
(Crossovers, Jumps, Step-Jumps, Candles)
3.75x 18.5 18.7
Over The "Period" [ESP] 18★ Not really hard to clear. Scoring is rough though. Only difficult crossover is in the 8th stream towards the end.
(Crossovers, Speed Changes, Stops, Drills, Step-Jumps, Candles, Difficult End)
1.5x 18.5 18.7
MAX. (period) [CSP] 18★ It's a 16/17 until after the 150 BPM section. Then it's nope
(Crossovers, Speed Changes, Turns, Drills, Candles, Difficult End)
1.0x 18.9 18.9
IX [CSP] 18★ Sudden+
(Crossovers, Jumps, Speed Changes, Turns, Drills, Candles)
1.5x 18.8 18.9
EGOISM 440 [ESP] 18★ drills
(Crossovers, Drills)
1.5x 18.2 18.7
Triple Journey -TAG EDITION- [CSP] 18★ very tiring
(Step-Jumps, Candles)
3.25x 18.5 18.2
Elemental Creation [CSP] 18★ Really easy except for step jumps in the middle
(Speed Changes, Drills, Step-Jumps)
1.5x 18.1 18.0
TRIP MACHINE EVOLUTION [CSP] 18★ Need to bracket unless you want to move your foot across the pad in a 16th note. Jumps aren't particularly hard (just jump low) but crossovers are.
(Crossovers, Speed Changes, Turns, Step-Jumps, Difficult End)
3.25x 18.7 18.7
PARANOiA Revolution [ESP] 18★ Best 18 in the game. Start the 16th stream with left foot.
(Crossovers, Jumps, Speed Changes, Jacks)
1.75x 18.5 18.5
POSSESSION [CSP] 18★ Very stamina draining assuming you don't mash through everything
(Crossovers, Jumps, Speed Changes, Turns, Step-Jumps, Difficult End)
1.75x 18.8 18.6
MAXX UNLIMITED (X-Special) [CSP] 18★ Not that hard to pass but the slow sections suck. Crossovers at the end aren't very hard. It's one of those charts that are easy to AA but hard to score higher.
(Crossovers, Speed Changes, Freeze Notes, Jacks, Step-Jumps, Difficult Middle)
2.0x 18.4 18.5
PARANOiA ~HADES~ [CSP] 18★ Possibly easier with a left/right turn mod
(Crossovers, Jumps, Speed Changes, Turns, Jacks, Step-Jumps)
2.0x 18.6 18.8
Valkyrie dimension [ESP] 18★ First half of the chart isn't really an 18. Ending (of the slow section) is difficult since it has a few crossovers and jumps. Whole song is annoying because slow BPM (unless your memorize the ending)
(Crossovers, Jumps, Speed Changes, Stops, Difficult End)
1.75x 18.3 18.4
Anti-Matter [CSP] 18★ A few candles in the ending stream. Drills throughout the song > ending stream though
(Speed Changes, Drills, Candles)
1.5x 18.2 18.1
Healing-D-Vision [CSP] 18★ Slow BPM part is sort of hard to time. Sudden+ makes it easier. Crossovers at the end are difficult but also not really (for passing purposes) since they're really simple patterns.
(Crossovers, Gallops, Speed Changes, Turns, Difficult End)
1.75x 18.0 18.5
[CSP] 18★ One of the easiest 18s to clear. The only hard part is the afronova stream. It's one of the easiest to score at first (~AA) but then becomes more difficult for higher scores.
(Crossovers, Speed Changes, Difficult End)
3.0x 18.1 18.4