Healing-D-Visio... // CSP // 18☆

// INDEX // SEARCH // ALL DDR 18☆ SP // ALL DDR SUPERNOVA SP
USER REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
Jynxatu The crossover stream is the only part of this song that makes this an 18, and it lasts for less than five and a half seconds. Everything else is a cakewalk. Shuffle is an option.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Difficult End)
1.5x 18.0 18.3
MOOO Try left, right or shuffle if the ending is what's stopping a pass. It does make the rest of the song a little more difficult though.
(Crossovers, Gallops, Jumps, Speed Changes, Difficult End)
1.5x 18.0 18.5
talkion play it on shuffle or turn
(Crossovers, Gallops, Jumps, Speed Changes, Step-Jumps, Difficult End)
1.5x 17.8 18.4
Kingly I think everyone knows how this song goes by now. It's an easy 15 for the first 80%, then a brutal death run. As long as you held fine on the earlier sections, you should be able to BS it if you're just looking to pass
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Difficult End)
1.5x 17.8 18.4
rayword45 Straddling the line between 17 and 18, if you can hit the first half of the ending stream you should be able to BS through the second.
(Crossovers, Gallops, Speed Changes, Turns, Difficult End)
1.75x 18.0 18.5
46ktn Slow BPM part is sort of hard to time. Sudden+ makes it easier. Crossovers at the end are difficult but also not really (for passing purposes) since they're really simple patterns.
(Crossovers, Gallops, Speed Changes, Turns, Difficult End)
1.75x 18.0 18.5
meme the ending crossover runs are hard (ESPECIALLY nobar), the end of endorphin is good practice for the first part of the drill as it's only 20bpm slower (160 vs 180 16ths),
(Crossovers, Gallops, Speed Changes, Turns, Difficult End)
1.5x 18.0 18.3
Nebel Difficulty lies in the ending. Crossovers can catch you by surprise. Hard to pull off a consistent score.
(Crossovers, Gallops, Speed Changes, Difficult End)
1.5x 18.0 18.4
M3-MKZM* The speed-up is the only part you should really focus on.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Difficult End)
1.75x 18.1 18.3
BeatmaniaIIXD (Crossovers, Gallops, Jumps, Speed Changes, Turns, Difficult End) 1.5x 18.0 18.2
Quick Man Easiest 18 in the game. Awkward to score on in my opinion, but it's really a 17. You literally have to survive about 20 seconds of 18-ness and that's it.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Difficult End)
1.75x 17.7 18.4