USER | REVIEW TEXT | RECOMMENDED SPEED MOD | CLEAR RATING | SCORE RATING |
---|---|---|---|---|
ccc |
Steps are awkward as hell in the 205 bpm section. Not the most tiring 16 but the second half will completely throw you off if you can't parse it fast enough.
(Gallops, Speed Changes, Difficult End) |
2.0x | 16.6 | 16.9 |
S&NAME |
Geniuses: let's put a monster 205 stream in a 16 that people will intuitively start with the wrong foot on an up/down start
(Crossovers, Gallops, Jumps, Speed Changes, Drills, Step-Jumps, Difficult End) |
2.25x | 16.5 | 16.8 |
M3-MKZM* |
The only 16 I can't LIFE4 clear, the second half goes up to 205 BPM and it's pretty tough.
(Crossovers, Gallops, Speed Changes, Drills, Candles, Difficult End) |
2.25x | 16.6 | 16.7 |
meme |
plays like a combination of remain + jomanda, memorize the slowdowns and speedups and u good, also hummer is seriously improving his tracks going from divolt to echidna to this
(Crossovers, Gallops, Speed Changes, Freeze Notes, Drills, Difficult End) |
2.25x | 16.5 | 16.7 |
Trigger_Happy |
I don't have much of an issue with this chart. Just play this a few times and the BPM changes won't disturb you much. The worst is the 205 BPM 16th run at the end after a long pause.
Rating this based on normal gauge (Life 4 as of this writing)
(Gallops, Speed Changes, Difficult Middle) |
2.25x | 16.5 | 16.6 |