USER | REVIEW TEXT | RECOMMENDED SPEED MOD | CLEAR RATING | SCORE RATING |
---|---|---|---|---|
down down right |
There is only one part that is 17-like and that is the two long streams near the end, which have some gnarly lateral crossovers and overall require great footspeed.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Difficult End) |
1.5x | 17.0 | -- |
YungVoltaire |
Dope chart once you learn the weird patterns/speed changes. Doublestepping recommended for mashing a clear or for scoring, doing the turns recommended for being a gangster
(Crossovers, Speed Changes, Stops, Turns, Freeze Notes, Difficult End) |
1.75x | 17.0 | 17.3 |
talkion |
Most of the song is easy, other than the two complex crossover runs near the end. Playing the expert chart may be a good idea to get a hold of the speed changes and stops
(Crossovers, Speed Changes, Stops, Difficult End) |
2.0x | 17.0 | 17.4 |
rayword45 |
Pretty much as hard as PSMO, with a bit more crap in the runs (making scoring worse) but many more breaks.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Freeze Notes, Difficult End) |
2.0x | 16.9 | 17.3 |
meme |
the chart is only a bit harder than psmo to clear, and most of it is a high 15, but the two crossover death runs are virtually unseen in 16s and really push the score rating up
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Step-Jumps, Candles) |
1.75x | 16.9 | 17.3 |
Valex |
The best DDR X chart
(Crossovers, Speed Changes, Stops) |
2.0x | 17.6 | 17.4 |