Tohoku EVOLVED // CSP // 18☆

// INDEX // SEARCH // ALL DDR 18☆ SP // ALL DDR X3 SP
USER REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
Jynxatu This is a painful one to play, but also, not that tricky to get a pass on. 340 (170) BPM is pretty slow for an 18, and you get plenty of breaks. Super technical, with some footswitches, which is pretty cool.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Step-Jumps, Candles, Difficult End)
1.5x 18.3 18.6
YungVoltaire It just keeps throwing fast crossovers at you until you collapse in a crying, gasping heap. Get comfy with those 8th+freeze patterns and the speedup, and don't forget to guess [bracket] the ending jump! If you are good at crossovers subtract .3
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Step-Jumps, Candles, Difficult Middle)
1.75x 18.9 18.7
MOOO Can't play this with any competence at all, but can manage a pass. Not fun to play, just like expert.
(Crossovers, Jumps, Speed Changes, Turns, Candles)
1.75x 18.5 18.8
rayword45 Easier than Bloodrush, but the amount of times you need to start on the wrong foot pisses me off. Memorize the speedup
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Step-Jumps, Candles, Difficult Middle)
1.75x 18.7 18.7
46ktn not hard if you're not an itg player
(Crossovers, Jumps, Speed Changes)
1.75x 18.5 18.5
BeatmaniaIIXD (Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Step-Jumps, Candles) 1.75x 18.6 18.7
Quick Man Hell to clear, hell to score on, this chart is hell, hell. Be prepared to memorize sections.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Step-Jumps, Candles)
2.0x 18.8 18.7