Electronic or Treat! [ESP] 14★ """14"""
(Gallops, Speed Changes, Step-Jumps, Difficult Middle)
2.0x 15.0 14.9
Illegal Function Call [ESP] 16★ Very fun and underappreciated chart. Due to the length of the song, it can be quite relentless with the constant streams and crossovers, but the difficulty remains consistent throughout and the steps aren't too hard.
(Crossovers, Gallops, Jumps, Speed Changes, Turns)
1.5x 16.5 16.0
阿波おどり -Awaodori- やっぱり踊りはやめられない [ESP] 14★ It pretty much just follows the bells, but the BPM changes are brutal and must be learned.
(Gallops, Speed Changes, Difficult End)
2.0x 15.0 15.0
POSSESSION [ESP] 17★ If you have the stamina, it's easy and one of the most enjoyable charts in DDR history. Jumps are tricky, but once you learn them they're a blast.
(Jumps, Step-Jumps, Candles, Difficult End)
1.0x 17.0 16.8
DROP OUT [ESP] 13★ The ending drills are a bit too brutal for a 13, but everything else is straightforward, if stamina intensive.
(Jumps, Drills, Difficult End)
1.5x 14.0 14.0
exotic ethnic [ESP] 13★ Prepare to twist and turn your body in ways you never knew you were even capable of
(Crossovers, Turns)
2.0x 13.8 13.0
Unreal [ESP] 15★ So off sync it's unreal
(Jumps, Step-Jumps)
2.0x 15.0 15.0
POSSESSION [DSP] 14★ Want to learn how to do the ESP/CSP triplet jumps? This chart slowly eases you into it with simpler jump patterns until finally it takes off the training wheels and gives you the actual jumps at the very end.
1.0x 14.7 14.1
A Geisha's Dream [ESP] 11★ An excellently crafted chart with fun gallops and patterns that repeat throughout the song.
(Crossovers, Gallops)
2.0x 11.2 11.0
Lesson by DJ [BEG] 1★ In all honesty it's a great tutorial 6.5x 1.0 2.0
smooooch・∀・ [CSP] 10★ The shock arrow chart everyone should start with.
(Jumps, Shock Arrows, Difficult End)
2.0x 10.5 10.8
Valkyrie dimension [DSP] 15★ Once you learn the gimmicks, it's a fairly easy and mostly straightforward chart, but the stream that begins right after the freeze arrow speedup always gets me.
(Crossovers, Speed Changes, Step-Jumps, Difficult End)
1.5x 14.8 15.0
Valkyrie dimension [BEG] 9★ This motherfucking """"""""""Beginner"""""""""" chart is harder than some Expert charts.
(Crossovers, Speed Changes, Stops)
2.0x 11.0 11.0
海神 [ESP] 16★ Fun and straightforward chart that flows incredibly well. Freeze switches at the end are the only thing that's tricky.
(Crossovers, Freeze Notes, Difficult End)
2.0x 16.0 16.0
POSSESSION (EDP Live Mix) [ESP] 16★ POSSESSION but crippled
(Jumps, Drills)
2.0x 16.0 16.0
Romancing Layer [ESP] 15★ ez
(Crossovers, Gallops, Difficult End)
2.0x 14.5 14.9
灼熱Beach Side Bunny [ESP] 15★ The jumps are murderous and never let up
2.0x 16.0 15.8
Over The "Period" [DSP] 15★ Really pushing it for a 15. This song does a lot to test your technical abilities: bpm gimmicks, jumps, crossovers, jacks, you name it.
(Crossovers, Jumps, Speed Changes, Drills, Candles)
1.0x 15.9 15.9
Poochie [ESP] 16★ The steps match the song well, so while it seems awkward, the gallops are not that bad. What I find difficult are the crossovers with the drills at the end, which moves along at a very fast pace.
(Crossovers, Gallops, Speed Changes, Drills, Difficult End)
2.0x 16.7 17.0
打打打打打打打打打打 [CSP] 16★ MAX300
(Gallops, Drills, Jacks)
2.5x 16.4 16.5
ドーパミン [ESP] 17★ As others said, just memorize the 400 bpm section and you're golden. Everything else is straightforward.
(Crossovers, Jumps, Speed Changes, Stops, Drills, Step-Jumps, Candles)
2.0x 17.1 17.3
Triple Counter [DSP] 14★ A stamina chart through and through. No bpm gimmicks, just very streamy with lots of crossovers. There are a few parts with afrononva walks, so be prepared.
(Crossovers, Turns)
1.0x 14.4 14.4
Reach The Sky, Without you [DSP] 14★ bpm gimmicks abound, but they're fun. Otherwise it's fairly straightforward, but watch out for the stepjumps.
(Crossovers, Speed Changes, Stops, Step-Jumps)
1.75x 14.4 14.6
この子の七つのお祝いに [ESP] 14★ The 16th drills are the hardest part. That and the fact that every damn arrow is yellow at the end.
(Crossovers, Drills, Difficult Middle)
1.5x 14.6 15.4
starmine [ESP] 15★ Quite easy for a 15. Beginning gallops are hard, but the rest of the song should be no problem. Step jumps can be tiring though.
(Gallops, Jumps, Step-Jumps, Difficult Beginning)
2.0x 14.7 15.4
Break Free [ESP] 11★ The only tricky parts are the 16th jumps, but other than that it's a fun chart with occasional crossovers.
(Crossovers, Jumps)
1.5x 11.1 11.0
MAX 300 [DSP] 12★ Definitely at solid 13. The 8th note runs (which are essentially 16th notes due to the bpm) are way too hard for a 12.
(Stops, Jacks, Difficult End)
1.0x 13.3 13.0
Healing Vision (Angelic mix) [ESP] 13★ It's all 8th notes, but it's absolutely relentless
(Crossovers, Turns, Step-Jumps, Difficult End)
1.5x 13.9 13.6
on the bounce [ESP] 14★ Very straightforward
2.0x 14.0 14.0
Tohoku EVOLVED [DSP] 14★ The gallops mixed with regular quarter notes can be tricky. BPM gimmicks are awful on a sightread; just memorize them.
(Gallops, Speed Changes, Stops)
1.0x 14.2 14.6
xenon [ESP] 13★ I hope you like 16th notes
2.0x 13.8 13.5
INSERTiON [ESP] 13★ The slow downs are quite difficult, but if you can get through them, everything else is pretty easy. Lots of galloping.
(Gallops, Speed Changes, Drills)
2.0x 13.5 13.9
EGOISM 440 [DSP] 13★ It only has its speed to make it difficult. The steps themselves are a cakewalk.
(Speed Changes)
1.0x 13.0 12.8
LOVE♥SHINE [ESP] 9★ Jumps can be stamina draining, but easy otherwise
1.5x 9.5 9.0
BAD ROUTINE [ESP] 9★ Stops can throw you off, but it's alright other than that.
2.0x 9.2 9.0
rain of sorrow [ESP] 12★ Kinda tricky to time, but once you get it it'll flow really well. Lots of 16th note shenanigans.
(Jumps, Step-Jumps)
2.0x 12.9 12.9
L'amour et la liberté (DDR Ver.) [ESP] 12★ The chaos in this chart is insane. Ghost stepping really helps here. 2.0x 12.9 13.0
MY SUMMER LOVE [ESP] 12★ Literally the only reason this is a 12 is because of the high voltage section, which isn't that bad tbh.
(Difficult Middle)
2.5x 11.5 12.0
嘆きの樹 [CSP] 18★ As stated above, it's all stamina. Steps aren't hard, but they just keep coming. Also, 24ths oh boy.
(Crossovers, Jumps, Turns, Step-Jumps, Candles)
2.0x 18.8 18.6
嘆きの樹 [DSP] 12★ Like its harder brethren, the Difficult chart is just a constant volley of notes. The constant jacks at some parts can be tricky.
2.0x 12.7 12.2
VANITY ANGEL [ESP] 12★ Really, really fun. Everything pretty much goes with the music, but the 16th double jacks are a bit tricky.
(Freeze Notes, Jacks)
2.0x 12.7 12.4
BRE∀K DOWN! [ESP] 12★ Very stamina intensive. This chart has tons of spins and crossovers as well as jumps to wear you down.
(Crossovers, Jumps, Turns)
1.5x 12.9 12.6
Over The "Period" [BSP] 12★ Speed gimmicks make this pretty tricky. Once you learn them, it's still pretty hard but a perfectly reasonable 12. There is a mini 16th gallop section which caught me off guard when I was new, so beware that.
(Jumps, Speed Changes, Candles)
1.0x 12.9 12.9
No.13 [ESP] 13★ STAMINA
(Crossovers, Gallops, Turns)
2.0x 13.8 13.5
[ESP] 13★ Should be a 14-- fast BPM with slow downs and pretty tiring streams. Also, that one slow arrow. FUCK THAT ARROW.
(Gallops, Jumps, Speed Changes, Stops, Difficult Middle)
1.0x 14.0 15.0
MAX 300 [ESP] 15★ The gold standard for 15s. Although memed on, it's still somewhat stamina intensive so I wouldn't consider it an easy 15 (nor a hard one).
(Stops, Drills, Candles, Difficult End)
1.5x 15.5 15.5
Spanish Snowy Dance [ESP] 15★ I play this song when I want to play a 15 and also hate myself
(Crossovers, Gallops, Freeze Notes)
1.75x 16.0 16.5
Astrogazer [ESP] 16★ A nice chill 16. The 12th note section that transitions seamlessly into 16th notes is fire.
2.0x 16.0 16.0
VANESSA [ESP] 16★ Okay, so if you actually do all the crossovers, it's actually a really fun song, but it requires studying, especially the ending. Also, Afronova 12ths are no joke.
(Crossovers, Gallops, Difficult End)
2.25x 16.7 16.7
Triple Counter [ESP] 17★ STAMINAAAAAA
(Gallops, Jumps, Drills)
1.5x 17.7 17.2
DEAD END("GROOVE RADAR" Special) [CSP] 18★ I think people love this chart!
(Crossovers, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Step-Jumps, Candles)
1.25x 18.4 19.0
CURUS [DSP] 7★ The long freeze notes at the end are surprisingly tricky.
(Freeze Notes, Difficult End)
1.5x 7.7 7.0
un deux trois [ESP] 10★ Nothing special except for a stop in the middle followed by a slowdown. However, you can easily ghost step quarter notes to deal with it.
(Speed Changes, Stops, Freeze Notes)
2.0x 10.2 10.2
PARANOiA [ESP] 11★ This OG boss song loves crossovers like Left Down Right and its variants, and it's also known for its jacks. Overall it's a nice mid 11.
(Crossovers, Jumps, Turns, Jacks, Difficult End)
2.0x 11.5 11.8
CELEBRATE NITE [ESP] 11★ Lots of simple 16th drills and double steps/turns, which is pretty tricky if you're starting out.
(Turns, Drills)
2.0x 11.7 11.7
Holic [ESP] 11★ Stamina intensive. The 8th note streams tend to switch back and forth between being on-beat and off-beat, and step jumps are pretty common. Just keep a constant rhythm going and you'll be fine.
(Jumps, Step-Jumps)
2.0x 11.8 11.4
Polovtsian Dances And Chorus [ESP] 11★ Fun song with long crossover streams (including afronova walks) with a smattering of 16th triples here and there. Upper end of 11s in my opinion.
(Crossovers, Jumps)
2.0x 11.6 11.3
革命 [ESP] 12★ The beginning slowdown is pretty tricky to time. Other than that, it's mostly gallops, which gradually ramp up in frequency.
(Crossovers, Gallops, Speed Changes, Difficult Beginning)
1.5x 12.4 12.8
SUPER STAR [ESP] 12★ Apparently this is the first song with a death run according to DDRWiki. Yeah, it's a kinda hard set of drills at the end, but it's not like you're lacking any drills throughout this song.
(Drills, Difficult End)
2.5x 12.1 12.6
Feelings Won't Fade (Extend Trance Mix) [ESP] 12★ The 16th gallops in the middle streams are quite tricky, and there are a fair share of turns in the beginning.
(Crossovers, Gallops, Turns, Difficult Middle)
2.0x 12.5 12.7
AA [ESP] 13★ Crossovers get a little tricky
(Crossovers, Gallops)
2.0x 13.5 13.5
ENDYMION [BSP] 13★ Difficult speed gimmicks + long streams = the hardest Basic chart ever. Do the crossovers in the stream before the break near the end or you'll have a bad time.
(Crossovers, Jumps, Speed Changes, Freeze Notes, Drills, Difficult Middle)
1.0x 13.6 13.8
Remain [ESP] 15★ This is a weird ass chart.
(Crossovers, Speed Changes, Drills, Difficult End)
1.5x 15.6 15.9
SUPER SAMURAI [ESP] 15★ The hard parts are the stops (memorize them) and the 16th runs at the end. Other than that, a fairly standard chart.
(Crossovers, Jumps, Stops, Freeze Notes, Drills, Step-Jumps, Difficult End)
2.0x 15.4 15.4
幸せになれる隠しコマンドがあるらしい [BSP] 7★ I love how it follows the arrows from the song lyrics/background video 1.0x 7.0 7.0
Sand Blow [ESP] 15★ The beginning is very difficult and full of tricky patterns. The rest of the song? Standard 15.
(Crossovers, Jumps, Speed Changes, Step-Jumps, Candles, Difficult Beginning)
2.0x 15.5 15.5
KIMONO♥PRINCESS [ESP] 15★ This song throws so many things at you at a fast pace: turns/double steps, step jumps, crossovers, and jacks. Very draining, but at least there's a nice break in the middle.
(Crossovers, Jumps, Speed Changes, Stops, Turns, Drills, Jacks, Step-Jumps, Candles)
2.0x 15.6 15.8
嘆きの樹 [ESP] 16★ I cannot get that 8-arrow sequence down for the life of me.
(Crossovers, Jumps, Step-Jumps, Difficult Middle)
2.0x 16.5 16.0
The Least 100sec [ESP] 12★ """""""12"""""""
(Gallops, Speed Changes)
1.0x 13.0 13.5
Windy Fairy [ESP] 15★ The foot switching at the end is the most satisfying sequence of arrows in all of DDR
2.0x 15.1 15.3
SUNKiSS♥DROP [ESP] 12★ Crossovers.
1.5x 12.5 12.5
KISS KISS KISS [ESP] 12★ Long freeze arrow sections require either footswitching or lots of body turning. There's a tricky gallop section in the middle as well.
(Crossovers, Gallops, Freeze Notes)
2.0x 12.8 12.8
PARANOiA Revolution [BSP] 9★ This is not a fucking 9 lmao. Off beat blue AND red notes, long streams, and plenty of jacks thrown in make this a solid 11.
(Crossovers, Jumps, Speed Changes, Stops, Drills, Jacks, Candles)
1.0x 11.0 11.0
Reach The Sky, Without you [ESP] 17★ The short freeze arrows indicate the stops around the end. That's very nice of them to do that.
(Jumps, Speed Changes, Stops, Freeze Notes, Drills, Step-Jumps, Candles)
2.25x 17.5 17.4
.59 [ESP] 11★ Things to watch out for are a few 16th drills and the ending that slows down
(Gallops, Speed Changes, Drills, Jacks)
1.5x 11.3 11.6
PARANOiA ~HADES~ [BSP] 11★ The jump steps and crossovers are really fucking brutal. Not an 11.
(Crossovers, Jumps, Speed Changes, Step-Jumps, Difficult Beginning)
1.0x 12.0 12.0
ENDYMION [DSP] 15★ As THE boss song of DDR Ace, this has it all, even on Difficult. Difficulty Focus: the entire song.
(Crossovers, Jumps, Speed Changes, Freeze Notes, Drills, Jacks, Candles)
1.0x 15.8 15.9
Trim [ESP] 16★ Everything in the song is suspiciously easy until it goes HAM with the entire 340 bpm section filled with drills, candles, and jacks.
(Speed Changes, Drills, Jacks, Candles, Difficult End)
1.25x 16.4 16.2
GRADIUSIC CYBER (AMD G5 MIX) [ESP] 13★ Thank fuck it's not just me and that the song really is badly synced. Yeah, the 16th drills aren't even the hard part, which is just sad.
2.0x 13.7 14.0
bass 2 bass [ESP] 11★ Those 16th bursts are pretty damn hard for an 11. I think this is a definite 12.
(Difficult End)
2.0x 12.0 12.0
CRAZY♥LOVE [ESP] 15★ Double Step: The Song
(Crossovers, Jumps, Turns, Freeze Notes)
2.0x 15.5 15.5
怒れる大きな白い馬 [ESP] 11★ A bit too tricky for an 11 with the crossover gallops and the ending with all the 16th notes in a row. Very fun, though.
(Crossovers, Gallops, Speed Changes, Difficult End)
2.5x 12.0 12.0
Malacca [CSP] 13★ Lots of little 16th mini stream sections that makes this a tough 13 for sure.
(Gallops, Candles)
2.5x 13.9 13.5
Electric Dance System Music [ESP] 13★ Yeah, it's literally a 14, what were they thinking. About the chart itself, it's very crossover heavy, and there are some long 16th streams. Lots of chaos.
(Crossovers, Gallops, Stops, Turns, Drills, Difficult End)
2.25x 14.2 14.4
New Decade [DSP] 14★ 400 BPM is lightning quick, which makes it tricky because of the slow sections. The gallops at the end can easily catch you off guard.
(Crossovers, Gallops, Speed Changes)
1.0x 14.3 14.8
Ishtar [ESP] 14★ I think it just barely deserves a 14 because of the 16th note parts, but outside of those it's really easy.
(Crossovers, Freeze Notes, Drills)
2.0x 14.0 13.8
SILVER☆DREAM [ESP] 15★ Classic jun boss song with jump steps and crossovers galore. Fast paced.
(Crossovers, Gallops, Jumps, Turns, Step-Jumps)
2.0x 15.4 15.5
MAX 300(Super-Max-Me Mix) [CSP] 16★ Insanely fun ending run that looks way more impressive than it is to do it.
(Crossovers, Jumps, Speed Changes, Drills, Difficult End)
1.5x 16.5 16.5
Ishtar [EDP] 14★ The patterns take you all across the pads. Very fun, but yeah it feels closer to a 13.
(Crossovers, Jumps, Freeze Notes)
2.0x 13.9 --
KIMONO♥PRINCESS [DDP] 13★ The pad transitions in the chorus are pretty brutal, and there are some interesting freeze arrow patterns where getting the correct foot down is very important.
(Crossovers, Jumps, Speed Changes, Turns)
2.0x 13.8 --
海神 [EDP] 16★ A very good introductory 16.
(Crossovers, Gallops, Drills)
2.0x 16.0 --
stoic (EXTREME version) [ESP] 13★ Step jumps galore at the end. Also watch out for that stop after the 16th drill.
(Jumps, Stops, Drills, Step-Jumps, Difficult End)
2.5x 13.3 13.3
New Century [DSP] 14★ Do all the crossovers
(Crossovers, Speed Changes, Turns)
1.75x 14.2 14.2
Come to Life [DDP] 13★ This chart is fucking sick! Lots of very fun pad transitions, and the part before the slowdown has really easy 360 spins, so don't be afraid to do them.
(Crossovers, Jumps, Speed Changes, Stops, Turns, Difficult End)
2.0x 13.6 --
Monkey Business [EDP] 13★ Overall really fun. It'll make you run across the pads at certain parts of the slowdown and in the ending streams.
(Crossovers, Speed Changes, Difficult End)
2.0x 13.5 --
SUNKiSS♥DROP [EDP] 11★ The beginning is 13 worthy and can catch you off guard, but the rest of the chart is easy peasy. I guess an 11 rating is appropriate in that regard.
(Crossovers, Jumps, Difficult Beginning)
1.75x 11.1 --
Spanish Snowy Dance [DDP] 11★ Tricky. A combination of the pad transitions, crossovers, and 12th notes make this harder than a lot of 12s for me.
(Crossovers, Gallops, Jumps, Turns)
2.0x 12.0 --
Ishtar [DDP] 11★ Extremely fun! Pad transitions are a little tricky but it's no big deal.
(Crossovers, Jumps, Freeze Notes)
2.0x 11.4 --
Tohoku EVOLVED [DDP] 14★ Very similar to the singles chart. Gallops can get tricky at times, and the 340 bpm quarter note sections will have you all over the pads.
(Crossovers, Gallops, Speed Changes, Stops, Drills)
1.0x 14.3 --
Daily Lunch Special [ESP] 14★ Very similar to Triple Counter, but instead of TC's tricky crossovers, this song has tricky jumps and 16th bursts mixed in.
(Crossovers, Jumps, Freeze Notes, Step-Jumps)
1.5x 14.6 14.7
阿波おどり -Awaodori- やっぱり踊りはやめられない [EDP] 15★ This time it's properly rated. It's the singles chart but in doubles form. Pretty brutal, but just keep focused and it's alright..
(Gallops, Speed Changes, Stops, Difficult End)
2.0x 15.3 15.8
EGOISM 440 [CDP] 19★ What the FUCK, konami 8.0x -- --
POSSESSION [BDP] 10★ Hard as shit for a basic chart. Pad transition crossovers and streams at 370 bpm makes this more of an 11.
(Crossovers, Speed Changes, Turns, Difficult Middle)
1.0x 11.0 --
New Decade [DDP] 14★ Crossovers are super lateral and will force you to turn quite a lot. You can double step, in which case it's not too bad, but it's a fast song. Last section gallops are surprisingly trickier than they look.
(Crossovers, Gallops, Jumps, Speed Changes, Turns)
1.0x 14.4 14.8
Illegal Function Call [DDP] 14★ Has interesting patterns where you change your direction as you transition between pads, usually when the song goes off beat (red -> blue arrows and vice versa). 8th note streams are relatively short, only getting tricky at the end.
(Crossovers, Speed Changes, Turns, Difficult End)
1.25x 14.2 14.1
Elemental Creation [DDP] 14★ Very fast and streamy, but the patterns repeat themselves. If you can move fast, this is an easy song; if not, then die.
(Crossovers, Speed Changes, Candles)
1.0x 14.3 14.2
POSSESSION [DDP] 14★ The streams are long and have fast crossovers that get pretty difficult around the middle. Practice your pad-transitional crossovers! ...or you can double step them if you want.
(Crossovers, Jumps, Speed Changes, Turns, Difficult Middle)
1.0x 14.6 --
Triple Counter [DDP] 14★ Stamina chart with streams for days, but there are some fairly complex crossovers and turns throughout to keep you on your toes. However, since it's pretty much all 8th notes, scoring is easy.
(Crossovers, Turns)
1.5x 14.4 14.0
(Crossovers, Jumps, Drills, Step-Jumps, Difficult Middle)
2.0x 15.0 15.0
Triple Journey -TAG EDITION- [ESP] 16★ Doing this in person confirms what I thought: too hard for a 16. Way too stamina intensive with very fast streams.
(Crossovers, Jumps, Drills, Candles, Difficult Middle)
2.5x 17.0 16.7
Horatio [ESP] 15★ It's all drills and trills.
(Drills, Difficult End)
2.0x 15.0 15.2
New Century [DDP] 14★ Like the single chart, it has two long crossover streams, first where you face left entirely and then where you face right entirely. Very fun.
(Crossovers, Jumps, Speed Changes, Turns)
2.0x 14.1 --
AM-3P("CHAOS" Special) [CSP] 14★ what the fuck, konami
(Crossovers, Jumps, Turns, Step-Jumps)
2.5x 14.8 15.0
CHOCOLATE PHILOSOPHY [CDP] 13★ Has absolutely no business being a 13.
3.0x 12.0 12.5
Life is beautiful [ESP] 16★ Despite the density of 16ths, the notes flow extremely well with each other with no crossovers until the end. Definitely a 15, not a 16.
(Freeze Notes)
3.0x 15.8 15.5
Chronos [CSP] 15★ The BPM is low enough that you should definitely do the crazy crossover stream at the end. Very fun.
(Crossovers, Gallops, Jumps, Difficult End)
3.0x 15.3 15.2
Love You More [ESP] 16★ You might think it's a 15 since no single pattern in the song is actually difficult, but it deserves a 16 for notably having zero breaks.
(Jumps, Stops, Step-Jumps)
2.5x 16.0 16.0
DDR MEGAMIX [CSP] 16★ Welcome to BPM hell. Afronova part has actual afronova walks that lead into tricky jumps, bag part is a constant stream rather than expert's broken up patterns, and LOM is LOM. The easier songs tend to have seemingly random jumps/stepjumps.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Step-Jumps)
1.5x 16.5 17.0
ALGORITHM [ESP] 13★ The 16th streams are sometimes pushing it for a 13, but otherwise a really lovely and clean, on-sync chart.
(Crossovers, Gallops, Jumps, Stops, Turns, Candles)
2.5x 13.7 13.7
Vanquish The Ghost [ESP] 15★ Vanquish the GOAT
(Crossovers, Jumps, Speed Changes, Stops, Freeze Notes, Drills)
2.5x 15.4 15.3
Life is beautiful [DDP] 12★ Has some pretty unique patterns that require quite a bit of distance across the pads.
2.0x 12.7 --
MAX 360 [BSP] 12★ Wow, that's a spicy Basic. Streams for days as well as a 16th drill section in the slowdown. Is that even legal in a basic chart?!
(Crossovers, Jumps, Speed Changes, Stops, Drills, Jacks, Step-Jumps)
1.5x 12.8 --
Tribe [CSP] 13★ This chart is a masterpiece
(Crossovers, Gallops, Freeze Notes, Jacks, Step-Jumps)
2.5x 13.9 14.0
恋する☆宇宙戦争っ!! [EDP] 15★ Crossovers and crossovers and crossovers. One of a handful of 8th note-heavy charts at a high BPM. Super fun!
(Crossovers, Turns)
2.0x 15.3 14.0
DDR MEGAMIX [DDP] 13★ Extremely easy except for the Legend of Max section, which makes this barely a 13. At this level, bag isn't an issue.
(Speed Changes, Difficult End)
1.5x 13.0 --
Electric Dance System Music [EDP] 13★ One of the best doubles charts. Lots of laterals and making you switch pads while moonwalking. Also has a tricky section combining arrows from both pads. A bit easier than ESP overall, so a 13 makes a little more sense.
(Stops, Turns, Difficult Middle)
2.0x 13.9 13.8
CHAOS Terror-Tech Mix [EDP] 15★ Learn the stop gimmicks and it's very easy.
(Crossovers, Jumps, Stops)
2.0x 15.0 15.8
DYNAMITE RAVE("AIR" Special) [CDP] 9★ This song has the distinction of having a double up jump, so you better stretch those legs.
2.0x 9.5 --
隅田川夏恋歌 [CSP] 16★ Stepjumps are annoying
2.5x 16.3 16.4
Sand Blow [EDP] 16★ Absolutely easier than ESP, but still a hard song.
(Crossovers, Speed Changes, Turns, Candles, Difficult Beginning)
2.5x 15.9 --
灼熱Beach Side Bunny [EDP] 15★ Jumps and drills oh my
(Crossovers, Jumps, Drills)
2.5x 16.0 --
B4U("VOLTAGE" Special) [CSP] 14★ This chart is fucking hilarious(ly bad)
(Crossovers, Jumps, Jacks, Difficult End)
2.0x 14.9 16.0
ドーパミン [EDP] 17★ No longer as straightforward as the ESP. The 400 speedup is harder to memorize, and the ending stream is just fucked up. The rest of the song isn't a breeze, either.
(Crossovers, Speed Changes, Turns, Drills, Difficult End)
2.0x 17.6 --
Chronos (walk with you remix) [EDP] 14★ spicy
(Crossovers, Jumps, Speed Changes, Turns)
2.0x 14.5 --
UNBELIEVABLE (Sparky remix) [DDP] 12★ The interpad streams are surprisingly tough, especially no bar.
(Crossovers, Turns)
1.75x 13.0 --
RISING FIRE HAWK [DSP] 11★ Long streams and plentiful crossovers make this is a tricky 11, possibly a 12.
2.0x 11.9 --
DROP OUT (FROM NONSTOP MEGAMIX) [CSP] 12★ A big fat 13 because of the ending. Yikes.
(Drills, Difficult End)
2.5x 13.0 13.0
Love♡Shine わんだふるmix [CSP] 14★ The modern day Cartoon Heroes
(Crossovers, Gallops, Jumps, Step-Jumps)
2.0x 14.2 14.0
S!ck [EDP] 16★ The ending run has some pretty sick crossover and turns.
(Crossovers, Gallops, Speed Changes, Turns, Drills, Difficult End)
2.5x 16.6 16.7
Start a New Day [CSP] 16★ "How can we turn a 12 song into a 16?"
(Crossovers, Gallops, Jumps, Candles)
2.5x 16.4 16.5
Start a New Day [EDP] 15★ If you don't double step, there are some interesting turns like at combo 195, but the song is overall pretty chill. There are occasional 16th bursts but nothing majorly difficult.
(Crossovers, Jumps, Turns, Candles)
2.5x 15.3 --
Triple Journey -TAG EDITION- [EDP] 16★ It's honestly a bit easier than the singles chart due to reduced 16th streams (it's mostly triples) and fewer jumps. There are a few technical parts but it's not quite 17ish overall.
2.5x 16.9 --
Romancing Layer [EDP] 15★ Definitely not babby's first 15 this time. Tricky crossovers and a trickier overall beat make this a much worthier 15 than esp.
(Crossovers, Gallops, Turns)
2.5x 15.5 --
Windy Fairy [EDP] 15★ Very fun like the singles chart. No difficult patterns until the 12th run at the end, but even then it's not too bad.
(Crossovers, Gallops, Turns, Difficult End)
2.5x 15.4 --
Come to Life [EDP] 16★ Footswitch the jacks and the chart will flow very naturally.
(Crossovers, Speed Changes, Turns, Drills, Difficult End)
2.5x 16.3 --
Spanish Snowy Dance [EDP] 15★ I'll just pretend this is a 16. The 12th runs are highly demanding and require a fast ability to read streams that span both pads.
(Crossovers, Gallops, Jumps, Turns, Jacks, Difficult Middle)
2.5x 16.9 --
AWAKE [EDP] 13★ It's pretty much a giant 8th note run with some spicy broken crossovers throughout. Be aware there's an awful quadruple jack followed by a jump somewhere in the middle.
(Crossovers, Jacks)
1.75x 13.5 --
ラクガキスト [EDP] 13★ Due to the fast tempo, you have some fairly demanding 8th notes runs. The ending one in particular has some cute patterns that span both pads, so be careful.
(Crossovers, Difficult End)
1.5x 13.7 --
めうめうぺったんたん!! [CSP] 16★ The hardest part is playing this in public
(Crossovers, Jumps, Freeze Notes, Drills)
2.0x 16.2 --
Saturn [ESP] 13★ The gallops at the end are made for spinning. Try it!
(Gallops, Speed Changes)
2.5x 13.0 13.2
GAIA [ESP] 16★ filled to the brim with short 16th bursts and a couple sustained streams here and there. fun and straight to the point.
(Speed Changes, Stops, Drills)
2.5x 16.5 16.0
I'm so Happy [CDP] 16★ The only hard parts are the anchors at the end. Otherwise, it's just a lot of standard fare for a 16.
(Crossovers, Drills)
2.5x 16.2 --
Pierce The Sky [ESP] 14★ Tricky crossovers are mixed with gallops. As others said, you can safely double step if you want, but it's really fun to do the chart as intended.
(Crossovers, Gallops, Speed Changes)
2.5x 14.7 --
The Lonely Streets [CDP] 12★ stretch those legs
3.0x 12.4 --
printemps [EDP] 14★ Has several sets of simple drills as well as some gallop streams. The end adds a little twist with the crossover drills.
(Gallops, Jumps, Drills)
2.0x 14.0 --
MAX 360 [ESP] 18★ babby 18
(Speed Changes, Jacks, Difficult End)
1.25x 18.0 17.9
dirty digital [CSP] 13★ Lots of chaos in the chart. You can double step it, but doing the crossovers gives it a spicy flow.
(Crossovers, Jumps, Step-Jumps, Difficult Beginning)
2.5x 13.8 13.8
ΔMAX [EDP] 17★ The jumps and crossovers are a bit demanding at times, but it's an amazing chart that is actually fun, especially from mid-400 bpm onward. Not very difficult at all (for a 17).
(Crossovers, Jumps, Speed Changes, Drills)
1.0x 17.0 --
Find The Way [ESP] 12★ The song is amazing. The chart fucking sucks.
(Jumps, Step-Jumps)
2.5x 13.0 13.0
放課後ストライド [EDP] 15★ You gotta love them 200 bpm+ 8th note stream songs. The ending has staircase patterns that take you across both pads. Very cool.
2.0x 15.5 --
Trim [EDP] 15★ 340 bpm section is magnitudes easier than the ESP's, and overall the steps just flow better.
(Crossovers, Speed Changes, Drills, Difficult End)
1.5x 15.5 --
Summer Fairytale [CSP] 14★ A very chill song with drills and quite a few candles. One section has jumps with 16th triplets interspersed which is annoying.
(Jumps, Drills, Candles)
2.5x 14.0 14.0
DoLL [CDP] 14★ I think it's a worthy 14, but absolutely on the lowest end of it. Streams are pretty long and feature some tricky transitions.
(Crossovers, Gallops, Jumps, Freeze Notes)
2.0x 14.0 --
Pierce The Sky [EDP] 14★ Has some very interesting patterns in the 8th streams. Aside from that, there are some tricky gallops in the streams towards the end of the song. However, the slowdown is somewhat awkward.
(Crossovers, Gallops, Speed Changes, Difficult End)
2.0x 14.3 --
Find The Way [EDP] 12★ The shitty, awkward step jumps are back from the singles chart, but there's a bit less of them. Still a bad chart overall.
(Drills, Step-Jumps)
2.0x 12.8 --
Monkey Business [CDP] 16★ Really brutal. Could easily pass for a 17.
(Crossovers, Speed Changes, Stops, Drills, Candles, Difficult Middle)
2.75x 16.9 --
Tribe [CDP] 14★ Surprisingly tricky patterns with tricky syncopated rhythms involving 24ths. May require studying beforehand. Also, there's a real asshole of a left/right arrow run of both pads at the end.
(Crossovers, Jumps, Turns, Freeze Notes)
2.5x 14.9 --
printemps [ESP] 13★ Just a bunch of 5-note drills that go directly to the music. Very fun for practicing simple drills.
(Crossovers, Drills)
2.5x 13.3 --
MAX LOVE [CSP] 13★ Loooong song, but other than a single 12th note run, it's 8th streams all the way through. Fun and simple.
(Crossovers, Jumps)
2.0x 13.2 13.0
Arrabbiata [EDP] 16★ wee i hope you like flying across the pads
(Crossovers, Jumps, Turns, Step-Jumps)
2.0x 16.4 --
New York EVOLVED Ver.A [EDP] 16★ Steps flow a lot better than the singles chart. Watch out during the 380 bpm speedup where the arrows tend to switch on what melody/beat they go to.
(Crossovers, Jumps, Speed Changes, Stops, Turns)
1.5x 16.5 --
MAX 300 [EDP] 15★ You can tell they held back for the first half of the song. However, the last portion of the song has some respectable streams, and the notorious 12th jacks are gone.
(Crossovers, Stops, Drills, Difficult End)
1.5x 15.5 --
Valkyrie dimension [DDP] 15★ Like the singles chart, it's very easy for a 15. Perhaps the only 15ish part is a couple 16th patterns towards the end. The speedup at the end is just a long drill of P1 Right and P2 Left.
(Jumps, Speed Changes, Stops, Freeze Notes, Drills, Difficult End)
2.0x 14.9 --
Horatio [EDP] 14★ For the most part, this song's massive drill fetish is toned down and you just get some standard patterns that make you turn a bit. Drills are retained at the end, however.
(Jumps, Turns, Drills)
2.5x 14.5 --
Over The "Period" [DDP] 15★ The patterns are quite easy; it's just the speed gimmicks that make it a bit difficult, as you'd expect. Watch out for drills.
(Crossovers, Jumps, Speed Changes, Drills, Difficult End)
1.25x 15.2 --
Reach The Sky, Without you [DDP] 14★ WOW this is spicy. There are some very interesting patterns that, if you do them without double stepping, will make you twist quite a ways. Could honestly pass for a 15.
(Crossovers, Jumps, Speed Changes, Stops, Turns, Difficult Beginning)
2.0x 14.9 --
KIMONO♥PRINCESS [EDP] 16★ what the fuck
(Crossovers, Jumps, Speed Changes, Turns, Step-Jumps)
2.5x 16.8 --
大見解 [CDP] 14★ weird chart
(Crossovers, Jumps, Turns, Step-Jumps)
2.0x 14.0 --
MAX. (period) [EDP] 16★ Surprisingly not very tiring. The 150 bpm section is weird though; I don't really know what it goes to, and it has a wacky P2 Down -> P1 Down part at 277 combo. 600 BPM section is straightforward drills (trills?). Lots of downtime in the first half.
(Crossovers, Speed Changes, Stops, Candles)
1.0x 16.2 --
Illegal Function Call [EDP] 16★ The more I play this, the more I appreciate it. It's basically a giant 260 bpm 8th note run to the end, and it flows buttery smooth.
(Crossovers, Gallops, Jumps, Speed Changes)
1.5x 16.5 16.2
POSSESSION [EDP] 17★ oof, i finally beat this, and it's not something to take lightly. considering the turns you have to do, 370 bpm is fucking flying. the combination of the famous jumps and the ending run will make sure you don't live to tell the tale.
(Crossovers, Jumps, Speed Changes, Turns, Drills, Step-Jumps, Difficult End)
1.0x 17.9 --
UNBELIEVABLE (Sparky remix) [EDP] 16★ The difficulty comes from the unusual turns/crossovers, but you can safely double step them.
(Crossovers, Speed Changes, Turns, Freeze Notes)
2.25x 16.0 --
BE LOVIN [ESP] 12★ Stepjumps are a big, big oof, even if it's only for one small part at the end.
(Crossovers, Jumps, Jacks, Step-Jumps, Difficult End)
2.0x 12.8 --
隅田川夏恋歌 [CDP] 16★ There is nothing tricky about this chart except for the stepjumps. The 16th streams from the single chart have been converted to sets of triplets, which is magnitudes easier.
2.0x 15.9 15.8
Starlight Fantasia (Endorphins Mix) [EDP] 15★ Good chart. Only real difficulty comes from the couple 16th bits towards the end that make you fly across the pads.
(Crossovers, Speed Changes, Stops, Freeze Notes, Drills, Candles)
2.5x 15.1 --
RISING FIRE HAWK [ESP] 14★ I wish I were a stepchart expert, because this chart is extremely fun and I don't even know why. Borderline 14/15, but I'm leaning towards 14.
(Jumps, Drills)
2.5x 14.9 --
MAX. (period) [BSP] 12★ Very, very long uninterrupted stream for about the first half of the song, and even the 600 bpm section is a long stream. Very hard for a Basic chart.
(Crossovers, Speed Changes, Turns, Difficult End)
1.0x 12.8 12.8
妖隠し -あやかしかくし- [EDP] 15★ Chock full of interesting turns and crossovers that never get overbearing, probably due to the very low BPM. One of the best charts in the game that demonstrate why doubles is so great.
(Crossovers, Turns, Freeze Notes)
4.5x 15.3 --
SABER WING (AKIRA ISHIHARA Headshot mix) [CSP] 17★ There is only one part that is 17-like and that is the two long streams near the end, which have some gnarly lateral crossovers and overall require great footspeed.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Difficult End)
1.5x 17.0 --
AA [EDP] 13★ Fun! I don't know what to call it, but the chorus has a continuous 8th stream of crossover patterns across both pads that makes you kinda glide back and forth. I love it.
(Crossovers, Turns)
2.0x 13.2 --
snow prism [CDP] 16★ The jack + stepjump combos and the numerous drills are the main sources of difficulty. They are so tiring.
(Crossovers, Gallops, Jumps, Drills, Jacks, Step-Jumps)
2.0x 16.6 --
Somehow You Found Me [CDP] 16★ Everything before the chorus plays like a high 14/low 15, and then the notes get quite demanding during the chorus.
(Crossovers, Jumps, Jacks, Step-Jumps, Difficult End)
2.5x 16.5 --
PARANOiA ~HADES~ [EDP] 17★ One of the easier 17s for sure. The fast crossovers and the jumps might get ya, but the 8th notes are overall sparse enough that you can reasonably catch your breath throughout the song.
(Crossovers, Gallops, Jumps, Speed Changes, Step-Jumps)
1.5x 17.1 --
IX [EDP] 17★ Chart flows very well, and the fast notes are spread out far enough that it shouldn't tire you out too much.
(Gallops, Speed Changes, Drills)
1.25x 17.1 --
Astrogazer [EDP] 16★ "16"
(Crossovers, Stops, Drills)
2.5x 15.7 --
Cosy Catastrophe [EDP] 16★ Lots of twisting and turning at a fast pace, especially at the end.
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes, Drills, Difficult End)
1.25x 16.7 --
SABER WING (satellite silhouette remix) [CSP] 15★ They did it, they made the perfect chart
(Gallops, Difficult Middle)
2.5x 15.3 --
PARANOiA [DDP] 13★ Absolutely deserves the higher rating than expert's 11. There are some very nefarious tricks such as super wide steps (eg p2 up -> p1 down) and super LONG annoying jacks. Konami didn't know the fuck they were doing back then lol.
(Jumps, Turns, Jacks, Step-Jumps)
2.0x 13.3 --
Tohoku EVOLVED [EDP] 17★ Brutally fast and tiring crossovers, jumps, and runs. You will need stamina! The triplet-gallop section (with the blue-red-blue arrow patterns) requires you to start each triplet on your left foot, so mirror would help if you're right foot dominant.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Step-Jumps)
1.5x 17.9 --
SABER WING (AKIRA ISHIHARA Headshot mix) [CDP] 17★ High footspeed required! Beware the death stream in the climax of the song.
(Crossovers, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Jacks, Difficult Middle)
1.5x 17.6 --
The legend of MAX [EDP] 16★ Everything up to and before the slowdown is a hard 14/easy 15, but everything after that gets into some really tricky territory. You will need to twist your hips and body to do well for the last half of the song.
(Crossovers, Gallops, Speed Changes, Stops, Turns, Candles, Difficult End)
1.25x 16.4 --
DDR MEGAMIX [EDP] 16★ Only the Legend of Max section is hard, as it takes the climax and thus the hardest part of that song. Otherwise, the chart is what you'd expect. bag section is easy enough to read with a low speed mod.
(Speed Changes, Difficult End)
1.25x 16.3 --
RISING FIRE HAWK [CDP] 17★ this is so tiring
(Crossovers, Gallops, Jumps, Step-Jumps)
2.5x 17.7 --
DDR MEGAMIX [CDP] 17★ B4U section now has 16th bursts, Afronova section has some brutal step jumps, bag section is annoying to read but easy to time, NAOKI songs provide a nice break, and TLOM ups the difficulty with a trill-heavy death run. Not too hard for a 17 honestly.
(Crossovers, Jumps, Speed Changes, Turns, Difficult End)
1.5x 17.1 --
Go For The Top [CDP] 18★ Absolutely an entry level 18. The death run at the end is the most 18ish part, but other than that it's a very fair (and fun!) chart.
(Jumps, Speed Changes, Turns, Difficult End)
2.5x 18.0 --
Vanquish The Ghost [EDP] 15★ Just the simple change from candles to non-candles in the slowdown streams make this easier than ESP by a wide margin.
(Speed Changes, Drills)
2.5x 15.3 --
PRANA [CDP] 16★ Candles are deceptively hard and draining
(Jumps, Stops, Candles)
2.0x 16.7 --
Puberty Dysthymia [EDP] 17★ It's only a 17 because of the stepjumps. It looks easy on paper, but it's quite draining.
(Jumps, Speed Changes, Step-Jumps)
1.75x 17.4 --
GAIA [EDP] 16★ To compensate for no jumps or freezes, this chart is just bursting with streams. It gets pretty hard to read and execute during the chorus, but it's so fire.
(Crossovers, Turns, Candles, Difficult Middle)
2.5x 16.7 --
Elemental Creation [EDP] 17★ Technically not hard at all, it just requires footspeed and stamina.
(Crossovers, Speed Changes, Drills)
1.25x 17.2 --
Triple Counter [EDP] 17★ Despite being a blistering 216 bpm, it still makes liberal use of 16ths. Incredibly tiring and requires impeccable footspeed.
(Crossovers, Gallops, Jumps, Drills, Step-Jumps)
2.0x 17.5 --
Life is beautiful [EDP] 16★ Holy moly, what a difference compared to ESP. The chart has no problem swinging you this way and that, not to mention the pants ripping ending. Difficult but a well written chart.
(Crossovers, Turns, Freeze Notes, Difficult End)
3.0x 16.5 --
TRIP MACHINE EVOLUTION [EDP] 16★ One of those charts that somehow look easy on paper but are brutal in practice.
(Crossovers, Jumps, Drills, Step-Jumps)
2.0x 17.6 --
Love You More [EDP] 16★ Like the singles chart, the difficulty comes from the stamina aspect: never truly hard at any point, but it just keeps coming.
(Crossovers, Stops)
2.5x 16.0 --
CRAZY♥LOVE [EDP] 15★ Easy patterns, but the respectable bpm and nearly constant streams bump this up to a low 15.
(Crossovers, Jumps, Speed Changes, Freeze Notes)
2.5x 15.0 --
ナイト・オブ・ナイツ [CDP] 17★ Starts off straightforward, but the ending has some nasty 16th bursts that also twist. I'd say it deserves to be a 17 due to some fairly intense patterns and how draining it gets.
(Crossovers, Jumps, Drills, Step-Jumps, Difficult End)
2.5x 17.0 --
Übertreffen [EDP] 14★ the pants ripper
2.5x 14.2 --
PARANOiA EVOLUTION (X-Special) [CDP] 14★ It's a 15 now, but anyway, HOLY MOTHER OF JACKS. That combined with awfully hard crossovers and fast bpm = you better git gud at footswitching.
(Crossovers, Turns, Jacks)
2.0x 15.3 --
DYNAMITE RAVE("AIR" Special) [CSP] 8★ This is too stamina intensive to be an 8. It's a 9, or maybe an easy 10.
2.0x 9.5 7.0
ようこそジャパリパークへ [CDP] 13★ Holy shit, a TRUE air special chart. This is all jumps; good luck.
2.0x 13.5 12.0
Valkyrie dimension [CDP] 19★ The easiest 19 double. Start here or on POSSESSION if you want to beat your first 19. This is still VERY hard though.
(Crossovers, Jumps, Speed Changes, Freeze Notes, Candles, Difficult End)
2.5x 19.0 --
NGO [EDP] 16★ I suffer through this song just so I can inject that sweet, sweet ending stream into my veins.
(Crossovers, Jumps, Speed Changes, Turns, Step-Jumps, Difficult End)
1.75x 16.5 --
初音ミクの消失 [CDP] 16★ A 15 now as of the time of this writing; it's one very long 240 bpm 8th note stream to the end, which is fun, but I hate the missed opportunities with this song...
(Crossovers, Jumps)
2.0x 15.8 --
(Crossovers, Gallops, Speed Changes, Drills, Difficult End)
1.25x 18.5 --
Astrogazer [CSP] 18★ An entry level 18. Keep your stamina up, tighten your crossovers, and have at it.
(Crossovers, Turns, Drills)
3.0x 18.0 --
Valkyrie dimension [EDP] 18★ As you'd expect, the 390 bpm death run at the end is the hardest part. However, it's somewhat mashable. Other than that, rest of the chart is like a hard 17.
(Crossovers, Speed Changes, Difficult End)
1.75x 18.3 --
ナイト・オブ・ナイツ [ESP] 15★ Good song. Chart sucks dick.
(Drills, Difficult Beginning)
2.5x 15.1 --
Poseidon [ESP] 11★ Wow, this is a tough one. The stops add trickiness to timing, and the 300 bpm speedup is pretty insane for an 11. This is a 12.
(Crossovers, Speed Changes)
1.5x 12.1 12.0
Magnetic [CDP] 17★ Has some very interesting twists and turns. The bpm is fairly low so it's never too overbearing.
(Crossovers, Speed Changes, Turns, Drills)
3.0x 17.0 --
MAX 300 (X-Special) [CDP] 18★ Last portion is surprisingly tough. The streams at the end don't flow and they go all over the place, earning this the 18 rating.
(Crossovers, Stops, Turns, Jacks, Difficult End)
1.5x 18.2 --
Confession [CSP] 14★ Gallops are very odd. You may want to footswitch as necessary, I don't really know what's going on.
(Crossovers, Gallops, Freeze Notes)
3.5x 14.5 14.5
Air Heroes [ESP] 15★ If those 16th bursts didn't exist, this would be a strong 14. But yeah, they're there, making this a 15 for sure. Just be fast.
(Difficult Middle)
2.75x 15.1 --
(Crossovers, Turns, Difficult End)
2.0x 11.9 --
Xepher [CSP] 15★ Probably as easy as a 15 can get without being a "15"
(Gallops, Jumps, Difficult End)
3.0x 15.0 15.5
星屑のキロク [ESP] 11★ Watch out for those one set of jacks. Since it's part of a freeze, you can't footswitch them.
(Freeze Notes, Jacks)
2.75x 11.5 --
TRIP MACHINE EVOLUTION [CDP] 18★ Tough and tiring, but in the land of 18s, this is one of the lower ones.
(Crossovers, Gallops, Jumps, Candles, Difficult End)
2.75x 18.3 --
Prey [EDP] 18★ It's not that bad to clear once you get past the 16th streams in the first half. Just do your best to mash it, and the rest of the song is not bad.
(Difficult Beginning)
2.25x 18.1 --
Fascination MAXX [CDP] 18★ Has some neat twists in the long 200 bpm 8th note stream. 400 bpm sections are fairly uncomplicated, just fast and tiring.
(Crossovers, Speed Changes, Stops, Drills)
1.25x 18.3 --
Healing-D-Vision [CDP] 18★ The death run at the end is adapted to two pads, so you get a little more drill time compared to the super fast contortions in the singles chart. Other than that, everything is trivial for an 18.
(Crossovers, Gallops, Speed Changes, Difficult End)
1.25x 18.3 --
DEAD END("GROOVE RADAR" Special) [CDP] 18★ The jumps and jumpsteps can sneak up on you and suck out your lifebar if you're not careful.
(Crossovers, Jumps, Speed Changes, Step-Jumps)
1.5x 18.4 --
Pluto Relinquish [EDP] 18★ The 400bpm runs can easily sap your lifebar. Either be fast or hone your bracketing skills across two pads.
(Crossovers, Speed Changes, Difficult End)
1.25x 18.5 --
MAXX UNLIMITED (X-Special) [CDP] 18★ Deceptively hard. Lots of strange, twisty footswitch-y patterns.
(Crossovers, Speed Changes, Turns)
1.5x 18.5 --
Trigger [CDP] 18★ Fuck that one 12th note burst, you know the one. Other than that, the chart gives you plenty of breathing room to replenish your lifebar if you can't handle the rest of the bursts.
(Crossovers, Jumps, Speed Changes, Turns, Difficult Beginning)
1.5x 18.2 --
888 [CDP] 18★ Due to the low speed, it's extremely hard to read. Double stepping is fine, but be mindful of the 222 bpm 16th bursts scattered here and there that could drain your lifebar.
(Crossovers, Speed Changes, Turns)
1.5x 18.5 --