|USER||REVIEW TEXT||RECOMMENDED SPEED MOD||CLEAR RATING||SCORE RATING|
Fuck those Ending Jacks
(Gallops, Stops, Drills, Jacks, Candles)
|Smallwaves||(Stops, Drills, Jacks)||2.0x||15.5||--|
|Quick Man||(Gallops, Jumps, Stops, Jacks, Candles)||2.25x||15.4||15.5|
MAX 300 except this is its native game; long streams with few breaks should be a 16 in theory, but the arrangement of the steps here is for some reason really easy to hit (even the candles), also it's not that fast, 15.5 because the xscale is based on this
(Gallops, Jumps, Stops, Jacks, Candles)
Easy for its density
(Gallops, Jumps, Stops, Drills, Jacks, Candles)
Requires stamina but footwork is very straightforward.
(Stops, Drills, Jacks, Candles, Difficult End)
|down down right||
The gold standard for 15s. Although memed on, it's still somewhat stamina intensive so I wouldn't consider it an easy 15 (nor a hard one).
(Stops, Drills, Candles, Difficult End)
Should be a 15.3 for scoring but turns out to be more like a 15.7 because its legacy and history is so intimidating it makes you think it's harder than it is
(Speed Changes, Stops, Jacks, Candles)
Despite it's legacy and memes, it's one of the better 15's to play. No tricky patterns but can be a bit tiring.
(Stops, Drills, Candles)
still not as hard as tsugaru standard
(Stops, Drills, Jacks, Candles)
Coming to think about it, stepping on a 360 bpm songs made the stepping on this classic much easier. Someone starting their 15s will find the beginning a bottleneck of "fail" back in ddr extreme. And then its stamina uptill the part at the end.
(Stops, Drills, Candles, Difficult Beginning)
Meant to be a 15.5 by default, but nah.
(Gallops, Stops, Drills, Jacks, Candles, Difficult End)