VANESSA [SPH] 11★ Pretty mashable. One of those early 11s you can get. Turn on random and you might get a super cheese ending. Watch oout for the jacks.
(Jacks, Chord Scales, Chords, Difficult End)
Random 11.2 -- -- 10.9
Rave*it!! Rave*it!! [SPA] 12★ Decepticely easy... except for the first half which will rip your ass asunder. Play on random if you hate yourself and don't want to clear.
(Scratching, Jacks, Charge Notes, Chords)
Regular 12.3 -- -- --
Concertino in Blue [SPA] 12★ I cleared this before Special Summer Campaign. In Tricoro and later just hit the floating high speed after the speed up and that's pretty much it.
(Scratching, Jacks, Speed Changes)
Random 12.1 -- -- --
MIRACLE MEETS [SPA] 11★ 11 on random, mid 10 on nonran.
(Charge Notes, Trills, Chords)
Regular 10.5 10.5 11.0 10.1
BRAINSTORM [SPA] 11★ The scratches can go fuck themselves I swear to god....
(Scratching, Rolls)
Random 11.7 11.9 -- --
Chrono Diver -PENDULUMs- [SPH] 11★ It's just the chord section that's hard and the jacks can be tricky afterwards.
(Jacks, Rolls)
Random 11.5 11.7 -- --
超青少年ノ為ノ超多幸ナ超古典的超舞曲 [SPA] 11★ In this song, fun was born.
(Scales, Chords)
Regular, Random 11.4 11.4 -- --
AFRO KNUCKLE [SPA] 11★ Could've been a sightread EXHC for me. But I hear people say it's not THAT easy. Well... they're not me.
(Scratching, Jacks)
Regular, Random 11.1 11.1 11.2 --
Just a Little Smile [SPA] 11★ The scratches at the end are the same as the scratches at the beginning only repeated twice. It's not that bad. (Mirror makes it a big easier)
Regular, Random, Mirror 11.6 11.6 -- --
パ→ピ→プ→Yeah! [SPA] 11★ Warmup 11. Nonran is the best chart. The ending is forgiving enough that you can recover a clear if you don't get nuked by the slaps (on nonran).
(Charge Notes, Scales, Chords)
Regular 11.4 11.5 -- --
Programmed Sun [SPA] 11★ Quasar's annoying brother.
Random 11.5 11.6 -- --
MENDES [SPH] 11★ The worst part is the intro. After the break it's like a basic-ish 11. You can slip up if you don't handle the chord+scratches at the end.
(Scratching, Chords)
11.4 11.5 -- --
Holic [SPA] 11★ The HC was a lot easier than I thought. The ending seems messy but once you break it down it can sorta be mashable. Sorta.
(Jacks, Chords)
11.7 11.6 -- --
BLOCKS [SPA] 11★ Not that bad. The wall is messy but doable.
(Jacks, Chords)
Random 11.8 -- -- --
灼熱Beach Side Bunny [SPA] 12★ Not rating, but I want to mention that R-Ran has been giving more generous rolls. Especially the chord rolls. Consider using that if the chords on nonran are bugging you. R-Random -- -- -- --
Acid Pumper [SPA] 11★ I'm gonna agree with DarKEmX here on the dope part. Dunno why this chart took me so few tries but it is challenging. Solid 11.6/11.7 The HCN is fun. The ending is a roll clusterfuck
(Charge Notes, Rolls, Chords)
Regular 11.6 -- -- --
Routing [SPA] 11★ Fast scratches. That's just about it. The notes are midrange 11.
11.7 -- -- --
Random, R-Random, Mirror 11.5 11.6 -- --
Pluto [SPH] 11★ Really, the stops and slowdowns are the worst of it all. The chart plays like a faster Vanessa/R5 love child. One of my favorite hard clears.
(Speed Changes, Chord Scales, Rolls, Chords)
Random 11.7 11.7 -- --
Sense 2007 [SPH] 11★ Maybe it's just me, but Sense is not THAT hard. At least not PtP hard (as of this writing, 12/31/2015 ).
Random 11.7 11.7 -- --


roppongi EVOLVED ver. D [ESP] 15★ It's just Roppongi only you have to play half speed and there are stop gimmicks As of 7/11/2017 the chart is late
(Speed Changes, Stops, Difficult Beginning)
1.5x 15.5 15.6
Pluto The First [ESP] 17★ Call it Stockholm Syndrome if you want but I think this chart is kinda pop
(Speed Changes, Stops, Drills, Step-Jumps, Difficult End)
1.25x 17.8 17.9
Fascination MAXX [ESP] 17★ This song ain't too bad once your feet can do 400BPM 8ths/200BPM 16ths. Scoring is annoying but I believe there are harder 17s.
(Crossovers, Gallops, Speed Changes, Stops, Turns, Drills, Difficult Middle)
1.25x 17.4 17.5
PARANOiA EVOLUTION (X-Special) [CSP] 14★ If you're good with jacks you're good with this chart. If not, you're gonna be quite frustrated with scoring. The intro wants you to hit the down jack with your left foot.
(Turns, Jacks, Step-Jumps)
2.25x 14.4 14.5
PARANOiA Rebirth (X-Special) [CSP] 14★ A streamy chart but more importantly a tricky one in terms of foot movement. One of the few charts to abuse foot switching in creative ways.
(Crossovers, Freeze Notes, Difficult End)
2.5x 14.3 14.3
不沈艦CANDY [ESP] 14★ Not count and BPM doesn't always equal high difficulty. There are plenty of harder songs than this.
(Gallops, Jumps, Speed Changes)
2.5x 14.4 14.3
[ESP] 16★ I personally wouldn't call the ending the worst part of trying to PFC this. It's really the speed up if anything. All the ending does is throw a curveball. Clearing is a nonissue, a good first 16 clear for footspeed people.
(Speed Changes, Freeze Notes, Drills, Jacks, Difficult Middle)
2.5x 16.2 16.4
Astrogazer [CSP] 18★ Stamina chart for goddamn sure. Rhythmically a little bit tricky, but relative to the rest of the 18s it's simple enough. Straightforward too except for one part with stops. Difficulty focus: Everywhere
(Crossovers, Stops, Turns, Jacks, Candles)
3.5x 18.5 18.2
嘆きの樹 [ESP] 16★ Don't look to this as your first 16 clear if stamina isn't your thing. Look to this as your earlier 16 PFC tho. Maybe not your first 16 PFC but definitely first 7.
(Jumps, Step-Jumps, Difficult Middle)
3.25x 16.4 16.2
MAX 300(Super-Max-Me Mix) [CSP] 16★ If the ending wasn't just a straight run I'd list it higher in terms of clearing. But it's not. Just a bit of stamina. For scoring, there's only one part that is funky and needs double stepping.
(Jumps, Speed Changes, Difficult End)
1.75x 16.7 16.4
PARANOIA survivor MAX [CSP] 16★ This and Trip Machine Evolution are the hardest 16s to clear imho. Technical, stamina, and it isn't a bullshit mess. Don't doublestep the death run neae the end unless you hate yourself. Scoring is actually not too bad.
(Difficult End)
1.75x 16.9 16.6
Somehow You Found Me [CSP] 16★ Easy to clear, frustrating to score. One of the most ambiguous 16s in the game.
(Crossovers, Turns, Difficult End)
2.75x 16.2 16.5
Idola [ESP] 16★ Despite the song length this isn't a stamina chart compared to the other 16s. This is only tiring if you're wasting your stamina all over the pad. Just take it easy.
(Gallops, Turns)
2.5x 16.1 16.2
Blew My Mind [ESP] 16★ At first this chart frustrated the living hell out of me. Then I learned how to step jump.
(Crossovers, Speed Changes, Turns, Step-Jumps, Difficult Middle)
1.5x 16.5 16.5
Trigger [ESP] 16★ This song is dumb. Learn to read slowdowns and clearing is no issue. Learn to hit a candle and a short run at 400 BPM and scoring is in the bag.
(Crossovers, Speed Changes, Stops, Turns, Difficult End)
1.25x 16.3 16.5
Triple Journey -TAG EDITION- [ESP] 16★ Stamina. Definitely stamina. Also I have personal issues with scoring and that attocious turn halfway through the song so if turns aren't your thing you're gonna have a bad time.
(Turns, Drills, Difficult Middle)
2.5x 16.6 16.7
Pluto [ESP] 14★ Harder than Pluto CSP. I'm half-joking.
(Speed Changes, Stops, Difficult End)
2.5x 14.5 14.8
阿波おどり -Awaodori- やっぱり踊りはやめられない [ESP] 14★ If Pluto weren't a 14 this would take the cake as my favorite level 14. That said, if you listen to the bells you have most of the song covered.
(Gallops, Speed Changes, Difficult Middle)
2.0x 14.5 15.0
Pluto The First [CSP] 18★ Why isn't this a 19?
(Speed Changes, Stops, Freeze Notes)
1.25x 18.9 --
DEAD END("GROOVE RADAR" Special) [CSP] 18★ The only 18 I can clear back to back to back with some bracketing. Scoring is a shit show though.
(Crossovers, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Candles, Difficult Middle)
1.5x 18.0 18.9
轟け!恋のビーンボール!! [ESP] 16★ This looks and initially plays out a lot harder at first. But when you practice enough and use some creative stepping you'll see this chart isn't too bad.
(Turns, Step-Jumps, Difficult End)
2.75x 16.5 16.5
POSSESSION (EDP Live Mix) [ESP] 16★ This took me three tries to PFC and it wasn't even intentional.
(Jumps, Drills)
2.75x 16.0 16.0
POSSESSION [ESP] 17★ Definitely one of the first 17s to clear. To score, this is very straightforward. Unless you're extremely bad at step-jumps, this shouldn't be much of an issue.
(Jumps, Speed Changes, Step-Jumps, Difficult End)
1.5x 17.0 17.0
Neutrino [ESP] 16★ I don't have much of an issue with this chart. Just play this a few times and the BPM changes won't disturb you much. The worst is the 205 BPM 16th run at the end after a long pause. Rating this based on normal gauge (Life 4 as of this writing)
(Gallops, Speed Changes, Difficult Middle)
2.25x 16.5 16.6
Truare! [ESP] 16★ Kinda like Vanessa, only surprisingly not as bad! Actually, I would play this over Vanessa.... Enjoy step jumps
(Crossovers, Gallops, Jumps, Turns, Step-Jumps, Candles, Difficult End)
2.75x 16.6 16.6
VANESSA [ESP] 16★ You have a choice of doing the turns and having a bad time or double stepping and having a worse time. This chart sucks, really. It's not the worst, it's straightforward. But the crossovers and turns are brutal.
(Crossovers, Gallops, Turns, Difficult End)
2.75x 16.7 16.6
MAX. (period) [ESP] 16★ Just read 600 BPM and the ending is no problem. The middle part (180 BPM to no music) seems to throw people off the most.
(Jumps, Speed Changes, Difficult End)
1.0x 16.7 16.7
Poochie [ESP] 16★ Clearing isn't that bad, really. It's the scoring that makes this 16 the hardest of the bunch. Also, fun fact: No jumps!
(Crossovers, Speed Changes, Turns, Drills, Difficult End)
2.5x 16.5 17.0
CHAOS [CSP] 16★ The ending is the worst part, really. Just learn the stops (which are pretty straightforward) and you won't have an issue.
(Crossovers, Stops, Turns, Difficult End)
3.0x 16.6 16.7
Fascination ~eternal love mix~ [ESP] 16★ Surprisingly chill. The ending is only a little bit concerning for scoring. But if you can step at 400 BPM you're golden.
(Gallops, Speed Changes, Stops, Difficult End)
1.25x 16.3 16.4
Pluto [CSP] 16★ Depends on how you feel about stops and BPM changes. I personally find this easy. But I'm weird. If you push yourself clearing isn't too bad. But scoring? If you put the effort to learn this you'll learn it won't be as physically demanding as most 16s.
(Crossovers, Jumps, Speed Changes, Stops, Turns, Difficult End)
2.5x 16.4 16.7
REVOLUTIONARY ADDICT [CSP] 16★ I wouldn't call this the hardest to clear but it is definitely very draining. Up there with Trip Machine Evolution in terms of punishing. Once you gain the stamina you can clear this.
(Gallops, Speed Changes, Turns, Difficult End)
3.25x 16.8 16.5
TRIP MACHINE EVOLUTION [ESP] 16★ Definitely one of the hardest to clear. If you're not comfortable with 16s this will drain the life out of you. To score, it's one of the hardest of the bunch. Easily top 3 in technicality.
(Crossovers, Jumps, Stops, Turns, Step-Jumps, Candles, Difficult End)
2.75x 16.9 16.9
TRIP MACHINE (xac nanoglide mix) [ESP] 16★ Learn the crossovers and this won't be as bad. If you decide to double step you're going to have a bad time. Then again, the crossovers are ridiculous.
(Crossovers, Turns, Freeze Notes, Candles, Difficult End)
3.0x 16.6 16.8
POSSESSION [CSP] 18★ It's pretty much Possession Expert with a really annoying middle part and more step jumps
(Crossovers, Jumps, Speed Changes, Step-Jumps, Difficult Middle)
1.5x 18.3 --