MEME // REVIEWS

// INDEX // SEARCH // USER LIST

IIDX REVIEWS

SONG TITLE LV REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
RISLIM -Remix- [SPA] 11★ jacks and random-style chords dominate this chart, and ending is pretty hard, but the song is rather slow, so it's not too bad of an 11, for best results play on a midsummer's night (dream)
(Scratching, Jacks, Rolls, Chords, Difficult End)
Regular, Random 11.4 11.4 -- --
Music is The Answer [SPA] 10★ ABSOLUTE SLAPPER, some easy rolls here and there, the ending suddenly ratchets up the density, also "music is the answer" scratches are a nice intro to scratching while streaming, otherwise kinda technical
(Scratching, Scales, Rolls, Chords, Difficult End)
Regular, Random, R-Random, Mirror 10.5 10.3 -- --
Secrets [DPA] 11★ similar to the spa in that it's fun and dense and either you can do it or you can't 11.7 -- -- --
1st Samurai [SPA] 11★ don't worry about the middle, just focus on hitting the streams and make sure to change your speed for the 200 bpm ending
(Scratching, Speed Changes, Scales, Chords)
Regular, Random 11.4 -- -- --
Kung-fu Empire [SPA] 11★ dense af for an 11
(Scales, Chord Scales, Chords)
Regular 11.7 -- -- --
Illegal Function Call [SPA] 11★ fun fact this is geno clearable and can be cleared as a first 11 in this manner (although it's HARD as a 1st 11)! mash at sanic speed and pay attention to the ending sanic, there's some scratches that might mess your flow up
(Scratching, Jacks, Scales, Trills, Rolls, Chords, Difficult Middle)
Regular, Random, Mirror 11.5 11.8 -- --
Devil's Gear [SPH] 10★ suicide squad 10.6 10.7 -- --
Almagest (HCN Ver.) [DPH] 11★ look ma i can gain life from those charge notes now!
(Charge Notes, Scales, Difficult End)
11.4 -- -- --
Debtty Daddy [SPA] 11★ stupid af ending, hc is much easier although the chart is overall no slouch, with frequent and slightly awkward streams and scratches
(Scratching, Jacks, Scales, Chords, Difficult End)
Regular, Random, R-Random, Mirror 11.8 11.4 -- --
ALFARSHEAR ~双神威に廻る夢~ [DPA] 10★ WTF IS THAT SPAM IN THE MIDDLE
(Scales, Chords, Difficult Middle)
10.8 -- -- --
か・し・ま・し☆PUMP UP! [SPA] 11★ with all the scratch chordstreams you have to semi-onehand, this is NOT a 10.7; i had to play this multiple times to clear while i was transitioning to 2p side
(Scratching, Scales, Chords)
Regular, Random, Mirror 11.4 -- -- --
BLOCKS [SPA] 11★ just pretend the chord walls are 8th notes at 280 bpm and hit em (also this feels loleasy after getting acquainted with mid12s)
(Jacks, Chord Scales, Rolls, Chords, Difficult End)
Random, R-Random 11.8 11.8 -- --
BRAINSTORM [SPA] 11★ middle scratches are not easy to say the least, the worst part is that if you want to nc the chart you most likely cannot flatline that part, and it's a LONG section; ending scratches are also slightly tricky, and ending density is quite high for an 11
(Scratching, Jacks, Scales, Chord Scales, Trills, Rolls, Chords, Difficult Middle)
Regular, Random 11.8 -- -- --
Lucy [SPA] 11★ jacks and chords may make my chores but hard gauge is the way to go
(Jacks, Scales, Chords, Difficult End)
Regular, Random, R-Random, Mirror 11.3 11.0 -- --
Burning Heat! (Full Option Mix) [SPA] 7★ """"""7""""""" (wanted to rate 9.2 for hc, but this website apparently doesn't believe ingame ratings can be more than 2 points off true rating)
(Scratching, Jacks, Scales, Chords)
Regular, Random, R-Random, Mirror 8.5 9.0 -- --
I'm so Happy [SPA] 11★ love how it just denses up like crazy for the end
(Scratching, Scales, Rolls, Chords, Difficult End)
Random 11.8 -- -- --
four pieces of heaven [SPA] 11★ this would be a mid-11 to clear were it not for those annoyingly fast and persistent scratches thrown into the mix at the end; learn to wrist scratch to mitigate the trouble, also hc is tough due to the ridiculous beginning
(Scratching, Jacks, Scales, Trills, Rolls, Chords)
Random 11.9 -- -- --
ADVANCE [SPA] 7★ deceptively tricky, even 10dans could fail the ending scratches if they're not careful
(Scratching, Jacks, Chords, Difficult End)
Regular, Random, S-Random, R-Random, Mirror 8.1 8.3 -- --
NEMESIS [DPH] 10★ lmao "10", even with the genocide clearable ending, the patterns are still awkward and the very end is easy to bad it up
(Scratching, Jacks, Rolls, Difficult Beginning)
11.2 -- -- --
Kailua (HCN Ver.) [SPA] 11★ by the time you're good enough to clear the chart, the real problem will be with the ending roll which is supreme ez to mess up on regular/mirror, so hcn's only serve to make everything but the ending which you still have to pass easier
(Scratching, Charge Notes, Scales, Rolls, Chords, Difficult End)
Regular, Mirror 11.6 -- -- --
Blue Rain [SPA] 11★ quasar's hippie coldplay-listening sister, careful with the chordstream in the middle!
(Chord Scales, Chords, Difficult Middle)
Regular, Random 11.4 11.5 -- --
Blueberry Stream [SPA] 8★ harder than four-leaf
(Jacks, Trills, Rolls, Chords, Difficult End)
Regular, Random, Mirror 9.3 9.4 -- --
THE SAFARI [DPH] 10★ idk this is just hard but bs-able, could be a 10, could be an 11
(Jacks, Rolls)
10.9 -- -- --
Musik LoverZ [DPA] 10★ Oprah gauge hardstyle, it's actually kinda hard until you learn home position technique but all the notes are arranged to be hit elegantly in that manner
(Scratching, Scales, Rolls, Chords)
10.1 -- -- --
No.13 [SPA] 11★ tough for first 2/3 of the chart, then eases up for the last 1/3, with a semi-slappy nonran
(Scratching, Scales, Rolls, Chords, Difficult Beginning)
Regular, Mirror 11.4 -- -- --
GENOM SCREAMS [SPA] 9★ chord staircases are overrated
(Scales, Chord Scales, Chords, Difficult End)
Regular, Random, R-Random, Mirror 9.7 9.4 -- --
NANAIRO [DPA] 10★ HARDEST 10 IN COPULA JFC FRICCIN CHRYSLER, if the jackchords (some with one key alternating) aren't enough to wreck your gauge there's the fast scales in the guitar solo!
(Jacks, Scales, Chords)
11.5 -- -- --
SPACE FIGHT [SPA] 11★ chords are dense, but song is slow so it's mid-easy for an 11
(Jacks, Chords)
Regular, Random, Mirror 11.3 -- -- --
KAMIKAZE [SPA] 10★ the chart whose nonran looks like a random!
(Chords)
Regular, Random, S-Random, R-Random, Mirror 10.6 10.6 -- --
one or eight [DPA] 10★ not sure why ppl consider this chart easy because it is HARROWING and not all that different from the SPA
(Scratching, Jacks)
Flip 11.0 -- -- --
Magical [DPA] 10★ Semi scales are easy
(Scales, Chords)
9.8 -- -- --
ANDROMEDA [SPA] 11★ ending is bollocks, the rest of the chart is much easier and often gets slappy with the rolls, try hc first
(Jacks, Chord Scales, Rolls, Chords, Difficult End)
Regular, Random, R-Random, Mirror 11.8 11.4 -- --
Elisha [SPH] 10★ elisha could be one of the douchiest 8s, but decided to fake its way into the 10s club
(Charge Notes, Chords, Difficult End)
Regular 8.9 8.8 -- --
ASTRAL VOYAGE [DPA] 10★ Awkward streams with chords that almost require home position deviation sure makes this a 10
(Scales)
11.1 -- -- --
OTENAMI Hurricane [DPH] 10★ Idk it's not that bad? Just get good at mashing fast
(Scales, Rolls, Chords)
10.4 -- -- --
Be quiet [SPA] 11★ entry 11, pay attention to the rather odd rhythms/patterns at the climax near the end and you should be good
(Scratching, Jacks, Chords, Difficult Middle)
Regular, Random, R-Random, Mirror 11.2 -- -- --
Colorful Cookie [SPH] 10★ it's not THAT easy, and most harder 10s do feature similar densities to this chart's ending
(Scratching, Jacks, Chords)
Regular 10.1 10.2 -- --
Aegis [DPA] 10★ FLIP
(Charge Notes, Scales, Trills, Difficult Beginning)
Flip 10.7 -- -- --
DESIRE [SPA] 11★ What an annoying ending
(Scratching, Scales, Chord Scales, Chords, Difficult End)
Random 11.8 11.6 -- --
Click Again [SPA] 11★ bad glitch might make hc hard but the jacks aren't impossible for nc, just flailing around on the jacks should be enough to survive with decent gauge
(Scratching, Jacks, Chords)
Regular, Random, S-Random, R-Random, Mirror 11.3 11.6 -- --
Innocent Walls [DPH] 10★ this is pretty much the SPH, spreading the chart on two controllers makes it surprisingly easier
(Scratching, Jacks)
11.1 -- -- --
This is Love [SPA] 10★ This Is a bitch to HC, first third is obnoxious chordscratches with 16th roll bursts but the rest is a fair bit easier
(Scratching, Scales, Chord Scales, Rolls, Chords, Difficult Beginning)
Regular, Random, Mirror 10.5 11.4 -- --
GENOCIDE [SPA] 11★ the namesake of the legendary genocide clear, first 2/3 of the chart is lol and the last 1/3 should just be enough to make it to 80% assuming you flatlined and you get near fc for the end
(Scratching, Jacks, Scales, Chord Scales, Rolls, Chords, Difficult Beginning)
Regular 11.5 -- -- --
Bounce Bounce Bounce [DPA] 11★ separating the SPA into two lanes makes this a whole lot easier, though the ending still deserves attention
(Scratching, Jacks, Difficult End)
11.3 -- -- --
クルクル☆ラブ~Opioid Peptide MIX~ [SPA] 10★ It's better to come back for the HC after you've grinded midtier 12s for a few sessions
(Scales, Chord Scales, Chords, Difficult Beginning)
Regular, Random, R-Random, Mirror 10.1 11.4 -- --
tripping contact(teranoid&MC Natsack Remix) [SPA] 11★ Horrifically difficult ending that is relentless and awkward, rife with chord trill bass jacks, the worst part is the very end right after is enough to give a clear if you 40% it but it's still surprisingly tricky
(Jacks, Scales, Chord Scales, Trills, Rolls, Chords, Difficult End)
Random 11.9 -- -- --
Go Berzerk [SPA] 11★ one of Scott browns first IIDX pretty dense tbh
(Chords)
Regular 11.6 -- -- --
少女アリスと箱庭幻想コンチェルト [DPA] 11★ DABES chart to practice onehand scales! Becomes kinda easy once you're good with said technique, otherwise this is an impossible chart rofl, also careful with the ending rolls
(Charge Notes, Scales, Rolls, Difficult End)
11.5 -- -- --
empathy [SPH] 7★ lmao this isn't much easier than the [a] (which is already a dubious 8)
(Jacks, Speed Changes, Rolls, Chords)
Regular, Random, S-Random, R-Random, Mirror 8.7 8.8 -- --
Kecak [SPA] 11★ a lot of scales with frequent scratches, a bit unintuitive but overall easy
(Scratching, Scales)
Regular, Mirror 11.2 -- -- --
Star Trail [DPA] 10★ zasa rates this 11.0, even though kneesocks, a 10.7 from the same style, is harder; chart is rather dense and reaches 11 density at the end but is much easier to hit and more comfortable to play than most 11s
(Scratching, Scales, Rolls, Chords, Difficult End)
10.8 -- -- --
ZERO-ONE† [SPA] 11★ It's really dense but straightforward
(Scales, Chord Scales, Rolls, Chords)
Random 11.7 -- -- --
KEY [SPA] 11★ this chart belongs to the phylum chordata, nonran and mirror are entry 11 while random makes this quite upper-tier (like 11.6-7) to clear
(Chords, Difficult End)
Regular, Mirror 11.1 -- -- --
BroGamer [SPA] 11★ in the next few styles we might have songs with idubbbz/filthy frank/vsauce/pewdiepie samples if this is any indicator
(Scratching, Scales, Chord Scales, Chords)
Regular 11.6 -- -- --
突撃!ガラスのニーソ姫 [DPA] 10★ this shouldn't be a 10 with that scale section in the middle -____- it is barely genocidable tho
(Charge Notes, Scales, Chords)
11.0 -- -- --
Pluto [SPH] 11★ Protip learn the BPM changes and stops in stepmania and this chart is chilllllll
(Jacks, Speed Changes, Rolls, Chords)
Regular, Random, Mirror 11.7 -- -- --
ALBA -黎明- [SPA] 11★ ending chordstreams are weird, and scratches only make them harder; don't even try to score on them, just mash and hope your gauge doesn't dip too much, as the end can recover approx 20%
(Scratching, Jacks, Charge Notes, Scales, Chord Scales, Rolls, Chords, Difficult End)
Regular 11.9 -- -- --
KAMIKAZE [DPA] 10★ Not the best chart to LEARN home position on, but it is an awesome BENCHMARK of home position ability (with all white keys); randoming both sides is also good practice though makes the chart harder
(Jacks, Chords)
10.6 -- -- --
POSSESSION [SPA] 12★ Learn 2 read slow and do it do it (the end is similar to aforementioned chart)
(Speed Changes, Scales, Chord Scales, Rolls, Chords)
Regular, Random 12.1 -- -- --
Cookie Bouquets [SPA] 11★ stamina 11, scratches on nonran (1p) can kindly heck out of here
(Scratching, Chords, Difficult End)
Random, Mirror 11.7 -- -- --
Sigmund [DPH] 10★ the scales in the latter half aren't easy, but they are surprisingly easy to mash if you can't do scales
(Scales)
10.7 -- -- --
Beastie Starter [SPA] 11★ ending is really easy to mess up on, but one could potentially clear this early on through the 11s not unlike minimoog, r-ran makes the end possibly easier
(Jacks, Trills, Rolls, Difficult End)
Regular, Random, R-Random, Mirror 11.8 -- -- --
DESIRE [DPA] 10★ wtf this is just dense and difficult, though thankfully does not have the bs ending that the SPA has 10.8 -- -- --
とろぴかる倶楽部 [SPA] 11★ While the whole chart is rather messy with scratch patterns and chords, the ending is especially awkward, and may best be compared to pollinosis or sense 2007. Tough 11. Much easier with 1048 wrist scratch
(Scratching, Chords, Difficult End)
Regular, Random 11.9 -- -- --
蛇神 [SPA] 11★ in pop'n this is a really easy 48 (equiv to iidx 12) that imo is a 47 (equiv to iidx 11/entry 12); in iidx this is a haaaardt 11 ONLY because of awkward scratches thrown into an otherwise slappy ending; much easier with wrist scratch
(Scratching, Charge Notes, Scales, Chord Scales, Denim, Chords, Difficult End)
Regular, Random, R-Random, Mirror 11.8 -- -- --
Music is The Answer [DPA] 10★ heccin awesome song chart combo, just be careful of the "music is the answer" scratches + white keys
(Scratching, Rolls, Chords)
10.3 -- -- --
Bounce Bounce Bounce [SPA] 11★ learn the ending scratches (they have a surprisingly "military" flavor with the 24ths), and you can get it in a few tries
(Scratching, Jacks, Trills, Difficult End)
Regular, Random, R-Random, Mirror 11.8 -- -- --
ユミル [SPA] 11★ either you do this nonran/mirror and get a really tough and awkward ending with scratches and "one-handed" scales, or you random it and make everything else harder, with chord streams aplenty; watch out also for jackchords near the end
(Scratching, Jacks, Scales, Chord Scales, Rolls, Chords)
Regular, Random, R-Random, Mirror 11.7 11.7 -- --
Acid Pumper [DPA] 11★ genocidable lol, the rest of the chart is lots of onehanding
(Charge Notes, Scales, Difficult Middle)
11.2 -- -- --
炸裂!イェーガー電光チョップ!! [SPA] 11★ The original clickagain considers this to be 10.7 for NC. LOL, this is definitely way harder; 1st third is solid 11 density, 2nd third is recovery, and last third of the chart is a scratchfest with streams that can be easy to mess up on.
(Scratching, Jacks, Rolls, Difficult End)
Random 11.3 -- -- --
THE FALLEN [SPA] 11★ chart is still a doozy even on random, it's made significantly easier with wrist scratch since the middle and end are just chord triplets with scratches thrown in
(Scratching, Jacks, Scales, Chord Scales, Denim, Rolls, Chords, Difficult End)
Random 11.8 -- -- --
AIR RAID FROM THA UNDAGROUND [SPA] 11★ air jacks from tha overground
(Jacks, Trills, Rolls, Chords, Difficult End)
Random, R-Random, Mirror 11.7 11.5 -- --
Scharfrichter [SPA] 11★ charge up your power to read the charge notes; don't play random if looking to clear it, also worth noting that the middle has hard chords and scales
(Charge Notes, Scales, Chords, Difficult Middle)
Regular, Mirror 11.4 11.5 -- --
bloomin' feeling [SPA] 11★ chart's like an algal bloom, relatively tame until 3/4 of the way when it suddenly burgeons with dense chord streams
(Charge Notes, Rolls, Chords, Difficult End)
Regular, Random 11.8 -- -- --
rage against usual [DPA] 11★ rofl like a bajilliiofsdfe times easier than the spa 11.2 -- -- --
Acid Pumper [SPA] 11★ a lot easier than it looks, presenting a not impossible challenge to the 11 scrub, and being oodles of fun to play
(Charge Notes, Scales, Rolls, Chords, Difficult Beginning)
Regular 11.6 -- -- --
Musik LoverZ [SPA] 10★ >rather hard rolls with scratches >note density is not that sparse >ending scratches can make or break your run >10.3 lol
(Scratching, Scales, Rolls, Chords, Difficult End)
Random 10.6 10.7 -- --
ΕΛΠΙΣ [SPA] 12★ ΕΛΠΙΣ COAST STAMINA (also i switched to 2p side lol)
(Scales, Chord Scales, Trills, Rolls, Chords, Difficult End)
Regular, Random, S-Random, R-Random, Mirror 12.3 -- -- --
Giudecca [SPA] 11★ Rock it (FOCK IT mix), an all around tough chart with awkward beginning streams, a difficult chord spam around the middle and end, and in general LONG streams
(Chord Scales, Rolls, Chords, Difficult End)
Random 11.8 -- -- --
Rock It [DPA] 11★ First half is lol12, but 2nd half is much more doable though rather tiring and easy to mess up
(Difficult Beginning)
11.5 -- -- --
Ganymede [DPA] 12★ if you can do scales on the middle of each side this is freeeeee, the first half is a lot harder haha
(Scales, Rolls, Chords)
12.0 -- -- --
G2 [SPA] 11★ somebody once told me the G2 is gonna roll me
(Rolls, Chords)
Regular 11.6 -- -- --
Make A Difference [SPA] 10★ mash it up!
(Chord Scales, Trills, Rolls, Chords)
Random 10.8 10.9 -- --
THE CUBE [DPA] 11★ Fun and dense, the end has a rather nasty extra dense spam so be careful!
(Trills, Rolls, Chords, Difficult End)
11.7 -- -- --
Miracle 5ympho X [DPA] 11★ 11.4 my ass latter half has some awkward ass chord transitions, though the end does give you recovery
(Scratching, Chord Scales, Rolls, Chords, Difficult Middle)
11.6 -- -- --
Watch out!! [SPA] 9★ such an unbalanced chart, even with genoclear you still have to be adept at handling scratches in the midst of fast 240bpm 8th streams
(Scratching, Jacks, Scales, Chords, Difficult Middle)
Regular, Random, S-Random, R-Random, Mirror 9.8 -- -- --
murmur twins [SPA] 11★ jacky
(Scratching, Jacks, Chord Scales, Chords)
Regular, Random 11.3 -- -- --
AFRO KNUCKLE [SPA] 11★ same rating as tropical club, bounce bounce bounce, saber wing, and perditus paradius (note the jacks are pretty slow and simple as well)
(Scratching, Jacks, Chords, Difficult End)
Regular, Random 10.8 11.0 -- --
Routing [DPA] 11★ Much easier than the SPA just because the scratches are in a different lane now
(Scratching, Scales, Rolls)
11.3 -- -- --
Back Into The Light [DPA] 10★ it's like konami said "hey to commemorate our 10th game let's rate everything 10" like seriously half the "10s" in 10th style are rated 11.0 on zasa
(Scales, Rolls, Chords, Difficult End)
11.4 -- -- --
100% minimoo-G [SPA] 11★ unique among 11s in that once could potentially clear this as their first 11 especially with 1048 style (even before the hyper 10, which is arguably easier in this context), but it's EASY to fail, even when one is proficient with other 11s
(Scratching, Jacks, Trills, Difficult End)
Regular, Random, S-Random, R-Random, Mirror 11.7 11.4 -- --
SABER WING [SPA] 11★ same rating as miracle meets; lotsa chords and stuff with annoying bpm change in the middle, random makes the middle much harder but in return you usually get an easier ending (and the ending is mad dumb no matter what)
(Scratching, Speed Changes, Scales, Chords, Difficult End)
Regular, Random 12.0 -- -- --
Derelict Star feat. Ryu* [DPA] 11★ Rofl this chart is impossible until you develop the muscle for repeating 15-27 chords then it's surprisingly chill, kinda like Alice garden but chords instead of scales
(Charge Notes, Chords)
11.5 -- -- --
THE LAST STRIKER [DPA] 10★ even though this is genoclearable that presumes that you can do synchronized (duplicated) patterns perfectly which isn't all that easy to learn, also the middle is really hard and unles ur good you will bad chain for no discernible reason
(Jacks, Scales, Rolls, Chords, Difficult Middle)
Flip, Mirror Left, Mirror Right 11.5 -- -- --
Pollinosis [SPA] 11★ semi-onehanded ending considering the constant scratch
(Scratching, Jacks, Rolls, Chords)
Random 11.8 -- -- --
CHECKING YOU OUT [SPA] 11★ check it b4 you wreck it; even though the scratch pattern in the speedup is the same as in the hyper, the abundance of keys makes it a lot harder, make sure to focus on both the scratches and keys
(Scratching, Speed Changes, Scales)
Regular, Random, S-Random, R-Random, Mirror 11.7 -- -- --
#The_Relentless [DPA] 11★ Quite dense and difficult with rather fast onehanding scales in the first half, but eases up with that near the end and is genocide clearable
(Scales, Chords, Difficult Middle)
11.6 -- -- --
oratio [SPA] 12★ Hello genoclear my old friend
(Scratching, Scales, Denim, Rolls, Chords, Difficult Middle)
Random 12.3 -- -- --
Punch Love♥仮面 [DPH] 9★ Ah uh yeah ok "9"
(Scales, Rolls, Chords)
10.1 -- -- --
バンブーソード・ガール [SPA] 11★ gotta go fast
(Scales, Trills, Rolls)
Regular, Random 11.5 -- -- --
MAX 300 [SPH] 10★ MAX 300 -remi guinier also congrats aeoaeo you were mentioned in a rhythm game thread on /jp/!
(Scratching, Jacks, Speed Changes, Denim, Rolls, Chords, Difficult Middle)
Regular, Random, R-Random, Mirror 10.5 10.6 -- --
Feel The Beat [DPA] 11★ Feel the scratch is much easier and less dense than on single, but special care should be given to the fast alternating scratches with keys; if you're bad you can "smush (autocorrect Amish)" those parts by wrist scratch and slapping the keys
(Scratching, Chords)
11.5 -- -- --
A [SPA] 12★ Special summer campaign is harder than this
(Scratching, Speed Changes, Scales, Chord Scales, Rolls, Chords, Difficult End)
Random 11.7 -- -- --
Programmed Sun [SPA] 11★ TERRIBLE "quick-scratches" in the latter half of the song make streaming the chord streams difficult, unless you're proficient with 1048 style, but it seems like most ppl don't have trouble with this chart so w/e
(Scratching, Chords)
Regular, Random, R-Random, Mirror 11.7 -- -- --
SNOW [SPA] 10★ nonran is solid 11, most randoms make it mashable
(Scratching, Jacks, Chord Scales, Rolls, Chords, Difficult End)
Random 10.9 11.4 -- --
D [DPA] 11★ Astoundingly easier than the single because the ending is ultra nerfed to the point you can almost genocide clear this (no notable jacks is really telling); just don't worry about the beginning, set speed properly, and mash the notsohard middle and clear!
(Speed Changes, Scales, Chords, Difficult Beginning)
11.3 -- -- --
GOBBLE [SPA] 11★ gobble gobble
(Jacks, Chord Scales, Chords)
Random 11.7 -- -- --
GET ON BEAT(WILD STYLE) [SPA] 10★ the very end is highly random-dependent, no way this is a 10 (note the ending looks way easier than it actually is)
(Chord Scales, Denim, Rolls, Chords, Difficult End)
Regular, Random, R-Random, Mirror 11.3 -- -- --
Secrets [SPA] 11★ Clickagain rates this 11.8 (translated to 11.7 for this website), it's really not that hard, a bit awkward but it's no four pieces of chicken, perditus wing, or saber paradisus
(Scratching, Chord Scales, Rolls, Chords)
Regular, Random 11.5 -- -- --
250bpm [SPA] 10★ 11 nonran, most randoms make the rolls a lot nicer although the intermittent scratches are still tough
(Scratching, Rolls, Chords)
Random 10.8 10.8 -- --
route 80s [DPH] 11★ 11.0 on zasa my arsche with all the murisara and midtier keying
(Scratching)
11.4 -- -- --
Clione† [SPA] 11★ it's probably not that hard on regular but i played it on random which *does* make it (and every other CN chart) a lot harder
(Charge Notes, Scales, Chords)
Regular, Mirror 11.4 -- -- --
Take It Easy [SPH] 10★ i'd give it more credit than clickagain does, but its just a stamina fest; none of the patterns are extremely difficult
(Jacks, Trills, Chords)
10.2 -- -- --
御千手メディテーション [SPA] 11★ awkward af trills/scales mixed with non-8th/16th scratches, imagine garden [a] * 1.5 but without the chords
(Scratching, Scales, Rolls, Difficult End)
Regular, Random, R-Random, Mirror 11.7 -- -- --
Radical Faith [DPH] 11★ Not all that much harder than the dpa, just key it up
(Trills)
11.1 -- -- --
Funny shuffle [SPA] 11★ pixar dubstep, pay attention to the 24th scratches in the middle and the rather dense and chordy ending
(Scratching, Scales, Chord Scales, Chords, Difficult Middle)
Regular, Random, Mirror 11.6 -- -- --
LAB [SPA] 10★ jacks and scratch all in one tough chart, no way is hc easier than nc
(Scratching, Jacks, Scales, Difficult End)
Regular, Random, R-Random, Mirror 10.8 11.2 -- --
Scarlet Moon [SPA] 11★ wtf this isn't that (11.4) easy, it's got a little bit of everything and has rather tiring and dense streams at the chorus
(Scratching, Charge Notes, Scales, Chords)
Regular, Random, R-Random, Mirror 11.6 -- -- --
Sarutobi Champion is 拙者 [SPA] 11★ Holy crap the speedup (on ran) is a mid 12 and feels like four pieces of chicken on steroids, and with no good clear break to change hispeed this is a real tough one even on nonran; mash the scales and pay close attention to the ending chords (and use reg)
(Scratching, Scales, Chords, Difficult End)
Regular 11.8 -- -- --
Blaze it UP! [SPA] 11★ careful with the end, it's got some slightly tricky scratches with chord streams
(Scratching, Charge Notes, Scales, Chords)
Regular, Random 11.6 -- -- --
RED ZONE [SPA] 11★ pay attention to the ending stream, although it's not that hard to begin with
(Scales, Rolls, Chords)
Regular, Random, R-Random, Mirror 11.2 11.2 -- --
(This Is Not) The Angels [SPA] 11★ Super badass song chart combo, do not play this with ex gauge on a sightread because the voltage style stops will likely get you, the chart is fun with lots of flowy chord streams and "double" streams
(Scales, Chord Scales, Chords)
Regular, Random, R-Random, Mirror 11.2 11.3 -- --
Usual Days-remix [SPA] 11★ uhhhh yea this is hard and has awkward jack-chord-scratch combos all over the place, it also randoms really awkwardly but the nonran isn't that great either
(Scratching, Jacks, Chord Scales, Rolls, Chords, Difficult End)
Regular, Random 11.8 -- -- --
Battle Train -IIDX Edition- [SPA] 11★ really dense and difficult, first 1/4 of the chart will wreck your gauge, second 1/4 is recovery, third 3/4 is a hard to read stream with chords and trills that you have to survive with at least 30% to comfortably clear, although it is genocide-clearable
(Scratching, Scales, Trills, Rolls, Chords)
Regular, Random 11.9 -- -- --
RESONATE 1794 [SPA] 11★ blame (goodcool) hyper 7 keys
(Scratching, Jacks, Scales, Chord Scales, Rolls, Difficult End)
Regular, Random 11.4 11.3 -- --
IXION [DPA] 11★ Just a long onehanded stream at the latter half, use flip mirror mirror if you're better with ur left hand
(Scales, Difficult End)
11.3 -- -- --
HYPE THE CORE [SPA] 11★ genocide clears should just be renamed hype the core clears, though the ending is still high-tier 11; beginning is a solid 12 mess
(Jacks, Scales, Trills, Rolls, Chords, Difficult Beginning)
Regular, Random, Mirror 11.9 -- -- --
R5 [SPA] 11★ same game and rating as holic lol there's a trick for the 16th roll, and ending is slightly annoying but doable if you can do hard 10s
(Rolls, Chords, Difficult End)
Regular, Random, S-Random, R-Random, Mirror 11.1 -- -- --
Secret of Love [SPA] 11★ that ending can go suck it
(Scratching, Jacks, Scales, Chord Scales, Chords, Difficult End)
Regular, Random, Mirror 11.6 11.2 -- --
rainbow rainbow [SPA] 11★ ending is dense and stuff, lots of chord streams
(Chord Scales, Rolls, Chords, Difficult End)
Regular, Random, R-Random, Mirror 11.6 -- -- --
LUV TO ME(UCCHIE'S EDITION) [SPA] 11★ pepper jack mash
(Jacks, Rolls, Chords)
Regular, Random, Mirror 11.6 -- -- --
Wonder Bullfighter [SPA] 11★ even though the scratch patterns are more diverse and complex than those in halfway of promise, this is significantly easier
(Scratching)
Regular, Random 11.2 -- -- --
Holic [SPA] 11★ i find this quite hard and was only able to clear (with full gauge haha) after significant sran practice
(Jacks, Chord Scales, Chords, Difficult End)
Regular, Random, R-Random, Mirror 11.8 -- -- --
ラクエン [SPA] 11★ it's really fun! not too hard to do the scratches or adjust for the speedup either
(Scratching, Jacks, Scales, Chords)
11.3 -- -- --
IMPLANTATION [SPA] 12★ really jacky, but luckily there's very little scratching so you can focus on hitting the jacks without having to divert one hand to scratch a lot, easier with lots of sran practice
(Jacks, Scales, Chord Scales, Rolls, Chords)
Random 12.4 -- -- --
Linus [SPA] 11★ sorta dense but not too bad
(Jacks, Scales, Trills, Rolls)
Regular, Random 11.2 -- -- --
SWEETEST SAVAGE† [SPA] 11★ lol clickagain considering this 10.8 for hc
(Scratching, Jacks, Chords, Difficult End)
Random 11.8 11.3 -- --
ピアノ協奏曲第1番”蠍火” [SPH] 11★ it looks tough but not really
(Jacks, Scales, Chords)
Regular, Random 11.4 -- -- --
麗 ~うらら~ [DPA] 11★ LOTS of onehanded streams with no other forms of recovery makes this chart a real ordeal
(Scales)
11.7 -- -- --
D [SPA] 11★ haha this isn't so ba--240 BPM JACKS AND CHORDSCRATCHES FFFFFFUUUU
(Scratching, Jacks, Speed Changes, Charge Notes, Scales, Chord Scales, Denim, Rolls, Chords, Difficult End)
Regular, Random, R-Random, Mirror 12.0 -- -- --
Sounds Of Summer [SPA] 12★ the middle dense roll is much harder than the ending roll bless, put more focus at the end
(Jacks, Charge Notes, Scales, Chord Scales, Rolls, Chords, Difficult End)
Random 12.4 -- -- --
NEMESIS [SPA] 11★ awk! awk!
(Jacks, Rolls, Chords)
Regular, Random 11.5 -- -- --
Hollywood Galaxy(DJ NAGAI Remix) [SPH] 10★ ending is a lot harder than it looks! use hard gauge for the clear
(Scratching, Jacks, Charge Notes, Scales, Chord Scales, Difficult End)
Regular, Mirror 10.9 10.6 -- --
Sweet Sweet ♥ Magic [DPA] 11★ yea 10.7 on zasa my ass, even though most of the chart is easy there's enough spam onehanded parts with chords amidst 16th streams to knock you down to a nonclear on normal gauge
(Chord Scales, Chords, Difficult End)
11.2 -- -- --
Beyond The Seven [SPA] 11★ this classy trance track has some minor density but really isn't too bad
(Jacks, Scales, Chords)
Regular, Random 11.3 -- -- --
Welcome [SPA] 11★ (should be moved to copula btw) this chart SUX, like 75% of the chart you have to semi-onehand because of all the scratching, otherwise it's midtier 11 density, also ending is nasty with scratch + chord rolls
(Scratching, Scales, Rolls, Chords, Difficult End)
Random 11.7 -- -- --
Take It Easy [SPA] 11★ similar to hyper, but ending has bass rush on 7 nonran
(Jacks, Rolls, Chords, Difficult End)
Regular, Random, Mirror 11.1 -- -- --
Nowhere [DPA] 11★ Fun intro 11 with a little bit of everything, chords, scratches, onehanding, basic bs, etc 11.1 -- -- --
On the FM [SPA] 11★ this is actually pretty heccin hard and has a four pieces style beginning, regular or mirror is probably your best bet if going for a clear as the ending could give you annoying keyscratch combos on random (SIDENOTE DPA is a bit easier 11.5)
(Scratching, Jacks, Scales, Rolls, Chords, Difficult Beginning)
Regular, Mirror 11.8 -- -- --
Apocalypse~dirge of swans~ [SPA] 10★ ending's density isn't terrible for a 10, but the arrangement is clumsy and uncomfortable pushing this to the top tier of 10s for clear, may be better to random especially for hc and above
(Scratching, Scales, Chord Scales, Chords, Difficult End)
Regular, Random, Mirror 10.9 11.1 -- --
Spica [SPA] 11★ wacky chart that tests anmitsu and scratching amidst fast streams
(Scratching, Jacks, Scales, Chord Scales, Chords)
Random 11.7 -- -- --
KAISER PHOENIX [SPH] 10★ Now I'm rollin so hot like a G2
(Jacks, Scales, Trills, Rolls)
Regular, Random, R-Random, Mirror 10.8 11.4 -- --
examination leave [SPA] 11★ this is impossible until you get comfy with low 12 density, then it becomes a lot easier though the ending chordstream+scratch can still eat your life bar if you're not careful
(Scratching, Chord Scales, Chords, Difficult End)
Regular, Random 11.9 -- -- --
Believe in you [DPA] 10★ RAM is a bemani artist who likes making drum n bass tracks, but who tf is rem, all i know is that those two girls in the bga r waifu 4 laifu, chart denses up uncomfortably at the end and is absolutely not a 10.0
(Rolls, Chords, Difficult End)
10.4 -- -- --
stoic [SPA] 11★ pay attention to the jackstreams at the climax
(Jacks, Rolls, Chords)
Regular, Random 11.7 -- -- --
ECHOES [SPA] 8★ a LOT of notes for an 8, and although straightforward it's quite dense; certainly harder than the 8.5 that clickagain pegs it at
(Scales, Rolls, Chords)
Regular, Random, S-Random, R-Random, Mirror 8.7 8.8 -- --
ZED [SPA] 11★ Smallwaves low key off point with that 11.2 nc rating *100 emoji*
(Jacks, Scales, Chords, Difficult End)
Regular 11.7 11.2 -- --
Blame [SPA] 11★ DUMP ending, hc is a lot easier
(Jacks, Chord Scales, Difficult End)
Regular, Random 11.7 11.2 -- --
Dreamin' Sun [SPA] 8★ if you're bad at jacks and/or level 8s/9s, you'll be struggling to stay in the red with those awkward jacks
(Jacks, Chords)
Regular, Random, S-Random, R-Random, Mirror 8.9 9.3 -- --
PHOTONGENIC [DPA] 11★ Hard chart, lots of dense streaming and repeating bass chords, though the second half is a bit easier and can be enough to Geno clear
(Jacks, Scales, Chords, Difficult Middle)
11.7 -- -- --
rumrum triplets [SPA] 11★ MEAN chart, absolutely not a clickagain 11.7 (11.6 here), it just keeps getting denser and scratchier as the song goes on
(Scratching, Scales, Chord Scales, Chords, Difficult End)
Random 11.8 -- -- --
Halfway of promise [SPA] 11★ this is not the easiest scratch 11
(Scratching, Chords, Difficult End)
Regular, Random, S-Random, R-Random, Mirror 11.3 -- -- --
smooooch・∀・ [SPH] 8★ NOT 8.0 WTF @KickSilver
(Scratching, Trills, Chords)
Regular, Random, R-Random, Mirror 8.4 8.5 -- --
カジノファイヤーことみちゃん [SPA] 11★ probably the hardest 11 to exhc/score, nc at least is manageable because of the generous ending, although the first half is FICKLED UP with ultrafast streams and lotsa scratchin amidst chords and gatdarned CHARGE NOTES (ending has a chordscratch section2(
(Scratching, Jacks, Charge Notes, Scales, Chords, Difficult Middle)
Regular 11.5 -- -- --
SCHWARZSCHILD FIELD [SPA] 11★ screw that scratch pattern at the end, learn it if you must and bs the ending 16th jackscratch also xaaaci actually considered this an 11.2 wtf (the middle also has a ridiculous section if you wanna hc)
(Scratching, Jacks, Scales, Chord Scales, Denim, Trills, Rolls, Chords, Difficult End)
Random 11.8 -- -- --
leaving... [SPA] 10★ This is the same rating as Elisha sph...
(Scratching, Jacks, Scales, Chord Scales, Denim, Rolls, Chords, Difficult End)
Regular, Random, R-Random, Mirror 11.3 11.0 -- --
rainbow flyer [SPA] 11★ generically dense with a perditus-lite ending
(Jacks, Rolls, Chords, Difficult End)
Regular, Random 11.4 11.2 -- --
まほろば [SPA] 9★ ending and beginning are 10 level density but arranged in a way that they're not too hard to hit; either way it's quite a borderline 9 and is probably better as an entry level 10
(Scales, Chord Scales, Difficult End)
Regular, Random, R-Random, Mirror 9.9 9.8 -- --
Almagest [SPH] 11★ idgi, in sirius they inflated every CN song by one level (miracle meets, elisha sph, etc) so WHY ISNT THIS RATED A 12 ACCORDING TO THAT PATTERN
(Charge Notes, Scales, Chord Scales, Difficult End)
Regular, Mirror 11.7 -- -- --
追想快晴テーマパーク [SPA] 11★ surprisingly intense with chordjackscratches and fast streams
(Scratching, Jacks, Scales, Chord Scales, Rolls, Chords, Difficult Middle)
Random 11.7 -- -- --
xenon [SPA] 11★ ending is mean for some reason, otherwise fun streamy chart
(Scratching, Scales, Chords, Difficult End)
Regular, Random, R-Random, Mirror 11.5 -- -- --
Miracle 5ympho X [SPA] 10★ pretty hard especially that scratch + 8th note stream near the middle but the ending is good recovery, just make sure not to botch the ending chords and that one chord slap
(Scratching, Jacks, Charge Notes, Scales, Rolls, Chords)
Regular, Random, R-Random, Mirror 10.7 10.9 -- --
ERaSeR EnGinE DistorteD [SPA] 11★ just a tough dense rolly chart, genoclearable as well but still tough
(Scratching, Scales, Chord Scales, Denim, Rolls, Chords, Difficult Beginning)
Random 11.8 -- -- --
Realize Maze [SPA] 11★ bleh chart, good for learning semionehand chordscratches
(Scratching, Scales, Chords)
Random 11.4 11.6 -- --
Logic Board [SPA] 11★ entry 11
(Jacks, Scales, Chords, Difficult End)
Regular, Random 10.9 -- -- --
Dynamite [SPH] 10★ much harder than it looks, even though the scratches are all straight 8ths the speed, syncopation, and arrangement of the keys make it a doozy
(Scratching, Jacks, Chords, Difficult Beginning)
Regular 10.6 10.8 -- --
MIRACLE MEETS [SPA] 11★ this should be a 9 nonran/mirror, but admittedly is a low 11 on random (9.4 nc, 10.2 hc)
(Charge Notes, Chords)
Regular, Mirror 9.0 9.0 -- --
All is Wrecked [SPA] 11★ Quite a messy 11, especially in the latter half, where the keys match the guitar shred solo (and have random scratches thrown in). Pay special attention to that latter half and get ready to mash.
(Jacks, Scales, Trills, Chords)
Regular, Random, Mirror 11.8 -- -- --
Routing [SPA] 11★ scratches with fast scales are hard, but not so hard as to make bs-ing impossible
(Scratching, Scales)
Regular, Random 11.6 -- -- --
Love Is Eternity [SPA] 11★ plays like a mid 10 until the end, which has a rather awkward chord rush stream (non ran); random makes this song trivial
(Scales, Chord Scales)
Random 11.1 10.9 -- --
Sense 2007 [SPH] 11★ has a tough ending with scratches amidst a chord stream, but keep cool and you will clear it; on a side note, this chart is very easy with 1048 playstyle
(Scratching, Jacks, Chord Scales, Rolls, Chords)
Regular, Random, Mirror 11.7 11.7 -- --
perditus†paradisus [SPH] 11★ ok this chart isn't that bad, the ending is tricky but not exactly a 12, make sure to mash the fast scales and pay special attention to the ending jacks, also mirror (for 1p) is a must
(Jacks, Scales, Trills, Rolls)
Mirror 11.8 -- -- --
卑弥呼 [SPH] 11★ One of the more overrated 11s (in terms of nc), first half will likely drop health a lot, but second half is a high-end 10. Ending slowdown can be a pain, but not too bad. Also there are a few fast 24th rolls to watch out for.
(Jacks, Speed Changes, Scales)
Regular, Random, Mirror 11.3 11.9 -- --
Insane Techniques [SPA] 10★ this got rerated to an 11, but its actual difficulty skirts the border between 10 and 11; fun and rather dense chart, about as hard (maybe a bit easier) than empire state glory for nc (watch out for the scratches at the end), though hc is a bit harder
(Scratching, Scales, Chords, Difficult End)
Regular, Random 11.1 11.3 -- --
灼熱 Pt.2 Long Train Running [SPH] 11★ lots of scratches, looks easier than it actually is, but it becomes progressively easier with each play to the point where it becomes as easy as it looks, strange as that might sound
(Scratching)
Regular 11.1 11.4 -- --
quasar [SPA] 11★ benchmark density 11, watch out for the jack near the end (if you're bad at jacks)!
(Scales, Chords, Difficult Middle)
Regular, Random, R-Random, Mirror 11.4 11.5 -- --
nostos [SPA] 11★ lmfao what a based chart
(Jacks, Speed Changes, Scales, Trills, Rolls, Chords, Difficult Middle)
Regular, Random 11.7 -- -- --
quick master (reform version) [SPN] 1★ NOOB!!!! NOOOOOOOOOOOOOOOOOOOOOOOBBBBBBBBBB!!!!!!!!!! also idk why the iidx version has no speed changes unlike the ddr chart, which has more speed changes than there are starbucks restaurants
(Scratching, Jacks, Speed Changes, Charge Notes, Scales, Chord Scales, Denim, Trills, Rolls, Chords)
Regular, Random, S-Random, R-Random, Mirror 1.5 1.5 2.0 3.0
THE SAFARI [SPH] 10★ 1p non-ran is virtually an 11 due to jack on key 3 + 6-7 trills; mirror despite having the same motions is inexplicably easier (1-2 trills make a difference), and most randoms make this chart quite trivial in comparison (and actually a 10)
(Jacks, Chord Scales, Denim, Trills, Chords)
Random, Mirror 10.7 10.9 -- --
MAGIC & LOVE [SPA] 11★ y'all shartin' with me or what bc i was able to clear perditus h b4 this densefest
(Scales, Chord Scales, Chords, Difficult End)
Random 11.8 -- -- --

DDR REVIEWS

SONG TITLE LV REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
The Least 100sec [ESP] 12★ Just like with CSFILSM, why this hasn't been rerated is a mystery; unlike the aforementioned tho this is hard to time
(Gallops, Speed Changes, Freeze Notes, Drills)
1.75x 13.2 13.7
DEAD END [ESP] 12★ What's up with all these stamina charts being rated 12 (oh this most certainly is a 13 when you compare it to other fast 13s like afronova and paranoia eternal, especially with the jacks at the end)
(Jumps, Jacks, Candles)
2.5x 13.2 13.4
cachaca [ESP] 12★ Really chill but wonky triplet rhythms, certainly a 12 to time but a bit easier for passing especially compared to its harder-to-pass but lower rated double chart
(Gallops, Jumps, Freeze Notes, Jacks)
3.5x 11.7 12.7
Illegal Function Call [ESP] 16★ A lot of people don't like this chart/music and they are wrong, this is super fun and a good chart for getting used to density 16+ charts that don't spike in difficulty, do be wary of the triple jack and two doublesteps near the end
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Drills, Jacks, Step-Jumps, Candles)
1.75x 16.5 16.2
PARANOiA (kskst mix) [ESP] 17★ it's relentless, but really it's just a beefed-up lovely radio and *would* be a good candidate for first 17 PFC (for those who don't wanna pussession it out) if it existed in the US (version) of A
(Crossovers, Jumps, Turns, Freeze Notes, Drills, Jacks, Step-Jumps, Candles, Difficult End)
2.75x 17.5 17.1
MAX 300(Super-Max-Me Mix) [ESP] 15★ kind of a quintessential 15, featuring easy sections like more recent charts and difficulty spikes like older 15s, culminating with a long stream at the end (and crossovers right before); the stepjump into slowdown and freeze crossovers are worth noting
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Drills, Jacks, Step-Jumps, Candles, Difficult End)
1.5x 15.7 15.6
I'm so Happy [CSP] 16★ the classic borderline 16, the candle stream and fairly long anchor drills (UDLDUDLDUDetc) bump up what would otherwise be a midhigh 15
(Gallops, Jumps, Freeze Notes, Drills, Candles)
2.5x 16.0 16.0
MAX 300(Super-Max-Me Mix) [CSP] 16★ fun! lotsa dropout style jumpstreams and cool runs, the last run is extended and not as hard as it looks and will make you feel like a cool dude #7
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Difficult End)
1.5x 16.6 16.4
NGO [ESP] 15★ the sync is so bad that the steps and the music are in different time zones, also difficulty is really unbalanced, as the first 3/4 of the chart is 13-14 level and the end is an unabashedly tough crossover stream harder than any of PSMO's ending runs
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Step-Jumps, Difficult End)
2.0x 15.3 16.8
PARANOiA ~HADES~ [DSP] 15★ this used to be an oldscale 8 LMAO (or roughtly 11-12 on xscale), it plays like dxy/stoic on MASSIVE ELECTRIC BONER MODE, but the ending lets up and plays like V CSP
(Jumps, Speed Changes, Step-Jumps)
1.75x 15.3 15.0
ラクガキスト [CSP] 16★ are you a big drill boy or a little drill boi on boi remix
(Drills)
2.5x 16.3 16.4
Idola [ESP] 16★ love me these entry 16s, the hardest part is the triplet run in the end because it's easy to rush and get greats there
(Gallops, Jumps, Freeze Notes, Drills, Difficult End)
2.5x 16.1 16.1
ZEPHYRANTHES [ESP] 15★ this is the new borderline 14/15 and is a good entry point into harder charts
(Gallops, Jumps, Drills, Jacks)
2.5x 15.0 15.1
Start a New Day [ESP] 15★ this really is harder and more stam drain than many players give it credit for, but it's still on the easy end of 15 (also rofl at the idea of how the challenge for this will likely be a 17)
(Crossovers, Jumps, Freeze Notes, Drills)
2.75x 15.1 14.9
CHAOS [CSP] 16★ this would be a 15 without all the stops, but timing is hard because the sync of the stops doesn't seem uniform; also the end is a crossover run with a scoobert doobert
(Crossovers, Gallops, Stops, Freeze Notes, Drills, Difficult End)
3.0x 16.1 16.6
PARANOiA -Respect- [ESP] 16★ great chart, the crossover runs at the end are surprisingly hard to hit and require much more turning than say psmo's death runs so don't hesitate to use extra energy to turn then, also wtf ngqp's 3.25x (1000bpm...)
(Crossovers, Gallops, Stops, Turns, Difficult End)
1.5x 16.3 16.3
New York EVOLVED Ver.C [ESP] 16★ the funnest NYE, the ending now has some swanky streams leading into drills, and some badarsche crossover action
(Crossovers, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills)
2.5x 16.4 16.4
Fascination ~eternal love mix~ [ESP] 16★ easy 16 to pass and potentially easy to score on if you can handle the somewhat off sync, since the first third plays like a 13, the middle is a 14, and only the end bumps it to 16 tier (crossover the end for easier timing)
(Crossovers, Gallops, Speed Changes, Stops, Difficult End)
1.25x 16.1 16.3
Pluto [CSP] 16★ do expect to spend a fair bit of time to learn the stops for this song (all charts) in stepmania/training mode, but once you do this really is just a highend 15 (rating it a 16 tho based on not knowing the chart well)
(Crossovers, Jumps, Speed Changes, Stops)
2.5x 16.2 16.7
New York EVOLVED Ver.B [ESP] 16★ the easiest NYE, and a cool and nice solid 16
(Crossovers, Speed Changes, Stops, Freeze Notes)
2.5x 16.3 16.4
on the bounce [CSP] 16★ OMF THE WORST SYNCED CHART IN THE GAME AAAAAAAAAA what could have been a cute 15 for timing turns into a solid 16 for the pfc
(Crossovers, Gallops, Jumps, Freeze Notes, Candles)
3.0x 15.7 16.2
Trigger [ESP] 16★ one of my favorite charts because everyone ragequits at it, the real attraction here isn't the scoobie triplets or even the ending with a short crossover and midlength run but the awful SYNC, i swear it gets early af after step 189
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Difficult End)
1.25x 16.3 16.7
Monkey Business [CSP] 16★ awesome chart, very comparable to smmm csp, slowdown may take a few tries to not trip up just make sure to not rush
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Drills, Jacks, Candles)
3.5x 16.6 16.4
倉野川音頭 [ESP] 11★ whoaa!!! here i go into the awkward abyss!!!!!!! cute 80s asian karaoke
(Gallops, Step-Jumps)
4.5x 10.1 12.7
New York EVOLVED Ver.A [ESP] 16★ the hardest NYE, but if you analyze the speedup section it's certainly reasonable for a midhard 16, albeit with some awkward rhythms
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Drills, Step-Jumps, Candles, Difficult End)
1.5x 16.6 16.7
[ESP] 16★ there's ways to "chunk" the chart segments in the speedup and slowdown into discrete constant bpms which helps a LOT, but you still have to practice them to get the pfc on this otherwise lowend 16
(Gallops, Speed Changes, Drills, Difficult Middle)
2.5x 16.1 16.5
Chinese Snowy Dance [ESP] 16★ naw this ain't that stamdrain, very flowy and fun with intermittent long 16th streams, with a weird freeze-crossover section at the end which you should do the crossovers for for an easier time
(Crossovers, Freeze Notes, Drills, Candles)
2.75x 16.2 16.2
GAIA [ESP] 16★ midtier 16 to clear as it's quite dense, but super easy to time
(Speed Changes, Stops, Drills)
2.5x 16.5 16.0
REVOLUTIONARY ADDICT [CSP] 16★ i swear this isn't as bad as everyone seems to believe! the first half is hard and gets close to 17 territory but isn't as difficult or draining as it looks (just a sped-up another phase), and the end is a beefed up flower/roppongi
(Gallops, Jumps, Speed Changes, Drills, Step-Jumps)
3.0x 16.7 16.4
Romancing Layer [ESP] 15★ SAME DIFFICULTY AS SPANISH SNOWY
(Crossovers, Gallops, Drills, Difficult End)
3.0x 14.6 14.4
Quick Master [ESP] 11★ this chart might as well have as many speed changes as it does arrows (pfc should be like a 13.8)
(Crossovers, Gallops, Speed Changes, Freeze Notes, Jacks)
3.25x 11.1 13.0
AWAKE [CSP] 16★ uhh this is quite a bit harder to pass than astro, beginning and end are relentless with the 16ths and this is overall a drainer; it IS quite easy to time if you have enough stam
(Gallops, Jumps, Freeze Notes, Drills, Step-Jumps, Candles)
2.75x 16.4 16.2
Emera [ESP] 16★ weird chart, quite similar in feel to on the bounce CSP, it's probably easier to double step all the 8th stream crossovers and also isn't a 16
(Crossovers, Gallops, Jumps, Freeze Notes)
3.0x 15.7 15.7
Astrogazer [CSP] 18★ what a great chart
(Crossovers, Stops, Turns, Drills, Jacks)
3.0x 18.3 18.2
snow prism [CSP] 16★ very middle of the road for both scoring and clearing imo, but this is dependent on how good you are at slightly long and very fast drills and extended jack sections with crossover jumps
(Gallops, Jumps, Drills, Jacks, Step-Jumps)
2.5x 16.3 16.4
RISING FIRE HAWK [CSP] 17★ good intro to 17s, it's not even as draining as possession and is nice practice for stepjumps
(Crossovers, Jumps, Drills, Step-Jumps)
3.0x 17.1 17.2
ナイト・オブ・ナイツ [ESP] 15★ oldschool memeage with "fun" doublestep gallops in the first few measures 2.5x 15.0 14.7
TRIP MACHINE EVOLUTION [ESP] 16★ this is draining because you have to either crossover a bunch or doublestep a LOT in the first 2/3 (like doublestep consecutively with one foot 3 or 4 times which is a lot more tiring than just once), then the jumps get you!
(Crossovers, Gallops, Jumps, Stops, Candles, Difficult End)
2.5x 16.7 16.8
TRIP MACHINE (xac nanoglide mix) [ESP] 16★ Learning the crossovers in the first half is a must, there's also a forced doublesteppy very close to the end and a LOT of ambiguity in general
(Crossovers, Gallops, Jumps, Turns, Freeze Notes)
2.75x 16.7 16.8
True Blue [ESP] 16★ one of the canonical borderline 15/16s (along with im so happy), lots of awkward streams and gallops that aren't much above 15 level but still feel much harder than the average 15
(Gallops, Jumps, Jacks, Step-Jumps, Candles)
3.0x 16.0 16.2
Elemental Creation [ESP] 17★ Despite the massive notecount and overall high density of this chart, it flows really well and in a way that you can ultraconserve energy and barely move while maintaining MA/PA, also the only 16ths are very brief drills
(Jumps, Speed Changes, Drills)
1.25x 17.4 17.1
MAX 300 [DSP] 12★ You don't even see endings like the one max 300 dsp has in almost any 13, let alone the majority of 14s. Misrated.
(Stops, Freeze Notes, Difficult End)
1.5x 13.5 13.1
Triple Journey -TAG EDITION- [ESP] 16★ probably the hardest 16 to pass (why is everyone rating this 16.6), it's only slightly easier than possession for clear but (arguably) harder to time with its incessant streams
(Crossovers, Jumps, Drills, Candles, Difficult Middle)
2.5x 17.0 16.7
Adularia [ESP] 14★ should not be a 14, although it is a tough 13
(Drills)
2.5x 13.8 13.7
POSSESSION [ESP] 17★ ppl underestimate how draining the jumps are, but if you have the stamina this is like a midhigh 16 to PFC
(Jumps, Speed Changes, Stops, Drills, Step-Jumps, Candles)
1.5x 17.1 16.7
out of focus [ESP] 15★ Easy 15 once you learn the gimmicks, feels like it has way more than 400 notes even tho it doesn't, watch out for the jacks into the slowdown!
(Jumps, Speed Changes, Stops, Freeze Notes, Jacks, Candles)
3.0x 15.3 15.3
roppongi EVOLVED ver. A [ESP] 15★ All the roppongis have intense endings; type A has gallops and 16th streams in the middle as well
(Gallops, Jumps, Candles, Difficult End)
3.0x 15.5 15.4
ドーパミン [ESP] 17★ very high impressiveness to actual difficulty ratio, it's really not all that bad and is quite fun to boot, make sure to memorize the middle 400bpm speedup so that you can set a higher speed mod for the rest of the chart
(Jumps, Speed Changes, Turns, Drills, Step-Jumps, Candles)
2.5x 17.3 17.2
めうめうぺったんたん!! [CSP] 16★ this chart looks like a douchey 15 but *does* in fact play like a 16, it's surprisingly not that tiring but there are some sections like the freeze crossover jacks that can catch you offguard
(Crossovers, Gallops, Jumps, Freeze Notes, Drills, Jacks, Step-Jumps, Candles)
2.5x 16.1 16.2
Another Phase [CSP] 16★ It's just the expert but with the last notes in many 16th streams replaced by a centerstep shock arrow and with somewhat more kinetic streams
(Crossovers, Gallops, Jumps, Stops, Shock Arrows)
3.0x 16.1 16.2
Blew My Mind [ESP] 16★ good midhigh 16, mostly chill 8th streams with sudden bouts of 16th shenanigans, but the hardest part is the middle slowdown which has odd rhythms and can easily ruin pfc attempts, not unlike its older sibling nu decade
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills, Jacks, Step-Jumps, Candles, Difficult Middle)
1.5x 16.6 16.6
roppongi EVOLVED ver. B [ESP] 15★ The easiest roppongi; the middle has a super easy slowdown that does very little, and then has some cute 11/12 tier gallops
(Gallops, Jumps, Speed Changes, Candles, Difficult End)
3.0x 15.3 15.2
Poseidon (kors k mix) [ESP] 14★ "14"
(Gallops, Speed Changes, Stops, Step-Jumps)
3.0x 13.6 13.6
S!ck [ESP] 16★ good chart that tests 16th streams, slowdown reading ability, and crossovers as well as a random 24th in the middle
(Crossovers, Jumps, Speed Changes, Freeze Notes, Drills, Candles)
2.5x 16.4 16.5
MAX 300 (X-Special) [CSP] 17★ when you learn it it's really fun, lotsa footswitches (and sideswitches if you don't wanna doublestep!) and crossover runs, the very end has some weird hades-style doublestep-then-crossover action with a vanessa run
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Jacks, Step-Jumps, Candles)
1.5x 17.3 17.4
HAPPY☆LUCKY☆YEAPPY [ESP] 16★ you could memorize the end, but it's slightly long; otherwise if you put a low speed mod, this is rather hard and has weird crossovers in the beginning whose footing you have to learn, and fast streams in the latter half
(Crossovers, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills, Jacks, Candles)
1.5x 16.6 16.8
Pluto The First [ESP] 17★ i love this chart, but if you wanna learn how to time it better start grinding egoism/888/itg charts because the streams here do not really flow and are really fast
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills)
1.25x 17.3 18.2
roppongi EVOLVED ver. C [ESP] 15★ Harder than type A because the middle has some wacky crossovers and triplets and replaces the very end with a long LoM style stream
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Candles, Difficult End)
3.0x 15.6 15.5
tokyoEVOLVED (TYPE1) [ESP] 16★ all the tokyos are similar, mostly being nerfed PSMOs with cool scoobies and poor sync; this one is the easiest to time as it has no jackjumps
(Crossovers, Jumps, Speed Changes, Stops, Freeze Notes)
2.0x 16.2 16.3
MAKE IT BETTER [ESP] 12★ same rating as mendes black
(Jumps, Jacks, Difficult End)
4.0x 11.0 10.7
tokyoEVOLVED (TYPE2) [ESP] 16★ see tokyo type 1, but now there's a set of jackjumps at the end!
(Crossovers, Jumps, Speed Changes, Stops, Freeze Notes, Step-Jumps)
2.0x 16.2 16.4
ΔMAX [ESP] 17★ this is the easiest 17 to pass and should probably be a 16 based on that criterion, but the first half is a jumbled mess that even if you can read it you will have to pay close attention to avoid greats (protip treat the freezes like they don't exist)
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Step-Jumps, Difficult Beginning)
1.25x 16.7 17.3
PRANA+REVOLUTIONARY ADDICT (U1 DJ Mix) [ESP] 17★ forgettable mashup of prana and rev addict, it's long but not too hard for a 17
(Gallops, Stops, Drills)
2.5x 17.2 17.0
ずっとみつめていて(Ryu☆Remix) [CSP] 15★ Never lets up, very fun midlow 15, watch out for some ambiguous gallop freezes and the crossover at the very end
(Crossovers, Gallops, Jumps, Freeze Notes, Step-Jumps, Difficult End)
3.0x 15.3 15.2
TRIP MACHINE [ESP] 10★ it's pretty fun if you do the spins/crossovers, but for scoring you absolutely want to doublestep
(Crossovers, Jumps, Step-Jumps, Difficult End)
3.0x 10.5 10.3
ΔMAX [CSP] 17★ MUCH harder than the esp, the juxtaposition of the same rating is kinda ridic, crossover streams everywhere and the end has fast drills with ambiguous crossovers that you gotta learn
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes, Drills, Step-Jumps, Difficult End)
1.25x 17.9 17.9
PARANOiA [ESP] 11★ the og meme chart, there's like a bajillion speed changes which make it annoying to time, also some jacks at the end can be tough for noobits
(Crossovers, Jumps, Speed Changes, Turns, Jacks)
2.5x 11.5 12.1
Cytokinesis [ESP] 14★ AHAHAHAHAHA how many layers of quick master are you on, evidently not enough because you can segment the chart into different chunks of same bpm to get the pfc but it's still hard, especially the speedup into the speedcore section
(Jumps, Speed Changes, Drills)
2.5x 14.6 15.5
KUNG FU FIGHTING [ESP] 6★ AWWWW YEAAAA
(Crossovers)
4.0x 6.3 6.5
Sand Blow [ESP] 15★ first half is a 16 with no breaks and crossovers galore, but the second half is almost the same as the beginning of legend of max (LoM), so i guess it's a 15 to pass?
(Crossovers, Gallops, Jumps, Speed Changes, Freeze Notes, Drills, Step-Jumps, Difficult Beginning)
3.0x 15.5 15.6
NGO [CSP] 18★ my favorite 18, about as draining as a lowend 17 but the stepjumps will be near impossible for most ppl; practice doublestepping base 150bpm charts with lots of 16ths to get ready for this, also ending run is very similar to expert's
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Jacks, Step-Jumps)
2.0x 18.0 18.3
KUNG FU FIGHTING [CSP] 10★ pretty hard for a 10, almost feels like an 11 but it's rated a 10 because at double speed the patterns would be comparable to other fast 10s
(Gallops, Jumps, Drills)
4.0x 10.9 11.3
Samurai Shogun vs. Master Ninja [ESP] 14★ herp derp it's a me FAKE 14
(Crossovers, Jumps, Turns, Step-Jumps)
2.0x 15.3 15.0
MAKE IT BETTER (So-REAL Mix) [ESP] 10★ why is this two levels lower than the original when it's almost the exact same chart
(Jumps, Jacks, Step-Jumps)
4.0x 11.0 10.7
second spring storm [ESP] 14★ it's easy to pass, but for whatever reason the sync just feels bad and unlike many offsync charts where the sync makes it a bit harder to PFC this one is a LOT harder, also omg that's miku on the cover
(Gallops, Jumps, Jacks)
3.75x 14.2 14.5
Chronos [CSP] 15★ great warmup 15, tests a bunch of techniques like crossovers, stepjumps, and offbeats, the ending run *could* be doublestepped if you are a cheater
(Crossovers, Gallops, Jumps, Turns, Step-Jumps, Candles, Difficult End)
4.0x 15.3 15.4
Spanish Snowy Dance [ESP] 15★ """"""""""""""""""""15""""""""""""""""""""""""
(Crossovers, Jumps, Turns, Freeze Notes, Jacks, Step-Jumps, Candles)
2.5x 16.2 16.8
Stomp to my beat [CSP] 11★ p fun with lots of groovy gallops
(Gallops, Jumps, Step-Jumps)
3.5x 11.3 11.3
neko*neko [CSP] 14★ borderline 13/14
(Crossovers)
4.0x 14.0 13.8
PARANOiA KCET (clean mix) [CSP] 15★ quite simple for a 15 both for score and pass, its difficulty mostly comes from step jumps
(Jumps, Jacks, Step-Jumps, Candles)
2.5x 15.2 15.1
Come to Life [ESP] 16★ midlow 16 to pass, tests a bunch of cute techniques like crossover jacks, footswitches, and medium length 16th streams, on another note the songchart combo is really hype and its almost unbelievable "marisa stole the precious" arm did this
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Drills, Jacks, Candles)
2.5x 16.4 16.4
Stomp to my beat [ESP] 10★ kinda weird middle to time, doesn't go with anything really
(Gallops, Jacks, Step-Jumps)
3.5x 10.7 11.1
MAX 300 [ESP] 15★ MAX 300 except this is its native game; long streams with few breaks should be a 16 in theory, but the arrangement of the steps here is for some reason really easy to hit (even the candles), also it's not that fast, 15.5 because the xscale is based on this
(Gallops, Jumps, Stops, Jacks, Candles)
1.5x 15.5 15.4
SP-TRIP MACHINE (JUNGLE MIX) [ESP] 10★ idk it's quite similar to the original trip machine, but more jacks i guess
(Crossovers, Jumps, Jacks)
3.0x 10.5 10.5
Lesson by DJ [BEG] 1★ Misrated 1, with those jacks it's more like a 4 or 5 and once again this site puts too much faith in (not me) konami's ratings
(Jumps, Jacks, Difficult End)
4.0x 3.0 3.0
PARANOiA survivor [ESP] 15★ the ending crossovers bump up the difficulty considerably, definitely within 15 range and not really borderline either, but the first 3/4 is high 14 range
(Crossovers, Gallops, Jumps, Speed Changes, Step-Jumps, Candles, Difficult End)
2.0x 15.2 15.3
MAKE IT BETTER [EDP] 11★ haha this is harder than the higher-rated single! some 16th "drills" here and there, in quotes because they're so slow
(Drills)
3.5x 11.4 11.4
SILVER☆DREAM [ESP] 15★ the fact that this is rated a 15 (and is considered by many to be a fairly hard one at that, not me tho) is why lovely radio's rating is so dubious, as this is easier in virtually all aspects
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Freeze Notes, Drills, Step-Jumps, Difficult End)
2.5x 15.4 15.4
Idola [CSP] 17★ Pretty rough for a 17, lots of fast and tricky drills and runs, some with crossovers or footswitches
(Crossovers, Jumps, Turns, Drills, Jacks, Step-Jumps, Candles)
2.5x 17.6 17.6
PARANOIA survivor MAX [ESP] 15★ 20 extra bpm makes a significant difference because this is now quite a bit more draining, the new ending also has some interesting crossovers to watch out for
(Crossovers, Gallops, Jumps, Speed Changes, Step-Jumps, Candles, Difficult End)
1.75x 15.7 15.6
The legend of MAX [ESP] 15★ easiest of the maxes! first half is a 14, with strangely tiring jumps in the middle, and the end is lots of "gallopy" drills culminating in a candle stream ala im so happy or prana, end has gallops into jumps that arent bad
(Gallops, Jumps, Speed Changes, Stops, Freeze Notes, Drills, Step-Jumps, Candles, Difficult End)
1.5x 15.4 15.2
Neutrino [ESP] 16★ plays like a combination of remain + jomanda, memorize the slowdowns and speedups and u good, also hummer is seriously improving his tracks going from divolt to echidna to this
(Crossovers, Gallops, Speed Changes, Freeze Notes, Drills, Difficult End)
2.25x 16.5 16.7
VEGA [ESP] 14★ one of those quantum charts where it could be a 14 or 15 either way, hella stam drain for a 14 with some tough drill sections but most of it is 8th streams
(Jumps, Drills)
2.5x 14.9 14.7
†渚の小悪魔ラヴリィ~レイディオ†(IIDX EDIT) [ESP] 15★ while i can understand why this is rated a 15 with all the white space left in the chart, it sure DOESNT feel like a 15, and is easily one of the most draining in its level; it *could* be a 16 imo
(Crossovers, Jumps, Turns, Drills, Jacks, Step-Jumps, Candles)
2.5x 15.9 16.1
放課後ストライド [ESP] 14★ konami is really inconsistent with rating ~220bpm charts that are stamina heavy, also this site needs a "streams" button for chart characteristics
(Crossovers)
2.25x 15.0 14.8
RISING FIRE HAWK [ESP] 14★ tough 14 with lots of 16th drills and streams that borders 15 territory, strangely enough it doesn't seem that hard until you analyze it and the sheer brutality for its rating becomes apparent, also the middle is good practice for footswitches
(Jumps, Drills)
3.0x 14.9 14.8
Xepher [CSP] 15★ despite how similar this is to the expert, it is hard enough to be rightfully two levels above it, the new gallops suck just enough life out of a neophyte to be formidable, also sync is bad
(Gallops, Jumps, Drills, Jacks, Step-Jumps)
2.75x 15.1 15.3
Wake Me Up [ESP] 13★ bad cut of a decent mainstream edm song, super easy for a 13 as well
(Jumps, Freeze Notes, Step-Jumps)
4.0x 12.3 12.4
不沈艦CANDY [ESP] 14★ this isn't as hard as vega imo, but it is a bit relentless with 8th streams and gallop sections that require some candle-esque foot slinging
(Gallops, Jumps, Speed Changes, Drills)
2.5x 14.5 14.3
Arrabbiata [ESP] 15★ the hardest of the 220 bpm 8th stream charts, it feels more draining and "footslingy" than the others due to all the crossovers/doublesteps; if you want an easy time, left/right/shuffle should remove most of the crossovers
(Crossovers, Jumps, Turns, Jacks, Step-Jumps)
2.25x 15.1 15.3
MAX. (period) [ESP] 16★ if you must, try sudden+; funny thing is that if this were on extreme AC, due to lower speed mods feeling much faster this probably would've been a 17 then, also bad sync pushes this to the top tier for score
(Jumps, Speed Changes, Stops, Difficult End)
1.0x 16.7 16.8
PARANOiA ~HADES~ [CSP] 18★ gitgud at bracketing and voltage special-ing
(Crossovers, Jumps, Speed Changes, Turns, Jacks, Step-Jumps)
1.75x 18.8 18.7
Ha・lle・lu・jah [ESP] 12★ such a cute song chart combo, legit my favorite sound holic feat nana takahashi tune, really straightforward with some 16ths and offbeats here and there
(Jumps, Step-Jumps)
3.0x 12.2 12.2
888 [ESP] 14★ this is surprisingly stamina draining and i used to consider this a misrated 15, but in comparison it isn't Quite as tough as hokage strife or nephrilium or arrabbiata sauce, you may wanna memorize the ending
(Crossovers, Jumps, Speed Changes)
1.5x 14.8 14.8
StrayedCatz [ESP] 14★ it's a step above deadball and tribe in terms of 24th complexity, but is definitely not much harder than either of those two and is arguably even easier to score on oh yea also it is NOT 303 bpm in ddr thx iidx
(Gallops, Speed Changes, Stops)
3.0x 14.0 14.3
Poochie [ESP] 16★ i thot ddr players were supposedly good at reading slowdowns compared to other rhythm game players i guess not (srsly tho, it helps a TON to learn how to ghost step the slowdown, particularly treating the crossover gallops as not crossovers)
(Crossovers, Gallops, Speed Changes, Turns, Drills, Jacks, Difficult Middle)
2.5x 16.4 16.7
NEPHILIM DELTA [ESP] 14★ slightly harder than 888, really draining and imo should have stayed a 15 but others may believe otherwise, easier to time by double stepping everything
(Crossovers, Turns, Jacks)
2.25x 14.8 14.7
MAXX UNLIMITED [ESP] 16★ very hard to score on and the best part is that there's a bunch of unique sections so there's something hard to everyone! for me, it's the very last stepjump (RD into LR jump)
(Gallops, Jumps, Speed Changes, Stops, Freeze Notes, Step-Jumps, Candles, Difficult End)
1.5x 15.8 16.6
Seule [ESP] 12★ weird chart with A WHOLE LOTTA SPINS that's not all that fun to play and should be an 11, funnily enough it used to be a 13
(Gallops, Turns)
3.5x 11.8 11.8
Fascination MAXX [CSP] 18★ really similar to the expert, but the beginning is much harder and wears you just enough for the rest to feel more tiring compared to esp, also stepjumps at 400 are hard
(Crossovers, Gallops, Speed Changes, Stops, Drills, Step-Jumps, Candles)
1.5x 18.1 18.3
Ishtar [EDP] 14★ quite fun! like the single, probably shouldn't be a 14, although the double is closer to 14 territory than the single
(Crossovers, Jumps)
3.0x 13.8 13.8
Triple Journey -TAG EDITION- [CSP] 18★ uhh wow the stamina required for this is way beyond that of most of the other 18s, even stuff like antimatter; otherwise it's ez to score on but still WAY too tiring to be a 2
(Crossovers, Gallops, Speed Changes, Turns, Drills, Candles, Difficult End)
2.5x 18.7 18.2
PARANOiA ~HADES~ [ESP] 16★ good
(Crossovers, Jumps, Turns, Step-Jumps)
1.5x 16.2 16.5
Fascination ~eternal love mix~ [CSP] 18★ if you're a super mario burazazu this is like a 17 to score on, but the jumps are indeed tiring especially when they force crossovers
(Crossovers, Jumps, Speed Changes, Stops, Drills, Step-Jumps, Difficult End)
1.5x 18.0 18.0
Cosy Catastrophe [ESP] 16★ this is not THAT easy to pass/score on, especially due to poor sync, it's very comparable to come to life and is only slightly easier than said chart, but boi is it fun
(Crossovers, Jumps, Speed Changes, Freeze Notes, Drills, Candles)
1.5x 16.3 16.4
Trim [ESP] 16★ get memed on by those 340bpm jacks, just remember that the end is similar to roppongi evolved but with those jacks; if you want, some of those jacks may be footswitched for better timing as well
(Jumps, Speed Changes, Stops, Jacks, Difficult End)
1.5x 16.3 16.4
Healing-D-Vision [CSP] 18★ the ending crossover runs are hard (ESPECIALLY nobar), the end of endorphin is good practice for the first part of the drill as it's only 20bpm slower (160 vs 180 16ths),
(Crossovers, Gallops, Speed Changes, Turns, Difficult End)
1.5x 18.0 18.3
Brazilian Anthem [EDP] 10★ """10"""
(Crossovers, Gallops, Jumps, Jacks)
3.0x 11.5 11.7
CAN'T STOP FALLIN' IN LOVE (SPEED MIX) [ESP] 12★ Why is this still a 12, I mean sure it's really easy to time compared to many 13s but it's way too streamy and draining for its rating, also JACKS
(Crossovers, Gallops, Jumps, Jacks, Candles)
2.75x 13.2 12.7
[CSP] 18★ most of the chart is 17 tier until the speedup, then it goes all scooby and stuff from there; one of the hardest 18s to pfc just for that one afronova run, funnily enough one of the easiest to AA tho since everything else is simple
(Crossovers, Speed Changes, Turns, Drills, Difficult End)
2.75x 18.2 18.8
Electro Tuned(the SubS mix) [ESP] 12★ Yo this is my jam, jacks at 250 BPM can be intimidating to neophytes but aren't all that bad, also in X and later this has no dumb slowdown at the beginning
(Gallops, Jacks, Difficult Beginning)
4.0x 12.7 13.0
Starlight Fantasia (Endorphins Mix) [ESP] 15★ this is pretty hard and could pass as a 16 (especially considering the density and ending run lifted straight from endorphin) depending on personal strengths, but if you directly compare it to max 300 it's not THAT much harder
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills, Jacks, Step-Jumps, Candles)
3.0x 15.8 15.7
PARANOiA ETERNAL (X-Special) [CSP] 13★ almost 100 notes more than the extreme chart (which is a midlow 13) and yet has the same rating; too draining to be a 13, but its patterns are seriously simple compared to those in most 14s (uhh the jacks alone make this harder to time than the esp)
(Crossovers, Freeze Notes)
2.5x 14.1 13.8
Hillbilly Shoes [ESP] 13★ You work all day in the muck and the mire Dance a little jig and a stomp by the fire Ain't too much these boots can't do Might even kick a little sense into you
(Gallops, Jumps)
4.0x 13.2 13.5
PARANOiA EVOLUTION (X-Special) [CSP] 14★ weird chart to rate because the density and lack of 16ths suggest a 13 rating, but JACKS and JUMPs make the rating bump (up), you may wish to footswitch the jacks (but be careful as they lead into jumps)
(Jacks, Step-Jumps)
2.5x 14.2 14.5
Trickster [ESP] 9★ i love me some long afrn stamina streams and sakura lite endings (bpm chunk 7-4-1) on charts rated the same as put your faith in me. absolutely not a 9 (also actual score rating based on pfc is 13.1, but once again put your faith in konmai statistik)
(Crossovers, Jumps, Speed Changes, Difficult End)
3.0x 10.6 11.0
Crazy Control [ESP] 9★ it's not dense, but even though the streams are only base 210 bpm, the technical gallops and stream at the end are a bit too much for a 9, not to mention the triplets into stepjumps
(Gallops, Drills, Step-Jumps, Difficult End)
5.0x 10.4 10.9
roppongi EVOLVED ver. D [ESP] 15★ The hardest roppongi, and a borderline 16; the middle now has FELM style stops and then a speedup culminating in a kinda massive 16th stream, so 2x speed for memorize or 1.5 otherwise. The ending also has longer anchor streams
(Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills, Candles)
1.75x 15.9 16.3
New Century [ESP] 17★ The chart is well made but even though it has some interesting gimmicks like sideswitches it ultimately feels kinda vanilla. Chart is overall chunkier than new decade's, but flows more and is thus easier
(Crossovers, Speed Changes, Turns, Drills, Candles)
2.75x 17.3 17.0
IX [ESP] 17★ Half the difficulty of this song is reading it at a low speed mod due to the speedup sections, but it flows quite well and doesn't have any particularly brutal sections, although the ending is denser than the beginning
(Crossovers, Jumps, Speed Changes, Stops, Drills, Step-Jumps)
1.5x 17.4 17.7
JOMANDA [CSP] 17★ Really fun but annoying to time because of THAT STOOPID MIDDLE PART WITH THE UNINTUITIVE SPEEDUPS, otherwise fairly easy for a 17
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Drills)
2.5x 17.2 17.6
IMANOGUILTS [CSP] 15★ Yo this shish is intense X_x Much harder than amalgamation, lots of midlength streams at a speedy BPM and the end doesn't let up at all
(Crossovers, Gallops, Jumps, Stops, Drills, Step-Jumps, Difficult End)
2.75x 15.7 15.7
からふるぱすてる [ESP] 12★ beep beep fake 12 patrol fake 12 patrol, what are long afrn 8th streams, footswitches, and an involved vanessa triplet run (AT AN EVEN FASTER BPM THAN VANESSA) doing in my make it better-rated charts
(Crossovers, Jacks, Difficult End)
2.75x 13.5 13.5
Anti-Matter [CSP] 18★ entry 18 in terms of scoring, all straightforward but fast streams which can be draining for those breaking into 18s; interestingly, with good play form it's not nearly as draining as it looks
(Gallops, Jumps, Speed Changes, Drills, Difficult End)
1.5x 18.4 18.1
Pluto Relinquish [CSP] 18★ a less fun and more annoying version of the esp, now the death runs have crossovers!
(Crossovers, Gallops, Jumps, Speed Changes, Difficult End)
1.5x 18.2 18.7
SABER WING (AKIRA ISHIHARA Headshot mix) [CSP] 17★ the chart is only a bit harder than psmo to clear, and most of it is a high 15, but the two crossover death runs are virtually unseen in 16s and really push the score rating up
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Step-Jumps, Candles)
1.75x 16.9 17.3
Illegal Function Call [DSP] 13★ when directly compared to drop out (already a high 13), while none of its streams are as long as dropout's run, it more than dwarfs the aforementioned with neverending notes. Probably not a 13.
(Speed Changes)
2.0x 14.0 13.7
隅田川夏恋歌 [CSP] 16★ the end of be lovin but repeated like 16 times; it's more difficult than it sounds! otherwise there's some 16th streams that befit this *16*
(Jumps, Jacks, Step-Jumps, Candles)
2.75x 16.3 16.5
era (nostalmix) [ESP] 11★ this was apparently a 12 on the ddr x location test, and it should have stayed a 12; the ending stream with frequent jacks is way too harrowing for its rating
(Speed Changes, Jacks, Difficult End)
2.75x 12.3 12.0
この青空の下で [EDP] 11★ almost the same as the esp, but spread across two pads doesnt make it easier lol, midlow 12
(Crossovers)
2.5x 12.2 11.8
PARANOiA [EDP] 11★ no way the difficult double, however awkward it may be, is a full two levels higher than this stam 12
(Crossovers, Jumps)
2.5x 12.7 12.4
PARANOIA survivor MAX [CDP] 16★ it's a bit more draining than the quite-tiring csp and has the same notecount, but in exchange almost all the streams are very straightforward with minimal crossovers
(Crossovers, Speed Changes, Drills)
1.5x 16.7 16.5
Cleopatrysm [ESP] 15★ Awkward and clogged up (as opposed to flowy). Not a 15 tho.
(Drills, Candles)
2.75x 14.8 14.8
PARANOiA -Respect- [EDP] 15★ what a hype chart; the ending streams aren't as relatively awkward (for doubles) as they are on single, which bumps the rating down, but it's still quite a tough 15 to pass at least! mind the jump near the beginning
(Crossovers, Gallops, Jumps, Stops, Step-Jumps, Difficult End)
1.5x 15.7 15.6
tokyoEVOLVED (TYPE3) [ESP] 16★ see type 1 but with two sets of jackjumps at the end and an extra one stepjump in the middle!
(Crossovers, Jumps, Speed Changes, Stops, Step-Jumps)
2.0x 16.2 16.5
PARANOIA survivor MAX [CSP] 16★ great legendary road chart, nonstop streams and jumps with crossover death runs at the end
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Jacks, Difficult End)
1.5x 16.7 16.6
SABER WING (satellite silhouette remix) [CSP] 15★ i can't time the long stream in the middle even though I have piffed illegal function call
(Gallops, Drills, Difficult Middle)
3.75x 15.3 15.6
ACROSS WORLD [CSP] 14★ omf that long and awkward anchor stream in the middle tho and the im so happy leadup right after (ALSO the jack jumps at the beginning)
(Jumps, Drills, Jacks, Step-Jumps, Difficult Middle)
2.75x 14.9 15.0
Ishtar [ESP] 14★ 14 to time sure but probably not, on a side note this track is friction FIRE and offers a very interesting blend of gekidan world + modern edm
(Crossovers, Freeze Notes, Drills)
3.0x 13.7 13.8
888 [EDP] 15★ much harder than it looks, oodles of onerous pad transitions
(Crossovers, Speed Changes)
1.5x 15.8 15.7
天空の華 [EDP] 15★ uh wow this is a lot harder than the singles because the pad transitions SWING YOU BACK AND FORTH AND BACK AND FORTH THE RIDE NEVER ENDS
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns)
2.25x 15.7 15.5
Somehow You Found Me [CSP] 16★ hello ambiguity my old friend, or is it new friend? are you my friend even??? who knows its ambiguous *shrugmoji*
(Crossovers, Gallops, Jumps, Turns, Jacks)
2.75x 16.2 16.5
打打打打打打打打打打 [CSP] 16★ its like the MAX 300 principle went full circle and got applied to the games it originated from! the jacks are at a bpm that can either be footswitched or jacked
(Gallops, Jumps, Drills, Jacks)
3.0x 16.3 16.5
The Least 100sec [EDP] 14★ there was a time when this was rated the same as aint no mountain high enough LMAO; denser and wackier (cm tv tropes) than the single, and there are a decent number of parts you have to doublestep, as well as odd pad transitios
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Drills)
1.75x 14.2 14.4
DEAD END [EDP] 13★ harder than the esp, which should probably be a 13 anyway, a whole footer ton of streams of which there's a few that you have to start on the correct foot with intentional doublesteps but surprisingly its still fun
(Crossovers, Jumps, Turns)
2.25x 13.7 13.7
さよならトリップ~夏陽 EDM edition~ [ESP] 12★ fake 12 just some gallops and middling stream
(Gallops)
3.25x 11.3 11.3
Happy [ESP] 12★ they really inflated the ratings for this and wake me up, all it has are simple streams
(Crossovers)
3.0x 11.7 11.4
B4U("VOLTAGE" Special) [CDP] 15★ lol; ending has fast pad-sweeping jack streams and candle bracket jumps, if you want to piff this play pump and make sure to grind all the bs jack and bracketing charts it has to offer
(Crossovers, Gallops, Jumps, Jacks, Step-Jumps, Difficult End)
3.0x 15.3 17.0
MAXX UNLIMITED [EDP] 15★ although the rhythms are toned down from the esp, this is still a doozy and contains a lot of forced doublestep/footswitches in the first half, as well as a rather tough U1-L2-R1-L2-D2 crossover; on the flipside, there's only one easy step jump at the end!
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills)
1.25x 15.7 15.8
Anti-Matter [EDP] 17★ a whole echelon easier than the esp, would be a hard 16 if not for the ending that is taken straight from the esp
(Crossovers, Jumps, Speed Changes, Drills, Difficult End)
1.25x 17.2 17.1
Air Heroes [CDP] 17★ very similar rhythms to the csp, so it's tough, but it feels a lot nicer than the single since it's all spread out on two pads now
(Crossovers, Jumps, Turns, Freeze Notes, Drills, Difficult Middle)
2.5x 17.6 17.6
True Blue [EDP] 16★ lmao this is easy just like the single
(Crossovers, Gallops, Jumps, Drills)
2.5x 16.0 16.0
VANESSA [ESP] 16★ ehhh most of the crossovers aren't bad save for two extended afronova runs and the very end which is legit hard to read at first, and protip if you spend some time learning doubles (play both ddr and piu) even those shouldn't be hard
(Crossovers, Gallops, Turns, Freeze Notes, Difficult End)
2.5x 16.3 16.6
お米の美味しい炊き方、そしてお米を食べることによるその効果。 [ESP] 16★ a stamina drill chart, the hardest part is the break after the chorus with the triplet streams lol
(Jumps, Freeze Notes, Drills, Jacks)
2.75x 16.5 16.2
PRANA [CSP] 16★ like rev addict but harder and less pleasant! also the very end is similar to the esp which is one of the few saving graces along with the break in the middle
(Crossovers, Gallops, Jumps, Stops, Drills, Difficult Beginning)
2.75x 16.8 16.6
Poochie [EDP] 15★ the only difference between this and the ESP is the lack of 32nd drills in the slowdown, which means this is still a high-tier 15 both to score and clear on, particularly now that you can't ghost step the slowdown the way you can on singles
(Crossovers, Speed Changes, Turns, Drills, Difficult Beginning)
2.25x 15.8 15.9
MAX 300(Super-Max-Me Mix) [EDP] 15★ fun and underrated chart, dunno why everyone raves about paranoia respect but not this diamond in the dust, flows surprisingly well and ends with a s!ck 8th stream
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Drills, Step-Jumps, Difficult End)
1.25x 15.7 15.6
Trim [EDP] 15★ so much easier than the single (no jacks), this is pretty much a pump d16/17 and about as hard to time to boot! the only real parts to worry about for scoring are reading the first part slow and the very last pad run
(Crossovers, Speed Changes, Stops, Drills, Difficult End)
1.5x 15.5 15.3
osaka EVOLVED -毎度、おおきに!- (TYPE1) [EDP] 15★ its osaka so you know its gonna be hard! the easiest of the three types, notably the HDVO-lite stream from the esp's is replaced with an easier stream
(Crossovers, Speed Changes, Turns, Drills)
2.0x 15.3 15.6
osaka EVOLVED -毎度、おおきに!- (TYPE2) [EDP] 15★ harder than type 1, now there's random jacks everywhere!
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Drills, Jacks)
2.0x 15.5 15.7
osaka EVOLVED -毎度、おおきに!- (TYPE3) [EDP] 15★ like type 2, but the beginning is mirrored (making nonran a whole lot more awkward) and an extra 300bpm ending
(Crossovers, Jumps, Speed Changes, Turns, Drills, Jacks)
2.0x 15.5 15.7
MAXX UNLIMITED (X-Special) [CDP] 18★ this chart sucks, so many parts where you have to footswitch/doublestep but its not obvious
(Crossovers, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Step-Jumps, Difficult End)
1.5x 18.7 18.6
PARANOiA ~HADES~ [EDP] 17★ idk its not as bad as it looks? it is kinda draining, but flows fairly well and is a good candidate for a first 17 pfc (cdp on the other hand...)
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Step-Jumps)
1.5x 17.3 17.1
New Decade [CDP] 18★ the jumpstreams are extra rough on double and it just doesn't let up similar to the single
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Jacks)
1.25x 18.5 18.5
Emera [CDP] 17★ DECEPTIVELY TIRING, the fast and twisty pad transitions make this way harder than the csp and a surprisingly difficult 17 to clear
(Crossovers, Jumps, Turns, Freeze Notes)
3.0x 17.5 17.5
RISING FIRE HAWK [CDP] 17★ wow this is tough and stamina-intensive, though it isnt terribly hard for a 17 to score on
(Crossovers, Jumps, Turns, Step-Jumps)
3.0x 17.7 17.3
JOMANDA [CDP] 17★ idk this is fine as a 17 esp because it's the same patterns as the csp (a midlow 17 to pass), of course the speedup is pretty hard to time and requires multiple trials to determine how to time, on another note it's weird how the piff took so long
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills, Difficult Middle)
2.25x 17.2 17.6
Pluto The First [EDP] 18★ really fun chart surprisingly, and a good benchmark of technical 220 ability
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Drills, Difficult End)
1.25x 18.4 18.7
Pluto The First [CDP] 18★ boing boing boing
(Crossovers, Gallops, Turns, Shock Arrows, Drills, Difficult End)
1.25x 18.6 18.8
Over The "Period" [EDP] 18★ really technical, honestly a lot more fun than the esp and as a chart flows surprisingly well
(Crossovers, Speed Changes, Stops, Turns, Drills, Step-Jumps)
1.25x 18.7 18.7
tokyoEVOLVED (TYPE3) [EDP] 16★ lol if anything the stops at the end not being stepjumps makes this arguably the easiest tokyo to pass and time on edp (unless ur galaxy brain and can't count in anything other than four to the floor i guess)
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns)
1.75x 15.7 15.8
tokyoEVOLVED (TYPE1) [EDP] 16★ the tokyos on single are solid midlow 16s, but their doublekin are so nerfed as to be misrated, really fun charts tho (DO NOTE that the sync is still poor and there are still weird speed changes, which like on the bounce could bump timing up)
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns)
1.75x 15.7 15.8
tokyoEVOLVED (TYPE2) [EDP] 16★ see tokyo types 1 and 3
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns)
1.75x 15.7 15.8
NGO [CDP] 17★ the end run is actually easier than on edp, due to the lack of "omega" runs ((1P)-LDR-(2P)-LDR); if you're good at stepjumps/270bpm jacks this is arguably easier to time, also no triplestep jumpstreams like on single
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Jacks, Step-Jumps)
1.75x 17.4 17.5
Fascination ~eternal love mix~ [CDP] 17★ both felm edp and cdp have very intriguing pad transitions/crossovers and just the right amount of drill juice; this one focuses more on the crossovers
(Crossovers, Jumps, Speed Changes, Stops, Drills)
1.25x 17.6 17.6
Fascination ~eternal love mix~ [EDP] 17★ both felm edp and cdp have very intriguing pad transitions/crossovers and just the right amount of drill juice; this one focuses more on the drills, and also has 32nd gallops! watch out for a brief but weird run at the end!
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Drills, Difficult End)
1.25x 17.6 17.7
[CDP] 18★ like 10000 times easier than the single
(Gallops, Jumps, Speed Changes, Drills)
2.5x 17.8 18.2
IX [CDP] 18★ the rhythms are quite a bit easier than on single, though this definitely isn't the easiest 18; in particular, though the 396bpm 12ths are still there at the end, shifting the up arrow to the beginning makes the 12ths much easier to time/hit
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills)
1.25x 18.4 18.6
GRADIUSIC CYBER (AMD G5 MIX) [ESP] 13★ the drills aren't the hard part; the SYNC sure is!
(Gallops, Jumps, Drills, Difficult Middle)
3.0x 13.5 13.8
888 [CDP] 18★ WEW the halfspeed mods and incessant pad transitions at 222 will deoxygenate you before the drills will!
(Crossovers, Jumps, Speed Changes, Turns, Drills)
1.5x 18.8 18.7
POSSESSION [EDP] 17★ single is a borderline 16, while this is a borderline 18; the whole chart really forces you to maximize movement especially at the end where the stepjumps are now both hard AND unintuitive to do due to attempts to confuse you with 1P-L 2P-R shenanigans
(Crossovers, Jumps, Speed Changes, Stops, Turns, Drills, Step-Jumps, Difficult End)
1.25x 17.9 17.6
DEAD END("GROOVE RADAR" Special) [CDP] 18★ it's even harder than the single!
(Crossovers, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills, Jacks, Step-Jumps)
1.5x 18.6 19.0
Triple Journey -TAG EDITION- [CDP] 18★ not AS tiring as one might expect given that its essentially the csp spread across two pads, but it's still draining, though arguably easier to time than the csp (no scoobies)
(Crossovers, Gallops, Turns, Drills, Candles, Difficult End)
2.5x 18.7 18.3
Ishtar [CDP] 16★ look ma i can hold myself up on the bars!
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Shock Arrows, Drills, Difficult Middle)
2.75x 16.4 16.8
Spanish Snowy Dance [CDP] 17★ love omega runs and crossover ambiguity
(Crossovers, Gallops, Jumps, Turns, Drills, Step-Jumps, Difficult Middle)
2.5x 17.8 17.8
Tohoku EVOLVED [CDP] 18★ fun and tough! looks intimidating and to an extent it is a high end 18, but definitely melts the candle compared to hades or relinquish
(Crossovers, Jumps, Speed Changes, Stops, Turns, Step-Jumps)
1.25x 18.8 18.6
DEAD END("GROOVE RADAR" Special) [CSP] 18★ There is an old legend that tells of a chart so putrid, so horrifying, that even the game itself will shift its timing windows to prevent anyone from obtaining a PFC on it (false btw). same scoretier as egoism, both have been piffed now
(Crossovers, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Jacks, Step-Jumps, Candles)
1.5x 18.3 19.0
PARANOiA survivor [EDP] 15★ if esp had the same patterns that this has for the preview music part, it would actually be a 14; doubles pad transitions make the edp a low 15
(Crossovers, Gallops, Jumps, Speed Changes)
1.75x 15.2 15.4
[ESP] 13★ why (like an 18.2 for timing)
(Gallops, Jumps, Speed Changes, Drills, Jacks, Difficult End)
1.5x 13.8 15.0
Reach The Sky, Without you [EDP] 17★ absolute banger when you play on a cab, lotsa fun and tricky streams and some girigili style gimmicks in the latter half
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Drills, Step-Jumps, Difficult End)
2.5x 17.5 17.5
ΔMAX [EDP] 17★ it's harder and funner than esp! the first half is easier to read, and in exchange you get more streams and drills in the latter half
(Crossovers, Jumps, Speed Changes, Turns, Drills, Step-Jumps)
1.0x 17.4 17.5
SABER WING (AKIRA ISHIHARA Headshot mix) [CDP] 17★ same this chart owns, especially the stream that leads into triplet jacks, but careful with some of the crossovers and subtle doublesteps
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Jacks, Step-Jumps, Difficult Middle)
1.5x 17.4 17.6
PARANOiA -Respect- [DSP] 12★ w00t another fake 12!
(Crossovers, Gallops, Jumps, Stops, Turns, Drills, Jacks, Difficult Middle)
1.5x 13.4 13.1
Unreal [EDP] 14★ barely easier than the single, was probably rated a 14 as a compromise to the fact that unreal expert sits on the border between 14 and 15
(Crossovers, Jumps, Speed Changes, Step-Jumps)
2.5x 14.8 14.6
Spanish Snowy Dance [EDP] 15★ hello konami? anyone there? hello? hello? hellooooooo? HELLLLOOOOO IS ANYONE THERE????? WHY IS THIS A 15, DO THEY JUST HATE HISPANICS WTFFFFFFF??? (17.2 clear, 16.7 time)
(Crossovers, Jumps, Turns, Freeze Notes, Drills, Jacks, Step-Jumps)
2.5x 17.0 17.0
Triple Journey -TAG EDITION- [EDP] 16★ rough! the ending burst stream is surprisingly awkward to hit, so be ready for that, and the rest of the chart is no slouch just like the single
(Drills, Difficult End)
2.5x 17.0 16.6
Neutrino [CSP] 18★ the last sp 18 to be PFC'd as of ace, would be a pretty easy 18 if not for two 24th streams at 205 and the final 16th stream with a scoobie into a 32nd drill, those features alone shunt it into ix tier
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Drills, Difficult End)
2.25x 18.3 18.8
roppongi EVOLVED ver. A [EDP] 16★ the end is really wacky (esp when compared to esp) and features a lot of intentional doublesteps mixed with actual crossovers, you'll need to study the chart a bit and practice reading skills to nail it, also there's an omega run and pad-slinging jumps
(Crossovers, Gallops, Jumps, Turns, Jacks, Difficult End)
2.75x 16.2 16.6
roppongi EVOLVED ver. B [EDP] 16★ the middle is easier than ver a, but it still has that very technical end and importantly still has that omega crossover, so scoring is about the same
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Jacks, Difficult End)
2.75x 16.1 16.6
roppongi EVOLVED ver. C [EDP] 16★ the middle is denser but more straightforward than a and b, and the first half of the end is the same, but replaces the omega 340 with a really offthewall 1p-2p stream and some awkward jumpstreams, finishing with a slower omega
(Crossovers, Speed Changes, Stops, Turns, Drills, Jacks, Difficult End)
2.75x 16.3 16.5
Trigger [EDP] 16★ Very rough and awkward (even more than the single!) chart where you have to strategize when to doublestep. Features lots of fast and intensely rotational crossovers, and two triplet omegas, the second which has a difficult lead-in
(Crossovers, Jumps, Speed Changes, Stops, Turns, Drills, Difficult End)
1.25x 16.5 16.9
on the bounce [CDP] 15★ hey they rated the challenge correctly! quite fun and surprisingly easy to time, but watch out for a wide pad transition and some intentional doublesteps at the end
(Crossovers, Gallops, Jumps, Freeze Notes, Drills, Jacks, Step-Jumps, Difficult End)
3.0x 15.3 15.1
AFRONOVA (X-Special) [CDP] 14★ rough and kinda messed up but fun chart once you learn where to doublestep, the hardest of the afronovas on double (which is saying smth bc primeval is TOUGH), the freezes can be turned to stream and the final stream is good practice for 17+
(Crossovers, Jumps, Turns, Freeze Notes, Difficult End)
2.25x 14.5 14.6
Second Heaven [CDP] 14★ although the chart has much less fancy footwork in the form of intentional doublesteps to lead into a crossover than csp, the end of the bridge still has some rough half-omegas to slog through
(Crossovers, Turns)
3.0x 14.5 14.6
GENOM SCREAMS [EDP] 12★ personally don't really buy this as a 12, but it's short and the hardest patterns don't last for too long
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Step-Jumps, Difficult Beginning)
3.0x 13.0 13.2
MY SUMMER LOVE (TOMMY'S SMILE MIX) [CDP] 11★ harder than the original on edp, and rated lower too! (also 100 BPM, not 125)
(Crossovers, Turns, Drills)
4.5x 11.3 11.4
Sacred Oath [CDP] 13★ easier than the edp to time due to far less ambiguity in step rhetoric
(Crossovers, Jumps, Turns, Drills)
2.75x 13.3 13.2
KIMONO♥PRINCESS [EDP] 16★ yikes; if you wanna avoid the 270s that your leg inevitably must do if you alternate feet as the chart rhetoric suggests, doublestep notes 196 and 197 (right b4 the UDU 16th) with your left foot, and mirror this for the 2nd mirrored stream at the end
(Crossovers, Jumps, Speed Changes, Stops, Turns, Drills)
2.5x 16.6 16.8
Neutrino [EDP] 16★ generally not too bad except for one potentially footslinging section near the end at ~420 combo; either you swing your right foot and hope for the best, or you alternate feet via a complex series of footswitches and combo the part with good timing
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Drills, Difficult End)
2.0x 16.5 16.7
HAPPY☆LUCKY☆YEAPPY [EDP] 16★ use sud+ or 1.25x + boost for this; the patterns are tricky and stamina intensive even without the ludicrous reading speed
(Crossovers, Speed Changes, Stops, Turns, Drills)
1.25x 16.7 16.8
roppongi EVOLVED ver. D [EDP] 16★ ironically prob the easiest roppongi to pfc on edp (as opposed to esp), the middle is almost as rough as sp but the latter half of the end is replaced with some 14/15-tier straightforward drills/streams with jumps
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Drills, Jacks, Step-Jumps, Difficult Middle)
1.75x 16.5 16.5
The legend of MAX [EDP] 16★ many will find this harder than PSMO double particularly for timing, but imo it isn't THAT bad; the pad transitions are rough, but this is one of those charts where experience with pump doubles will help a LOT
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Drills, Candles, Difficult End)
1.25x 16.2 16.3
Arrabbiata [EDP] 16★ Not for Neophytes, For True Fluem Flare Dancers (in the flare) Only; watch out for the Ultra Double Triple Even Quadruple Step Jump at the end
(Crossovers, Jumps, Turns, Step-Jumps, Difficult End)
2.0x 16.6 16.6
TRIP MACHINE EVOLUTION [EDP] 16★ ouch much more tiring than it looks just like the esp, there are some tricky jumpstreams and strained crossover 16ths in the latter half to put extra effort towards
(Crossovers, Gallops, Jumps, Stops, Turns, Drills, Jacks, Step-Jumps, Difficult End)
2.5x 16.8 16.8
Sand Blow [EDP] 16★ arguably easier than esp because the first half is significantly easier to hit, but the second half goes back and forth across the pad which is a bit harder
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Drills)
2.75x 15.9 16.0
Idola [EDP] 16★ a lot harder than the single, the latter half has tough but interesting crossovers amidst 16ths with jacks you can either footswitch or jack; regardless the crossovers are involved
(Crossovers, Jumps, Turns, Jacks, Difficult End)
2.25x 16.5 16.5
Start a New Day [CDP] 16★ idc what the ddrcommunity tier list says this isn't a 16.0 to time and certainly not to pass; it's not a bad chart though, contrary to what the csp and smallwaves suggest
(Crossovers, Jumps, Turns, Drills, Step-Jumps)
2.75x 16.3 16.2
Monkey Business [CDP] 16★ love to read and execute omega runs at half speed
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns)
2.75x 16.8 16.7
Spanish Snowy Dance [CSP] 17★ unlike the horribly misrated expert, this is fine as a 17 albeit a tough one, and gets it pop with 24ths and crossovers
(Crossovers, Jumps, Turns, Drills, Jacks)
2.5x 17.7 17.6
IX [EDP] 17★ Surprisingly easy and entry, considering the significantly-harder ESP; 16th streams and crossovers flow well, and the chart overall feels like a slightly-beef stuffed lovely radio (and that's a 15!)
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Drills)
1.25x 17.1 17.1
MAX 300(Super-Max-Me Mix) [CDP] 17★ (the first official 17!) There are multiple doublesteps and rather wide transition streams, but this is a fun entry 17 to clear, and arguably to time as well. Watch out for the 1R-2L side bracket near the end!
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Jacks, Step-Jumps)
1.5x 17.0 17.2
Be a Hero! [EDP] 17★ It's a drainer, and the breakdown interlude gets rather dense in the 16th, but that's about it
(Crossovers, Turns, Drills, Difficult Middle)
2.5x 17.1 17.1
Magnetic [CDP] 17★ virtually the same as the single, splitting the patterns across two pads may interestingly make this feel easier than CSP
(Crossovers, Speed Changes, Turns, Drills)
3.0x 17.1 17.3
New Decade [EDP] 17★ not a bad chart, a little bit more flowing than ESP, slowdown is as wack as ever
(Gallops, Jumps, Speed Changes, Turns)
1.25x 17.3 17.4
DYNAMITE RAVE [ESP] 12★ wow i always considered this a hard 12 to pass, i guess not? there's a lot of triplets and mildly messy patterns, including a 16th step jump to watch out for
(Crossovers, Gallops, Jumps, Turns, Drills, Step-Jumps, Difficult Beginning)
3.25x 12.8 12.8
La Senorita Virtual [ESP] 12★ what in loving jack rayword45 how tf u gonna rate this harder than dead end NON groove radar special (chart has some stepjumps and tricky streams but is a fair 12)
(Jumps, Jacks, Step-Jumps)
2.5x 12.5 12.6
TSUGARU [ESP] 12★ ever since X, those 32nds have actually been 24ths, so be mindful of that; also the latter half gallops are still 16ths and not 12ths, and the end is quite hard to time
(Crossovers, Gallops, Jumps, Speed Changes, Stops)
3.0x 12.6 13.3
Fascination MAXX [EDP] 17★ 1st 400: kinda weird but ok crossovers with cute lil piddles/"1st" 100: boring/1st 200: warioware smooth moves (NO 'HORSING' AROUND)/2nd 100 aka triplet stream eh its overall similar to esp but more drills less jumps and no gallops so its hard
(Crossovers, Speed Changes, Stops, Turns, Drills, Candles, Difficult End)
1.25x 17.7 17.7
London EVOLVED Ver.A [CDP] 17★ The extended run at the end is really fun, and the end can be quite tough compared to the other versions
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Drills, Candles, Difficult End)
1.25x 17.5 17.5
EGOISM 440 [EDP] 17★ this is hard and also fairly rated as a 17; as smallwaves mentioned, the crossover triplets take a real toll on you, specifically your core (abs, groin, etc) and the chart never really lets up, with some strange crossovers; thankfully drills are shorter
(Crossovers, Speed Changes, Stops, Turns, Drills)
1.25x 17.7 17.7
†渚の小悪魔ラヴリィ~レイディオ†(IIDX EDIT) [EDP] 15★ "how do you do fellow 15s" -some draining 16 pretending to be a 15 "oh you know same old, practicando para mi amor vanessa" -the fakest 15 joining in the conversation
(Crossovers, Jumps, Turns, Freeze Notes, Drills, Jacks, Step-Jumps, Candles)
2.5x 16.3 16.1
Idola [CDP] 17★ yea this chart is no joke, especially the figure 8 triplet run near the end; though figure 8s are rotationally easier to do than omegas, 12ths at 201 bpm are absolutely not comfy and require the whole ass haul
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Drills, Jacks, Step-Jumps, Candles, Difficult End)
2.5x 17.7 17.8
FLOWER [CDP] 15★ lol haha if you've been playing doubles this is more like a 14 to pfc, rhythms are toned down from csp and the longest 16th stream is only like 4 notes
(Gallops, Jumps, Freeze Notes, Jacks, Step-Jumps, Difficult Middle)
2.75x 15.2 14.8
ドーパミン [EDP] 17★ jarring pad transitions esp compared to esp, along with a brief, brutally twisty ending stream (the stream b4 is no slouch either and is semi-ripped from felm edp); the 400 section also has a diff tougher pattern than esp. timing: 17.8 general, 18.7 pfc
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Drills, Difficult End)
2.5x 17.5 18.7
DoLL [CDP] 14★ i personally don't buy this as a 14 but it does have some wonky pad transitions into gallops (though no transitions on ubertreffen's level)
(Crossovers, Gallops, Jumps, Turns, Freeze Notes)
2.75x 13.8 14.0
NGO [EDP] 16★ i prefer the cdp due to its ending run being much comfier than this fella's big mac slinging turns
(Crossovers, Speed Changes, Turns, Difficult End)
1.75x 16.4 16.7
Get Back Up! [EDP] 12★ the constant doublestepping and ambiguity across the two pads make this much harder than the esp (even though the rhythms are the same) and a real shitshow of a chart (update upon inspection there's not that much dsteps but it's still awk and 270s)
(Gallops, Turns)
3.0x 12.6 13.0
Haunted Rhapsody [EDP] 13★ suffers the same issues as get back up edp with consistent and persistent ambiguity (also present in the esp for this), and flows only slightly better than said chart (in general many x series dp charts have probably intentional flow issues)
(Crossovers, Turns)
3.0x 13.3 13.5
Strobe♡Girl [EDP] 15★ (you can't play this anymore on eamuse) it feels about as hard as vega, with some tricky jumpstreams and one 16th in the middle, both of which are more easily done by angling your feet towards the streams (btw on ddrcomm score rating 15.2/15.9)
(Crossovers, Gallops, Jumps, Turns, Drills, Step-Jumps, Difficult Middle)
2.5x 15.0 15.2
Air Heroes [EDP] 15★ Much harder than ESP. Features extended crossovers, strange patterns, and difficult lead-ins. Due to its short length, not as hard as it could have been, but definitely in the top quartile of 15s in difficulty.
(Crossovers, Turns, Drills, Jacks, Candles, Difficult Middle)
2.5x 15.8 15.6
Condor [CDP] 15★ fun and technical chart, much like the ESP in that regard but without the stepjumps. surprisingly difficult to time
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Jacks)
3.5x 15.7 15.5
めうめうぺったんたん!! [CDP] 15★ draining and requires a lot of pad movement. the reason it's not a 16 unlike csp is because it's much more merciful regarding step jumps, and the area near the chorus is significantly downtoned.
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Drills, Step-Jumps)
2.5x 15.7 15.4
Triple Counter [EDP] 17★ Simply 216 Juice Company: we grow our factory fresh charts at a carefully maintained tempo of 216 bpm and use only the freshest 8th crossover streams with 16th drills for extra tang (note there are crossovers at ~188 combo that are easier doublestepped)
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Drills, Jacks, Step-Jumps)
2.25x 17.5 17.3
London EVOLVED Ver.A [EDP] 14★ the rhythms in the 1st and 3rd slowdown are different from the esp which can throw players off; good practice for internal metronome. also, the londons on edp have a long drill before the stop, and ver a has drills at the end
(Crossovers, Gallops, Speed Changes, Stops, Turns, Drills, Difficult End)
1.5x 14.5 14.8
London EVOLVED Ver.B [EDP] 14★ see ver a, but the end is an elemental creation style quarter note stream at 420 (blaze it up!) bpm
(Crossovers, Gallops, Speed Changes, Turns, Freeze Notes, Drills, Difficult End)
1.25x 14.5 14.6
London EVOLVED Ver.C [EDP] 14★ see ver a; just as on single, the easiest london on expert, the end is just more of the same stuff you saw earlier in the chart
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Drills)
1.5x 14.5 14.5
Holic [ESP] 11★ the ddr normie's introduction to wacky time signatures! Mostly 7/8 and 4/4, long streams make this a rather hard 11
(Jumps, Step-Jumps)
3.5x 11.8 11.4
B4U [ESP] 10★ it's not that hard but i dont really buy it as a 10 with all the "relatively advanced" gallop patterns and brief 16th stream
(Gallops, Drills, Jacks)
3.25x 11.0 11.0
CURUS [ESP] 10★ it's rated a 10 because the middle freeze section has like no arrows, but the max density of several long, involved, and rather fast 184-188 streams is a bit much for a 10
(Crossovers, Freeze Notes, Difficult End)
2.75x 11.2 10.8
La Senorita [EDP] 13★ yikes; has some ambiguous lead-ins and some notably nasty 8th streams that require doing a 270, awkward doublestepping, or backwards walking. much harder than esp despite simpler syncopation
(Crossovers)
2.5x 13.6 13.6
Din Don Dan [ESP] 10★ questionable 10, plenty of gallop patterns, not all of which are straightforward, and lots of brief jump streams
(Gallops, Jumps, Freeze Notes)
3.5x 11.1 10.8
ENDYMION [ESP] 18★ doesn't LOOK so hard, but you REALLY feel the "diminishing returns for exponential effort/practice input" from upwards of 200 BPM; if you're not used to 220 streams your legs will prob be jelly after the first 440 section
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes, Drills, Step-Jumps, Difficult End)
1.25x 18.8 18.8
Strawberry Chu♡Chu♡ [ESP] 13★ Same composer as rize n shine pigeon
(Crossovers, Gallops, Jumps)
3.75x 13.3 13.4
MAX 360 [DSP] 15★ yea this is about as hard as gaia (very hyped we finally "have" a "difficult (the red rating) 16")
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills, Jacks, Step-Jumps)
1.5x 16.4 15.8
Don't Stop! (AMD 2nd MIX) [ESP] 10★ off-beats bump up the score rating to normal 10 range. otherwise super simple
(Turns, Difficult Middle)
4.0x 9.4 10.2
エキサイティング!!も・ちゃ・ちゃ☆ [ESP] 13★ i hope someday we get songs in bemani that feature extensive rhythmic displacement ala idm or prog metal/djent or even just the ending of new decade taken up to 11
(Gallops, Jumps)
2.5x 13.2 13.6
VANESSA [EDP] 16★ tfw there was a time when this was a 16 while spanish snowy dance was a 15
(Crossovers, Gallops, Jumps)
2.5x 16.6 16.7
bag [CSP] 13★ it's got a strange stagger as a preserved relic/bug from extreme's engine, but it's consistent. no frikin way this is harder than sakura to time ddrcommunity...
(Gallops, Turns)
7.5x 12.7 14.3
going up [ESP] 12★ this was originally a 13 at a time when 210 bpm charts were rare. draining for a 12, but considering the bar that's been set for 12s and 13s at this bpm range in the years that followed (egoism, endymion etc) it seems less out of place for its rating now
(Turns)
2.5x 12.9 12.7
BRILLIANT 2U (K.O.G. G3 MIX) [CDP] 9★ why did this stay a 9 when its singles counterpart got bumped to a 10. like the single, is like a 7 or 8 for most of the chart until sudden technical 11/12 nonsense to the synth hits
(Gallops, Difficult Middle)
2.75x 10.3 10.8