Triple Journey ... // ESP // 16☆

// INDEX // SEARCH // ALL DDR 16☆ SP // ALL DDR 2013 SP
USER REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
ngqp (Crossovers, Jumps, Turns, Step-Jumps, Candles, Difficult Middle) 3.5x 16.6 --
Jag I have no idea what is going on in the middle. Beginning is a lot of candle triplets and it rarely lets you catch your breath.
(Crossovers, Turns, Drills, Candles, Difficult Middle)
3.0x 16.6 16.8
meme probably the hardest 16 to pass (why is everyone rating this 16.6), it's only slightly easier than possession for clear but (arguably) harder to time with its incessant streams
(Crossovers, Jumps, Drills, Candles, Difficult Middle)
2.5x 17.0 16.7
Trigger_Happy Stamina. Definitely stamina. Also I have personal issues with scoring and that attocious turn halfway through the song so if turns aren't your thing you're gonna have a bad time.
(Turns, Drills, Difficult Middle)
2.5x 16.6 16.7
JERRYJURRSEY Not a 16. This is more draining than anti-matter esp. 192 bpm crossover stream and candles = low/mid 17 at the very least.
(Crossovers, Gallops, Turns, Drills, Candles, Difficult End)
3.0x 17.1 17.2
Lolitsme Idk the whole thing is difficult for a 16
(Crossovers, Gallops, Turns, Drills, Difficult Middle)
3.0x 16.8 16.8
talkion HOL UP theres no way this is a damn 16
(Crossovers, Drills, Candles, Difficult End)
3.0x 17.2 16.8
down down right Doing this in person confirms what I thought: too hard for a 16. Way too stamina intensive with very fast streams.
(Crossovers, Jumps, Drills, Candles, Difficult Middle)
2.5x 17.0 16.7
YungVoltaire this would be a free pfc for anyone with stamina background if it weren't for the one butt ass crossover like 60% of the way through. easily a 16.99 for passing, which is to say if you can tackle this you have ample stamina for plenty of early 17s
(Turns, Drills, Candles, Difficult Middle)
3.0x 17.0 16.6