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DDR REVIEWS

SONG TITLE LV REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
Air Heroes [ESP] 15★ Has some speedy 16ths. Not bad in the long run 2.0x 15.3 15.3
TIERRA BUENA [ESP] 10★ Anyone can doublestep this one.
(Crossovers, Gallops)
4.0x 10.0 10.1
Frozen Ray (for EXTREME) [DSP] 9★ Simple 8th patterns, has offbeats at the end. 2.5x 9.2 9.0
L'amour et la liberté (DDR Ver.) [DSP] 9★ Surely these jacks aren't too much for an 8...
(Jacks)
2.5x 8.4 8.2
HEART BEAT FORMULA [ESP] 13★ Simple patterns, but no breaks! Pure stamina drainer, plus a crossover and step jump or two to throw you off.
(Gallops, Step-Jumps)
2.5x 13.8 13.6
革命 [DSP] 9★ Unsurprising double-steppage. Low density on this.
(Crossovers, Speed Changes, Freeze Notes)
2.5x 9.2 9.7
GRADIUSIC CYBER (AMD G5 MIX) [ESP] 13★ The awkward rhythms require some focus, and the doublestep patterns don't make it any easier. The drill section towards the end is the main hard part.
(Drills, Step-Jumps, Difficult Middle)
3.5x 13.4 13.9
PARANOiA Rebirth [ESP] 13★ Not a difficult 13 if you can handle all the jacks. Requires a lot of movement with all the crossovers.
(Crossovers, Jacks)
2.0x 13.3 13.2
AFRONOVA [ESP] 13★ It's worth learning the afronova walk pattern here considering how much you'll have to deal with it in 14s and beyond.
(Crossovers, Jumps, Turns, Difficult Beginning)
2.0x 13.4 13.4
DROP OUT [ESP] 13★ Two main points of difficulty. The walls of jumps towards the start, and the 8ths at the end. Everything else in between is simple.
(Jumps, Turns, Drills, Difficult End)
2.0x 13.8 13.8
LEADING CYBER [ESP] 13★ All kinds of awkward turning. The 16th section in the middle takes some learning.
(Crossovers, Gallops, Turns, Jacks, Step-Jumps, Candles, Difficult Middle)
2.5x 13.4 13.6
[ESP] 13★ Definitely the hardest 13 to score on thanks to the slowdowns. Has enough tricky footwork to fall on the harder side for 13 passes.
(Gallops, Speed Changes, Drills, Jacks, Difficult End)
1.75x 13.7 14.7
INSERTiON [ESP] 13★ The second half is THICK with 16ths. Tons of gallops.
(Gallops, Speed Changes, Turns, Drills, Difficult End)
3.0x 13.4 14.4
PARANOiA ETERNAL [ESP] 13★ Some tricky crossovers, with a couple jacks mixed in to throw you off. Much trickier patterns compared to the 5th mix chart, jacks aside...
(Crossovers, Turns, Jacks)
2.0x 13.4 13.4
exotic ethnic [ESP] 13★ Lots and lots of turning. Tiring, though the patterns and rhythms are not difficult to follow.
(Crossovers, Turns, Difficult End)
2.5x 13.6 13.3
Healing Vision (Angelic mix) [ESP] 13★ Tons of doublesteps all over this chart. The long stream at the end is filled with them. Add in the step-jumps for extra tiring fast footwork.
(Crossovers, Speed Changes, Turns, Difficult End)
2.5x 13.9 13.7
ORION.78 (civilization mix) [ESP] 13★ This chart throws a lot at you, including some speedy jumps, crossovers, jacks, 12th gallops, etc
(Crossovers, Gallops, Jumps, Turns, Jacks, Step-Jumps)
2.5x 13.8 13.7
Burning Heat! (3 Option Mix) [ESP] 13★ Speedy feet required.
(Crossovers, Gallops, Stops, Turns)
3.5x 13.5 13.8
MAXX UNLIMITED [DSP] 13★ The jumps at the end are the only thing of note outside of the speed changes. Prepare to hop around like a madman.
(Jumps, Speed Changes, Stops, Freeze Notes, Jacks, Difficult End)
1.0x 13.7 13.8
Sweet Sweet♥Magic [ESP] 13★ Speedy gallops and corner jumps keep it in 13 territory.
(Crossovers, Gallops, Freeze Notes, Jacks, Step-Jumps)
3.0x 13.1 13.3
Across the nightmare [CSP] 13★ Lots of longer drills. The timing gets a bit weird towards the end.
(Jumps, Drills, Difficult End)
2.0x 13.6 13.6
bag [CSP] 13★ I'm so focused on the weird timings that I can't remember the actual patterns after I play it. It plays like a drunk 12.
(Gallops)
8.0x 12.5 14.6
bag [ESP] 13★ Some goofy patterns and rhythms on this one, though much of the trickiness of other 12s surpass it.
(Crossovers, Gallops)
8.0x 12.3 13.4
Colors (for EXTREME) [CSP] 13★ Speedy 16ths with some crossovers tossed in. It can trip you up if you aren't paying attention.
(Gallops, Freeze Notes, Step-Jumps)
2.5x 13.3 13.4
V (for EXTREME) [CSP] 13★ The drills and crossovers are simple. It gets busy during the ending.
(Crossovers, Gallops, Freeze Notes, Drills, Difficult End)
3.5x 13.6 13.4
Destiny lovers [ESP] 13★ A speedy 13. Comparable to Sweet Sweet Magic but with trickier rhythms.
(Crossovers, Gallops, Freeze Notes, Jacks, Step-Jumps)
3.5x 13.5 13.6
stoic (EXTREME version) [ESP] 13★ Many step jumps.
(Crossovers, Freeze Notes, Drills, Jacks, Step-Jumps)
3.0x 13.2 13.3
The legend of MAX [DSP] 13★ The end is the only standout because of all the jumps.
(Jumps, Speed Changes, Turns, Freeze Notes, Difficult End)
1.5x 13.1 13.3
TRIP MACHINE Survivor [ESP] 13★ Some odd rhythms and a bunch of twisting
(Crossovers, Gallops, Speed Changes, Jacks)
3.5x 13.4 13.6
xenon [ESP] 13★ Lots of off beat 16th rhythms
(Crossovers, Gallops, Freeze Notes)
3.5x 13.5 13.6
DoLL [CSP] 13★ Lots of turning and some freeze note silliness. Somewhat stamina draining for a 13?
(Crossovers, Turns, Freeze Notes, Jacks, Difficult Middle)
3.5x 13.5 13.4
Fascination ~eternal love mix~ [DSP] 13★ Surprisingly hard for a 13, mainly because of the step-jumps. The steps during the bpm changes and stops are tricky to follow.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Step-Jumps, Candles)
1.5x 13.8 13.8
Fascination MAXX [DSP] 13★ The ending is way way harder compared to the rest of the chart. Crossovers and some 8th notes in the last 400 bpm section. The other parts can be difficult to time thanks to FAXX's odd bpm changes.
(Crossovers, Speed Changes, Stops, Candles, Difficult End)
1.5x 13.6 13.9
Flow (True Style) [CSP] 13★ Plays like a 12 until you get to the last speedup
(Gallops, Speed Changes, Step-Jumps, Difficult End)
2.0x 13.2 13.3
iFUTURELIST(DDR VERSION) [CSP] 13★ Filled with speedy 12th crossovers, staircases and step jumps. Annoying as hell to time.
(Crossovers, Gallops, Jacks, Step-Jumps)
3.5x 13.5 14.3
MAX 300(Super-Max-Me Mix) [DSP] 13★ Tricky speed changes. Most of this is fair for a 13. The ending ramps up the speed and that last turn is WAY too hard to be in a 13 wtf.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Jacks, Step-Jumps, Difficult End)
1.5x 13.8 14.5
Mind Parasite [ESP] 13★ 11 footer until you get to the second half where you get hit with a wall of gallops.
(Crossovers, Gallops, Freeze Notes, Difficult End)
3.0x 13.0 13.2
No.13 [ESP] 13★ Simple rhythms but hard for stamina. The gallops are awkward, too.
(Crossovers, Gallops, Turns, Freeze Notes, Jacks)
3.0x 13.6 13.5
Xepher [ESP] 13★ Endless 8th notes make it rough for stamina. Plus, some fun drills right at the end!
(Crossovers, Turns, Freeze Notes, Drills, Jacks, Difficult End)
3.5x 13.5 13.5
虹色 [CSP] 13★ Similar difficulty to Colors. Lots of gallops.
(Gallops, Turns)
3.5x 13.4 13.3
Arrabbiata [DSP] 13★ Lots of movement required for this one. Very fun, but very tiring... 100 jumps oof
(Crossovers, Jumps, Jacks, Step-Jumps, Candles)
2.5x 13.9 13.9
BRILLIANT 2U("STREAM" Special) [CSP] 13★ "Gallop" Special more like. Made trivial by footswitching and double stepping.
(Gallops, Turns)
3.5x 13.1 13.2
CaptivAte~誓い~ [ESP] 13★ Simple until you get to the gallops at the end. Even then it's not TOO much harder than other 12s.
(Crossovers, Gallops, Jumps, Turns, Freeze Notes)
3.0x 12.9 12.8
Flow(Jammin' Ragga Mix) [ESP] 13★ Tricky slowdowns. Lots of weird things going on. One of the funner charts from Supernova honestly
(Speed Changes, Stops, Freeze Notes, Jacks, Step-Jumps)
3.5x 13.4 13.8
Saturn [ESP] 13★ The only notable parts are the 16ths at the start and the twisty gallops towards the end.
(Gallops, Speed Changes, Turns, Freeze Notes, Difficult Beginning)
2.5x 13.0 13.1
SOUL CRASH [ESP] 13★ This is an odd chart to read. Step-jumps and gallops thrown all over the place with double-steps stuck in. Rides the 13/12 borderline
(Gallops, Step-Jumps)
3.0x 13.0 13.2
Uranus [CSP] 13★ Has the signature awkward Supernova turning with some 16ths scattered throughout it. Also that jump wall oof
(Gallops, Jumps, Speed Changes, Stops, Turns)
3.0x 13.5 13.5
Venus [CSP] 13★ Much awkwardness with the turning, jacks and step-jumps.
(Crossovers, Turns, Freeze Notes, Jacks, Candles)
2.0x 13.4 13.3
volcano [ESP] 13★ It's fast, though the patterns aren't too tiring.
(Gallops, Freeze Notes, Candles)
2.5x 13.3 13.6
MAX 300 [ESP] 15★ Max 300
(Drills, Jacks, Candles, Difficult End)
2.0x 15.5 15.6
Dispersion Star [ESP] 13★ If you can handle 180 bpm drills, this chart's straightforward (aside from some turns)
(Turns, Freeze Notes, Drills)
2.5x 13.4 13.4
Cosy Catastrophe [DSP] 13★ Lots of crossing over and turning, plus some doublesteps for good measure. The bpm changes aren't too hard to follow but don't expect a first try FC
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes)
1.5x 13.3 13.4
乙女繚乱 舞い咲き誇れ [ESP] 13★ Your standard 13 footer crossovers, plus some step-jumps.
(Crossovers, Turns, Freeze Notes, Step-Jumps)
2.5x 13.5 13.6
HAPPY☆LUCKY☆YEAPPY [DSP] 13★ A handful of weird jacks and step-jumps that don't come up in 13s often. The 2x bpm ending is easy at least.
(Crossovers, Speed Changes, Stops, Freeze Notes, Jacks, Step-Jumps, Difficult Middle)
1.5x 13.7 13.6
天ノ弱 [ESP] 13★ Much crossing over. Some surprise swing rhythms. The bpm fluctuates
(Crossovers, Jumps, Turns)
2.0x 13.1 13.5
闘え!ダダンダーンV [ESP] 13★ Plays like a 12 besides the jacks and triplets.
(Crossovers, Jumps, Freeze Notes, Jacks)
3.5x 13.3 13.3
Dance Celebration (System 7 Remix) [ESP] 13★ The candles are your biggest problem here. You gotta twist and turn quick for this but the low bpm makes it manageable.
(Crossovers, Gallops, Turns, Freeze Notes)
2.5x 13.0 13.0
Dance Dance Revolution (X-Special) [CSP] 13★ 13 footer variety pack. The bursts of 16ths are the hardest parts. Steps can be awkward
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Drills)
3.0x 13.6 13.4
Malacca [CSP] 13★ Many 16th bursts throughout. Requires fast footwork for a 13.
(Crossovers, Gallops, Freeze Notes, Candles)
2.5x 13.6 13.5
On The Break [ESP] 13★ The galloping at the end is speedy.
(Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Step-Jumps)
3.5x 13.5 13.4
PARANOiA MAX~DIRTY MIX~ (X-Special) [CSP] 13★ A lot of doublestepping needed for this one.
(Crossovers, Turns, Jacks)
2.5x 13.6 13.5
PARANOiA(X-Special) [CSP] 13★ Not too difficult aside from the ending jacks.
(Crossovers, Turns, Jacks, Step-Jumps, Difficult End)
2.5x 13.4 13.6
SABER WING [ESP] 13★ Quick crossovers and a lot of them. Some tricky bpm changes also.
(Crossovers, Speed Changes, Stops, Freeze Notes)
2.0x 13.8 13.8
S・A・G・A [ESP] 13★ Jump jump jump (and double taps)
(Crossovers, Jumps, Speed Changes, Step-Jumps, Difficult Middle)
2.5x 13.5 13.5
Übertreffen [ESP] 13★ Doublestep city.
(Turns, Freeze Notes, Jacks, Step-Jumps)
3.0x 13.4 13.4
LOVE & JOY -Risk Junk MIX- [ESP] 13★ Stamina wrecker with much turning, jacks, gallops, 70+ jumps... Doesn't let up for the whole chart. Curiously this is included with Grand Prix but it's not on the actual arcade machine??
(Crossovers, Gallops, Turns, Freeze Notes, Jacks)
2.5x 13.9 13.7
Habibe (Antuh muhleke) [ESP] 13★ Very easy 13. It's got gallops, but these patterns are easy to play at 144 bpm.
(Crossovers, Gallops)
3.0x 13.0 13.2
esrev:eR [ESP] 13★ Very similar difficulty to Nijiiro CSP. The gallops are the hardest part.
(Gallops, Turns, Freeze Notes)
3.0x 13.3 13.3
PRANA+REVOLUTIONARY ADDICT (U1 DJ Mix) [DSP] 13★ The usual 13 footer turns with some jacks and a couple stops thrown in.
(Crossovers, Jumps, Stops, Turns, Jacks, Step-Jumps)
3.0x 13.4 13.4
地方創生☆チクワクティクス [ESP] 13★ Simple patterns, but there's a 12th note stream and a bunch of jacks.
(Freeze Notes, Jacks, Candles)
3.5x 13.6 13.5
朝色の紙飛行機 [ESP] 13★ A lot of 16ths for a 13. Most of the streaming is at the start, the rest of the song has smaller bursts. Not a stamina drainer.
(Crossovers, Gallops, Freeze Notes, Drills, Difficult Beginning)
3.5x 13.7 13.6
繚乱ヒットチャート [ESP] 13★ So many jacks... plus some crossovers tossed in for good measure.
(Crossovers, Jacks, Step-Jumps)
2.5x 13.6 13.5
Electric Dance System Music [ESP] 13★ Either you're going to be doing a lot of awkward crossovers or a lot of awkward footswitches. The 16th runs at the end cement its 14 rating.
(Crossovers, Gallops, Stops, Drills)
3.0x 14.4 14.2
Hillbilly Shoes [ESP] 13★ Speedy for a 13! Lotsa streaming.
(Gallops, Jumps, Drills)
3.0x 13.5 13.4
漆黒のスペシャルプリンセスサンデー [ESP] 13★ Has some basic crossovers, handful of jacks. A few jump walls too. Not as stamina draining as you'd expect.
(Crossovers, Jumps, Jacks)
2.5x 13.5 13.6
激アツ☆マジヤバ☆チアガール [ESP] 13★ I figure this is only a 13 because of the 16ths at the beginning and end.
(Crossovers, Freeze Notes, Difficult Beginning)
3.5x 13.4 13.4
ホメ猫☆センセーション [ESP] 13★ Some stamina needed for this. A lot of step-jump jacks. Easy patterns otherwise.
(Crossovers, Jumps, Jacks, Step-Jumps, Difficult End)
3.0x 13.5 13.5
ベィスドロップ・フリークス [ESP] 13★ Some turns and 16ths. The timing for the 12ths is a bit dumb.
(Crossovers, Jumps, Turns)
3.5x 13.4 13.4
Be a Hero! [DSP] 13★ 190 bpm stamina drainer 13. Lots of jacks and some crossovers.
(Crossovers, Jumps, Turns, Jacks)
2.5x 13.7 13.6
Far east nightbird kors k Remix -DDR edit ver- [ESP] 13★ Fun chart that keeps you moving. Not too tricky despite the 16ths speed.
(Crossovers, Jacks, Step-Jumps)
2.5x 13.3 13.3
Fly far bounce [ESP] 13★ Interesting chart with some pattern variation throughout, mainly with step-jumps. Steps get far more busy at the end.
(Crossovers, Jumps, Speed Changes, Turns, Drills, Step-Jumps, Difficult End)
3.0x 13.4 13.6
クリムゾンゲイト [ESP] 13★ Could be a low 14. Many tricky 12th patterns, plus a lot of jacks and crossing over.
(Crossovers, Gallops, Jumps, Drills, Step-Jumps)
3.0x 14.0 14.2
創世ノート [ESP] 13★ Way too many weird crossovers and jacks at this speed for a 13. These patterns are ridiculous
(Crossovers, Jacks, Step-Jumps, Difficult End)
2.5x 14.4 14.0
初音ミクの消失 [ESP] 13★ If it weren't for the crossovers and the ending step-jump, it'd for sure be a 12.
(Crossovers, Gallops, Jumps, Drills)
2.0x 13.0 13.0
SHION [ESP] 13★ Really unsure why this is supposed to be a 13. The ending? Most of these patterns are really easy with stamina being the biggest issue.
(Gallops)
2.5x 12.4 12.8
S!ck [DSP] 13★ Retiered to a 12. Has a couple tricky bpm changes, though none of these patterns are above 12 territory. Footswitches at the end!
(Crossovers, Speed Changes, Freeze Notes)
3.0x 12.7 13.4
STERLING SILVER [ESP] 13★ Standard 13 stuff. Crossovers, 16ths, some gallops.
(Crossovers, Gallops, Jumps, Turns)
3.5x 13.5 13.5
Star Trail [ESP] 13★ Tests your rhythm skills. Has a bunch of little drills as well. The candles are a bit quick.
(Crossovers, Gallops, Speed Changes, Drills, Candles)
3.0x 13.6 13.6
Rejoin [ESP] 13★ Chill chart with some quick 16th bursts in it.
(Crossovers, Freeze Notes, Drills, Jacks, Step-Jumps)
3.5x 13.6 13.5
プレインエイジア -PHQ remix- [ESP] 13★ Speedy! Has some quick 16ths and a big stream in the middle.
(Crossovers, Jumps, Step-Jumps)
2.5x 13.7 13.6
High School Love [ESP] 13★ It's got about everything you can throw into a 180 bpm 13.
(Crossovers, Drills, Jacks, Step-Jumps)
3.0x 13.6 13.6
Illegal Function Call [DSP] 13★ Lots of streamy bits at 260 bpm. Simple patterns though so YMMV
(Speed Changes, Drills)
2.0x 13.8 13.8
爆なな☆てすとロイヤー [ESP] 13★ Easy patterns, but tiring.
(Crossovers, Step-Jumps)
3.0x 13.5 13.5
Elysium [CSP] 13★ Many gallops. The patterns get kinda tricky, too.
(Crossovers, Gallops, Stops, Freeze Notes, Difficult Middle)
4.0x 13.7 13.5
輪廻転生 [ESP] 13★ That 600 arrow stamina drain... The 16ths and crossovers are all straightforward but it adds up to a chart that's probably too much for a 13
(Crossovers, Gallops, Step-Jumps)
2.5x 14.2 13.8
ようこそジャパリパークへ [ESP] 13★ Retiered to a 14, only because of the 16ths
(Turns, Step-Jumps)
2.5x 14.0 14.0
ENDYMION [BSP] 13★ Have Basic difficulties gone too far??? Yes. Not too horrible to keep up with until you get to the last quarter of the song where it starts slinging some awkward twists at you.
(Crossovers, Jumps, Speed Changes, Drills, Difficult End)
1.5x 13.7 13.9
What Will Come of Me [ESP] 13★ The 140 bpm turns aren't hard to bs. There's some long drills at the end.
(Turns, Freeze Notes, Drills, Step-Jumps, Difficult End)
4.0x 13.2 13.3
ΔMAX [DSP] 13★ Doesn't get too bad until around the 300bpm mark, where you start getting hit with the speedy 8ths and step jumps.
(Speed Changes, Drills, Step-Jumps, Difficult End)
1.0x 13.8 14.7
PARANOiA ETERNAL (X-Special) [CSP] 13★ Nonstop turning + some long jacks!
(Crossovers, Turns, Freeze Notes, Jacks)
2.0x 14.0 13.9
osaka EVOLVED -毎度、おおきに!- (TYPE1) [DSP] 13★ Lots of turning. The tempo changes aren't hard to learn, but the 300 bpm burst of speed at the end means you'll have to read most of this chart slowly.
(Crossovers, Speed Changes, Stops, Turns, Freeze Notes, Difficult End)
2.0x 13.5 13.8
osaka EVOLVED -毎度、おおきに!- (TYPE2) [DSP] 13★ The steps are basically the same as Type 1 but the sections are shuffled around. It's harder to remember the bpm changes on this one.
(Crossovers, Jumps, Turns, Freeze Notes, Difficult End)
2.0x 13.5 14.0
osaka EVOLVED -毎度、おおきに!- (TYPE3) [DSP] 13★ Just in case type 2 made too much sense, this comes with an extra 300 bpm section at the start!
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes)
2.0x 13.5 14.1
tokyoEVOLVED (TYPE1) [DSP] 13★ For most of the chart, the steps are simple and a bit skippy. The ending revs up with those 280 bpm bursts though. Lots of annoying stops throughout.
(Speed Changes, Stops, Freeze Notes, Jacks, Step-Jumps, Difficult End)
1.5x 13.5 14.0
tokyoEVOLVED (TYPE2) [DSP] 13★ Like type 1 but without the hard ending.
(Jumps, Speed Changes, Stops, Freeze Notes, Jacks)
2.0x 13.4 14.0
tokyoEVOLVED (TYPE3) [DSP] 13★ Similar to Type 2 but more bpm trickery
(Jumps, Speed Changes, Stops, Freeze Notes, Jacks)
2.0x 13.4 14.1
Monkey Business [ESP] 13★ The steps are simple but the real monkey business is all the stops and bpm changes you have to learn... It's not as straightforward as you'd hope.
(Crossovers, Speed Changes, Stops, Freeze Notes, Jacks)
3.0x 13.1 13.3
The Island Song [CSP] 13★ The jacks and a couple other odd things make this tricky to score on.
(Crossovers, Gallops, Freeze Notes, Jacks, Step-Jumps)
6.0x 13.6 13.7
デッドボヲルdeホームラン [ESP] 13★ Trying to time the swings adds another layer of trickiness to this. Otherwise the speed is similar to other 13s around this bpm.
(Gallops, Freeze Notes, Jacks)
3.0x 13.6 13.8
EGOISM 440 [DSP] 13★ Goofy chart. Expect the usual crossovers and speedy movements. No cues for the stops! Not hard to learn but annoying for a sightread.
(Crossovers, Speed Changes, Stops, Drills)
1.0x 13.1 13.4
HEART BEAT FORMULA (Vinyl Mix) [ESP] 13★ Far lower note count than the original, and the patterns aren't much harder, either.
(Crossovers, Gallops, Step-Jumps)
5.0x 13.2 13.1
MAX. (period) [DSP] 13★ Retiered to 14 in A. Not bad until you get slammed with those bursts at the end. Also has an epic combo breaker ending.
(Crossovers, Speed Changes, Stops, Step-Jumps, Difficult End)
1.0x 14.4 14.9
Angelic Jelly [ESP] 13★ Simple patterns aside from a couple crossovers. You only get one break at the start, making it more of a stamina test.
(Crossovers, Speed Changes)
2.5x 13.5 13.5
向日葵サンセット [ESP] 13★ Great song! The steps aren't too difficult, either, aside from the scoobie part.
(Crossovers, Jumps, Turns)
3.5x 13.2 13.3
幸せになれる隠しコマンドがあるらしい [ESP] 13★ Gallops n stuff
(Crossovers, Gallops, Jumps, Difficult Middle)
4.0x 13.4 13.3
チルノのパーフェクトさんすう教室 [ESP] 13★ If you can handle a few jacks and crossovers at 175 bpm, this one won't be a problem.
(Crossovers, Jumps, Turns, Freeze Notes, Jacks, Step-Jumps)
3.5x 13.2 13.2
チルノのパーフェクトさんすう教室 (EDM REMIX) [ESP] 13★ Some 16ths and some jacks. Not bad for 130 bpm. The timing is a bit weird, though.
(Crossovers, Turns, Drills, Jacks, Step-Jumps, Difficult End)
3.5x 13.4 13.5
[CSP] 13★ Nothing complicated here. It's busy with 16ths and simple turn patterns.
(Gallops, Freeze Notes, Drills)
3.5x 13.4 13.2
REVOLUTIONARY ADDICT [ESP] 13★ Jam packed with crap. Gallops in the first half, step jumps throughout, big doublestep run at the end. Also a lol combobreaker speedup in the middle
(Crossovers, Gallops, Speed Changes, Turns, Freeze Notes, Drills, Jacks, Step-Jumps)
3.0x 13.7 13.7
WH1TE RO5E [ESP] 13★ Ez jack city until you get hit with a wall of 16ths at the end.
(Speed Changes, Drills, Jacks, Difficult End)
3.0x 13.5 13.7
siberite [ESP] 13★ These patterns require speedy movement. It's not relentless, but those candles will have you swinging your legs faster than most other 13s.
(Gallops, Step-Jumps, Candles)
3.0x 13.8 13.6
TRIP MACHINE CLIMAX [ESP] 12★ Believable 12 for the most part. The step-jump streams at the end and the jack stream at the start are the hard parts.
(Crossovers, Jumps, Jacks, Step-Jumps, Difficult End)
2.5x 13.1 12.7
SUPER STAR [ESP] 12★ Gets the 'free 12 pass' for the drills at the end. The rest of it plays like a mid 11.
(Drills, Step-Jumps)
3.5x 12.0 12.5
TRIP MACHINE (luv mix) [ESP] 12★ The first minute is a bit silly with all the off-beat patterns, but not difficult. You can learn to do all the spins in the ending for fun, though of course if you're just looking to score on it, you can doublestep everything easily.
(Crossovers, Turns, Step-Jumps)
3.0x 11.8 11.9
ORION.78 (AMeuro-MIX) [ESP] 12★ It's a speedy 12 considering this is running at 210 bpm halved. None of the patterns are very difficult. Lots of jumps though!
(Gallops, Jumps, Step-Jumps)
5.0x 12.5 12.3
TRIP MACHINE [ESP] 10★ Some twisty crossover/turn patterns. Time to doublestep!
(Crossovers, Turns)
2.5x 10.7 10.5
CUTIE CHASER [ESP] 10★ Slow and simple gallops. The rest of this is jumpy. Only the 16ths are keeping this in 10 territory.
(Gallops, Jumps)
3.5x 10.0 10.1
WILD RUSH [ESP] 10★ Timing is tricky due to the weird rhythms and frequent bpm changes. The closest it gets to playing like a 10 is the ending
(Speed Changes, Jacks)
2.5x 9.6 11.2
SP-TRIP MACHINE (JUNGLE MIX) [ESP] 10★ Easier crossovers to follow compared to the original Trip Machine, though they still require a lot of movement. Also, this has a lot more jacks.
(Crossovers, Turns, Jacks)
3.0x 10.7 10.5
e-motion [ESP] 8★ The step jumps might throw off someone at this level, but the rest of this has plenty of breathing room. Plus, it's short
(Jumps, Step-Jumps)
2.5x 8.6 8.7
BRILLIANT 2U [CSP] 10★ Higher stepcount than the expert chart, though the patterns are generally not too tricky. It tests similar skills, with a bunch of step jumps, jacks, and crossovers.
(Crossovers, Jumps, Jacks, Step-Jumps)
3.0x 10.6 10.5
PARANOiA KCET (clean mix) [ESP] 11★ Despite being the clean mix, these patterns are a bit messy. It's a jumble of crossovers and jacks.
(Crossovers, Jumps, Turns, Jacks, Step-Jumps)
2.5x 11.6 11.5
PARANOIA MAX~DIRTY MIX~ [ESP] 12★ Most of it is really simple aside from the mess of turning in the ending stream. Still falls on the harder side of a 12.
(Crossovers, Turns, Jacks, Difficult End)
2.5x 12.7 12.8
DYNAMITE RAVE [ESP] 12★ The streamy crossovers and quick jumping aren't too difficult to follow. The 16ths are what make this a 12.
(Crossovers, Jumps, Step-Jumps)
3.0x 12.6 13.0
MAKE IT BETTER [ESP] 12★ (retiered to 11 in a20+) The rating hinges entirely on the jumps at the end of the song. The jacks are all simple to play at ~120 bpm, but I could see the ending jumps throwing somebody off at this level.
(Jumps, Jacks)
3.5x 10.6 10.4
Valkyrie dimension [BEG] 9★ 180+bpm crossovers and jacks in a beginner chart? Sure!
(Crossovers, Jumps, Speed Changes, Stops, Freeze Notes, Jacks)
2.5x 10.9 10.9
Valkyrie dimension [BSP] 13★ Ending stream is worthy of that 13 rating, but the rest is really straightforward outside of the bpm changes.
(Crossovers, Speed Changes, Stops, Turns, Difficult End)
2.0x 13.0 13.3
MY SUMMER LOVE [ESP] 12★ I could see the stream showing up in an easier 12, but this chart as a whole doesn't stack up to harder 11s.
(Drills)
5.0x 11.6 11.7
PUT YOUR FAITH IN ME [ESP] 9★ Slow tempo, twisty patterns. It's easy to doublestep everything, and even if you go for the crossovers, it's not as tricky as other 9s.
(Crossovers, Turns, Jacks)
3.0x 8.7 8.6
B4U [ESP] 10★ Really simple patterns to follow aside from the gallops, which there aren't too many of. Not quite enough going on to push it to an 11 for me but it's getting there.
(Gallops)
2.5x 10.8 10.8
.59 [ESP] 11★ There are a lot of gaps between each pattern. The trickiest parts would be the 16ths, either as gallops or drills. The 135 bpm staircases and jacks aren't bad for an 11.
(Gallops, Speed Changes, Jacks)
2.5x 11.3 11.8
LOVE AGAIN TONIGHT~for Mellisa mix~ [ESP] 11★ Tests just about every ability in the 11 range. The hardest parts might be the gallops at the start and the crossovers later on.
(Crossovers, Gallops, Jumps, Jacks, Step-Jumps)
2.5x 11.6 11.7
BRILLIANT 2U (Orchestra Groove) [CSP] 12★ Constant turn patterns and some step jumps thrown in. It's busy enough that I'd call it a low 12, though nothing is stopping you from doublestepping everything.
(Crossovers, Turns, Step-Jumps)
3.0x 12.0 12.1
CAN'T STOP FALLIN' IN LOVE (SPEED MIX) [ESP] 12★ I'd believe it was a 12 if it weren't for the CONSTANT streaming and especially those long jacks. It's easy to read, but the 8ths are relentless.
(Crossovers, Gallops, Jacks)
2.5x 13.1 13.0
DROP THE BOMB [ESP] 10★ The patterns require you to crossover often (if you're not doublestepping). There's a surprise staircase of 12ths right at the end.
(Jumps, Turns, Step-Jumps)
3.0x 10.5 10.6
MAKE A JAM! [ESP] 9★ Similar to Make It Better DSP but a teeny bit faster. No complex patterns to be found.
(Jumps, Jacks, Step-Jumps)
3.5x 8.8 8.8
La Senorita [ESP] 10★ Simple 8th stuff with a bunch of jacks. There's a handful of crossovers and one chunk of 8ths with step-jumps in it.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.5x 10.7 10.8
DDR MEGAMIX [DSP] 13★ Plays way easier than a 13 but then Legend of Max ending shows up. Constant bpm changes and having Bag and Max in the same song = pain.
(Jumps, Speed Changes, Jacks, Difficult End)
1.5x 13.1 14.4
Healing-D-Vision [DSP] 12★ Tons of speedy jumps in this one + a tricky ending stream. Simple steps aside from those.
(Crossovers, Gallops, Jumps, Speed Changes, Turns)
1.5x 13.0 13.7
NGO [DSP] 12★ The only tough part is the jumps and jacks towards the start. However if you're going for score, prepare to get NGO'd
(Gallops, Jumps, Speed Changes, Jacks, Step-Jumps)
2.0x 12.2 14.0
嘆きの樹 [DSP] 12★ Its difficulty depends on how good you are at jacks. Because there are a lot of jacks.
(Freeze Notes, Jacks, Step-Jumps)
3.0x 12.2 12.3
KEEP ON MOVIN' [ESP] 9★ Simple 8th runs, though there are also some crossover patterns.
(Crossovers, Turns, Jacks)
3.0x 9.1 9.0
HIGHER [ESP] 9★ Seems like a fair 9. There are a couple of little crossovers, but the rest of the 8th patterns stick with candles and some doublesteps.
(Jumps, Jacks, Candles)
2.5x 9.1 9.0
Prey [BSP] 11★ This is an 11 with all those streamy bits and some 210 bpm crossovers? Probably not.
(Crossovers, Difficult End)
2.0x 12.3 12.1
Fascination MAXX [BSP] 11★ Lots of jumps, a lot of jacks at the beginning. Plus the usual FAXX timing silliness
(Jumps, Speed Changes, Stops, Jacks, Step-Jumps)
1.0x 11.8 12.3
Go For The Top [BSP] 8★ Fun basic chart. Doesn't have a lot of complicated patterns though the bpm shift could trip you up. Probably too speedy for an 8 but it's not terrible
(Crossovers, Jumps, Speed Changes, Stops, Freeze Notes)
2.0x 9.3 9.5
PARANOiA -Respect- [BSP] 11★ Pushing 12 a bit with those step-jumps.
(Crossovers, Stops, Jacks, Step-Jumps)
1.5x 11.8 12.0
New Century [BSP] 9★ Mostly simple but these kind of 8th patterns at this speed is def too much for a 9. Not a full on 11 but close enough.
(Crossovers, Speed Changes, Freeze Notes, Step-Jumps)
2.0x 11.0 11.0
TRIP MACHINE EVOLUTION [BSP] 9★ Classic 190 bpm jacks in a 9. Loaded with a bunch of other stuff, also. Some footswitchy patterns, quick jumps, etc
(Crossovers, Gallops, Jumps, Freeze Notes, Jacks)
1.5x 10.8 10.4
MAXX UNLIMITED [BSP] 10★ Some seriously quick jumping at the end, faster than most of the stuff you'll see in 12s, though everything before then is a cakewalk.
(Jumps, Speed Changes, Stops, Freeze Notes, Step-Jumps, Difficult End)
1.0x 11.8 11.8
888 [DSP] 13★ 13 footer endurance run. Quick and loaded with crossovers also. The 444 bpm part is super simple at least.
(Crossovers, Jumps, Speed Changes, Turns)
1.5x 13.9 13.9
Fascination ~eternal love mix~ [BSP] 11★ Lots and lots of jumps in the second half. Nothing too bad otherwise but the stop section is a bit awkward.
(Jumps, Speed Changes, Stops, Turns, Freeze Notes, Step-Jumps)
1.0x 11.3 11.6
IX [BSP] 11★ Jacks/crossovers/jumps push this near 12.
(Crossovers, Jumps, Speed Changes, Stops, Freeze Notes, Jacks)
1.0x 11.8 11.9
POSSESSION (20th Anniversary Mix) [BSP] 11★ Notably harder than the original Possession BSP chart. Has similar step complexity but is a lot more streamy. The bpm changes are telegraphed well here.
(Speed Changes, Stops, Drills, Jacks, Step-Jumps)
1.0x 12.1 12.1
MAX. (period) [BSP] 12★ Hilarious chart. Neverending 300 bpm quarters aside from the middle section. Constant turn patterns and jacks. Even in the 600 bpm section
(Crossovers, Speed Changes, Turns, Jacks)
1.0x 12.7 12.8
Over The "Period" [BSP] 12★ Trickier than other hard 12s. Nothing insane or tiring, but the different quirks add up.
(Crossovers, Jumps, Speed Changes, Freeze Notes, Jacks)
1.25x 13.1 14.0
EGOISM 440 [BSP] 10★ Annoying on-beat off-beat shifting between the stops that is difficult to read when they're all 440 bpm quarter notes.
(Speed Changes, Stops, Jacks)
1.0x 10.7 11.8
Anti-Matter [BSP] 10★ (re-rated to 11 in A) 200 bpm jacks are rough, otherwise the patterns are easy.
(Crossovers, Speed Changes, Jacks)
1.0x 11.4 11.7
PARANOiA ~HADES~ [BSP] 11★ Those 300 bpm corner jumps and the crossover stream at the end are intense for this diff range
(Crossovers, Jumps, Speed Changes, Turns, Jacks, Step-Jumps)
1.5x 12.4 12.3
Sweet Sweet♥Magic [DSP] 9★ About a third of the chart is jumping. Simple patterns otherwise but it's tiring for something in the 9 range.
(Jumps, Stops, Freeze Notes)
2.0x 9.9 9.8
Astrogazer [DSP] 12★ The step jumps and 12ths are probably the trickiest part of this
(Crossovers, Gallops, Stops, Step-Jumps)
2.5x 12.1 12.3
ORION.78 (civilization mix) [DSP] 12★ Similar to HVAM DSP, this is a somewhat tiring 12 with a couple tricky crossovers tossed in.
(Crossovers, Gallops, Jumps, Drills, Step-Jumps)
2.0x 12.6 12.7
Come to Life [DSP] 12★ Standard 12 stuff. Step jumps and crossovers.
(Crossovers, Speed Changes, Stops, Freeze Notes, Step-Jumps)
2.5x 12.6 12.6
Neutrino [DSP] 12★ 205 bpm section is streamy. Has a bunch of crossovers and some jacks. The bpm changes aren't awful to follow, but expect some scrunched up arrows.
(Crossovers, Speed Changes, Jacks)
2.0x 12.8 12.9
PARANOiA -Respect- [DSP] 12★ Considering the jumps and the streamy bits, this seems intense for a 12
(Crossovers, Gallops, Stops, Jacks, Step-Jumps)
1.5x 13.4 13.4
Blew My Mind [BSP] 9★ Bit too speedy with too many jacks to be a 9.
(Crossovers, Speed Changes, Stops, Freeze Notes, Jacks)
1.0x 10.3 10.4
Don't Stop! (AMD 2nd MIX) [ESP] 10★ Too easy to be a 10. The 16th patterns are easy to pass. The ending is more busy with 8ths. 2.5x 9.4 10.0
この子の七つのお祝いに [ESP] 14★ Wacky rhythms and step patterns all over this one. Has some drills in the middle.
(Gallops, Drills, Difficult Middle)
2.5x 14.3 14.9
Grand Chariot [ESP] 13★ 190 bpm gallops!
(Gallops, Difficult Middle)
3.0x 13.5 13.6
TRIP MACHINE EVOLUTION [DSP] 12★ It's got some interesting jacks.
(Crossovers, Jumps, Stops, Jacks, Step-Jumps)
2.5x 12.7 12.6
Silent Hill [ESP] 10★ There are some longer 8th streams and some step jumps, but it's slow. You can easily doublestep the crossovers.
(Crossovers, Jacks, Step-Jumps)
3.0x 10.0 9.8
Stomp to my beat [CSP] 11★ No more guesswork needed for the 16ths on this one. It's straightforward with all the 8ths, jumps, and gallops. The gallops are the hardest part of this.
(Crossovers, Gallops, Jumps, Jacks, Step-Jumps)
3.0x 11.5 11.4
HYSTERIA [ESP] 11★ Has a lot of similarities to the early Paranoia charts. Lots of jacks, jumps, and a handful of crossovers. Has some tricky step-jumps, too! It's repetitive, but it still falls on the harder side of an 11.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.0x 11.8 11.9
La Senorita Virtual [ESP] 12★ A lot of awkward crossovers and turning. It's dense, too, aside from the little break towards the end.
(Crossovers, Jumps, Turns, Jacks, Step-Jumps)
2.5x 12.7 12.8
Healing Vision (Angelic mix) [DSP] 11★ A tiring 11, for sure. There are a couple crossover patterns chucked in for combo breaking purposes.
(Crossovers, Jumps, Speed Changes, Stops, Step-Jumps)
2.0x 11.9 11.8
PARANOiA [ESP] 11★ This mainly focuses on crossovers and jacks. At 180 bpm, it's tricky for the 11 skill range, but not beyond what pops up in other 11s. Many bpm micro-changes
(Crossovers, Speed Changes, Turns, Jacks)
2.0x 11.7 12.0
AA [ESP] 13★ Similar to the Xenon rhythms. Not hard to learn.
(Crossovers, Gallops, Turns, Difficult End)
4.0x 13.4 13.5
I Need You [ESP] 8★ Not a whole lot of trickery. It's about as basic as an 8 gets. Besides the couple of 16ths, anyways. 3.0x 8.1 8.2
Try 2 Luv. U [ESP] 8★ Not much to watch out for except the two 16th notes.
(Freeze Notes)
3.0x 8.2 8.2
GRADUATION ~それぞれの明日~ [ESP] 9★ Has some simple gallops, a couple twisty patterns. Light on jumps.
(Gallops, Turns)
3.0x 9.6 9.6
CUTIE CHASER (MORNING MIX) [ESP] 9★ Turns at 125 bpm? What do I look like to you, some kind of DDR god?
(Crossovers, Jumps, Turns, Freeze Notes, Step-Jumps)
3.0x 9.1 9.0
PARANOIA survivor MAX [ESP] 15★ The entire chart has you moving constantly, and of course the ending has the crossover streams. Very tiring...
(Crossovers, Gallops, Jumps, Speed Changes, Difficult End)
1.5x 15.8 15.6
think ya better D [ESP] 9★ There's a couple little streams that encourage doublestepping. Very simple.
(Jumps, Turns)
2.5x 9.0 9.0
阿波おどり -Awaodori- やっぱり踊りはやめられない [ESP] 14★ A fun chart that gets very speedy
(Gallops, Speed Changes, Stops)
2.0x 14.8 15.2
SO IN LOVE [ESP] 9★ Really basic aside from some 16ths and a couple 12ths.
(Freeze Notes)
3.0x 9.0 9.3
AFRONOVA (FROM NONSTOP MEGAMIX) [CSP] 10★ I suppose the 10 footer players need a stamina chart of their own, right? Very simple patterns to read with only a couple tricky bits at the end.
(Drills)
2.0x 10.7 10.5
Arrabbiata [ESP] 15★ Could be more of a fun chart but all those double steps in the middle of the crossover streams, urgh!
(Crossovers, Jumps, Turns, Jacks, Step-Jumps)
2.0x 15.4 15.6
Electronic or Treat! [ESP] 14★ Retiered to a 15. It goes nuts at the slowdown. Very tiring!
(Crossovers, Gallops, Jumps, Speed Changes, Difficult Middle)
2.5x 15.2 15.2
WILD RUSH (FROM NONSTOP MEGAMIX) [CSP] 9★ Would be an 8 if not for the gallops.
(Gallops, Freeze Notes, Jacks)
3.0x 8.9 9.2
大見解 [ESP] 12★ Not too different from the challenge chart. You'll still end up double-stepping most of this.
(Crossovers, Speed Changes, Turns, Difficult End)
2.5x 12.7 12.9
DROP OUT (FROM NONSTOP MEGAMIX) [CSP] 12★ If I wanted to play a song that ends with a 61-note set of drills, maybe I'd just play the original!!!
(Drills, Difficult End)
3.0x 13.2 13.1
MY SUMMER LOVE (TOMMY'S SMILE MIX) [CSP] 12★ There was more of an effort to balance this chart
(Step-Jumps)
5.0x 11.8 11.8
bag [DSP] 11★ If 12ths make your brain explode, this could be an 8. But otherwise, you're looking at 130 bpm quarter notes with some moderate 12th note skipping in it.
(Gallops, Jumps)
6.0x 9.0 9.0
Colors (for EXTREME) [ESP] 9★ Has some twisty patterns towards the start and a tricky jump or two.
(Freeze Notes)
2.0x 9.6 9.5
Forever Sunshine [ESP] 8★ There are a couple twists.
(Crossovers, Jumps, Freeze Notes)
3.0x 8.5 8.6
B4U (B4 ZA BEAT MIX) [CSP] 10★ 11-foot twisting, with a 16th crossover thrown in.
(Crossovers, Jumps, Turns, Freeze Notes, Jacks)
2.5x 11.6 11.6
AM-3P (AM EAST mix) [CSP] 10★ If the original AM3P is an 11, this would have to be, too. All kinds of awkward crossovers and gallops in this.
(Gallops, Jumps, Jacks)
3.0x 11.3 11.3
BURNIN' THE FLOOR (BLUE FIRE mix) [CSP] 10★ Twisty patterns. And by that I mean double steps
(Crossovers, Turns, Freeze Notes, Jacks)
2.5x 10.5 10.5
SUPER STAR (FROM NONSTOP MEGAMIX) [CSP] 10★ (Crossovers, Gallops, Turns) 3.0x 10.6 10.5
Silent Hill (3rd christmas mix) [CSP] 10★ (Crossovers, Freeze Notes, Jacks) 3.0x 10.4 10.4
AM-3P (303 BASS MIX) [ESP] 10★ Bordering on a 9
(Gallops, Step-Jumps)
3.0x 10.0 10.2
TRIP MACHINE Survivor [DSP] 11★ Fun. Has a lot of jacks.
(Crossovers, Speed Changes, Stops, Freeze Notes, Jacks, Step-Jumps)
2.5x 11.6 11.6
AM-3P("CHAOS" Special) [CSP] 14★ This chart is goofy. If you're going for score, the ending step-jumps are going to be more of a problem than the crossover stream at the start
(Crossovers, Gallops, Jacks, Step-Jumps, Difficult Beginning)
4.0x 14.5 15.2
on the bounce [ESP] 14★ Seems like a 13 at first but the 16ths keep piling on the further you get into the chart. Twisty, too.
(Crossovers, Jumps, Freeze Notes, Step-Jumps)
2.5x 14.1 14.1
Pluto Relinquish [DSP] 14★ Quick 8ths at 400 bpm, a set of crossovers at the end. You get breaks during the slow parts.
(Crossovers, Jumps, Speed Changes, Difficult End)
1.0x 14.5 14.6
Pierce The Sky [ESP] 14★ Neat chart. Those ending gallops are a surprise!
(Crossovers, Gallops, Speed Changes, Step-Jumps, Difficult End)
3.0x 14.6 14.6
sakura storm [CSP] 13★ Tons of step-jumps and jacks.
(Crossovers, Freeze Notes, Jacks, Step-Jumps)
2.5x 13.7 13.5
In The Breeze [ESP] 11★ Great song, chart is a bit all over the place. It's more rhythmically complicated than most of the other 11 footer charts, and probably wouldn't feel out of place next to Centaur or Cachaca.
(Gallops, Speed Changes, Jacks)
3.0x 12.1 12.3
NGO [ESP] 15★ Easy to pass for a 15 until you hit the ending, which is a big messy crossover stream.
(Crossovers, Gallops, Jumps, Speed Changes, Freeze Notes, Difficult End)
2.0x 15.5 16.5
BE LOVIN [DSP] 9★ Has little streamy bits. Quick 9, but a short one.
(Jumps, Candles)
2.0x 9.8 9.6
BRILLIANT 2U [BSP] 6★ Has a long 8th jack at the end.
(Jacks)
2.0x 6.5 6.6
PARANOiA Revolution [BSP] 9★ (retiered to 10 in a20+) A 9 with 180/360 bpm jacks and crossovers.... No
(Crossovers, Gallops, Speed Changes, Stops, Freeze Notes, Jacks)
1.5x 11.0 11.0
dazzle [BEG] 2★ It's about as easy as any other 1 (not anymore with the DDR World diff rating changes though...) 3.0x 1.5 1.5
Let the beat hit em! (CLASSIC R&B STYLE) [BEG] 3★ Honestly I can't follow Bemani's logic on 1/2/3 ratings for a lot of these charts. I can't imagine what makes this a 3 as opposed to a 1 or 2. There's no jumps or freezes... 2.0x 2.0 2.0
PUT YOUR FAITH IN ME(SATURDAY NIGHT MIX) [BEG] 3★ Nobody will stop me from re-tiering these beginner charts. Nobody! 3.0x 2.5 2.5
Fly away [BSP] 4★ Plays like a 1 until you get to the end. 2.5x 3.5 3.0
ORION.78 (civilization mix) [BEG] 4★ Seems like a 2 2.0x 2.8 2.8
KEEP ON MOVIN' [BEG] 4★ Scary jumps! Ahhhhhhhhhhhhhhhhhhhh!
(Jumps)
3.0x 2.8 2.8
Pluto Relinquish [BEG] 5★ This has a lot of tempo changes, but hardly any notes!
(Speed Changes)
1.0x 3.0 4.0
CHAOS [BEG] 6★ Please don't play this
(Stops)
2.0x 4.0 7.0
TSUGARU (APPLE MIX) [CSP] 11★ Way too much going on for an 11.
(Gallops, Jumps, Speed Changes, Jacks)
2.5x 12.3 12.6
灼熱Beach Side Bunny [DSP] 11★ Near 12. Lots of jumping around.
(Crossovers, Jumps)
2.5x 11.9 11.9
Daily Lunch Special [DSP] 10★ Seems like an 11! 200 bpm jacks and twisty gallops and such
(Gallops, Freeze Notes, Jacks, Step-Jumps)
2.0x 11.6 11.3
AWAKE [DSP] 10★ Has some double steps.
(Jacks)
2.0x 10.4 10.5
夏色DIARY -DDR mix- [DSP] 10★ Twisty
(Crossovers, Turns)
3.0x 10.5 10.4
ビビットストリーム [DSP] 10★ Nothing to see here. Just a bunch of 8ths. 2.0x 10.5 10.2
クリムゾンゲイト [DSP] 10★ Fast bpm, but the patterns are simple. 2.0x 10.1 10.2
Adularia [DSP] 10★ (Crossovers) 2.0x 10.5 10.3
Ska Ska No.3 [ESP] 12★ The jump spam at the end is the only noteworthy thing as far as the diff rating is concerned
(Jumps, Jacks, Step-Jumps, Difficult End)
3.0x 12.2 12.5
Samurai Shogun vs. Master Ninja [DSP] 12★ Very reasonable compared to its ESP counterpart. Has a handful of 8th notes, but nothing draining.
(Crossovers)
1.5x 12.2 12.3
SABER WING (satellite silhouette remix) [ESP] 12★ Twisty twisty chart. The galloping makes it easy to double step though there's a tricky freeze arrow section towards the end.
(Crossovers, Gallops, Turns, Freeze Notes)
3.0x 12.6 12.8
TEARS [ESP] 12★ Twisting, gallops, and tricky rhythms
(Crossovers, Gallops, Turns, Step-Jumps)
3.0x 12.7 12.8
Flow [ESP] 12★ Step-jumps and twisty patterns.
(Crossovers, Jumps, Step-Jumps)
3.0x 12.6 12.5
Flow (True Style) [ESP] 12★ Exactly the same as Flow ESP but with speedups. Has a bunch of step-jumps and some twisty patterns.
(Crossovers, Jumps, Speed Changes, Step-Jumps)
2.0x 12.6 12.9
iFUTURELIST(DDR VERSION) [ESP] 12★ The usual swing rhythm patterns. Timing is ass.
(Crossovers, Gallops)
2.5x 12.4 13.0
MAXIMIZER [ESP] 12★ Jam-packed 12. Has a long stream at the end.
(Crossovers, Stops, Drills, Step-Jumps)
2.0x 12.8 12.7
男々道 [ESP] 12★ Twisting, jumping, and gallops
(Crossovers, Gallops, Jumps, Speed Changes, Step-Jumps)
3.0x 12.6 12.9
Blind Justice ~Torn souls. Hurt Faiths ~ [ESP] 12★ Many doublesteps. The 16th runs at the end are rough by 12 standards.
(Crossovers, Speed Changes, Turns, Freeze Notes, Drills, Step-Jumps, Difficult End)
2.5x 13.1 13.1
Pluto [DSP] 12★ It has a lot of jacks. The stops are annoying!
(Speed Changes, Stops, Freeze Notes, Jacks)
2.5x 12.3 13.6
SABER WING (AKIRA ISHIHARA Headshot mix) [DSP] 12★ Plays similar to easy 13s. Nothing too bad in particular, but the speedy footwork is tough for a 12.
(Speed Changes, Stops, Drills)
1.5x 13.1 13.2
TRIP MACHINE (xac nanoglide mix) [DSP] 12★ Yep, that's Trip Machine.
(Crossovers, Turns, Step-Jumps)
2.0x 12.4 12.6
Idola [DSP] 12★ Tiring, but the patterns aren't hard. YMMV
(Crossovers, Jumps, Freeze Notes, Step-Jumps)
2.0x 12.6 12.5
L'amour et la liberté (DDR Ver.) [ESP] 12★ Not hard to BS a clear, but the ending has some 13 material in it. As for scoring.... well, it's a challenge of its own.
(Crossovers, Gallops, Difficult End)
3.0x 12.9 13.6
朧 (dj TAKA Remix) [ESP] 12★ I asked for a CSP chart and I got one... Thanks A3
(Gallops, Freeze Notes)
3.0x 12.4 12.4
GIRIGILI門前雀羅 [ESP] 12★ Easy for a 12. Lots of twisting. But the stops are annoying.
(Crossovers, Gallops, Stops, Turns)
2.5x 12.1 12.5
怒れる大きな白い馬 [ESP] 11★ The gallops might be a bit much for 11.
(Gallops, Speed Changes, Freeze Notes)
2.5x 12.0 12.1
MOONSTER [ESP] 12★ It plays like a 10 aside from the speedy 16ths.
(Crossovers, Gallops, Freeze Notes)
2.5x 12.2 12.6
Star Gate Heaven (FUTURE LOVE Mix) [ESP] 12★ A little bit of timing trickery, and then there's gallops at the end.
(Gallops, Freeze Notes, Step-Jumps)
2.5x 12.2 12.7
SUNKiSS♥DROP [CSP] 12★ Lots of twisting and jumping. Very fun!
(Crossovers, Jumps, Freeze Notes)
2.0x 12.7 12.5
SUNKiSS♥DROP [ESP] 12★ Good for practicing crossovers.
(Crossovers, Jumps, Turns)
2.0x 12.7 12.5
Unreal [DSP] 12★ Step jumps for the whole chart, have mercy!
(Jumps, Speed Changes, Step-Jumps)
2.0x 12.8 12.8
Across the nightmare [DSP] 10★ It's a speedy 10, plus those jacks are tricky.
(Crossovers, Freeze Notes, Jacks)
1.0x 10.8 10.6
INNOCENCE OF SILENCE [DSP] 10★ Easy easy steps. The slowdown is still a thing so scoring is not so easy.
(Speed Changes, Freeze Notes)
2.5x 9.8 10.6
この子の七つのお祝いに [DSP] 10★ Weird jack pattern in the middle. The rest isn't bad, but it's annoying to read for a 10.
(Turns, Jacks, Step-Jumps)
2.0x 11.1 11.6
STARS★★★ (Re-tuned by HΛL) -DDR EDITION- [DSP] 10★ A few weird jumps
(Crossovers, Turns, Jacks, Step-Jumps)
2.0x 10.9 11.0
STARS★★★ (Re-tuned by HΛL) -DDR EDITION- [ESP] 9★ Indeed easier than the DIF chart. Borderline 10 though. Seems a lot more streamy/twisty compared to the other 9s.
(Crossovers, Gallops)
2.0x 10.1 10.2
Trim [DSP] 10★ Speedy jacks and crossovers.
(Crossovers, Jumps, Speed Changes, Stops, Jacks)
1.5x 10.8 11.4
NGO [BSP] 10★ Lots of jumps, and a long string of quarters at the end.
(Jumps, Speed Changes, Step-Jumps)
1.5x 10.5 12.0
DYNAMITE RAVE [DSP] 10★ There are some speedy 8th jumps. The jacks are reasonable by 10 standards.
(Crossovers, Jumps, Jacks, Step-Jumps)
3.0x 10.3 10.5
GRADIUSIC CYBER (AMD G5 MIX) [DSP] 10★ Far less of a mess compared to the expert chart. Though, this requires a lot of doublestepping through jacks, step-jumps, and turn patterns. Nothing unusual for a 10.
(Crossovers, Gallops, Jumps, Jacks, Step-Jumps)
2.5x 10.4 10.7
PARANOiA EVOLUTION [DSP] 10★ Very energetic chart. Lots of jumping and 8ths without much space between them.
(Crossovers, Jumps)
2.0x 11.4 11.0
PARANOiA Rebirth [DSP] 10★ Only the ending sticks out. There's a 190 bpm crossover stream and right after that, a set of 8ths with a quick stepjump at the end.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.0x 11.4 11.2
DEAD END [DSP] 10★ No way this isn't an 11. The movement needed is comparable to some of the Paranoia charts in this range.
(Crossovers, Jacks, Step-Jumps)
2.0x 11.7 11.5
TRIP MACHINE (luv mix) [DSP] 10★ Has the usual Trip Machine twisting, though not a whole lot of it. There's a focus on off-beat 8ths. The twisting is trickier towards the end.
(Crossovers, Turns, Jacks)
2.5x 10.4 10.5
DROP OUT [DSP] 10★ If I imagine it as a streamy 130 bpm chart, it's on the easier side of a 10. Maybe even a 9 for passing? 1.5x 10.0 10.6
PARANOiA ETERNAL [DSP] 10★ These patterns are a lot more basic than the usual crossovers and jumps that appear in Paranoia charts. It keeps you moving.
(Jumps)
2.0x 10.3 10.4
PARANOiA EVOLUTION (X-Special) [CSP] 14★ A lot of 13 stuff but the jacks and step-jumps are wild.
(Jacks, Step-Jumps)
2.0x 14.2 14.5
TRIP MACHINE CLIMAX (X-Special) [CSP] 14★ A lot of step jumps and jacks. Not bad to get through.
(Crossovers, Turns, Jacks, Step-Jumps)
2.5x 14.2 14.2
TRIP MACHINE(X-Special) [CSP] 11★ Same kind of twisting as the original, but with more freezes and jumps.
(Crossovers, Turns, Freeze Notes, Step-Jumps)
3.0x 11.5 11.5
SP-TRIP MACHINE~JUNGLE MIX~ (X-Special) [CSP] 11★ Double step machine
(Crossovers, Jumps, Turns)
3.0x 11.5 11.4
PARANOiA survivor [DSP] 11★ Nothing too intense, lots of crossing over assuming you don't doublestep the quarter notes.
(Crossovers, Gallops, Speed Changes)
1.5x 11.5 11.8
PARANOIA survivor MAX [DSP] 11★ More gallops compared to the other Survivor DSP.
(Gallops, Speed Changes)
1.5x 11.8 12.2
The Least 100sec [DSP] 11★ It's all quarters or off beat 8ths. Timing can be tricky, but passing this isn't much harder than some other 10s.
(Speed Changes)
1.5x 10.6 11.6
[DSP] 11★ The steps don't get tough until the end. Annoying to time, as usual.
(Speed Changes)
1.5x 11.5 13.0
[CSP] 11★ Sakura with gallops! I'd call it a 12 for sure.
(Gallops, Speed Changes)
1.5x 12.6 13.0
Baile Le Samba [ESP] 11★ Has a lot of jumps, but even by 10 standards, it isn't bad.
(Jumps, Freeze Notes)
4.0x 10.6 10.6
Arrabbiata [BSP] 11★ It's all quarter notes! Anyone who can doublestep can handle this without much trouble. Even if you do all the crossovers, it isn't much harder than the other 10s.
(Crossovers)
2.0x 9.4 9.4
Fly away -mix del matador- [ESP] 11★ (Crossovers, Gallops, Step-Jumps) 2.5x 13.0 12.9
TRUE♥LOVE [ESP] 10★ Enough of a stamina drainer to be an 11, for sure.
(Crossovers, Jumps, Stops)
2.0x 11.5 11.2
CURUS [ESP] 10★ The ending stream crossovers fall into harder 11 territory.
(Crossovers, Freeze Notes, Difficult End)
2.0x 11.4 10.8
MAX 300(Super-Max-Me Mix) [BSP] 10★ Easy chart until you get to the big wall of notes at the end. The ending plays like a 160bpm 8ths death run with some tricky jacks in it.
(Crossovers, Speed Changes, Freeze Notes, Jacks)
1.5x 11.1 11.1
bag [BSP] 7★ 130 bpm quarter notes. 6.0x 5.0 5.0
Xepher [DSP] 10★ Some stamina needed (by 10 standards)
(Crossovers, Jumps, Jacks)
2.0x 10.8 10.8
Jam&Marmalade [ESP] 11★ Quick 16ths
(Jumps, Jacks, Step-Jumps)
3.0x 11.6 11.7
A [CSP] 12★ Tons of step-jumps and a long crossover-filled stream at 190 bpm.
(Crossovers, Speed Changes, Step-Jumps, Difficult End)
2.0x 13.3 13.2
Votum stellarum -forest #25 DDR RMX- [ESP] 12★ There are some bizarre 16ths
(Gallops, Jacks, Step-Jumps)
2.5x 12.8 12.9
THE REASON [BEG] 1★ A bpm change/pause plus weird quantization is enough to make this a 2, right?? (update, it's a 3 now lol)
(Speed Changes, Stops)
3.0x 2.0 2.0
Beautiful Inside (Cube::Hard Mix) [BSP] 5★ Too easy. Call it a 4. 3.0x 4.0 4.0
Flow (True Style) [BSP] 6★ Despite True Style's other difficulties being rated exactly the same as the FAKE style Flow, this seems to be the only one that's different.
(Speed Changes, Freeze Notes)
1.5x 5.0 6.0
SEDUCTION(Vocal Remix) [BSP] 6★ Long strings of 190 bpm quarters. 1.5x 7.0 6.5
CENTAUR [BEG] 4★ There's a switch to 8th notes and some badly timed steps, but it doesn't play harder than a 3. 2.0x 3.0 3.5
Star Gate Heaven (FUTURE LOVE Mix) [BEG] 4★ Couldn't tell you how this is a 4. 2.0x 2.0 2.0
SILVER☆DREAM [BEG] 4★ All left and right arrows.
(Speed Changes)
1.5x 4.5 4.5
Chronos [BEG] 1★ A lot of 8th notes and holds. Even by 2 standards this one's kind of annoying lol. (Update, we did bros... it's a 2 now) 3.0x 2.8 2.8
MOONSTER [BEG] 4★ There aren't any consecutive quarters, or even jumps. You could call this a 2, or maybe a 1. 1.5x 2.0 2.0
321STARS [BEG] 4★ Could possibly be a 2.
(Stops)
1.0x 3.0 3.0
No.13 [BEG] 4★ Close to a 2 1.5x 3.0 3.0
Heaven is a '57 metallic gray (gimmix) [BEG] 4★ Near 2
(Speed Changes)
1.5x 3.0 3.0
SUPER SAMURAI [DSP] 12★ Way trickier than a bunch of easy 13s. Speedy step jumps all throughout this.
(Gallops, Jumps, Stops, Step-Jumps)
2.0x 13.3 13.3
女々しくて [BEG] 1★ Another rare '1 with an 8th note' chart. 2.0x 2.0 2.0
TWINKLE♡HEART [BEG] 1★ Consecutive 4ths and a stop at 185 bpm. Might as well rate it a 2! (update, bemani did rate it a 2)
(Stops)
1.5x 2.0 2.0
bag [BEG] 2★ Is picking the speed mod part of the difficulty rating? I can't believe DDR World changed all the 1s into 2s just so Bag couldn't be a 1! 3.0x 1.0 1.0
PARANOiA survivor [ESP] 15★ Not too tough at this bpm... You still gotta do those crossover streams but it's a lot easier to read and perform at this speed compared to the max version.
(Crossovers, Speed Changes, Difficult End)
1.5x 15.2 15.3
BABY BABY GIMME YOUR LOVE [BSP] 2★ This might be easier than the Beginner diff 2.0x 1.5 1.5
osaka EVOLVED -毎度、おおきに!- (TYPE1) [ESP] 15★ Many awkward crossovers, doublesteps and jacks to mash through. Not too horrible to keep up with the tempo changes, but those patterns will throw you around.
(Crossovers, Speed Changes, Stops, Step-Jumps)
2.0x 15.2 15.9
THE REASON [ESP] 12★ Only a 12 because of the 32nd notes at the ending. Has a bunch of jacks but it's way slower than Electro Tuned.
(Speed Changes, Stops, Jacks, Difficult End)
4.0x 12.1 12.6
New Decade [DSP] 14★ Speedy awkward crossovers throughout this chart, mixed in with jacks. It'll use up your stamina
(Speed Changes, Jacks)
1.0x 14.6 14.7
Pursuer [DSP] 14★ Simple for a 14 besides the speed changes. Lots of 150 bpm 16ths, or their equivalent.
(Speed Changes)
1.5x 14.2 14.6
Pluto The First [DSP] 14★ The steps aren't too difficult for a 14, but it's got those wacky bpm changes and stops. The timing is horrendous towards the end.
(Crossovers, Speed Changes, Stops)
1.5x 14.3 15.5
ALGORITHM [ESP] 13★ Great song, lots of 16ths.
(Gallops, Jumps, Stops)
3.0x 13.7 13.7
Dragon Blade [DSP] 10★ I imagine the patterns want you to twist around, but you can double-step everything with ease. Oh and there's a couple gallops.
(Gallops)
1.0x 10.0 10.3
LOGICAL DASH [ESP] 11★ There's a twisty stream, but a lot of this is fair 10 game.
(Crossovers, Gallops, Turns)
3.0x 10.9 11.0
Poseidon [ESP] 11★ It has a few quick 8ths (at 300 bpm), but it's not too draining.
(Crossovers, Speed Changes, Stops)
1.5x 11.7 12.2
stealth [ESP] 11★ Has a focus on twisting and step-jumps.
(Crossovers, Freeze Notes, Step-Jumps)
2.0x 11.6 11.6
The Least 100sec [ESP] 12★ It's speedy and the rhythms are tricky. The easy patterns/foot movement are the only thing keeping me from wanting to bump it.
(Gallops, Jumps, Speed Changes)
1.5x 12.9 13.4
MAX 300(Super-Max-Me Mix) [ESP] 15★ Shoutout to Ultramix. The ending is especially draining here
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Freeze Notes, Drills, Difficult End)
1.5x 15.7 15.7
初音ミクの消失 [CSP] 16★ Considering the high note count, this chart could have been a lot more brutal. Has a handful of awkward crossovers, plus the goofy LR jump. It's manageable by 15 standards.
(Crossovers, Step-Jumps, Difficult End)
2.0x 15.7 15.6
Dance Celebration [CSP] 12★ Much galloping. My tags make this seem more exciting than it is.
(Crossovers, Gallops, Turns, Freeze Notes, Shock Arrows, Drills, Jacks)
3.0x 12.1 12.4
Brazilian Anthem [ESP] 12★ Has some tricky rhythms. Though by 12 standards, there isn't too much going on.
(Drills, Step-Jumps)
3.0x 12.0 12.5
Make A Difference [ESP] 12★ The twisty patterns aren't difficult, but there are a lot more 16ths towards the end. Still easy for a 12
(Crossovers, Freeze Notes)
3.0x 12.0 12.2
Taj He Spitz (Tommie Sunshine's Brooklyn Fire Re-Touch) [ESP] 12★ It has some gallops, but this really is quite easy.
(Gallops, Step-Jumps)
3.0x 11.0 11.0
A Brighter Day [CSP] 12★ Much crossing over. This doesn't hit 12 territory until the 16ths.
(Crossovers, Freeze Notes)
2.5x 12.6 12.5
Crazy Control [CSP] 12★ It's like My Summer Love but a bit faster and more 16ths. 4.0x 12.1 12.3
Freeze [ESP] 12★ Not really a 12. It has a some 16th stuff at the end, but that's about it.
(Crossovers, Freeze Notes)
2.5x 11.7 11.7
Chronos [ESP] 12★ It's like Least 100sec but a bit slower and more focused on step jumps.
(Gallops, Step-Jumps)
3.0x 12.5 12.5
天上の星 ~黎明記~ [ESP] 12★ Much crossing over and freeze arrows. And jacks, too.
(Crossovers, Speed Changes, Freeze Notes, Jacks, Step-Jumps)
2.5x 12.4 12.4
紅焔 [ESP] 12★ Easy stuff. The crossovers aren't too hard, and neither are the 16ths.
(Crossovers)
2.5x 12.2 12.2
[ESP] 12★ This is a breezy 12 aside from some step jumps.
(Crossovers, Freeze Notes, Step-Jumps)
2.0x 12.5 12.5
ACROSS WORLD [ESP] 12★ If you can handle a few crossovers, this is easy.
(Crossovers)
2.0x 11.9 11.9
Ah La La La [ESP] 12★ The 16ths are easy.
(Crossovers, Gallops)
2.5x 12.0 11.8
Chinese Snowy Dance [DSP] 12★ Good practice chart for speedy 16ths 2.5x 12.7 12.8
Bombay Bomb [ESP] 12★ Half the chart is one long series of 8ths with a few gallops. Then the ending has obligatory 16ths. It's easy.
(Gallops)
3.0x 11.8 11.7
お米の美味しい炊き方、そしてお米を食べることによるその効果。 [DSP] 12★ Don't expect anything spicy. Despite the notecount, the patterns are easy. There are some crossovers, though.
(Crossovers)
2.0x 12.4 12.4
Blew My Mind [DSP] 12★ The rhythms are tricky, and patterns aren't much easier. Expect some awkward crossovers and jacks.
(Crossovers, Speed Changes, Stops, Turns, Jacks)
1.5x 12.9 13.0
STULTI [DSP] 12★ Mostly tame until you get towards the end. Big string of jacks and step-jumps.
(Crossovers, Jumps, Speed Changes, Stops, Jacks, Step-Jumps)
2.5x 12.7 12.8
Triple Journey -TAG EDITION- [DSP] 12★ If you can handle a few doublesteps at this speed, this shouldn't be a problem.
(Crossovers, Speed Changes, Jacks)
2.0x 12.6 12.3
エンドルフィン [DSP] 12★ Some of those 12ths are mean.
(Crossovers, Stops)
2.5x 12.6 12.9
からふるぱすてる [ESP] 12★ I have no idea how this one is still a 12. The ending triplet crossovers is lol, and the rest of the chart is filled with jacks and doublesteps. Some footswitches too. (update, it's a 13 now, thanks bemani)
(Crossovers, Jacks, Difficult End)
2.5x 13.5 13.5
Destination [DSP] 12★ The steps are easy, but you gotta learn the stops.
(Crossovers, Gallops, Speed Changes, Stops, Freeze Notes)
2.5x 12.2 12.3
POSSESSION (EDP Live Mix) [DSP] 12★ Tiring for a 12 though straightforward to score on. Plenty of jacks throughout this, including the usual Possession triplet jumps.
(Jumps, Freeze Notes, Jacks, Step-Jumps)
2.0x 12.7 12.4
阿波おどり -Awaodori- やっぱり踊りはやめられない [DSP] 12★ The same idea as the ESP but with easier gallops.
(Gallops, Jumps, Speed Changes, Stops, Difficult End)
2.0x 12.7 14.0
イーディーエム・ジャンパーズ [ESP] 12★ Very easy
(Gallops, Speed Changes, Freeze Notes)
2.5x 11.8 12.1
CHAOS Terror-Tech Mix [DSP] 12★ You won't get an easy sightread out of this. Get learnin! Much more stops in the second half. Has a bunch of twisty patterns throughout.
(Crossovers, Gallops, Jumps, Stops)
2.0x 12.7 12.8
Cytokinesis [DSP] 12★ This got re-rated to a 10, which seems about right passing-wise. But timing this one is a pain
(Speed Changes)
2.0x 10.7 13.5
恋する☆宇宙戦争っ!! [DSP] 12★ One of the more difficult 12s in this bpm range. There is a good amount of crossing over.
(Crossovers, Jumps, Freeze Notes)
2.0x 12.8 12.7
色は匂へど散りぬるを [ESP] 12★ Re rated to 11. Not a spectacular chart.
(Crossovers, Gallops, Freeze Notes)
2.5x 11.5 11.6
魔理沙は大変なものを盗んでいきました [ESP] 12★ Just a bunch of 8ths with easy patterns. Has a high note count but it's not very interesting or stamina intensive. 2.5x 11.6 11.6
CENTAUR [ESP] 12★ When you get to the end, the sync completely craps up and you cry many tears
(Gallops)
2.5x 12.2 13.1
DXY! [ESP] 12★ Step-jump extravaganza. Comparable to Genom Screams or Stoic. This chart's difficulty falls in between those two. The ending jumpstream is the trickiest part but it's manageable at ~150 bpm.
(Gallops, Step-Jumps)
2.5x 12.6 12.6
Find The Way [ESP] 12★ With those drills, gallops, and step jumps, this is not a 12.
(Crossovers, Gallops, Freeze Notes, Drills, Step-Jumps, Difficult Beginning)
2.5x 13.2 13.2
cachaca [ESP] 12★ Lots of strange timings.
(Gallops)
3.0x 12.1 12.7
CRAZY♥LOVE [DSP] 12★ Big focus on crossovers and there's a lot of step jumps as well.
(Crossovers, Jumps, Speed Changes, Freeze Notes, Jacks, Step-Jumps)
2.0x 12.9 12.9
Go For The Top [DSP] 12★ (Crossovers, Speed Changes, Stops, Step-Jumps) 2.0x 12.5 13.0
NEPHILIM DELTA [DSP] 12★ Fast, but the patterns are very easy. 2.0x 12.2 12.2
Dance Dance Revolution [ESP] 12★ This is a variety pack with gallops, crossovers and step jumps. Though, nothing in here is out of line with other 12s.
(Crossovers, Gallops, Step-Jumps)
3.0x 12.3 12.5
AFRONOVA PRIMEVAL [ESP] 12★ No Afronova walks, but lots of crossovers and jumps. Seems tricky enough to be a 13.
(Crossovers, Jumps, Turns)
2.0x 13.2 12.9
chaos eater [DSP] 12★ A few doublesteppy patterns
(Crossovers, Speed Changes)
2.0x 12.3 12.3
Engraved Mark [DSP] 12★ (Jumps) 2.0x 12.2 12.2
JOMANDA [DSP] 12★ Has some tricky bits. The slowdown/speedup of course being the hardest part
(Crossovers, Speed Changes, Stops, Freeze Notes)
2.0x 12.4 13.9
Remain [DSP] 12★ Awful chart to try and score on. Dumb speed changes. 24th notes squeezed into 75bpm. It's one of those "everything is easy except the ending" charts that goes into 13 territory for a small amount of time.
(Speed Changes, Difficult End)
1.5x 13.0 13.6
Sand Blow [DSP] 12★ This is meant to be doublestepped. Includes some annoying tempo changes.
(Crossovers, Jumps, Speed Changes)
2.5x 12.3 12.4
Starlight Fantasia (Endorphins Mix) [DSP] 12★ What is it with DDR 2014 and stupid bpm speedups? These patterns aren't tricky.
(Crossovers, Gallops, Speed Changes)
2.5x 12.1 12.4
天空の華 [DSP] 12★ Easy stuff, the tempo changes are sightreadable (also it's an 11 now, thanks bemani?)
(Speed Changes)
2.0x 11.9 12.2
御千手メディテーション [DSP] 12★ Fast 12ths for a 12 footer. It's basic otherwise.
(Crossovers, Gallops, Speed Changes)
2.0x 12.8 13.0
海神 [DSP] 12★ Doublestep chart with some gallops
(Crossovers, Gallops)
2.5x 12.5 12.5
IN BETWEEN [DSP] 12★ A whole lot of crossing over, but it doesn't seem like 12 material.
(Crossovers, Stops)
2.5x 11.6 11.6
Life is beautiful [DSP] 12★ Tricky crossovers and rhythms, but nothing above 11 territory.
(Crossovers, Jumps)
2.5x 11.6 11.6
out of focus [DSP] 12★ Crossover chart. The stops aren't difficult, though there's a couple drills.
(Crossovers, Speed Changes, Stops, Drills)
2.5x 12.0 12.1
Poochie [DSP] 12★ The crossovers at the end are tricky.
(Crossovers, Gallops, Speed Changes, Difficult End)
2.0x 12.6 12.6
ZEPHYRANTHES [DSP] 12★ It follows the same rhythm for most of the chart.
(Crossovers, Freeze Notes, Step-Jumps)
2.0x 11.9 12.1
SUPER SAMURAI [ESP] 15★ Its difficulty depends on how well you can do those 16th runs at the end. It's a rough one when you're new to 15s.
(Jumps, Stops, Jacks, Step-Jumps, Difficult End)
2.0x 15.6 15.6
GENOM SCREAMS [DSP] 8★ A lot of repetitive 8ths. There's a couple tricky step-jumps near the end.
(Jacks, Step-Jumps)
2.5x 8.9 8.9
Flow (True Style) [DSP] 9★ It's the same as other Flow but now more annoying to score on! As usual...
(Jumps, Speed Changes, Step-Jumps)
1.5x 9.1 9.6
Xepher [CSP] 15★ Speedy gallops all over this one, with some extra bursts at the end. Clearly not too hard compared to the other 15s but it's too busy for the 14s.
(Gallops, Jumps)
2.0x 15.0 15.1
Right on time (Ryu☆Remix) [CSP] 13★ Those jumps are quick. Don't underestimate this!
(Jumps, Shock Arrows, Difficult End)
2.5x 13.5 13.5
Freeze [CSP] 13★ The crossovers can be somewhat tricky.
(Crossovers, Freeze Notes, Shock Arrows)
2.5x 12.9 13.1
Dance Partay [CSP] 13★ Ez patterns 2.5x 13.1 13.0
TRIP MACHINE PhoeniX [ESP] 15★ The ending step jumps and crossovers kick my ass
(Crossovers, Jumps, Stops, Step-Jumps, Difficult End)
3.0x 15.7 15.7
Sweet Rain [ESP] 12★ The gallops at the start and end are the only difficult parts here. The rest can be doublestepped through.
(Crossovers, Gallops, Freeze Notes)
2.5x 12.3 12.3
Stomp to my beat [DSP] 8★ Fun chart with a lot of jumping and a handful of crossovers.
(Crossovers, Jumps)
2.5x 8.5 8.1
B4U("VOLTAGE" Special) [CSP] 14★ Lots of movement needed for this one. And of course there's the ending nonsense stream
(Crossovers, Jacks, Difficult End)
2.5x 14.7 15.4
マインド・ゲーム [ESP] 14★ Some twisty patterns and little drilly bits. Nothing surprising for a 14
(Crossovers, Jumps, Freeze Notes, Drills)
2.0x 14.3 14.3
Star Gate Heaven [ESP] 10★ Uncreative repetitive chart. Doublestep through it and focus on the gallops at the end
(Gallops, Jacks)
2.0x 10.6 10.7
春風ブローインウィンド [ESP] 14★ Gallops will get you moving
(Crossovers, Gallops, Speed Changes, Drills, Difficult Middle)
2.5x 15.1 15.3
Unreal [ESP] 15★ The bracketing stuff isn't bad but there are a couple THICK step jump streams.
(Crossovers, Jumps, Speed Changes, Step-Jumps)
2.5x 15.0 15.1
ACROSS WORLD [CSP] 14★ I'd rank this harder than the other gatekeeper 15s (Unreal/Xepher). It's got some silly stuff in it
(Crossovers, Jumps, Drills, Jacks)
2.0x 15.2 15.2
VEGA [ESP] 14★ Those bursts seem a bit too speedy by 14 standards
(Jacks)
2.0x 15.0 15.1
突撃!ガラスのニーソ姫! [BEG] 4★ Simple strings of 185bpm quarters, probably a 5 1.5x 5.5 5.0
RISING FIRE HAWK [ESP] 14★ Borderline... patterns aren't bad but it's tiring
(Jumps, Drills)
2.5x 14.9 14.9
突撃!ガラスのニーソ姫! [ESP] 14★ Fun! This chart's got some big boy drills
(Crossovers, Jumps, Freeze Notes, Drills)
2.0x 15.0 15.1
放課後ストライド [ESP] 14★ Streaming reminds me of Arrabbiata a bit... but with more reasonable patterns
(Crossovers)
2.0x 15.0 15.0
Romancing Layer [ESP] 15★ The ending will get you moving, though everything that comes before it is simple.
(Crossovers, Gallops, Difficult End)
2.5x 14.7 14.5
Valkyrie dimension [DSP] 15★ Dumb. Doesn't go near 15 territory until the ending but I've seen worse stuff in 14s.
(Crossovers, Speed Changes, Stops, Drills, Difficult End)
2.0x 14.8 15.2
PARANOiA KCET (clean mix) [CSP] 15★ Requires quick movement to hit some of those 16ths and step-jumps.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.5x 15.2 15.2
Spanish Snowy Dance [ESP] 15★ Wild. This will throw you all over the pad.
(Crossovers, Freeze Notes, Jacks)
2.5x 16.2 16.2
チルノのパーフェクトさんすう教室 [CSP] 15★ Speedy. The patterns aren't difficult.
(Crossovers, Gallops, Drills)
2.0x 15.3 15.3
MAX 360 [DSP] 15★ Seems quick and tiring enough to be a low 16. (update, it's a 16 now)
(Crossovers, Gallops, Speed Changes, Stops, Turns, Step-Jumps)
1.5x 16.2 16.0
ORION.78 (civilization mix) [BSP] 9★ Much jumping with a couple tricky 8th sections. The patterns are basic but it's speedy.
(Jumps)
2.0x 10.2 10.2
Healing Vision (Angelic mix) [BSP] 7★ Quarters the whole way through with a couple crossovers at the end.
(Crossovers, Speed Changes, Stops)
1.5x 9.0 9.0
Confession [CSP] 14★ Includes a lot of galloping.
(Crossovers, Gallops)
2.5x 14.4 14.4
Diamond Night [CSP] 14★ Some fancy crossover footwork required.
(Crossovers, Gallops, Turns, Freeze Notes)
3.0x 14.5 14.6
Elemental Creation [DSP] 14★ Big fast
(Crossovers, Speed Changes)
1.5x 14.4 14.5
Empathetic [ESP] 14★ It's got some 16ths
(Gallops)
2.0x 14.2 14.3
Children of the Beat [CSP] 12★ Step-jump city.
(Crossovers, Step-Jumps)
2.0x 12.5 12.5
ちくわパフェだよ☆CKP [ESP] 12★ The jumps at the start and end are the only noteworthy thing here
(Jumps)
2.0x 11.8 11.8
Confession [ESP] 12★ If you're playing 11s, you can handle these 16ths
(Gallops, Freeze Notes)
2.5x 11.6 11.7
Desert Journey [ESP] 12★ This is usual 12 stuff right??? Some gallopy 16ths and crossovers.
(Crossovers, Gallops)
2.5x 12.5 12.5
Diamond Night [ESP] 12★ Many gallops.
(Gallops)
2.5x 12.3 12.3
GAIA [DSP] 13★ There's a few 16ths, but the 8th streaming isn't bad.
(Crossovers, Speed Changes, Stops)
2.0x 12.8 13.1
heron [ESP] 12★ Has some tricky crossovers and gallops by 12 standards.
(Crossovers, Gallops, Jumps)
2.0x 12.8 12.8
heron [CSP] 13★ Tricky shock arrows on this one.
(Crossovers, Gallops, Shock Arrows)
2.0x 13.4 13.4
escape [CSP] 13★ Trickier than it looks. The jumps at the end are super awkward though most of the first half is easy.
(Gallops, Shock Arrows, Step-Jumps)
2.0x 13.2 13.2
Magnetic [ESP] 15★ One of the less tiring 15s. Has some awkward rhythms
(Crossovers, Gallops, Speed Changes)
2.5x 15.3 15.6
JOKER [CSP] 14★ I am mega ass at bracketing. Most of the tough stuff is at the start, the rest is alright.
(Gallops, Step-Jumps, Difficult Beginning)
2.5x 14.5 15.0
ラキラキ [ESP] 13★ Sucks up some of your stamina, but the patterns are straightfoward. Much easier if you doublestep through it.
(Crossovers, Gallops, Stops)
2.0x 13.1 13.2
キケンな果実 [ESP] 13★ Crossover fun times
(Crossovers, Freeze Notes, Difficult End)
2.0x 13.3 13.4
JOKER [ESP] 11★ Lots of gallops and crossovers. Seems more like 12 material, but only just
(Crossovers, Gallops)
2.0x 12.1 12.0
Magnetic [DSP] 11★ Has some tricky timing bits in it, some crossovers and gallops, too. Not too much for an 11?
(Crossovers, Gallops, Speed Changes)
2.5x 11.9 12.5
†渚の小悪魔ラヴリィ~レイディオ†(IIDX EDIT) [ESP] 15★ Would be a 15 if not for those 16ths. The rest isn't bad.
(Crossovers, Drills, Step-Jumps)
2.0x 16.1 16.2
New Generation [ESP] 14★ Usual 8th crossover streams with some 16ths to make this a Certified 14.
(Crossovers, Freeze Notes, Jacks, Step-Jumps)
2.0x 14.4 14.4
New Gravity [CSP] 14★ Requires doublestep-fu. Has some quick foot movement but nothing unreasonable.
(Gallops, Step-Jumps)
2.5x 14.1 14.1
nightbird lost wing [ESP] 14★ Has some speedy 16ths, and a whole lot of crossing over and step jumping.
(Crossovers, Gallops, Step-Jumps)
2.5x 14.4 14.6
めうめうぺったんたん!! [ESP] 12★ Watch out for those drills!
(Drills, Jacks, Step-Jumps)
2.0x 12.6 12.7
New Gravity [ESP] 12★ Very simple 12
(Crossovers, Step-Jumps)
2.5x 12.1 12.0
ABSOLUTE [ESP] 11★ Many twisty patterns. The 16ths are the trickiest part, but there aren't too many of them. Sharp slowdown at the end.
(Crossovers, Speed Changes, Jacks)
3.0x 11.7 12.6
Abyss [ESP] 10★ Beginner's intro to gallops. It's quite streamy for a 10 and there's a couple long jacks, too.
(Crossovers, Gallops, Stops, Jacks)
2.5x 10.4 10.4
ECSTASY [ESP] 10★ The steps are a bit streamy with a couple twists in them. There's also a couple sneaky bpm changes.
(Crossovers, Speed Changes, Stops, Step-Jumps)
2.5x 10.3 10.6
Healing Vision [ESP] 11★ Falls on the harder side of an 11 considering it's near 200 bpm with a lot of movement-heavy patterns. There's no full-on streaming in this, but the 8ths get dense at points.
(Speed Changes, Jacks)
2.0x 11.8 11.9
CANDY★ [ESP] 11★ It's got some oddball twisting in it, with plenty of jumps.
(Crossovers, Jumps, Turns)
2.0x 12.4 12.1
BRILLIANT 2U (K.O.G. G3 MIX) [CSP] 10★ Not complicated. Has crossovers. Those 16ths seem like a bit much for a 10 though.
(Crossovers, Jumps, Freeze Notes, Step-Jumps)
2.0x 11.2 11.2
CELEBRATE NITE (EURO TRANCE STYLE) [CSP] 11★ More sloppy doublestep charting featuring a few gallops and drills.
(Crossovers, Gallops, Turns, Drills)
2.5x 11.5 11.5
D2R [ESP] 11★ Some wacky galloping and other small tricky patterns.
(Crossovers, Gallops, Turns, Step-Jumps)
2.5x 11.9 12.2
DIVE TO THE NIGHT [ESP] 10★ (Crossovers, Turns, Step-Jumps) 2.5x 10.5 10.4
ECSTASY (midnight blue mix) [CSP] 11★ Goofy.
(Gallops, Freeze Notes, Step-Jumps)
2.5x 11.2 11.4
HIGHER (next morning mix) [CSP] 11★ Hey, this chart isn't bad! I also wouldn't call it an 11. Seems too easy for that.
(Crossovers, Gallops)
2.0x 10.4 10.5
HYSTERIA 2001 [CSP] 9★ Aside from the 190bpm turn that kicks the chart off, it's busy with jumps and 8ths. A bit too energetic for 9 standards.
(Crossovers, Jumps, Turns)
2.0x 10.7 10.7
SEXY PLANET (FROM NONSTOP MEGAMIX) [CSP] 8★ Retiered to a 10 lol. Not a difficult 10 either, but it's an energetic one that has you hopping around.
(Jumps, Step-Jumps)
2.0x 10.0 10.0
STILL IN MY HEART (MOMO MIX) [CSP] 11★ Standard 11 stuff
(Speed Changes)
2.5x 11.4 11.4
革命 [CSP] 11★ It's like the ESP but way easier. They even made the slowdown empty so you can get that PFC faster.
(Gallops, Speed Changes)
2.5x 11.3 11.6
CANDY♥ [ESP] 10★ Tricky footwork required for the twists.
(Crossovers, Jumps, Turns, Freeze Notes)
2.0x 11.2 10.6
rain of sorrow [ESP] 12★ Tests a similar skillset to L'amour. Fast foot movements, oddly timed 16ths notes.
(Gallops, Jumps, Step-Jumps)
2.5x 12.8 13.0
air [ESP] 10★ (Crossovers, Freeze Notes) 2.0x 9.6 9.4
♥Love²シュガ→♥ [ESP] 8★ Wall of jumps at the start. Not brutal on the whole, but it's busy.
(Jumps)
2.0x 9.2 9.0
LOVE♥SHINE [ESP] 9★ Walls of jumps throughout this one.
(Jumps, Jacks)
2.0x 10.5 9.6
蒼い衝動 (for EXTREME) [ESP] 9★ It's adventurous for a 9. The stepjumps push its rating mainly. Not often you need foot movement that quick in this diff range
(Crossovers, Step-Jumps)
2.5x 10.2 10.3
sync (EXTREME version) [ESP] 9★ Crossovers all over this one.
(Crossovers)
2.0x 10.3 10.2
BE LOVIN [ESP] 12★ Wow, the ending on this one! Some lovely jacks and a stepjump stream.
(Crossovers, Jacks, Step-Jumps, Difficult End)
2.0x 12.8 12.8
V (for EXTREME) [ESP] 12★ Has a lot going on with the crossovers and 16ths, though nothing that I haven't seen in other 12s.
(Crossovers, Freeze Notes)
2.5x 12.6 12.6
Let the beat hit em! (CLASSIC R&B STYLE) [ESP] 10★ Were it not for the step-jumps, this might be able to pass as a 7
(Step-Jumps)
4.0x 8.0 8.0
DESTINY [ESP] 10★ No standout stuff except maybe the stream towards the end, but expect to see just about everything in this.
(Crossovers, Gallops, Jumps, Freeze Notes, Jacks, Step-Jumps)
2.0x 10.9 10.6
Twin Bee(Generation X) [ESP] 11★ The crossover patterns are the only thing keeping this near an 11 but it's really easy (and short!)
(Crossovers)
2.0x 10.9 10.7
[BSP] 7★ Falls into lower 8 territory, mainly because of all the 320 bpm quarters at the end. A bit too speedy for a 7.
(Speed Changes)
1.5x 8.3 9.0
大見解 [DSP] 8★ DEVASTATING step jumps. My legs will never be the same. In seriousness though, both the patterns in the slow section and the jumps/jacks in the second half seem like too much for an 8
(Jumps, Speed Changes, Jacks, Step-Jumps)
2.0x 9.7 9.8
Pink Rose [ESP] 10★ Somewhere in that 9/10 range
(Crossovers)
2.0x 10.0 10.0
LA BAMBA [ESP] 11★ The patterns are very simple aside from a few step jumps.
(Step-Jumps)
2.0x 10.7 10.8
KISS ME ALL NIGHT LONG [ESP] 10★ (Crossovers, Stops, Step-Jumps) 2.0x 10.5 10.5
JET WORLD [ESP] 11★ (Crossovers, Gallops) 2.0x 11.2 11.1
JANEJANA [ESP] 10★ (Crossovers, Jacks, Step-Jumps) 2.0x 10.4 10.4
I'm gonna get you! [ESP] 9★ Quite quick and twisty for a 9.
(Crossovers, Turns)
2.0x 10.1 10.0
HYPER EUROBEAT [ESP] 10★ Surprise gallops at the very end. The rest is easy.
(Crossovers, Gallops, Turns)
2.0x 10.3 10.3
Happy Wedding [ESP] 10★ Has some twisty patterns.
(Crossovers, Turns)
2.5x 9.4 9.4
ヒマワリ [ESP] 10★ Watch out for those jacks.
(Jumps, Jacks)
2.0x 10.6 10.6
A [ESP] 11★ Those ending streams fall on the harder side of 11s.
(Speed Changes, Jacks, Difficult End)
2.0x 11.8 11.9
321STARS [ESP] 11★ Lots of streaming, including some crossovers.
(Crossovers, Gallops, Stops)
2.0x 11.9 12.0
Can Be Real [ESP] 10★ Simple 16ths, lots of easy 8ths. Plays like a textbook 9.
(Gallops)
2.5x 9.5 9.6
1998 [ESP] 10★ (Crossovers, Gallops, Turns, Step-Jumps) 2.0x 10.0 10.0
チカラ [ESP] 10★ Eh, it's about what you'd expect. Straightforward 180 bpm 8ths 2.0x 10.9 10.6
You gotta move it (feat. Julie Rugaard) [ESP] 10★ Straightforward steps. Makes use of 16ths though it hardly goes beyond 9 footer territory.
(Freeze Notes, Step-Jumps)
2.0x 9.6 10.3
月光蝶 [ESP] 10★ A bit hard to read for a 10. (apparently bemani agrees because it's an 11 now)
(Gallops)
2.0x 11.1 11.0
Midnight Special [ESP] 10★ Lotta jumping around
(Jumps, Speed Changes, Freeze Notes, Jacks)
2.0x 11.0 11.0
Monkey Punk [ESP] 10★ Cute chart. Watch out for those turns though
(Crossovers, Turns)
2.0x 10.6 10.7
PASSION OF LOVE [ESP] 10★ Fun crossovers!
(Crossovers, Speed Changes, Step-Jumps)
2.5x 10.8 10.6
GORGEOUS 2012 [ESP] 10★ Can't imagine why this of all songs has 3 different sets of official charts (ultramix/festival/supernova). Even more surprising, none of them are good!
(Jumps, Step-Jumps)
2.5x 10.0 10.0
恋閃繚乱 [CSP] 15★ Mmm crossovers...
(Crossovers, Gallops, Stops, Step-Jumps)
3.0x 15.6 15.4
恋はどう?モロ◎波動OK☆方程式!! [ESP] 14★ Speedy throughout the whole thing but straightforward until you get to the cluster of crap at the end.
(Crossovers, Speed Changes, Freeze Notes, Difficult End)
2.0x 14.6 14.6
Spanish Snowy Dance [BSP] 7★ This has a bunch of fancy jumping footwork and couple of 8ths at the end. It's mostly quarters.
(Jumps, Freeze Notes, Step-Jumps)
2.0x 8.7 8.5
Spanish Snowy Dance [BEG] 3★ Yeah this diff is seems undertiered too, why not 1.0x 4.0 4.0
THE REASON [CSP] 15★ In case Unreal was too easy for you.... The ending here is extra annoying. At least this is a short song but oof
(Jumps, Speed Changes, Stops, Jacks, Step-Jumps, Difficult End)
5.0x 15.9 16.3
on the bounce [CSP] 16★ The patterns are alright for the most part until you get to the ending, which is a bit of a tangly mess
(Crossovers, Gallops, Jumps, Difficult End)
2.5x 15.7 16.1
PARANOIA survivor MAX [CSP] 16★ Took me an eternity to learn to do those ending crossovers... Really tiring
(Crossovers, Gallops, Jumps, Speed Changes, Difficult End)
2.0x 16.8 16.7
PARANOiA ~HADES~ [ESP] 16★ Really easy to flub the ending crossovers, but it makes enough sense once you learn how to transition into them.
(Crossovers, Gallops, Jumps, Speed Changes, Turns)
1.5x 16.6 16.6
rainbow rainbow [ESP] 10★ Very straightforward, plays like a DSP chart.
(Crossovers)
2.0x 10.7 10.6
PARANOIA survivor MAX [BSP] 9★ Dialed up a bit from the other Survivor chart. Has the same difficulty generally, with an extra staircase at the end.
(Speed Changes, Jacks)
1.5x 9.7 10.6
Party Lights (Tommie Sunshine’s Brooklyn Fire Remix) [ESP] 11★ About as simple as 11s come. Plays like an 8 until you factor the 16ths in.
(Gallops, Freeze Notes)
3.0x 11.1 11.3
IX [BEG] 5★ Simple patterns throughout this one. Just gotta watch the bpm changes.
(Speed Changes, Stops)
1.0x 5.5 5.5
BRE∀K DOWN! [ESP] 12★ Seems fair to call this a 13. These crossovers and turns are tricky, and there's a lot of them.
(Crossovers, Jumps, Turns, Jacks)
2.0x 13.2 12.8
sola [ESP] 12★ Fun lil gallops chart with a couple tricky parts.
(Gallops)
3.5x 12.4 12.5
Flow [DSP] 9★ Lots of jumps but otherwise straightforward.
(Jumps, Freeze Notes, Step-Jumps)
2.0x 9.1 9.2
Vanquish The Ghost [DSP] 12★ Doublestep patterns and some step jumps. The bpm changes are a bit silly but not difficult to learn.
(Crossovers, Gallops, Speed Changes, Stops, Step-Jumps)
2.5x 12.1 12.2
Pluto [ESP] 14★ The step patterns are simple but it's easy to get thrown off by the stops and bpm changes. Plenty of cues to learn the stops with but it takes some time to get comfortable with it.
(Speed Changes, Stops, Difficult End)
2.5x 13.9 14.9
BAD GIRLS [ESP] 8★ Requires a lot of doublestepping between all the step jumps, jacks, and turny patterns.
(Turns, Jacks, Step-Jumps)
3.0x 8.9 8.5
DROP THE BOMB (SySF. Mix) [ESP] 10★ I played 500 songs to unlock THIS???
(Crossovers, Gallops, Jumps, Freeze Notes, Step-Jumps)
2.0x 11.0 10.3
KUNG FU FIGHTING [CSP] 10★ For those who need HARDCORE kung fu action, this chart is loaded with 16ths. Even though it's ~115 bpm, it ends up being one of the speedier 10s.
(Gallops, Jumps, Turns, Drills, Step-Jumps)
4.0x 10.7 11.0
BOOM BOOM DOLLAR [ESP] 9★ There's a bunch of fun crossovers. A lot of jacks, as well, with jumps mixed into them.
(Crossovers, Jumps, Jacks)
3.0x 9.2 9.3
BOOM BOOM DOLLAR [CSP] 11★ Prepare to get some airtime on those jumps. The turns are sharper than the expert chart. There's a random drill, also.
(Crossovers, Jumps, Turns, Shock Arrows, Drills, Step-Jumps)
3.0x 10.4 10.4
BRILLIANT 2U [ESP] 10★ It's simple outside of the quick corner jumps and the 16ths in the middle.
(Crossovers, Jumps, Jacks)
3.0x 10.7 10.6
PARANOiA KCET (clean mix) [BSP] 8★ Lots of jumps, the usual crossovers and jacks. Less so than the DSP chart, but not by much.
(Crossovers, Jumps, Jacks)
2.0x 9.8 9.5
BRILLIANT 2U (Orchestra Groove) [ESP] 9★ There are a few simple gallops and jacks, but not much beyond that and doublestepping.
(Crossovers, Jumps, Jacks)
3.0x 9.3 9.2
GENOM SCREAMS [ESP] 11★ Time to practice your step jump skills! They get more difficult the further in the chart you go. There's also an AM3P crossover run.
(Jacks, Step-Jumps)
3.0x 11.6 11.4
MAKE IT BETTER (So-REAL Mix) [DSP] 8★ Plenty of 8th notes to go around here but it's easygoing.
(Jacks, Step-Jumps)
3.0x 7.8 8.3
MAKE IT BETTER (So-REAL Mix) [ESP] 10★ It's harder than the original Make It Better. Uses similar corner jumping patterns with the addition of some new ones. There's a lot more of them, as well!
(Jumps, Jacks, Step-Jumps)
3.5x 10.7 10.6
MAKE IT BETTER [DSP] 9★ Not much trickery aside from the jacks. It's harder if you go for the turns.
(Crossovers, Turns, Jacks, Step-Jumps)
3.0x 8.3 8.3
MAKE IT BETTER (So-REAL Mix) [CSP] 12★ No jumps? DISGUSTING. Just use the middle panel for the shock arrows and it plays decently. Other than that, there's a bunch of drills and 16ths. Simple for a 12.
(Shock Arrows, Drills)
3.0x 12.1 12.1
AM-3P [ESP] 11★ Has some clever doublestep usage in the first run. Not a bad way for people in this skill range to familiarize themselves with crossovers and gallops.
(Crossovers, Gallops, Jacks, Step-Jumps)
3.0x 11.2 11.4
PARANOIA MAX~DIRTY MIX~ [DSP] 10★ The hard parts come in bursts. Mainly the 190 bpm jacks and crossovers are what make it tricky. I've seen other 10s with quick crossovers but I still think this is pushing 11 at this bpm
(Crossovers, Jumps, Jacks, Step-Jumps)
2.0x 11.2 10.9
PARANOiA EVOLUTION [ESP] 12★ This is a fun chart that tests your 12 footer skills with a variety of crossovers. One of the more tiring 12s.
(Crossovers)
2.5x 12.8 12.6
PUT YOUR FAITH IN ME (Jazzy Groove) [ESP] 9★ Tests the exact same skillset as the original song. Doublestep everything... or DON'T. Not very tricky either way.
(Crossovers, Turns, Jacks)
3.0x 8.7 8.6
PUT YOUR FAITH IN ME (Jazzy Groove) [CSP] 11★ Smooth. Many 16ths and some simple crossovers. By 11 standards, the rhythms are tricky to keep up with. The tempo is slow enough for it to be manageable.
(Crossovers, Gallops, Drills, Step-Jumps)
3.5x 11.6 11.8
Stomp to my beat [ESP] 10★ The usual 2nd mix stuff. Step-jumps, jacks, crossovers that can be doublestepped. Pay close attention to the 16ths.
(Crossovers, Jacks, Step-Jumps)
3.0x 10.2 10.5
Holic [ESP] 11★ This is dense with little streams. It requires a lot more constant movement than other 11s.
(Jumps, Jacks, Step-Jumps)
2.5x 11.7 11.6
AFRONOVA [DSP] 9★ 200 bpm crossovers and jump walls usually hit me as 10 material at the very least. Has a few twisty 12ths also.
(Crossovers, Jumps)
2.0x 10.7 10.5
Sakura Reflection [ESP] 15★ Borderline. All the quick stuff is at the end.
(Stops, Drills, Step-Jumps, Difficult End)
2.0x 14.9 14.9
DEAD END [ESP] 12★ What it lacks in tricky patterns it has in stamina drain. Much twisting around, the jacks don't help make it any easier.
(Jumps, Jacks)
2.0x 12.9 12.8
AFTER THE GAME OF LOVE [ESP] 8★ Short strings of 8ths at 105 bpm. Some 8th jumps.
(Jumps)
3.0x 7.5 7.5
DYNAMITE RAVE [CSP] 12★ Similar difficulty to Expert, but more twisting and turning. It has a busy variation of movements and rhythms, so I'd call it harder than ESP. No 16th step jump, though!
(Crossovers, Gallops, Jumps, Turns, Step-Jumps)
3.0x 12.7 12.8
La Senorita Virtual [DSP] 10★ It tests the same skills as the original La Senorita expert chart. This is a lot more dense overall, with a handful of jacks and crossovers. It's on the harder side of a 10 for sure.
(Crossovers, Jumps, Jacks)
2.0x 10.8 10.8
LOVE THIS FEELIN' [ESP] 11★ Tricky bits pop up here and there. There are turns earlier in the song, jacks at the end. There's occasional step-jumps and walls of jumps as well.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Jacks, Step-Jumps)
2.5x 11.5 11.7
LOVE THIS FEELIN' [DSP] 10★ Copy-paste of the expert chart with most of the hard patterns replaced. One of the wall of jumps remains (and a step-jump too) but the rest of this is simple patterns and awkward 8th rhythms.
(Jumps, Speed Changes, Step-Jumps)
2.0x 10.6 10.9
Under the Sky [ESP] 11★ It starts off extremely easy, then it ends with an 8 measure stream with crossovers.
(Crossovers)
2.0x 11.4 11.2
Silent Hill [DSP] 9★ The only thing that stands out is a set of crossovers near the start. There's a few step jumps, too, but it's only 125 bpm. Everything else is super easy.
(Crossovers, Jumps, Step-Jumps)
2.0x 8.4 8.4
PARANOiA [DSP] 9★ All the notable stuff is at the end. ~180 bpm jacks and crossovers. Everything else is straightforward (mostly quarter notes), so I'm not sure if it really needs to be a 10 or not.
(Crossovers, Speed Changes, Jacks)
2.0x 10.1 10.5
TRIP MACHINE [DSP] 9★ This isn't much different from the expert chart. It has similar turn patterns and tons of spins.
(Crossovers, Turns)
2.5x 9.8 9.4
TRIP MACHINE [BSP] 8★ Most of the song is quarters but it has a bunch of little 8th note turns.
(Crossovers, Turns)
2.5x 8.9 8.5
PARANOIA MAX~DIRTY MIX~ [BSP] 9★ There's a ton of jumps throughout this, and the ending has a tricky set of crossovers. At 190 bpm, this seems comparable to other 10s.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.0x 10.6 10.6
PARANOiA KCET (clean mix) [DSP] 9★ This seems like 10 material, though there aren't any aggressive difficulty spikes. This has the usual jumps, jacks, and crossovers at 180 bpm
(Crossovers, Jumps, Jacks)
2.0x 10.5 10.4
AM-3P [DSP] 8★ This is busy for an 8, though the tricky parts are mainly in the first half. The step-jumps and DRD-DLD patterns are the trickier parts here.
(Step-Jumps)
2.5x 8.9 8.9
PARANOiA [BSP] 8★ Not much different from the DSP Paranoia chart. It has similar jacks and crossovers, just a bit easier.
(Crossovers, Jacks)
2.0x 9.2 9.5
GRADIUSIC CYBER (AMD G5 MIX) [BSP] 8★ Trip Machine vibes. Lots of little crossovers and easy spins. Has an offbeat 8th section.
(Crossovers, Step-Jumps)
2.5x 9.6 9.3
La Senorita [DSP] 8★ Minimal 8th usage. Has a couple strings of jumps that are tricky at this bpm.
(Jumps)
2.0x 8.7 8.7
La Senorita Virtual [BSP] 8★ Similar to La Senorita DSP but this requires a lot more movement. Seems like a 9, especially with those crossovers.
(Crossovers, Jumps)
2.0x 9.7 9.6
LOVE THIS FEELIN' [BSP] 9★ There are a lot of jacks and 1 step jump.
(Speed Changes, Jacks, Step-Jumps)
2.0x 9.5 9.8
PARANOiA Rebirth [BSP] 8★ Similar to previous Paranoia charts. Loaded with jumps. Mostly quarters, but it hits you with jacks in a couple spots.
(Jumps, Jacks)
2.0x 9.7 9.7
TRIP MACHINE (luv mix) [BSP] 9★ Lots of offbeat 8ths. The ending is a lot more energetic, though nothing above the 9 range.
(Jacks)
2.5x 9.2 9.4
.59 [DSP] 8★ Very simple patterns with a few jacks.
(Speed Changes)
2.5x 8.2 8.5
BABY BABY GIMME YOUR LOVE [ESP] 7★ Ez pz 96 bpm 8ths, though there's a couple wacko 16th notes right at the end. 3.0x 6.8 7.3
KUNG FU FIGHTING [ESP] 6★ Simple 8ths at a slow speed. Fun for the whole family! 3.0x 6.3 6.5
BURNIN' THE FLOOR [ESP] 10★ The song is constantly shuffling between facing left and right, matched with different rhythms. It's busy enough that I'd call it a 10. Barely.
(Jumps, Jacks)
2.5x 10.0 10.1
BURNIN' THE FLOOR [DSP] 8★ Simple 8ths. You switch the direction you're facing often.
(Jacks)
2.5x 8.4 8.3
CAN'T STOP FALLIN'IN LOVE [ESP] 11★ The gallops at the beginning and end are hard for an 11, though the rest of the song is straightforward. There's a long stream of 8ths near the end as well.
(Gallops, Jumps)
2.5x 11.8 11.8
CELEBRATE NITE [ESP] 11★ This has a variety of tricks, including little drills, some awkward step-jumps, and a LOT of turning.
(Crossovers, Turns, Drills, Step-Jumps)
2.5x 11.8 11.8
CELEBRATE NITE [DSP] 8★ Plays like a textbook 9. Has a bunch of crossovers, step-jumps, and a couple jump walls.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.5x 9.6 9.3
DROP OUT [BSP] 8★ Simple to pass, though it switches from on beats to off beats often. Makes use of 8ths as well.
(Gallops)
1.5x 8.4 9.2
era (nostalmix) [ESP] 11★ This seems harder than easy 12s. The patterns are not complicated, but it's a speedy one loaded with jacks. Only the slowdown is there to give you a break.
(Speed Changes, Jacks, Difficult End)
2.0x 12.5 12.2
BRILLIANT 2U (Orchestra Groove) [DSP] 8★ Only a handful of 8ths, but a few 16th note patterns to go with them.
(Gallops)
2.0x 8.8 8.8
era (nostalmix) [DSP] 8★ Simple staircase movement for most of the chart, though at 180bpm, it's speedy, even without jumps.
(Speed Changes)
1.5x 9.4 9.0
Holic [DSP] 9★ This is great for somebody who wants to get a grip on Holic's time signatures. It's straightforward while still following the music closely. The BSP diff is good too, though this one has more to play with.
(Jacks)
2.0x 9.0 9.0
HYSTERIA [DSP] 8★ It's a quick one, and those 190 bpm jacks are tricky. Has some quick jumping, too. I'd probably call it a 9.
(Jumps, Jacks)
2.0x 9.4 9.4
LEADING CYBER [DSP] 9★ Not very many tricky things. Lots of jacks and a few crossovers.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.0x 9.3 9.0
LEADING CYBER [BSP] 8★ Nothing but quarters and simple jacks until you get to the ending, which throws a little crossover stream at you. It's a 6 that plays like a 9 for three seconds.
(Crossovers, Jacks)
2.0x 7.0 8.3
Under the Sky [BSP] 2★ Completely identical to the beginner chart but it changes TWO whole arrows into freezes. Incredible. 1.0x 2.0 2.0
LOVE AGAIN TONIGHT~for Mellisa mix~ [DSP] 8★ The worst you have to watch out for is staircase patterns or jacks.
(Jumps, Jacks)
2.0x 8.5 8.2
MY SUMMER LOVE [DSP] 9★ There are a ton of 8ths, though the patterns are simple and it's only running at 100 bpm. At worst, there's a couple step-jumps.
(Step-Jumps)
3.5x 8.1 8.1
PARANOiA EVOLUTION [BSP] 9★ No shortage of crossovers or jumps. Mostly quarters but it has the signature Paranoia crossovers at the end.
(Crossovers, Jumps)
2.0x 9.9 9.8
SEXY PLANET [ESP] 11★ Tricky patterns for a 180 bpm 11. Lots of twisting and jacks that make this feel like a Paranoia chart thrown into a blender.
(Crossovers, Jumps, Turns, Jacks)
2.0x 11.7 11.7
SEXY PLANET [DSP] 8★ Doesn't play like an 8. The focus is mainly on awkward jack patterns, but there's also a handful of crossovers and a bunch of jumps.
(Jumps, Turns, Jacks)
2.0x 9.7 9.8
SUPER STAR [DSP] 8★ Dense for an 8. Steady 8ths throughout, with some step-jumps also.
(Step-Jumps)
3.0x 8.4 8.4
TRIP MACHINE CLIMAX [DSP] 9★ These are the classic Trip Machine patterns you know and love. Many crossovers. Except it's 180 bpm now.
(Crossovers)
2.0x 10.1 9.6
サナ・モレッテ・ネ・エンテ [DSP] 9★ This doesn't even have any jumps! It's only 90 bpm, so you can doublestep through the whole thing. Watch out for the 16th at the end wooooah!!!!!
(Turns)
3.0x 7.2 7.0
STAY (Organic house Version) [ESP] 9★ The crossovers are the only thing that would make this a 9.
(Crossovers)
3.0x 8.7 8.7
サナ・モレッテ・ネ・エンテ [ESP] 12★ Comparable to 180 bpm charts in the hard 10/easy 11 range. The only standout tricky part is the set of crossovers near the end.
(Crossovers, Jacks)
4.0x 11.3 11.4
ABSOLUTE [DSP] 8★ Has a handful of crossovers
(Crossovers, Speed Changes)
3.0x 8.9 9.3
Baile Le Samba [DSP] 10★ The timing is a bit tricky, though the actual foot movement is comparable to other 180 bpm charts in the 8 range. (retiered to a 9 in ddr world) 4.0x 8.6 9.4
INSIDE YOUR HEART [ESP] 9★ A simple slow 9 that would probably be an 8 if not for its few 16ths.
(Stops, Drills, Step-Jumps)
3.5x 8.9 9.2
Miracle Moon -L.E.D. LIGHT STYLE MIX- [ESP] 9★ Has some basic 16th notes and a lot of 8ths with simple patterns.
(Crossovers, Jumps, Stops)
2.0x 9.2 9.3
SP-TRIP MACHINE (JUNGLE MIX) [DSP] 9★ This chart seems like it's trying to teach the player a few staircase patterns. It's tame, but there's a good amount of twisting to go with it.
(Crossovers)
2.5x 9.6 9.4
BROKEN MY HEART [ESP] 12★ Gets tricky with all the twisting around, especially when you throw 16ths into it. After that, there's only the step-jumps to worry about.
(Crossovers, Step-Jumps)
3.0x 12.8 12.8
Electro Tuned(the SubS mix) [ESP] 12★ Those jacks are speedy, especially for a 12, but there aren't very many of them. The latter half of the chart plays like an 11.
(Gallops, Jacks, Difficult Beginning)
3.0x 12.6 13.0
Healing Vision [DSP] 7★ Those 8ths are way too speedy to be in a 7.
(Speed Changes)
2.0x 9.0 9.0
CAN'T STOP FALLIN' IN LOVE (SPEED MIX) [DSP] 9★ Easy patterns but no breaks throughout the chart. The lack of jumps or demanding patterns probably keeps this away from 10 rating but it's getting close. 2.0x 9.9 9.8
DXY! [DSP] 9★ The 8th patterns are a little tricky to keep up with, but it's fair stuff for a 9.
(Jumps)
2.5x 9.5 9.4
ECSTASY [DSP] 8★ Unlike the ESP chart, there are arrows during the slow-down here. The patterns are simple, with a couple step-jumps near the end.
(Speed Changes, Jacks, Step-Jumps)
2.0x 8.8 9.5
INSERTiON [DSP] 9★ Surprisingly simple. At worst, there's a couple crossovers. The speed changes are still annoying despite only using quarter notes.
(Crossovers, Speed Changes)
2.5x 8.9 10.5
bag [DDP] 12★ Similarly overrated like the DSP chart. 5.0x 10.0 10.0
黒髪乱れし修羅となりて~凛 edition~ [ESP] 14★ Lots of 16ths but it doesn't feel out of step from other 13s besides the speedy candles and higher note count.
(Gallops)
3.0x 13.7 13.6
TRIP MACHINE PhoeniX [BEG] 3★ Where did all the notes go during the beginning???
(Speed Changes)
2.0x 2.0 2.0
EGOISM 440 [BEG] 9★ Annoying beginner chart. The arrows switch from on-beat to off-beat at times, and the stops only make it worse.
(Speed Changes, Stops)
1.0x 9.6 10.0
TRIP MACHINE PhoeniX [CSP] 15★ Requires a bit of fancy footwork. Unlike the esp chart, the difficulty is constant here. No breaks!
(Crossovers, Gallops, Jumps, Speed Changes)
3.0x 15.5 15.5
Pluto [BEG] 6★ No mercy with these stops. It's a mess.
(Speed Changes, Stops)
2.0x 5.0 8.0
Pluto The First [BEG] 8★ The ending is just as annoying here as the other difficulties. The steps are simple but the stops and nonsense timings live up to this song's standards.
(Speed Changes, Stops)
1.0x 7.0 10.0
PARANOiA ETERNAL [BSP] 8★ Jacks and jumps, with the addition of some offbeat 8ths that might throw off somebody at this level.
(Jacks)
2.0x 9.6 9.6
STILL IN MY HEART [DSP] 8★ Very simple 8. You hardly ever change the direction you're facing. 2.5x 8.3 8.0
STILL IN MY HEART [ESP] 10★ Has a notable amount of crossovers and jacks. Somewhat awkward.
(Crossovers, Jacks)
2.5x 10.1 10.0
exotic ethnic [DSP] 8★ Mostly quarter notes with some simple 8ths.
(Freeze Notes)
2.0x 8.6 8.6
AFRONOVA [BSP] 7★ No 8ths, just a bunch of jumps... and combo breaker crossover triplets at the end.
(Crossovers, Jumps)
2.0x 8.6 8.0
DEAD END [BSP] 7★ There's a combo breaker step jump in the middle and some jacks at the end.
(Jumps, Jacks, Step-Jumps)
2.0x 8.6 9.0
SEXY PLANET [BSP] 7★ Easy quarters and jumps, though this chart couldn't resist throwing those 180 bpm crossovers in the middle
(Crossovers, Jumps)
2.0x 8.9 8.9
Electro Tuned(the SubS mix) [DSP] 9★ No complex patterns. Has some jacks.
(Jumps, Jacks)
3.0x 9.2 9.7
MAX 300 [BSP] 9★ Requires you to crossover a bit if you aren't double stepping.
(Crossovers, Stops, Jacks)
1.0x 9.6 9.8
MAX 300 [DSP] 12★ Quality warmup chart right here, though the little bursts are too much for a 12.
(Stops, Jacks)
1.5x 13.2 13.2
More One Night [CSP] 13★ Those 16ths patterns are dense by 12 standards, though at only ~120 bpm, this doesn't stack up to the harder 12s, let alone 13s! 3.5x 12.4 12.0
ロンロンへ ライライライ! [ESP] 13★ Has a few twisty patterns, though this chart is going to need more than those 16ths to be a 13.
(Turns)
2.5x 12.4 12.3
宇宙(ソラ)への片道切符 [ESP] 13★ Rides the edge of a 13 with that mix of crossovers and 16ths. It doesn't surpass the difficulty of the hardest 12s.
(Crossovers, Speed Changes, Drills)
2.5x 12.8 12.7
女言葉の消失 [ESP] 13★ This chart fuses crossovers and 16ths together. Not quite busy enough to hit that 13 mark, but it's tricky by 12 standards.
(Crossovers, Gallops)
2.5x 12.8 12.8
La receta [CSP] 13★ Requires speedy footwork to hit the gallops and 16th bursts.
(Gallops, Freeze Notes)
3.0x 13.0 13.0
Summer fantasy (Darwin remix) [ESP] 13★ How to make an annoying footswitch chart: mix in jacks and step-jumps right next to them!
(Crossovers, Turns, Jacks, Step-Jumps)
2.5x 13.1 13.0
革命 (X-Special) [CSP] 14★ Has a bunch of 16ths. Can get you twisted up if you're not paying attention.
(Gallops, Speed Changes)
2.5x 13.7 14.4
SABER WING (satellite silhouette remix) [CSP] 15★ The only challenge is hitting that long staircase stream in the middle.
(Crossovers, Gallops, Difficult Middle)
3.0x 15.3 15.4
AFRONOVA PRIMEVAL [DSP] 8★ This has a notable amount of crossovers and a ton of jumping at 200 bpm... Doesn't really seem like 8 footer material. It did get retiered to a 9 though lol
(Crossovers, Jumps)
2.0x 10.0 10.0
Beautiful Dream [CSP] 15★ A speedy awkward chart. The crossover stream isn't terrible if you can handle everything that comes before it.
(Crossovers)
2.5x 15.8 15.7
MAXX UNLIMITED [ESP] 16★ Falls on the easier side of passing. The real challenge comes with being able to hit those awkward jumps right.
(Gallops, Jumps, Speed Changes, Freeze Notes, Step-Jumps)
1.5x 16.0 16.4
Chinese Snowy Dance [ESP] 16★ Deceptively simple. The ending hits you with some crossovers to trip you up.
(Crossovers, Gallops, Difficult End)
2.5x 16.4 16.4
The legend of MAX [ESP] 15★ Definitely harder than Max 300 for me. Requires more of my stamina for all the jumps and the increased speed. The steps are trickier to follow as well.
(Jumps, Speed Changes, Drills)
1.5x 15.6 15.7
PUT YOUR FAITH IN ME (DA's Twinkly Disco Remix) [ESP] 13★ Not a stamina intensive chart but these crossovers are quick for this diff range.
(Crossovers, Jumps, Turns, Freeze Notes, Step-Jumps)
4.5x 13.7 13.6
Condor [CSP] 15★ Cursed tech chart. All kinds of wacko stuff. Even if you understand how to play the chart right, it requires a lot of quick movement to execute.
(Crossovers, Freeze Notes, Jacks, Step-Jumps)
2.5x 15.7 15.7
ZETA~素数の世界と超越者~ [ESP] 15★ Fairly easy to get through this one. Has some quick lol runs at the end
(Crossovers, Speed Changes, Drills, Jacks, Step-Jumps, Difficult End)
2.0x 15.0 15.3
HAPPY☆LUCKY☆YEAPPY [BEG] 6★ It has a fun little spin towards the end.
(Speed Changes, Turns)
1.0x 6.0 6.0
BAD GIRLS [CSP] 11★ Stays true to the original expert chart's idea of jumping around, doublestepping, and turning. But now with additional 16ths, and a lot of them, too.
(Gallops, Jumps, Turns, Jacks, Step-Jumps)
3.0x 11.3 11.3
DDR MEGAMIX [ESP] 15★ Easier than most 15s. As long as you can hit that LOM ending, it's not a tough pass. The tempo changes aren't too bad to keep up with. Make sure you learn the transition into LOM though
(Jumps, Speed Changes, Difficult End)
1.5x 15.1 16.0
ALL MY HEART -この恋に、わたしの全てを賭ける- [ESP] 13★ If you can handle L'amour you can handle most of this easy. Get ready for doublesteps. The ending is chokable.
(Crossovers, Turns)
2.5x 12.9 13.0
ビビットストリーム [ESP] 13★ Uses a similar skillset to the Paranoia charts, but with a lot more gallops. Longest stream is at the end.
(Crossovers, Gallops, Freeze Notes, Jacks)
2.0x 13.1 13.0
FLOWER [ESP] 13★ Lots of fun crossovers! The quick jumps are more of a challenge, here.
(Crossovers, Jumps, Step-Jumps)
2.5x 13.2 13.0
ハッピーシンセサイザ [ESP] 13★ Simple 16ths with few demanding parts to it. Though the ending crossover will trip you up if you aren't ready for it.
(Crossovers, Gallops)
3.0x 13.0 13.0
DDR MEGAMIX [CSP] 16★ Fun chart with a lot of variety. Requires some learning for the bpm changes. Deceptively high notecount, song is 2 1/2 minutes
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Difficult End)
1.5x 16.1 16.8
Hopeful [ESP] 13★ Nothing shocking here. Crossovers, doublesteps, a little timing trickery.
(Crossovers, Gallops, Turns, Freeze Notes)
3.0x 13.1 13.1
IF YOU WERE HERE (L.E.D.-G STYLE REMIX) [ESP] 13★ This chart only holds up as a 13 because of the gallops+stream at the end. Has some goofy stops at the start also.
(Crossovers, Gallops, Speed Changes, Stops, Difficult End)
2.0x 13.1 13.1
十二星座の聖域 [ESP] 13★ Many speedy 16ths. Other than that it has the usual crossovers and doublesteps.
(Crossovers, Jumps, Candles)
2.5x 13.3 13.3
Leaving... [CSP] 13★ Quality fun chart with gallops that get your feet moving around. If you're familiar with hard 12s, this won't feel that much more tricky.
(Crossovers, Gallops)
3.0x 12.9 12.8
回レ!雪月花 [CSP] 13★ Tons of spinnable patterns as you might expect. The chorus is fun to footswitch but that wouldn't be very MAWARU of you would it?
(Crossovers, Gallops, Jumps, Turns)
2.0x 13.3 13.3
PARANOiA (kskst mix) [DSP] 13★ Plays like all the Paranoia 12/13 footer charts you know and love with consistent trickery throughout.
(Crossovers, Turns, Freeze Notes, Jacks, Step-Jumps)
2.5x 13.5 13.2
aftershock!! [ESP] 13★ Has a bunch of 16ths, some tricky rhythms at the end.
(Crossovers, Gallops, Speed Changes, Stops, Freeze Notes)
2.5x 13.4 13.4
Condor [ESP] 13★ Lots of rhythmic variation. You can try following the crossovers for fun or just doublestep the whole thing for ez mode.
(Crossovers, Gallops, Turns)
3.0x 13.1 13.6
Puberty Dysthymia [DSP] 13★ The turning is quick but that stream at the end pushes this chart into 14 territory. The 80+ jumps make this tiring, too.
(Jumps, Speed Changes, Turns, Freeze Notes, Jacks, Difficult End)
2.0x 14.2 14.6
SABER WING [CSP] 13★ Much more goofy to play than the ESP diff even though the arrows themselves are the same. Expect to accidentally set off those shocks often if you aren't stepping like you're on hot coals
(Crossovers, Jumps, Speed Changes, Stops, Shock Arrows)
2.0x 13.9 14.0
Amalgamation [ESP] 13★ Has the usual 16ths and gallops for a 13, though it gets dense in the middle section with some extra 12ths to throw you off.
(Gallops, Stops, Step-Jumps, Difficult Middle)
3.0x 13.7 13.5
Cosmic Hurricane [ESP] 13★ Loaded with doublesteps, though in case that's too easy, it starts throwing a bunch of 16ths at you at the end.
(Crossovers, Gallops, Turns, Freeze Notes, Step-Jumps, Difficult End)
2.5x 13.8 13.7
Poseidon (kors k mix) [ESP] 14★ Another 14 with 16ths that are easy to play but can twist you up if you don't react fast enough.
(Gallops, Speed Changes, Stops, Turns, Step-Jumps)
3.0x 13.8 13.7
Tribe [CSP] 13★ Gets you moving around like a madman halfway in with those swings and step jumps. The rest isn't terrible.
(Gallops, Turns, Jacks, Step-Jumps, Difficult Middle)
2.5x 14.2 14.2
打打打打打打打打打打 [ESP] 13★ Fair 13. Hardest parts are the 16th drills and the crossovers in the chorus
(Crossovers, Drills)
2.5x 13.5 13.5
Dancer in the flare [ESP] 13★ 16ths and crossovers with some 12ths. No specific tough parts on this one, it keeps you moving.
(Crossovers, Jumps, Turns)
3.0x 13.3 13.3
Diamond Dust [CSP] 13★ Easy to follow for a shock arrow 13. It hits you with gallops right at the start. The jumps towards the end might get ya.
(Gallops, Jumps, Shock Arrows)
3.0x 13.4 13.2
Wicked Plastik [ESP] 13★ You need some quick foot movement for the 16ths, though it's much less demanding than harder streamy 13s.
(Difficult End)
2.5x 13.2 13.1
POSSESSION (20th Anniversary Mix) [DSP] 14★ Has some consistent action going on, with the hardest stuff (jumping wackiness) saved for the end. The stops are annoying.
(Jumps, Speed Changes, Stops, Step-Jumps, Difficult End)
1.5x 14.7 14.8
Somehow You Found Me [ESP] 13★ Big mess of double steps, crossovers and jacks. The ending then throws some mean step-jumps and 16ths at you. For sure one of the trickiest 13s.
(Crossovers, Jumps, Turns, Jacks, Step-Jumps, Candles, Difficult End)
2.5x 13.8 13.7
New York EVOLVED Ver.A [DSP] 13★ Throws many awkward patterns at you, especially at the end. The stops aren't awful.
(Crossovers, Speed Changes, Stops, Turns, Freeze Notes, Difficult End)
1.5x 13.8 13.8
New York EVOLVED Ver.B [DSP] 13★ You get a big slowdown in the middle and then some scoobies at the end. Much easier than ver A
(Crossovers, Speed Changes, Stops, Turns, Freeze Notes)
2.5x 13.5 13.5
New York EVOLVED Ver.C [DSP] 13★ Has another super slowdown like New York B, but this one has an ending that is far more awkward. Very chokable.
(Crossovers, Speed Changes, Turns, Jacks, Difficult End)
2.5x 13.6 13.7
ACE FOR ACES [DSP] 13★ Dumb speed changes throughout, awkward step patterns, some mistimed 16ths. Not difficult to get through fundamentally but it's the kind of chart you wish didn't exist scorewise.
(Jumps, Speed Changes, Stops)
2.0x 13.5 13.8
The legend of MAX [BEG] 7★ I imagine only the jacks are keeping this as a 7. The bpm changes might get ya.
(Speed Changes, Stops, Jacks)
1.5x 7.0 7.6
AFRONOVA (X-Special) [CSP] 13★ Tricky, though it boils down to scoobies and jacks for most of the chart. More tangly than other 13s in this bpm range.
(Jumps, Turns, Freeze Notes, Jacks, Difficult Beginning)
2.5x 13.8 13.7
ドーパミン [DSP] 13★ Aside from the bpm changes and the awkward stream at the end, the steps for this one are really simple. Anyone who can get through the harder 12s shouldn't have trouble with this.
(Crossovers, Speed Changes, Stops, Difficult End)
3.0x 12.8 13.5
Straight Oath [ESP] 13★ This one will test ya. Loaded with crossovers and jacks. Has some 16ths and quick step-jumps as well.
(Crossovers, Jacks, Step-Jumps)
2.0x 13.5 13.5
大見解 [CSP] 13★ Nonsense turns throughout this whole chart. Extra step-jumps add some challenge though I can't imagine people doing this without doublestepping the whole thing.
(Crossovers, Speed Changes, Turns, Freeze Notes, Difficult End)
3.0x 13.4 13.6
starmine [ESP] 15★ Definitely has some tricky stuff with the step-jumps, though more notably the 16ths section towards the end. Everything in between is easy.
(Crossovers, Gallops, Freeze Notes, Jacks)
2.0x 14.9 14.8
PARANOiA Revolution [BEG] 6★ Equiv to 180 quarter notes with some offbeats. Maybe stick it at a 7 just cuz the offbeat quarter notes aren't the easiest to read at this level.
(Speed Changes)
1.0x 7.0 6.5
Go For The Top [BEG] 6★ Trolling people with the speedup arrow on the beginner chart? For shame...
(Speed Changes)
1.5x 6.8 7.0
Anti-Matter [BEG] 6★ Might be a 7 cuz 200 bpm quarters but the patterns are super easy.
(Speed Changes)
1.0x 7.0 6.5
PARANOiA ~HADES~ [BEG] 7★ Fun jacks! BPM changes aren't obvious if you don't know them well already. idk if I'd rate it 7 purely for the jacks though, a bunch of 6s are harder than this.
(Speed Changes, Jacks)
1.5x 6.7 7.0
Across the nightmare [BEG] 7★ Tricky timings and jacks, I suppose enough to keep it around a 7. Though if you don't have trouble reading it, it's a 6
(Jacks)
1.5x 7.0 7.0
POSSESSION (20th Anniversary Mix) [BEG] 8★ Thankfully the stops and bpm changes don't play awkwardly here. There's a tough bit towards the end
(Speed Changes, Stops)
1.0x 8.0 8.0
MAX 360 [BEG] 9★ Some easy 180bpm 8th patterns stretched out to 2x the bpm.
(Speed Changes, Stops)
1.0x 9.3 9.3
Fascination ~eternal love mix~ [BEG] 9★ 200 bpm quarter notes. No crazy gimmicks here but the ending is all offbeat
(Speed Changes, Stops)
1.0x 9.0 9.4
Over The "Period" [BEG] 8★ Lots of bpm trolling
(Speed Changes, Stops)
1.0x 8.6 10.0
dirty digital [CSP] 13★ Another 13 with a focus on tricky rhythms. Mainly difficult because of the stream at the start and the density towards the end.
(Crossovers, Gallops, Difficult Beginning)
3.0x 13.6 13.7
CAN'T STOP FALLIN' IN LOVE (super euro version) [DSP] 7★ Simple karaoke steps, very fun. 2.5x 7.3 8.3
osaka EVOLVED -毎度、おおきに!- (TYPE1) [BEG] 9★ Surprisingly complicated for a beginner chart. Gives you plenty of time to react to most of the bpm changes. Probably not a 9 though.
(Speed Changes, Stops)
1.5x 8.6 9.5
osaka EVOLVED -毎度、おおきに!- (TYPE2) [BEG] 9★ About the same exact difficulty as type 1 with some slightly more awkward bpm transitions.
(Speed Changes, Stops)
1.5x 8.6 9.6
osaka EVOLVED -毎度、おおきに!- (TYPE3) [BEG] 9★ Same as types 1/2 but bpm changes are reshuffled in the blender again.
(Speed Changes, Stops)
1.5x 8.6 9.6
CHAOS Terror-Tech Mix [BEG] 5★ Super easy to follow, even with the stops.
(Jumps, Stops)
2.0x 4.0 4.0
エキサイティング!!も・ちゃ・ちゃ☆ [ESP] 13★ Soflan-chan strikes again! Some comical rhythm screwery on this song. Not difficult to step through but requires some 4D thinking to time the steps right during the middle section.
(Gallops, Jumps, Jacks)
2.5x 13.1 13.6
M.A.Y.U. [ESP] 13★ Streamy 16ths that are not complicated generally, but the earlier parts of the song will either have you doing awkward doublesteps or awkward crossovers. Or both!
(Jumps, Turns, Freeze Notes)
3.5x 13.5 13.4
roppongi EVOLVED ver. D [BEG] 6★ Some annoying bpm screwery. Timing is more simple than it looks, but reading it is dumb
(Speed Changes, Stops)
1.5x 6.5 6.8
ENDYMION [BEG] 9★ Surprisingly more fair than other super boss song beginner charts. The steps are straightforward but the bpm stuff can complicate things. Has some offbeats
(Speed Changes)
1.0x 8.7 9.7
Tohoku EVOLVED [BEG] 6★ Constant 170 bpm quarter notes. Has some bpm trickery but no surprise note at the end thankfully.
(Speed Changes, Stops)
1.0x 7.0 7.5
Reach The Sky, Without you [BEG] 7★ The stops/bpm changes don't play nicely here.
(Speed Changes, Stops)
1.5x 7.0 7.6
Be a Hero! [BEG] 7★ Quarter notes all the way. It never changes its pace and the steps are simple. 1.5x 7.0 7.0
Triple Counter [BEG] 7★ Speedy 200+ bpm quarter notes. Some trickier patterns towards the end. 1.5x 7.2 7.0
SABER WING (AKIRA ISHIHARA Headshot mix) [BEG] 6★ ~160 bpm quarters with troll bpm changes
(Speed Changes, Jacks)
1.0x 6.8 6.5
You are a star [CSP] 13★ lil bit tangly, mostly easy aside from the 16ths.
(Crossovers, Gallops, Jacks)
2.5x 13.2 13.2
Tohoku EVOLVED [BSP] 9★ Retiered to 10 in a20+. Plays like an average 170 bpm DSP chart, but with a couple goofy parts. Ends with a 1000bpm corner jump also.
(Crossovers, Speed Changes, Stops, Jacks)
1.0x 10.6 11.0
POSSESSION [BEG] 7★ 185 bpm quarters generally, with some 8th notes. The bpm stuff isn't too troll-y.
(Speed Changes, Stops)
1.0x 7.4 7.0
ÆTHER [BEG] 6★ A bit hard to read some of the offbeats since it's all quarters running at double bpm.
(Speed Changes, Stops)
1.0x 7.0 7.0
Elemental Creation [BEG] 8★ ~210bpm quarters. Hardly any jumps.
(Speed Changes)
1.0x 8.0 8.0
POSSESSION [DSP] 14★ Stays in simple territory until you get around the ending, where it starts nailing you with jumps. Gets more twisty towards the end as well.
(Crossovers, Jumps, Speed Changes, Difficult End)
1.5x 14.6 14.3
SABER WING (AKIRA ISHIHARA Headshot mix) [BSP] 10★ Loaded with janky turn patterns. Plays like an easy 12 with annoying speed changes.
(Crossovers, Speed Changes, Stops, Turns)
1.5x 12.0 12.0
Reach The Sky, Without you [BSP] 10★ Simple steps with some dumb stops/bpm changes. Gets more busy at the end.
(Speed Changes, Stops)
2.0x 10.6 10.6
Seule [ESP] 12★ Now matter how you play it, this chart's kinda dumb. If you know your doublestep-fu, it's a cakewalk compared to the other 12s.
(Gallops, Turns)
3.0x 11.5 11.5
StrayedCatz [ESP] 14★ Those are some speedy swing patterns for a 13. Not a taxing chart on the whole but good luck scoring on this if you don't have eagle vision for the 24ths and bpm changes.
(Gallops, Speed Changes)
3.0x 14.2 14.6
ÆTHER [BSP] 9★ Not a complicated chart though 9 is lowballing it considering the 190 bpm staircases towards the end.
(Jumps, Speed Changes)
1.0x 10.4 10.4
POSSESSION [BSP] 10★ You can call it a tricky 10 or an easy 11. The jacks are the harder part but they aren't too complicated to figure out.
(Speed Changes, Stops, Freeze Notes, Jacks)
1.0x 11.0 10.8
Pluto Relinquish [BSP] 12★ The ending is loaded with jacks and crossovers in one big stream of fun. Anybody uncomfortable with 13s is going to have a bad time here.
(Crossovers, Jumps, Speed Changes, Jacks, Difficult End)
1.0x 13.1 13.2
going up [CSP] 11★ Requires goofy footwork for some of these shocks.
(Shock Arrows)
1.5x 11.5 11.5
AWAKE [ESP] 13★ Doublestepping, jacks, quick corner jumps. It's a bit awkward.
(Crossovers, Gallops, Turns, Freeze Notes, Jacks, Step-Jumps)
2.0x 13.4 13.1
rain of sorrow [DSP] 9★ The entire chart uses the same staircase movements with some varying rhythms.
(Freeze Notes)
2.5x 9.2 9.4
stoic (EXTREME version) [DSP] 9★ Lopsided difficulty. Quarters for most of the song until you get to the streamy ending.
(Crossovers, Freeze Notes, Jacks, Candles)
2.5x 9.6 9.5
VANITY ANGEL [DSP] 9★ The patterns here are simple, doesn't fit in with the other 9s. 2.5x 8.5 8.5
AM-3P (303 BASS MIX) [DSP] 9★ Kinda simple by 8 standards, let alone 9. 2.0x 8.3 8.1
321STARS [DSP] 9★ Has some fast foot movement for a 9. Not complicated or dense, though.
(Stops, Freeze Notes, Drills)
2.0x 9.7 9.5
NEPHILIM DELTA [ESP] 14★ Similar to 888 ESP but harder.
(Crossovers, Jacks, Step-Jumps)
2.0x 14.8 14.9
The Lonely Streets [ESP] 10★ Similar to Make It Better but requires much faster foot movement. Lots of jumping from corner to corner.
(Jumps, Step-Jumps)
4.0x 11.4 11.4
The Lonely Streets [CSP] 12★ Chart goes goofball mode at the end. The earlier parts are streamy for a 12 also.
(Crossovers, Jumps, Jacks, Difficult End)
4.5x 13.3 12.8
i feel... [DSP] 8★ Makes use of 16ths but no gallops or anything complicated. 3.0x 8.4 8.6
sync (EXTREME version) [DSP] 8★ Makes frequent use of crossovers, otherwise not complicated but a bit fast for an 8.
(Crossovers)
2.0x 9.6 9.1
Burning Heat! (3 Option Mix) [DSP] 8★ Mostly quarters with occasional 12ths. Has a twisty freeze section.
(Freeze Notes)
2.5x 8.3 8.7
Dance Dance Revolution [DSP] 8★ A third of the arrows are jumps.
(Jumps)
2.5x 8.9 8.5
TEARS [DSP] 8★ Has a couple crossovers at worst. 2.5x 8.5 8.1
SP-TRIP MACHINE (JUNGLE MIX) [BSP] 8★ Has less of a focus on crossover patterns and more on spinning.
(Crossovers)
2.5x 8.8 8.6
TSUGARU [DSP] 9★ One of the rare 9s with 16th gallops. AND some 12th swing notes. Very simple, though it might throw off someone unfamiliar with the patterns.
(Gallops, Speed Changes)
3.0x 9.7 10.5
The legend of MAX [BSP] 8★ Has some surprising hard patterns by 8 standards. It isn't all bad, but the offbeats and 8ths are tricky to read for this diff range
(Speed Changes, Jacks, Step-Jumps)
1.0x 9.7 9.9
FIRE [DSP] 8★ Similar trickiness to some of the earlier Paranoia DSP charts, which were already tough by 9 standards, let alone 8...
(Crossovers, Jacks)
2.0x 10.0 10.0
三毛猫ロック [DSP] 8★ Has a bunch of crossovers and swing notes. The crossover burst towards the end comes by surprise
(Crossovers, Speed Changes)
1.5x 9.2 9.7
V (for EXTREME) [DSP] 8★ Plenty of tricky, awkward patterns. Mainly in the form of crossovers and stepjumps.
(Crossovers, Step-Jumps)
2.5x 9.6 9.5
Colors (for EXTREME) [DSP] 8★ Straightforward all the way through. Has one step-jump right at the end. 2.5x 8.3 8.3
Across the nightmare [BSP] 8★ Has a couple streamy bits. Mostly quarters that switch from on to offbeat. Has some 8ths. 1.0x 8.8 8.9
A [DSP] 8★ A bit speedy in the second half with only a handful of 8ths.
(Speed Changes)
2.0x 8.5 8.6
LA BAMBA [DSP] 8★ Hardly any 8ths in this one. Could be a 7. 2.0x 8.0 8.0
PARANOiA Revolution [DSP] 14★ Way more tiring than it looks. Filled with doublesteps and jacks.
(Crossovers, Speed Changes, Drills, Jacks, Step-Jumps)
1.5x 14.7 14.6
Prey [DSP] 14★ Understandable 15 rerate. These jacks+crossovers and 16ths are for sure harder than Unreal at least.
(Crossovers, Turns, Jacks, Step-Jumps)
2.0x 15.1 15.1
PUNISHER [ESP] 14★ Many gallops. Fun, not too tiring overall.
(Gallops)
2.5x 14.2 14.0
Healing Vision (X-Special) [CSP] 14★ You can try to doublestep through this one but it's got some rough patterns. Notably harder than HVAM no matter what way you tackle it.
(Crossovers, Speed Changes, Turns, Drills, Step-Jumps)
2.5x 14.5 14.3
MY SUMMER LOVE [BEG] 3★ I find the idea funny that this chart is so slow and easy that it somehow wraps back around to a 3. It's as beginner as beginner gets. 1.0x 1.5 1.0
Lesson by DJ [BEG] 1★ Challenge chart when (add shock arrows) 1.0x -- --
ORION.78 (AMeuro-MIX) [BEG] 3★ Do the consecutive arrows at the end necessitate a 3 rating for this... 2.5x 2.0 2.0
Reach The Sky, Without you [DSP] 14★ Tons of step-jumps with jacks and tricky crossovers. Some wacky bpm changes. It's demanding assuming you don't doublestep everything
(Crossovers, Speed Changes, Jacks, Step-Jumps)
2.5x 14.5 14.6
New Decade [BSP] 11★ Has some jacks and crossovers in addition to all the speed changes.
(Crossovers, Speed Changes, Jacks)
1.0x 11.8 12.0
Elemental Creation [BSP] 11★ It's breezy considering the relatively high note count. The patterns aren't demanding besides some jacks
(Speed Changes, Jacks)
1.0x 11.3 11.7
Tohoku EVOLVED [DSP] 14★ Constant galloping through most of the chart, plus some drills and a speedy ending. BPM changes require learning
(Gallops, Speed Changes, Drills)
1.5x 14.2 14.6
ÆTHER [DSP] 14★ Fun but also tiring. Mostly straightforward patterns with some steady 16ths and some jacks.
(Crossovers, Jumps, Speed Changes, Jacks)
1.5x 14.5 14.5
PARANOiA ~HADES~ [DSP] 15★ Tons of jumps that have you throwing your legs up and down the pad. Ending has some quick crossovers too. Wipes your stamina quickly.
(Gallops, Jumps, Speed Changes, Turns, Step-Jumps)
1.5x 15.5 15.4
Haunted Rhapsody [ESP] 13★ Complete jank. Feels like Colors tossed into a blender. Light on stamina but hitting the patterns right requires you to flail yourself around and hope for the best.
(Crossovers, Turns)
2.5x 13.4 13.6
WILD SIDE [CSP] 13★ Starts out pretty hot until the chart decides to chuck in dumb turn patterns and awkward step jumps in the second half. Not much harder than the 12s.
(Crossovers, Gallops, Turns, Step-Jumps)
2.5x 13.0 13.1
PUT YOUR FAITH IN ME(SATURDAY NIGHT MIX) [ESP] 9★ Simple steps aside from the step-jumps.
(Freeze Notes, Step-Jumps)
3.5x 8.5 8.5
アルストロメリア (walk with you remix) [CSP] 13★ Simple shock arrow chart until you get to the gallop crossover diff spikes in the middle and end.
(Crossovers, Gallops, Shock Arrows)
2.5x 13.2 13.2
Boss Rush [DSP] 14★ Some rough step-jumps and jacks, plus a long set of crossovers at the end. Not too far off from Unreal's nonsense.
(Crossovers, Speed Changes, Jacks, Step-Jumps)
2.5x 14.8 14.9
LOVE IS THE POWER -Re:born- [BEG] 1★ Rare 1 with consecutive quarter notes (this is a 3 now huehuehue) 2.5x 2.0 1.5
MAX 360 [BSP] 12★ The patterns are simple but the 500 steps take their toll. Add in the 'no breaks' factor, the drills... This has to be a rating higher than the 12 footer stamina charts.
(Crossovers, Speed Changes, Stops, Drills, Jacks, Step-Jumps)
1.0x 13.2 13.2
ΔMAX [BEG] 3★ The steps are simple (1 jump, no holds), but it's rare to see anything scrolling faster than 200 bpm in the 3s let alone 500+
(Speed Changes)
1.0x 4.5 5.0
Pluto The First [BSP] 10★ Another disgrace to god in chart form. Good luck reading this, you have to memorize the rhythms in the second half of the song if you want to score on this.
(Speed Changes, Stops)
1.0x 9.8 12.0
Pluto [BSP] 9★ Typical Pluto nonsense. Plays nicely until you get to the last couple stop sections.
(Speed Changes, Stops)
2.5x 8.9 11.0
GOLD RUSH [ESP] 12★ Tricky. Filled with step-jumps, gallops, and twisty patterns.
(Crossovers, Gallops, Jumps, Turns, Step-Jumps)
3.0x 12.8 12.6
革命 [ESP] 12★ Janky foot movement all over this but not difficult to adjust to it.
(Crossovers, Gallops, Speed Changes)
3.0x 12.3 12.8
SUPER HERO [ESP] 12★ Low step count, somewhat made up for by the crossovers and jacks.
(Crossovers, Jacks, Step-Jumps)
2.0x 12.3 12.0
8000000 [ESP] 14★ You're gonna end up having to sideswitch if you don't footswitch the up and down arrows during the crossovers. Pick your poison. The streamy bits are gonna get your legs moving quickly across the pad.
(Crossovers, Gallops, Speed Changes)
2.5x 14.6 14.7
I'm so Happy [ESP] 12★ Tons of fun. Has some gallops and quick step-jumps.
(Crossovers, Gallops, Step-Jumps)
2.0x 12.9 12.6
CURUS [DSP] 7★ No 8ths in this. Has some long freezes but it's easygoing
(Freeze Notes)
2.0x 6.8 7.0
フー・フローツ [ESP] 12★ The 180 bpm crossover jacks and 16ths are tricky for a 12. Close to the 13 borderline.
(Crossovers, Gallops, Jacks)
2.0x 12.9 12.8
晴天Bon Voyage [ESP] 12★ Deceptively simple in the first half. Once you get past the swings, the chart starts throwing some trickier patterns at you, especially the crossovers at the very end.
(Crossovers, Gallops, Freeze Notes, Difficult End)
1.5x 12.9 13.2
Help me, ERINNNNNN!! [ESP] 12★ Standard 180 bpm 12. Has a few double-step/crossover patterns.
(Crossovers)
2.0x 12.0 11.7
CHAOS [DSP] 12★ Probably the least awful diff to play on this song. The steps are a cakewalk and the stops are a pain in the ass. What else is new!!!
(Stops)
2.5x 11.6 13.0
D2R("FREEZE" Special) [CSP] 12★ Don't let the notecount fool you, this is tricky. Everything before the 16ths is super easy, but once you get to the second half, you need to get creative to deal with the turns if you're not willing to spin.
(Turns, Freeze Notes)
2.0x 12.4 12.5
Trigger [DSP] 12★ Gets tricker in the middle of the song with some awkward crossovers. The bpm changes aren't too awful.
(Crossovers, Jumps, Speed Changes, Stops, Jacks)
1.0x 12.7 13.4
KISS KISS KISS 秋葉工房 MIX [ESP] 12★ Lotta double stepping if you aren't planning on doing Trip Machine steps. Without the step-jumps I'd rate it 11.
(Turns, Jacks, Step-Jumps)
2.5x 12.0 11.8
Sacred Oath [CSP] 12★ Much crossing over/double stepping, plus a random drill towards the start.
(Crossovers, Turns, Drills, Step-Jumps)
2.5x 12.7 12.5
Shine [CSP] 12★ Lots of 16ths. It's chill but the foot movement required is quick for a 12.
(Gallops, Freeze Notes)
3.0x 12.7 12.6
Sky Is The Limit [ESP] 12★ Some tricky 16ths, random combo breaker 16ths at the end also. The rest is mostly tame.
(Crossovers, Gallops, Step-Jumps)
2.5x 12.1 12.6
Mermaid girl [CSP] 12★ Very simple, even with the mines. Some galloping at worst
(Gallops, Shock Arrows)
3.0x 11.8 12.2
Theory of Eternity [ESP] 12★ Simple gallops chart with some crossovers.
(Crossovers, Gallops)
2.5x 12.0 12.0
You are a star [ESP] 12★ Easy gallops chart. Has a few awkward patterns but nothing bad for a 12.
(Crossovers, Gallops)
2.5x 12.0 12.1
Programmed Universe [ESP] 12★ 32nd notes in MY 12s folder? Many awkward double step patterns in this.
(Crossovers, Gallops, Speed Changes)
2.5x 12.7 12.8
Private Eye [ESP] 12★ Tons of spins. Not complicated if you double step through it.
(Turns, Freeze Notes, Jacks, Step-Jumps)
2.5x 12.2 12.0
隅田川夏恋歌 [ESP] 12★ Simple 180 bpm steps but the pace never lets up for the whole chart. More of a stamina test than anything else.
(Crossovers, Step-Jumps)
2.5x 12.4 12.1
Dance Dance Revolution [CSP] 12★ Old school DDR jank fest. Lots of reference to early charts (including the Dynamite Rave 16th jump oof). Not difficult to double step through it but the 16ths can end up breaking combo.
(Crossovers, Gallops, Turns)
2.5x 12.2 12.6
Spanish Snowy Dance [DSP] 11★ You can fit most of this into an 11 besides that string of gallops in the first half
(Gallops, Jumps, Jacks, Difficult Middle)
2.0x 12.0 11.8
Tell Me What To Do [ESP] 12★ Straightforward gallops chart. No jumps in this, but it makes up for it with the nonstop stepping.
(Gallops)
3.0x 12.1 12.2
Far east nightbird [ESP] 12★ Simple crossover steps with a few tricky rhythms.
(Crossovers)
3.0x 12.2 12.4
炉心融解 [ESP] 12★ Simple crossover steps with some jacks.
(Crossovers, Jacks)
3.0x 12.0 12.0
CAN'T STOP FALLIN' IN LOVE (super euro version) [ESP] 8★ No jumps. Has a few crossovers.
(Crossovers)
3.0x 8.3 8.5
CHAOS [BSP] 8★ Awful to play through. The stops switch the arrows from on-beats to off-beats unpredictably. The steps themselves are relatively easy but the rhythms are awkward.
(Stops)
2.5x 8.7 9.7
DoLL [DSP] 8★ Fair 8. Simple 8th patterns with a lot of freeze arrows.
(Freeze Notes)
2.5x 8.5 8.4
GORGEOUS 2012 [DSP] 8★ Steady 8ths throughout. The couple of step-jumps could combo break someone in this skill range.
(Step-Jumps)
2.5x 8.4 8.4
CENTAUR [DSP] 9★ One of the most rhythmically complicated charts in the 9s folder. About as hard to read as the expert chart, but without all the gallops.
(Speed Changes)
3.0x 9.7 9.9
RED ZONE [DSP] 8★ Fun. The 16ths and 8ths are simple. Otherwise it has a bunch of jumping.
(Jumps, Freeze Notes)
2.5x 8.6 8.5
Quick Master [DSP] 8★ The steps are simple. Has some 16ths. Though the fluctuating bpm makes it awkward to score on
(Speed Changes)
3.0x 8.4 8.9
Determination [DSP] 8★ Little speedy for an 8, otherwise the patterns here are basic. It's fun, though the sync is notoriously god awful
(Gallops)
1.5x 9.2 9.6
Blind Justice ~Torn souls. Hurt Faiths ~ [DSP] 8★ Simple aside from a couple crossovers. Don't forget about the ending slowdown...
(Crossovers, Speed Changes)
2.5x 8.4 8.5
CaptivAte~誓い~ [DSP] 8★ Standard 8 stuff. Simple 8ths, patterns that can be doublestepped. 2.5x 8.2 8.3
DYNAMITE RAVE("AIR" Special) [CSP] 8★ Uses 2x as much energy as the other 8s. Not much trickiness movement-wise, though
(Jumps)
2.5x 9.6 8.0
Feelings Won't Fade (Extend Trance Mix) [DSP] 8★ Basic 8ths. Not much else to see here 2.5x 8.2 8.3
Flow(Jammin' Ragga Mix) [DSP] 8★ Chill chart with some constant 8ths. If you know the slowdowns, the 12ths are simple.
(Speed Changes)
3.0x 8.5 8.8
Fly away -mix del matador- [DSP] 9★ The 8ths keep you moving around but the patterns are not tricky. 2.5x 8.5 8.7
PARANOiA survivor [BSP] 9★ Easy steps, though the timing on the offbeats are awkward, especially by 9 standards.
(Speed Changes, Jacks)
1.5x 9.6 10.5
Freeway Shuffle [DSP] 8★ Simple 8ths. Has a few crossovers.
(Crossovers)
3.0x 8.7 8.3
volcano [DSP] 8★ The steps aren't too rough if you think of it like a 120 bpm chart. Has some offbeat 8ths 1.5x 8.7 8.9
Unreal [BSP] 8★ Besides the awkward offbeat rhythms, this is a fun step-jump chart. The foot movement here is a bit ridiculous for an 8 though lol
(Jumps, Step-Jumps)
2.5x 9.6 9.2
阿波おどり -Awaodori- やっぱり踊りはやめられない [BSP] 9★ It's fun once you get a grip on the tempo changes. Doesn't make it much easier for scoring though.
(Gallops, Jumps, Speed Changes, Stops, Freeze Notes)
2.0x 10.2 11.0
Cytokinesis [BSP] 8★ The steps are simple to follow despite all the bpm changes. No 8ths in this chart, but there's a big speed boost at the end.
(Speed Changes, Difficult End)
2.0x 8.2 9.2
Puberty Dysthymia [BSP] 8★ It's all quarter notes aside from some offbeat arrows.
(Speed Changes, Step-Jumps)
2.0x 8.7 9.0
DDR MEGAMIX [BSP] 8★ Fairly tame the whole way through. Mostly quarter notes until you get to the Legend of Max ending. Even then, it hardly goes past 8 territory.
(Speed Changes, Difficult End)
1.5x 8.0 9.0
Poochie [BSP] 8★ Mostly simple as long as you remember where the bpm changes are. Has some doublesteppage at the end.
(Speed Changes)
2.0x 8.0 8.4
Poochie [ESP] 16★ Not a hard chart to bumble through. The crossovers and gallops are manageable in the first half. It's a different story if you're trying to nail the awkward crossover/16ths nonsense in the second half of the song. Requires quick, goofy footwork
(Crossovers, Gallops, Speed Changes, Drills, Difficult End)
3.0x 16.4 17.0
DIVE TO THE NIGHT [DSP] 8★ Tons of jumps and a few twisty patterns
(Crossovers, Jumps)
2.5x 8.9 8.3
TRIP MACHINE PhoeniX [BSP] 8★ Tons of jumps and offbeat 8ths. Otherwise not terrible.
(Jumps, Speed Changes)
2.5x 8.8 8.5
On The Break [BSP] 8★ Has a bunch of jumps and some 8ths but it's simple. Patterns are a bit doublesteppy but nothing crazy
(Jumps, Speed Changes, Freeze Notes)
2.0x 8.5 8.2
SABER WING [BSP] 8★ Plenty of doublestep patterns. Quarters the whole way through (besides the 12ths which play the same way). The jumps are a bit speedy.
(Jumps, Speed Changes, Stops)
2.0x 8.5 8.8
SUPER SAMURAI [BSP] 8★ The ending has a lot more 8ths compared to the first half of the song. The arrow during the one double stop is badly timed, so get ready to lose a PFC there
(Stops)
2.0x 9.2 9.2
IF YOU WERE HERE (L.E.D.-G STYLE REMIX) [BSP] 8★ Has a bunch of candle patterns with the 8ths and a couple crossovers at the end.
(Crossovers, Jumps, Speed Changes, Stops, Candles)
2.0x 9.2 9.0
KIMONO♥PRINCESS [BSP] 8★ Quarters the whole way through, disregarding bpm changes. The hardest patterns here are the candles during the freeze arrows and the jumps. Requires faster foot movement than most 8s.
(Jumps, Speed Changes, Stops, Freeze Notes, Candles)
2.0x 9.2 8.3
Pierce The Sky [BSP] 8★ No complicated patterns here. Some 170bpm 8th steps with a bunch of stops and tempo changes.
(Speed Changes, Stops)
2.0x 8.6 8.4
Shiny World [BSP] 8★ Some doublestepping/spinning. Nothing faster than an 8th in this.
(Stops, Turns, Step-Jumps)
4.0x 8.1 8.1
Shiny World [ESP] 14★ Tricky stepjumps and crossover patterns all over this.
(Crossovers, Stops, Step-Jumps)
4.0x 14.2 14.2
Come to Life [BSP] 8★ Reasonable 8. Easy 8th patterns.
(Speed Changes)
2.0x 8.3 8.3
SILVER☆DREAM [ESP] 15★ 190 bpm 16th crossover speedies and stepjump spam is not my forte. Only a few sections are awful but it's an ass kicker if you're coming up here from the 14s rather than down from the 16s
(Crossovers, Gallops, Speed Changes, Stops, Turns, Freeze Notes, Step-Jumps)
2.5x 15.7 15.7
Seasons [ESP] 12★ Surprisingly tricky in the first half with fast up-down foot movements and bracket jumps. Second half is a cakewalk.
(Freeze Notes, Step-Jumps, Candles)
2.5x 12.5 12.5
Share The Love [ESP] 12★ Typical Hottest Party cement mixer turn patterns with a chain of gallops being the only tricky part.
(Gallops, Turns)
2.5x 12.4 12.4
灼熱Beach Side Bunny [ESP] 15★ Absolute leg killer. Fun but also rough on stamina between all the jumping and streamy bits. The ending especially wipes you out.
(Gallops, Jumps, Drills, Step-Jumps, Difficult End)
2.5x 15.9 15.6
Until the End [ESP] 12★ Much turning and 16ths.
(Gallops, Turns)
2.5x 12.6 12.4
Start a New Day [ESP] 15★ Filled with candles and jumps. Has some streamy bits. Nothing too demanding but it has some twisty patterns
(Jumps, Candles)
3.0x 15.1 15.1
Dragon Blade [ESP] 11★ Plays a bit like Gekkou Chou but faster. Much faster than most other 11s. Mostly simple patterns though
(Gallops)
2.0x 11.9 11.9
THE SHINING POLARIS [ESP] 9★ One of my fav Bemani songs though this chart is whatever. Simple patterns on this. 3.0x 9.1 9.2
華爛漫 -Flowers- [ESP] 11★ Simple rhythms paired up with the usual no-flow Supernova movement patterns.
(Crossovers, Gallops, Candles)
3.0x 11.4 11.0
My Only Shining Star [ESP] 9★ These patterns shift you left and right often. Has a surprise 16th drill towards the end.
(Crossovers, Drills, Jacks)
3.0x 9.4 9.4
Windy Fairy [ESP] 15★ Simple 15 despite the speed and footswitch/crossovers at the end. The patterns generally don't require a lot of movement.
(Gallops, Freeze Notes, Difficult End)
2.5x 15.1 15.1
New Beginning [CSP] 12★ The only noteworthy part is the shock arrow stream towards the end. If you can hit that consistently, it plays like a 10
(Shock Arrows)
2.5x 11.0 11.5
Twin Bee(Generation X) [DSP] 8★ Simple and short, has some jacks.
(Jumps, Jacks)
2.0x 8.4 8.4
Pluto [CSP] 16★ Harder than it looks. Requires speedy foot movements for the jumps and awkward crossovers. Ending is a mess.
(Crossovers, Jumps, Speed Changes, Stops, Turns, Step-Jumps)
2.5x 16.4 16.8
CENTAUR [BSP] 6★ Bit weird to see this many 16ths in a 6, but that's Centaur for ya. These simple steps follow the rhythms closely but it's a challenge to time 3.0x 6.8 7.5
Air Heroes [BSP] 9★ Straightforward steps with some corner jumping.
(Jumps, Freeze Notes)
2.0x 9.2 8.8
SABER WING (AKIRA ISHIHARA Headshot mix) [ESP] 15★ Fun chart with some speedy footwork during a couple sections. Mostly simple though the crossovers near the end are tricky
(Crossovers, Speed Changes, Stops)
1.5x 15.6 15.7
One Sided Love [CSP] 12★ Unique shock arrow chart. The steps are deceptively simple, requiring some awkward crossovers if you play it the intended way
(Crossovers, Gallops, Shock Arrows)
2.5x 12.6 12.5
Summer fantasy (Darwin remix) [CSP] 11★ Yoooo fun shock arrow chart? Requires center pad hopping throughout. The steps aren't as complicated as they look though I'm definitely triggering these shock arrows more than I'd like to
(Jumps, Shock Arrows)
2.0x 12.5 12.5
Remain [ESP] 15★ Not a difficult pass, but a challenge to score on. The first half is a reading challenge whereas most of the footspeed is saved for the ending, including some streamy crossovers.
(Crossovers, Speed Changes, Difficult End)
1.5x 15.6 16.1
Astrogazer [ESP] 16★ Fun to step through this, lots of 16ths. Has some combobreaker patterns towards the end
(Crossovers, Stops, Drills)
3.0x 15.8 15.7
CHAOS Terror-Tech Mix [ESP] 16★ Fun as heck. Easier than it looks, and the stops aren't hard to learn on this difficulty.
(Crossovers, Gallops, Jumps, Stops, Drills, Step-Jumps)
2.5x 15.7 15.8
Come to Life [ESP] 16★ Goofy chart. Full of spin patterns. Requires quick footspeed for some of the streams and crossovers
(Crossovers, Speed Changes, Turns, Jacks)
2.0x 16.3 16.4
Cosy Catastrophe [ESP] 16★ Has a handful of speedy crossovers. Not difficult to mash through, but tricky to score on due to fast foot movement and squashed bpm slowdowns.
(Crossovers, Jumps, Speed Changes)
1.5x 16.3 16.7
New Century [DSP] 14★ These crossovers aren't as bad as they look. A bit awkward (+ a random 270) so you'll probably end up doublestepping something regardless
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes)
2.0x 14.1 14.1
Neutrino [ESP] 16★ Steps are awkward as hell in the 205 bpm section. Not the most tiring 16 but the second half will completely throw you off if you can't parse it fast enough.
(Gallops, Speed Changes, Difficult End)
2.0x 16.6 16.9
HAPPY☆LUCKY☆YEAPPY [ESP] 16★ This one is awful to read. Lots of squashed up 190bpm bursts of 16ths and the crossovers don't make it any less annoying.
(Crossovers, Jumps, Speed Changes, Stops)
1.5x 16.8 16.9
LOVE IS ORANGE [ESP] 9★ Not the only 9 footer with 180 bpm crossovers... Simple otherwise.
(Crossovers)
2.0x 9.8 9.4
Destination [ESP] 15★ These steps are straightforward with streamy bits here and there. The stops and bpm changes make it annoying to read. Requires some learning.
(Crossovers, Gallops, Speed Changes, Stops)
2.5x 15.5 15.6
カゲロウ [ESP] 9★ Another twisty Supernova chart that can be doublestepped. It's a bit awkward to sync up with the audio, but the steps are simple otherwise
(Crossovers, Candles)
2.5x 9.1 9.5
In The Breeze [DSP] 9★ No 16ths to be found here! Lots of jacks and stepjumps instead.
(Jacks, Step-Jumps)
3.0x 9.6 9.6
Vanquish The Ghost [ESP] 15★ Speedy feet let's gooooooooo... It's rare to see this level of candle foot movement in other 15s. 16 isn't that big of a stretch
(Crossovers, Gallops, Speed Changes, Candles)
3.0x 15.9 16.1
A Stupid Barber [ESP] 9★ Simple fun chart with some 16ths and a couple doublesteps at worst.
(Gallops)
3.0x 9.1 9.2
隅田川夏恋歌 [CSP] 16★ It's fun to blast through this one though you still need good footspeed to get through those 16ths.
(Step-Jumps, Candles)
3.0x 16.4 16.4
Trim [ESP] 16★ Another funny Supernova chart. Regardless of the ezpz intro, the fast section is somewhat unforgiving if you don't have the speed for it.
(Speed Changes, Jacks, Difficult End)
1.5x 16.3 16.6
starmine [DSP] 11★ Straightforward fun chart. Nothing tricky in it.
(Crossovers, Stops, Freeze Notes)
2.0x 11.6 11.5
StrayedCatz [DSP] 11★ All 8th notes here. Very straightforward steps, but learn those bpm changes!
(Crossovers, Speed Changes)
2.0x 10.7 11.7
Fly away [ESP] 11★ Plays a lot more like a typical easy 10 footer, maybe even a 9. The 16ths are the most difficult part of this chart, but it seems slow enough to not be a problem in this diff range.
(Crossovers, Gallops)
3.0x 10.0 10.5
LOVE IS ORANGE [CSP] 11★ Much twisting and turning.
(Crossovers, Turns, Step-Jumps)
2.5x 11.6 11.3
MARIA (I believe... ) [ESP] 11★ Streamy doublesteps and some surprise gallops at the end.
(Crossovers, Gallops)
3.0x 11.4 11.2
Freedom [ESP] 11★ Has a lot going on for the whole chart. Lots of hopping around for the jumps and gallops.
(Gallops, Jumps, Freeze Notes, Drills, Jacks, Step-Jumps)
3.0x 11.9 11.7
GOLDEN SKY [ESP] 8★ Standard Supernova 8. No 16ths or anything, just some twisty steps.
(Crossovers, Freeze Notes)
3.0x 8.4 8.0
KEEP ON MOVIN'(DMX Mix) [ESP] 11★ 'Keep On Movin' is right... This chart is constantly throwing different stuff at you, with the 16ths and step-jumps being the trickiest parts. Very fun 11 even though it's harder than some 12s
(Gallops, Freeze Notes, Step-Jumps)
3.0x 12.1 11.7
La Bamba [ESP] 11★ Got enough step jumps there??? The foot movement is more demanding than plenty of easy 12s even though the rhythms are straightforward.
(Crossovers, Step-Jumps)
3.0x 12.3 11.8
夢幻ノ光 [ESP] 11★ Typical streamy Supernova chart. Has a bit of twisting, nothing too tricky
(Crossovers, Freeze Notes)
2.5x 11.0 11.3
Tomorrow Perfume [ESP] 10★ Nothing noteworthy here besides the 16th gallops.
(Gallops, Jacks)
3.0x 10.1 10.2
TOMORROW [ESP] 10★ 2nd half's a lot trickier than the first. Lots of jumping around and the 16ths are quick for a 10.
(Jumps)
3.0x 10.8 10.5
STARS✩✩✩(2nd NAOKI's style) [ESP] 9★ Lots of jumps but nothing tricky aside from the 8ths during the freezes
(Jumps, Freeze Notes)
3.0x 9.5 9.5
Scorching Moon [ESP] 11★ Plenty of jumps and 16ths. Just play what you hear and it's easy
(Jumps)
3.0x 10.5 11.2
rainbow flyer [ESP] 11★ The diff spikes right at the end with gallops, twisting, and stepjumps. Simple aside from that.
(Gallops, Jumps, Freeze Notes, Step-Jumps)
3.0x 11.0 11.4
Quickening [ESP] 11★ Easy once you get past the drill at the start. The stream at the end has some doublesteps
(Drills)
3.0x 11.2 11.4
MOON [ESP] 11★ Nothing notable here besides a couple step-jumps and twists. Fittingly, this was lowered to a 10.
(Crossovers, Freeze Notes, Step-Jumps)
3.0x 10.1 10.2
murmur twins [ESP] 11★ It's speedy, but if you can handle the 16ths, the movement patterns are tame.
(Crossovers, Gallops, Jumps)
2.0x 11.7 11.7
虹色 [ESP] 11★ Somewhat twisty steps with 16ths scattered throughout it.
(Crossovers, Gallops, Jumps)
3.0x 11.7 11.5
Dragon Blade [BSP] 9★ Fun easy chart to pass. I could see the offbeat 8ths throwing a newer player off 1.5x 8.6 9.6
Healing-D-Vision [BSP] 9★ Nothing insane here though the 12ths are tricky to time right.
(Speed Changes)
1.5x 9.3 9.8
Saturday Night Love [ESP] 8★ Surprisingly twisty for an 8? It's simple to doublestep.
(Crossovers, Freeze Notes)
3.0x 8.8 8.5
BALLAD FOR YOU~想いの雨~ [DSP] 9★ Rerated to a 7, and even then, this is bordering on a 6 lol 4.0x 7.0 7.0
Love♡Shine わんだふるmix [CSP] 14★ Speedy tiring chart. The stepjumps are the trickiest parts to keep up with.
(Crossovers, Gallops, Jumps, Step-Jumps)
2.5x 14.4 14.2
恋する☆宇宙戦争っ!! [ESP] 14★ Time for stamina!!! High note count filled with crossovers and doublesteps
(Crossovers, Gallops)
2.5x 14.8 14.3
MAX 300(Super-Max-Me Mix) [CSP] 16★ 16 footer crash course. Has a bit of everything to test your skills.
(Crossovers, Gallops, Jumps, Speed Changes, Freeze Notes, Jacks)
2.0x 16.7 16.6
Chronos [CSP] 15★ Mostly stamina focused. No egregious patterns until you get to the meme crossovers at the end (not awful at this bpm). Starting on the wrong foot accidentally = cb
(Crossovers, Freeze Notes, Difficult End)
4.0x 15.3 15.5
CHAOS [ESP] 14★ The stops are clearly the most annoying part of this.
(Crossovers, Stops)
3.0x 13.8 14.8
PARANOiA -Respect- [ESP] 16★ The crossovers are easier to read compared to PSMO, but require fast footspeed to execute. It's tiring all the same.
(Crossovers, Gallops, Stops, Difficult End)
1.5x 16.5 16.5
Horatio [ESP] 15★ Not much of a stamina drainer though it's easy to slip out of sync on the final trills.
(Gallops, Drills, Difficult End)
2.5x 15.0 15.3
MAX. (period) [ESP] 16★ Mercifully short but also fairly intense and annoying to read as well.
(Jumps, Speed Changes, Stops, Difficult End)
1.0x 16.7 16.9
Another Phase [ESP] 15★ Doesn't hesitate to slap you with 16ths at the start and end. It's enough to wipe you out if you aren't ready for it.
(Gallops, Stops)
2.5x 15.4 15.4
AM-3P [BSP] 7★ Straightforward. Has some 16ths usage
(Jumps)
3.0x 7.0 7.2
BOOM BOOM DOLLAR [DSP] 7★ Lots of crossovers for a 7
(Crossovers)
3.0x 7.5 7.0
SEDUCTION [DSP] 9★ Speedy 9. Has simple 8th patterns, nothin much harder than candles and jacks
(Speed Changes, Stops, Jacks, Candles)
2.0x 9.4 9.5
KEEP ON MOVIN' [DSP] 7★ (Crossovers, Jumps) 3.0x 7.2 7.2
MAKE IT BETTER (So-REAL Mix) [BSP] 7★ Easy 8th usage, includes some twisty patterns
(Crossovers, Jacks)
3.0x 7.2 7.2
PUT YOUR FAITH IN ME (Jazzy Groove) [DSP] 7★ Usual 7 footer business. Lots of 8ths, some twisty patterns
(Crossovers)
3.0x 7.4 7.2
Stomp to my beat [BSP] 7★ Spins, step-jumps, crossovers, sideswitches??? This is basically a 16 footer. Nah just kidding it's more 2nd mix 7 footer jumps and turns.
(Crossovers, Jumps)
3.0x 7.2 7.3
CUTIE CHASER [DSP] 7★ Many spinny patterns in this one 3.0x 7.0 7.3
B4U [DSP] 7★ Bit more steppy than some other early 7 footers.
(Crossovers, Jacks)
3.0x 7.5 7.5
HIGHER [DSP] 7★ Great chart for beginners. Has little crossovers, candles, and staircases.
(Crossovers, Candles)
3.0x 7.3 7.3
Holic [BSP] 7★ Holic never misses! Has more constant stepping than the usual 7 footers though the 8ths are easy to follow if you read them right. 3.0x 7.5 7.4
ORION.78 (AMeuro-MIX) [DSP] 7★ Some twisty patterns at the start but the rest is super straightforward. 4.0x 6.4 7.4
WILD RUSH [DSP] 7★ I don't think the ending justifies the rating here...
(Speed Changes)
2.0x 6.6 7.9
SUPER STAR [BSP] 7★ The 'drills' are the only noteworthy thing here. Simple patterns. 3.0x 7.2 7.4
TRIP MACHINE CLIMAX [BSP] 7★ Mostly quarters but it makes use of 8th notes in a few spots.
(Jacks)
2.5x 7.6 7.4
CHAOS [CSP] 16★ Easy on stamina, but annoying clear for a 16. Scoring is pure pain. Lots of stepjumps thrown into this, plus the combobreaker scoobie at the end. And the stops of course...
(Crossovers, Stops, Step-Jumps, Difficult End)
3.5x 16.1 16.8
Fascination ~eternal love mix~ [ESP] 16★ Reasonable 16, pretty fun actually. Most of it isn't too bad aside from some gallop trickery in the middle, then there's some speedy 400 bpm bits at the end.
(Crossovers, Gallops, Speed Changes, Stops, Jacks, Difficult End)
1.5x 16.2 16.5
Polovtsian Dances And Chorus [DSP] 9★ Failing to see how this is a 9... Straightforward 8ths with a few twisty patterns.
(Crossovers, Freeze Notes)
3.0x 8.5 8.5
No.13 [DSP] 9★ Dense for a 9. Has some twisty patterns
(Crossovers, Jumps)
2.0x 9.6 9.4
Mind Parasite [DSP] 9★ Has some awkward 16ths at the start, but these steps are all easy. Gets a bit streamy at the end. 3.0x 8.6 9.3
MAXIMIZER [DSP] 9★ Nothing surprising in this one. Lots of offbeats.
(Stops)
2.0x 9.3 9.3
Midnight Special [DSP] 9★ Lots of jumps and crossing over. Nothing insane but it could use a bump
(Crossovers, Jumps, Speed Changes)
2.0x 10.5 10.5
AA [DSP] 9★ As much as I rag on Supernova charts, their dsp diffs are fun. This one makes use of 16ths, simple patterns otherwise. 2.5x 9.2 9.5
SEDUCTION(Vocal Remix) [DSP] 9★ Way more dense than the normal Seduction chart. No jacks in this one but it still has the candles plus some crossovers
(Crossovers)
2.0x 9.4 9.4
un deux trois [DSP] 8★ Blegh chart. Double steps all over this.
(Speed Changes, Stops, Freeze Notes)
2.5x 8.5 8.5
CANDY★ (X-Special) [CSP] 12★ Nah ur on to somethin tho it is kind of an 11 when u think about it 1.0x -- --
888 [ESP] 14★ 8th note endurance run
(Crossovers, Speed Changes, Jacks)
1.5x 14.8 14.7
Stella Sinistra [DSP] 12★ Seems pretty energetic for a 12 though the gallop patterns are straightforward at least.
(Gallops, Speed Changes, Jacks)
2.0x 12.9 13.8
CG Project [ESP] 12★ Borderline 13, tons of crossovers and jacks
(Crossovers, Jacks)
2.0x 12.8 12.5
Illegal Function Call [ESP] 16★ Fun stamina chart with a few doublesteps and 16ths tossed in to throw you off. It's pretty damn hard if you aren't familiar with 16/17 footer nonsense
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Jacks, Step-Jumps)
2.0x 16.7 16.4
KIMONO♥PRINCESS [DSP] 12★ To whoever reads this 5 years from now can u please tell meme this is a 13 so I look smarter for not rating this a low 12 (also candy X is a 13 this is not a hot take at all wtf) 2.0x -- --
Samurai Shogun vs. Master Ninja [ESP] 14★ This chart is relentless, more tiring than most 15s. Crossovers tossed all over this with some step-jumps too. (rerated to 15 in World)
(Crossovers, Step-Jumps)
2.0x 15.4 15.0
cachaca [BEG] 1★ this song is epic, konami delete this guy's account NOW 1.0x -- --
創世ノート [BEG] 2★ Sousei Note dodging rerates left and right 1.5x 3.0 3.0
MAKE IT BETTER [BEG] 3★ Why is this a rating higher than the remix's beginner chart... 2.0x 2.0 2.0
サナ・モレッテ・ネ・エンテ [BEG] 3★ Why... 2.0x 2.0 2.0
Determination [BEG] 2★ Surely this is too speedy by 2 standards 1.5x 3.0 4.0
Funk Boogie [BEG] 4★ Considering how many diff ratings DDR has available for ez charts, it'd help if they made use of them, instead of giving this and the DSP the same rating (alternatively, bump the DSP to 5) 2.0x 3.0 3.0