Another Phase [ESP] 15★ Really tiring when it gets going
(Gallops, Stops)
2.5x 15.6 15.5
Air Heroes [ESP] 15★ Has some speedy 16ths. Not bad in the long run 2.0x 15.3 15.3
TIERRA BUENA [ESP] 10★ Anyone can doublestep this one.
(Crossovers, Gallops)
4.0x 10.0 10.1
HEART BEAT FORMULA [ESP] 13★ Easy patterns, but there are very little breaks.
(Gallops, Step-Jumps)
2.5x 13.6 13.5
GRADIUSIC CYBER (AMD G5 MIX) [ESP] 13★ The awkward rhythms require some focus, and the doublestep patterns don't make it any easier. The drill section towards the end is the main hard part.
(Drills, Step-Jumps, Difficult Middle)
3.5x 13.4 13.9
PARANOiA Rebirth [ESP] 13★ Not a difficult 13 if you can handle all the jacks. Requires a lot of movement with all the crossovers.
(Crossovers, Jacks)
2.0x 13.3 13.2
AFRONOVA [ESP] 13★ It's worth learning the afronova walk pattern here considering how much you'll have to deal with it in 14s and beyond.
(Crossovers, Jumps, Turns, Difficult Beginning)
2.0x 13.4 13.4
DROP OUT [ESP] 13★ Two main points of difficulty. The walls of jumps towards the start, and the stream at the end. Not tricky enough to be a 14, but it's on the harder side of a 13.
(Jumps, Turns, Drills, Difficult End)
2.0x 13.8 13.8
LEADING CYBER [ESP] 13★ All kinds of awkward turning. The 16th section in the middle takes some learning.
(Crossovers, Gallops, Turns, Jacks, Step-Jumps, Candles, Difficult Middle)
2.5x 13.4 13.6
[ESP] 13★ Definitely the hardest 13 to score on thanks to the slowdowns.
(Gallops, Speed Changes, Drills, Jacks, Difficult End)
1.75x 13.7 15.0
INSERTiON [ESP] 13★ This chart is THICK with 16ths. Tons of gallops. The arrows during the speed changes are a nightmare to time correctly.
(Gallops, Speed Changes, Turns, Drills, Difficult End)
3.0x 13.4 14.7
PARANOiA ETERNAL [ESP] 13★ Some tricky crossovers, with a couple jacks mixed in to throw you off. [side note, the 5th mix chart is much easier than this. those longjacks are tricky but the patterns in this chart are a lot trickier overall]
(Crossovers, Turns, Jacks)
2.0x 13.4 13.4
exotic ethnic [ESP] 13★ Lots and lots of turning. Tiring, though the patterns and rhythms are not difficult to follow.
(Crossovers, Turns, Difficult End)
2.5x 13.6 13.3
Healing Vision (Angelic mix) [ESP] 13★ Tons of doublesteps all over this chart. The long stream at the end is filled with them. Add in the step-jumps for extra tiring fast footwork.
(Crossovers, Speed Changes, Turns, Difficult End)
2.5x 13.9 13.7
ORION.78 (civilization mix) [ESP] 13★ Very tricky 13. This chart throws a lot at you, including some speedy jumps, crossovers, jacks, 12th gallops, etc
(Crossovers, Gallops, Jumps, Turns, Jacks, Step-Jumps)
2.5x 13.8 13.9
Burning Heat! (3 Option Mix) [ESP] 13★ (Crossovers, Gallops, Turns) 3.5x 13.3 13.6
MAXX UNLIMITED [DSP] 13★ The jumps at the end are the only thing of note outside of the speed changes. Prepare to hop around like a madman.
(Jumps, Speed Changes, Stops, Freeze Notes, Jacks, Difficult End)
1.0x 13.7 13.8
Sweet Sweet♥Magic [ESP] 13★ (Crossovers, Gallops, Freeze Notes, Jacks, Step-Jumps) 3.0x 13.3 13.3
Across the nightmare [CSP] 13★ Lots of longer drills. The timing gets a bit weird towards the end.
(Jumps, Drills, Difficult End)
2.0x 13.6 13.6
bag [CSP] 13★ I'm so focused on the weird timings that I can't remember the actual patterns after I play it. It plays like a drunk 12.
8.0x 12.5 14.6
bag [ESP] 13★ Some goofy patterns and rhythms on this one, though much of the trickiness of other 12s surpass it.
(Crossovers, Gallops)
8.0x 12.3 13.4
Colors (for EXTREME) [CSP] 13★ Mostly straightforward.
(Freeze Notes)
3.5x 13.3 13.4
V (for EXTREME) [CSP] 13★ Plays like an easier Across the Nightmare. Not difficult to time, either. The drills and crossovers are simple.
(Crossovers, Gallops, Freeze Notes, Drills, Difficult End)
3.5x 13.6 13.4
Destiny lovers [ESP] 13★ A speedy 13. Comparable to Sweet Sweet Magic but with trickier rhythms.
(Crossovers, Gallops, Freeze Notes, Jacks, Step-Jumps)
3.5x 13.5 13.6
stoic (EXTREME version) [ESP] 13★ Many step jumps.
(Crossovers, Freeze Notes, Drills, Jacks, Step-Jumps, Difficult End)
3.0x 13.2 13.3
The legend of MAX [DSP] 13★ The end is the only standout because of all the jumps. The speed changes aren't hard to keep up with.
(Jumps, Speed Changes, Turns, Freeze Notes, Difficult End)
1.5x 13.1 13.2
TRIP MACHINE Survivor [ESP] 13★ Some odd rhythms and a bunch of twisting
(Crossovers, Gallops, Speed Changes, Jacks)
3.5x 13.4 13.6
xenon [ESP] 13★ Lots of odd 16th rhythms
(Crossovers, Gallops, Freeze Notes)
3.5x 13.5 13.6
DoLL [CSP] 13★ Lots of turning and some freeze note silliness. Somewhat stamina draining for a 13?
(Crossovers, Turns, Freeze Notes, Jacks, Difficult Middle)
3.5x 13.5 13.4
Fascination ~eternal love mix~ [DSP] 13★ Quite tricky for a 13. The stops are awkward on this difficulty, as well.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Step-Jumps, Candles)
1.5x 13.9 13.8
Fascination MAXX [DSP] 13★ The ending is way way harder compared to the rest of the chart. Crossovers and some 8th notes in the last 400 bpm section. The other parts can be difficult to time thanks to FAXX's odd bpm changes.
(Crossovers, Speed Changes, Stops, Candles, Difficult End)
1.5x 13.6 13.9
Flow (True Style) [CSP] 13★ Plays like a 12 for the most part, but the last speed up makes it a 13. The bass is basically an assist clap there.
(Gallops, Speed Changes, Step-Jumps, Difficult End)
2.25x 13.2 13.3
iFUTURELIST(DDR VERSION) [CSP] 13★ Not hard to pass for a 13 but REALLY annoying to time your steps for this.
(Crossovers, Gallops, Jacks, Step-Jumps)
3.5x 13.3 14.3
MAX 300(Super-Max-Me Mix) [DSP] 13★ Weird rhythms + speed changes. That last turn is WAY too hard to be in a 13.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Jacks, Step-Jumps, Difficult End)
1.5x 13.9 14.5
Mind Parasite [ESP] 13★ The intro is awkward for timing. The rest is galloping. Not complicated for a 13.
(Crossovers, Gallops, Freeze Notes, Difficult End)
4.0x 13.2 13.4
No.13 [ESP] 13★ Simple rhythms but hard for stamina. The gallops are awkward, too. Footswitch em!
(Crossovers, Gallops, Turns, Freeze Notes, Jacks)
3.0x 13.6 13.5
Xepher [ESP] 13★ Endless 8th notes make it rough for stamina. Plus, some fun drills right at the end!
(Crossovers, Turns, Freeze Notes, Drills, Jacks, Difficult End)
3.5x 13.5 13.5
虹色 [CSP] 13★ Similar difficulty to Colors from Extreme. Lots of gallops.
(Gallops, Turns)
3.5x 13.4 13.3
Arrabbiata [DSP] 13★ Lots of movement required for this one. Very fun!
(Crossovers, Jumps, Jacks, Step-Jumps, Candles)
2.5x 13.9 13.9
BRILLIANT 2U("STREAM" Special) [CSP] 13★ "Gallop" Special more like. Similar difficulty to Xenon. Made trivial by footswitching and double stepping.
(Gallops, Turns)
3.5x 13.1 13.2
CaptivAte~誓い~ [ESP] 13★ Simple until you get to the gallops at the end. Even then it's not TOO much harder than other 12s.
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Difficult End)
3.0x 12.9 12.8
Flow(Jammin' Ragga Mix) [ESP] 13★ Timing is tricky during the slowdowns. Lots of weird things going on. One of the funner charts from Supernova honestly, lol
(Speed Changes, Stops, Freeze Notes, Jacks, Step-Jumps)
3.5x 13.4 13.8
Saturn [ESP] 13★ The only hard parts are the 16th triples at the start and the twisty gallops towards the end.
(Gallops, Speed Changes, Turns, Freeze Notes, Difficult Beginning)
2.5x 13.0 13.1
SOUL CRASH [ESP] 13★ This is an odd chart to read. Step-jumps and gallops thrown all over the place with double-steps stuck in. Rides the 13/12 borderline
(Gallops, Step-Jumps)
3.0x 13.0 13.2
Uranus [CSP] 13★ (Gallops, Jumps, Speed Changes, Stops, Turns) 3.5x 13.5 13.6
Venus [CSP] 13★ (Crossovers, Turns, Freeze Notes, Jacks, Candles) 3.0x 13.4 13.4
volcano [ESP] 13★ It's fast, though the patterns aren't too tiring.
(Gallops, Freeze Notes, Candles)
2.5x 13.3 13.6
MAX 300 [ESP] 15★ Max 300
(Drills, Jacks, Candles, Difficult End)
2.0x 15.5 15.6
Dispersion Star [ESP] 13★ It's got some drills and other 16ths in it. Aside from those, not difficult.
(Turns, Freeze Notes, Drills)
2.5x 13.3 13.2
Puberty Dysthymia [DSP] 13★ Very hard to time because of the tempo changes. The turning is enough to push it to a 14, especially with that ending stream.
(Jumps, Speed Changes, Turns, Freeze Notes, Jacks, Difficult End)
2.0x 14.3 14.8
Cosy Catastrophe [DSP] 13★ The steps aren't difficult, but timing gets tricky. Especially the slowdown in the middle of the song.
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes)
1.5x 13.3 13.5
乙女繚乱 舞い咲き誇れ [ESP] 13★ Your standard 13 footer crossovers, plus some step-jumps.
(Crossovers, Turns, Freeze Notes, Step-Jumps)
2.5x 13.5 13.6
HAPPY☆LUCKY☆YEAPPY [DSP] 13★ A handful of weird jacks and step-jumps that don't come up in 13s often. The fast ending is easy at least.
(Crossovers, Speed Changes, Stops, Freeze Notes, Jacks, Step-Jumps, Difficult Middle)
1.75x 13.7 13.6
天ノ弱 [ESP] 13★ Could almost pass as a hard 12. Has some crossovers. The bpm fluctuates.
(Crossovers, Jumps, Turns)
2.0x 13.1 13.5
闘え!ダダンダーンV [ESP] 13★ Plays like a 12 besides the jacks and triplets.
(Crossovers, Jumps, Freeze Notes, Jacks)
3.5x 13.3 13.3
AFRONOVA (X-Special) [CSP] 13★ This chart is here to remind you why it was called the 'Afronova Walk'. Also lol jacks
(Jumps, Turns, Freeze Notes, Jacks, Difficult Beginning)
2.5x 13.8 13.8
Dance Celebration (System 7 Remix) [ESP] 13★ Very easy 13, but still fun.
(Crossovers, Gallops, Turns, Freeze Notes)
3.5x 13.1 13.1
Dance Dance Revolution (X-Special) [CSP] 13★ 13 footer variety pack.
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Drills)
4.0x 13.6 13.4
Malacca [CSP] 13★ A lot of 16ths for a 13 though it's only 140 bpm. The patterns aren't difficult either.
(Crossovers, Gallops, Freeze Notes, Candles)
3.0x 13.5 13.4
On The Break [ESP] 13★ The galloping at the end is speedy.
(Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Step-Jumps)
3.5x 13.5 13.4
PARANOiA MAX~DIRTY MIX~ (X-Special) [CSP] 13★ A lot of doublestepping needed for this one.
(Crossovers, Turns, Jacks)
2.5x 13.6 13.5
PARANOiA(X-Special) [CSP] 13★ Not too difficult aside from the ending jacks.
(Crossovers, Turns, Jacks, Step-Jumps, Difficult End)
2.5x 13.4 13.6
SABER WING [ESP] 13★ Quick crossovers and a lot of them. The slowdown is a little tricky for timing.
(Crossovers, Speed Changes, Stops, Freeze Notes)
2.5x 13.8 13.7
S・A・G・A [ESP] 13★ Jump jump jump (and double taps)
(Crossovers, Jumps, Speed Changes, Step-Jumps, Difficult Middle)
2.5x 13.5 13.5
Übertreffen [ESP] 13★ Doublestep city.
(Turns, Freeze Notes, Jacks, Step-Jumps)
3.0x 13.4 13.4
LOVE & JOY -Risk Junk MIX- [ESP] 13★ These jacks and gallops at this speed + near 2 min length make this a stamina drainer. Getting near 14 territory
(Crossovers, Gallops, Turns, Freeze Notes, Jacks)
3.0x 13.9 13.7
Habibe (Antuh muhleke) [ESP] 13★ Very easy 13. It's got gallops, but these patterns are easy to play at 144 bpm.
(Crossovers, Gallops, Difficult End)
3.0x 13.0 13.2
esrev:eR [ESP] 13★ Very similar difficulty to Nijiiro CHA. The gallops are the hardest thing.
(Gallops, Turns, Freeze Notes)
4.0x 13.3 13.3
M.A.Y.U. [ESP] 13★ Slow bpm, but there's enough going on to make it a reasonable 13.
(Jumps, Turns, Freeze Notes)
4.5x 13.5 13.4
PRANA+REVOLUTIONARY ADDICT (U1 DJ Mix) [DSP] 13★ The usual 13 footer turns with some jacks and a couple stops thrown in.
(Crossovers, Jumps, Stops, Turns, Jacks, Step-Jumps)
3.0x 13.4 13.4
地方創生☆チクワクティクス [ESP] 13★ Simple patterns, but there's a 12th note stream and a bunch of jacks.
(Freeze Notes, Jacks, Candles)
3.5x 13.6 13.5
朝色の紙飛行機 [ESP] 13★ A lot of 16ths for a 13, including some crossovers.
(Crossovers, Gallops, Freeze Notes, Drills, Difficult Beginning)
3.5x 13.6 13.5
繚乱ヒットチャート [ESP] 13★ So many jacks... plus some crossovers tossed in for good measure.
(Crossovers, Jacks, Step-Jumps)
2.5x 13.6 13.5
Electric Dance System Music [ESP] 13★ Retiered to a 14. Either you're going to be doing a lot of awkward crossovers or a lot of awkward footswitches. The 16th runs at the end cement its 14 rating.
(Crossovers, Gallops, Stops, Drills)
3.0x 14.3 14.1
Hillbilly Shoes [ESP] 13★ This is actually kinda tiring for a 13. Then again, maybe I shouldn't have been wearing my cowboy boots.
(Gallops, Jumps, Drills)
5.0x 13.5 13.6
漆黒のスペシャルプリンセスサンデー [ESP] 13★ 2 min length, 200 bpm hmmm... not bad if you have the stamina for it?
(Crossovers, Jumps, Jacks)
2.5x 13.5 13.6
激アツ☆マジヤバ☆チアガール [ESP] 13★ Pretty sure this is only a 13 because of the 16th triplets at the beginning and end.
(Crossovers, Freeze Notes, Difficult Beginning)
3.5x 13.4 13.4
ホメ猫☆センセーション [ESP] 13★ Some stamina needed for this. A lot of those step-jump jacks. Easy patterns otherwise.
(Crossovers, Jumps, Jacks, Step-Jumps, Difficult End)
3.0x 13.5 13.5
ベィスドロップ・フリークス [ESP] 13★ Some turns and 16th triplets. The timing for the 12ths is a bit dumb.
(Crossovers, Jumps, Turns)
3.5x 13.4 13.4
Be a Hero! [DSP] 13★ Rough on stamina for a 13. Lots of crossing over, jacks, and jumps.
(Crossovers, Jumps, Turns, Jacks)
3.0x 13.7 13.6
Far east nightbird kors k Remix -DDR edit ver- [ESP] 13★ A lot of 16th triples plus some tricky jump-steps,.
(Crossovers, Jacks, Step-Jumps)
3.0x 13.6 13.5
Fly far bounce [ESP] 13★ Has a little bit of everything to keep you on your toes. Surprise slowdown at the end, too.
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes, Drills, Step-Jumps, Difficult End)
3.5x 13.7 13.9
クリムゾンゲイト [ESP] 13★ Could be a low 14. Many tricky 12th patterns, plus a lot of jacks and crossing over.
(Crossovers, Gallops, Jumps, Drills, Step-Jumps)
3.0x 14.0 14.2
創世ノート [ESP] 13★ Way too many weird crossovers and jacks at this speed for a 13. These patterns are ridiculous
(Crossovers, Jacks, Step-Jumps, Difficult End)
2.5x 14.4 14.3
初音ミクの消失 [ESP] 13★ If it weren't for the crossovers and the ending step-jump, it'd for sure be a 12.
(Crossovers, Gallops, Jumps, Drills)
2.0x 13.0 13.0
SHION [ESP] 13★ Really unsure why this is supposed to be a 13. The ending? Most of these patterns are really easy with stamina being the biggest issue.
(Gallops, Difficult End)
2.5x 12.4 12.8
S!ck [DSP] 13★ Retiered to a 12. Has a couple tricky bpm changes, though none of these patterns are above 12 territory. Footswitches at the end!
(Crossovers, Speed Changes, Freeze Notes)
3.0x 12.7 13.4
STERLING SILVER [ESP] 13★ Standard 13 stuff. Crossovers, 16th triplets, some gallops.
(Crossovers, Gallops, Jumps, Turns)
3.5x 13.5 13.5
Star Trail [ESP] 13★ A lot of tricky rhythms and 16ths. The speed changes aren't difficult.
(Crossovers, Gallops, Speed Changes, Drills)
4.0x 13.6 13.6
Rejoin [ESP] 13★ A lot 16ths with some fast movement for a 13.
(Crossovers, Freeze Notes, Drills, Jacks, Step-Jumps)
4.5x 13.6 13.6
プレインエイジア -PHQ remix- [ESP] 13★ A lot of step-jump jacks and some 16th triples.
(Crossovers, Jumps, Step-Jumps)
3.0x 13.6 13.4
High School Love [ESP] 13★ It's got about everything you can throw into a 180 bpm 13.
(Crossovers, Drills, Jacks, Step-Jumps)
3.0x 13.6 13.6
Illegal Function Call [DSP] 13★ Lots of streamy bits at 260 bpm. Simple patterns though so YMMV
(Speed Changes, Drills)
2.0x 13.8 13.8
爆なな☆てすとロイヤー [ESP] 13★ Easy patterns, but tiring.
(Crossovers, Step-Jumps)
3.0x 13.5 13.5
Elysium [CSP] 13★ Many gallops. The patterns get kinda tricky, too.
(Crossovers, Gallops, Stops, Freeze Notes, Difficult Middle)
4.0x 13.7 13.5
輪廻転生 [ESP] 13★ 2 minutes, 196 bpm, and only a few breaks. No standout hard parts but there's some 16th triples to watch out for.
(Crossovers, Gallops, Step-Jumps)
2.5x 13.7 13.6
ようこそジャパリパークへ [ESP] 13★ Retiered to a 14. The 16th triples are way too much for a 13 but everything else is not bad.
(Turns, Step-Jumps)
3.0x 14.2 14.2
ENDYMION [BSP] 13★ Have Basic difficulties gone too far??? Yes. Seriously though, this one has some tough patterns in it. The speed changes don't make it any better.
(Crossovers, Jumps, Speed Changes, Drills, Difficult End)
1.5x 13.7 14.0
What Will Come of Me [ESP] 13★ The 140 bpm turns aren't hard to bs, but there's some long drills at the end.
(Turns, Freeze Notes, Drills, Step-Jumps, Difficult End)
4.0x 13.4 13.5
ΔMAX [DSP] 13★ It gets really fast with those 8ths towards the end.
(Speed Changes, Drills, Step-Jumps, Difficult End)
1.0x 13.9 14.6
PARANOiA ETERNAL (X-Special) [CSP] 13★ Nonstop turning + some long jacks!
(Crossovers, Turns, Freeze Notes, Jacks)
2.0x 14.0 13.9
osaka EVOLVED -毎度、おおきに!- (TYPE1) [DSP] 13★ Lots of turning. The tempo changes aren't hard to learn, but the 300 bpm burst of speed at the end means you'll have to read most of this chart slowly.
(Crossovers, Speed Changes, Stops, Turns, Freeze Notes, Difficult End)
2.0x 13.5 13.8
osaka EVOLVED -毎度、おおきに!- (TYPE2) [DSP] 13★ The steps are basically the same as Type 1 but the sections are shuffled around. It's harder to remember the bpm changes on this one.
(Crossovers, Jumps, Turns, Freeze Notes, Difficult End)
2.0x 13.5 14.0
osaka EVOLVED -毎度、おおきに!- (TYPE3) [DSP] 13★ Just in case type 2 made too much sense, this comes with an extra 300 bpm section at the start!
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes)
2.0x 13.5 14.1
tokyoEVOLVED (TYPE1) [DSP] 13★ Easy steps mostly, until you hit the ending. Lots of annoying stops.
(Speed Changes, Stops, Freeze Notes, Jacks, Step-Jumps, Difficult End)
2.0x 13.5 14.2
tokyoEVOLVED (TYPE2) [DSP] 13★ Like type 1 but without the hard ending.
(Jumps, Speed Changes, Stops, Freeze Notes, Jacks)
2.0x 13.4 14.0
tokyoEVOLVED (TYPE3) [DSP] 13★ Similar to Type 2 but harder to score on.
(Jumps, Speed Changes, Stops, Freeze Notes, Jacks)
2.0x 13.4 14.1
Monkey Business [ESP] 13★ Might take a while to remember those bpm changes!
(Crossovers, Speed Changes, Stops, Freeze Notes, Jacks)
3.0x 13.3 13.5
The Island Song [CSP] 13★ Very interesting 13... The jacks and a couple other odd things make this tricky to score on.
(Crossovers, Gallops, Freeze Notes, Jacks, Step-Jumps)
6.0x 13.6 13.7
ドーパミン [DSP] 13★ The steps aren't complicated but the tempo changes make it harder to read.
(Crossovers, Speed Changes, Stops)
3.0x 13.4 13.6
デッドボヲルdeホームラン [ESP] 13★ The patterns aren't too difficult but it's tricky to time
(Gallops, Freeze Notes, Jacks)
3.0x 13.5 13.7
EGOISM 440 [DSP] 13★ There's a few tricky things.
(Crossovers, Speed Changes, Stops, Drills, Step-Jumps)
1.5x 13.4 13.5
HEART BEAT FORMULA (Vinyl Mix) [ESP] 13★ Far lower note count than the original, and the patterns aren't much harder, either.
(Crossovers, Gallops, Step-Jumps)
5.0x 13.2 13.1
MAX. (period) [DSP] 13★ Update: retiered to 14 in A
(Crossovers, Speed Changes, Stops, Step-Jumps, Difficult End)
1.0x 14.3 14.5
エキサイティング!!も・ちゃ・ちゃ☆ [ESP] 13★ Really tricky timings on this one! But not hard to pass.
(Gallops, Jumps, Jacks)
3.0x 13.2 13.8
Angelic Jelly [ESP] 13★ No challenge chart for this???
(Crossovers, Speed Changes, Drills)
2.5x 13.5 13.6
向日葵サンセット [ESP] 13★ Great song! The steps aren't too difficult, either, aside from the scoobie part.
(Crossovers, Jumps, Turns, Difficult Middle)
3.5x 13.2 13.3
幸せになれる隠しコマンドがあるらしい [ESP] 13★ Gallops n stuff
(Crossovers, Gallops, Jumps, Difficult Middle)
4.0x 13.4 13.3
チルノのパーフェクトさんすう教室 [ESP] 13★ If you can handle a few jacks and crossovers at 175 bpm, this one won't be a problem.
(Crossovers, Jumps, Turns, Freeze Notes, Jacks, Step-Jumps)
3.5x 13.2 13.2
チルノのパーフェクトさんすう教室 (EDM REMIX) [ESP] 13★ Some 16ths and some jacks. Not bad for 130 bpm. The timing is a bit weird, though.
(Crossovers, Turns, Drills, Jacks, Step-Jumps, Difficult End)
3.5x 13.4 13.5
[CSP] 13★ (Gallops, Freeze Notes, Drills) 4.0x 13.3 13.2
Tribe [CSP] 13★ Way harder than Deadball with similar swing rhythms. I'd call it a 14.
(Gallops, Turns, Jacks, Step-Jumps)
2.5x 14.2 14.2
REVOLUTIONARY ADDICT [ESP] 13★ Has a little bit of everything.
(Crossovers, Gallops, Speed Changes, Turns, Freeze Notes, Drills, Jacks, Step-Jumps)
3.0x 13.7 13.7
WH1TE RO5E [ESP] 13★ A 13 that oddly never plays like a 13.
(Speed Changes, Drills, Jacks, Difficult End)
3.5x 13.5 13.8
siberite [ESP] 13★ The patterns require a lot of movement, but it's not relentless.
(Gallops, Step-Jumps, Candles)
3.0x 13.7 13.5
TRIP MACHINE CLIMAX [ESP] 12★ Believable 12 until you get to the step-jump streams at the end. The jack stream at the start is also tricky
(Crossovers, Jumps, Jacks, Step-Jumps, Difficult End)
2.5x 13.2 13.2
SUPER STAR [ESP] 12★ This gets the 'free 12 pass' for the drills at the end. The rest of it plays like a mid 11.
(Drills, Step-Jumps, Difficult End)
3.5x 12.0 12.5
TRIP MACHINE (luv mix) [ESP] 12★ The first minute is a bit silly with all the off-beat patterns, but not difficult. You can learn to do all the spins in the ending for fun, though of course if you're just looking to score on it, you can doublestep everything easily.
(Crossovers, Turns, Step-Jumps, Difficult End)
3.0x 11.8 11.9
ORION.78 (AMeuro-MIX) [ESP] 12★ It's a speedy 12 considering this is running at 210 bpm halved. None of the patterns are very difficult (besides the random step-jump). Lots of jumps though!
(Gallops, Jumps, Step-Jumps)
5.0x 12.5 12.6
TRIP MACHINE [ESP] 10★ Some twisty crossover/turn patterns. Time to doublestep!
(Crossovers, Turns)
2.5x 10.7 10.5
CUTIE CHASER [ESP] 10★ Not a bad chart for someone to learn gallops on. They're very slow and simple. The rest of this is jumpy. Only the 16ths are keeping this in 10 territory.
(Gallops, Jumps)
3.5x 10.0 10.1
WILD RUSH [ESP] 10★ Timing is tricky due to the weird rhythms and frequent bpm changes. The closest it gets to playing like a 10 is the ending, which is still fairly simple.
(Speed Changes, Jacks, Difficult End)
2.5x 9.6 11.5
SP-TRIP MACHINE (JUNGLE MIX) [ESP] 10★ Easier crossovers to follow compared to the original Trip Machine, though they still require a lot of movement. Also, this has a lot more jacks.
(Crossovers, Turns, Jacks)
3.0x 10.7 10.5
e-motion [ESP] 8★ The step jumps might throw off someone at this level, but the rest of this has plenty of breathing room. And it's short, too!
(Jumps, Step-Jumps)
2.5x 8.7 8.7
BRILLIANT 2U [CSP] 10★ Higher stepcount than the expert chart, though the patterns are generally not too tricky. It tests similar skills, with a bunch of step jumps, jacks, and crossovers.
(Crossovers, Jumps, Jacks, Step-Jumps)
3.0x 10.6 10.5
PARANOiA KCET (clean mix) [ESP] 11★ Despite being the clean mix, these patterns are a bit messy. It's a jumble of crossovers and jacks.
(Crossovers, Jumps, Turns, Jacks, Step-Jumps)
2.5x 11.6 11.5
PARANOIA MAX~DIRTY MIX~ [ESP] 12★ Finally decided to revisit this one. Gotta admit most of it is really simple aside from the turning in the ending stream. Still falls on the harder side of a 12.
(Crossovers, Turns, Jacks, Difficult End)
2.5x 12.7 12.8
DYNAMITE RAVE [ESP] 12★ The streamy crossovers and quick jumping aren't too difficult to follow. The 16th triplets are what make this a 12.
(Crossovers, Jumps, Step-Jumps, Difficult Beginning)
3.0x 12.6 13.0
MAKE IT BETTER [ESP] 12★ (retiered to 11 in a20+) The rating hinges entirely on the jumps at the end of the song. The jacks are all simple to play at ~120 bpm, but I could see the ending jumps throwing somebody off at this level. Though, I've also seen worse things in 10s.
(Jumps, Jacks, Difficult End)
3.5x 10.6 10.4
Valkyrie dimension [BEG] 9★ 180+bpm crossovers and jacks in a beginner chart? Sure!
(Crossovers, Jumps, Speed Changes, Stops, Freeze Notes, Jacks, Difficult End)
2.5x 10.9 10.9
Valkyrie dimension [BSP] 13★ Ending stream is worthy of that 13 rating, but the rest is really straightforward outside of the bpm changes.
(Crossovers, Speed Changes, Stops, Turns, Difficult End)
2.0x 13.0 13.3
MY SUMMER LOVE [ESP] 12★ I could see the stream showing up in an easier 12, but this chart as a whole doesn't stack up to harder 11s.
(Drills, Difficult Middle)
5.0x 11.6 11.7
PUT YOUR FAITH IN ME [ESP] 9★ Slow tempo, twisty patterns. It's easy to doublestep everything, and even if you go for the crossovers, it's not as tricky as other 9s.
(Crossovers, Turns, Jacks)
3.0x 8.7 8.6
B4U [ESP] 10★ Really simple patterns to follow aside from the gallops, which there aren't too many of. Not quite enough going on to push it to an 11 for me but it's getting there.
2.5x 10.8 10.8
.59 [ESP] 11★ There are a lot of gaps between each pattern. The trickiest parts would be the 16ths, either as gallops or drills. The 135 bpm staircases and jacks aren't bad for an 11.
(Gallops, Speed Changes, Jacks)
2.5x 11.3 11.8
LOVE AGAIN TONIGHT~for Mellisa mix~ [ESP] 11★ Tests just about every ability in the 11 range. The hardest parts might be the gallops at the start and the crossovers later on.
(Crossovers, Gallops, Jumps, Jacks, Step-Jumps)
2.5x 11.6 11.7
BRILLIANT 2U (Orchestra Groove) [CSP] 12★ Constant turn patterns and some step jumps thrown in. It's busy enough that I'd call it a low 12, though nothing is stopping you from doublestepping everything.
(Crossovers, Turns, Step-Jumps)
3.0x 12.0 12.2
CAN'T STOP FALLIN' IN LOVE (SPEED MIX) [ESP] 12★ I'd believe it was a 12 if it weren't for the CONSTANT streaming and especially those long jacks. It's easy to read, but the 8ths are relentless.
(Crossovers, Gallops, Jacks)
2.5x 13.2 13.0
DROP THE BOMB [ESP] 10★ The patterns require you to crossover often (if you're not doublestepping). There's a surprise staircase of 12ths right at the end.
(Jumps, Turns, Step-Jumps)
3.0x 10.5 10.6
MAKE A JAM! [ESP] 9★ Similar to Make It Better DSP but a teeny bit faster. No complex patterns to be found.
(Jumps, Jacks, Step-Jumps)
3.5x 8.8 8.8
La Senorita [ESP] 10★ Mostly simple 8th stuff with a bunch of jacks. Though, there's a handful of crossovers and one chunk of 8ths with step-jumps in it.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.5x 10.7 10.8
DDR MEGAMIX [DSP] 13★ Plays way easier than a 13 but then Legend of Max ending shows up. Scoring is hard because constant bpm changes and having Bag and Max in the same song = pain.
(Jumps, Speed Changes, Jacks, Difficult End)
2.0x 13.1 14.6
Healing-D-Vision [DSP] 12★ Jumps+ending and the crossover gallops are tricky.
(Crossovers, Gallops, Jumps, Speed Changes, Turns)
1.5x 13.0 13.7
NGO [DSP] 12★ The only tough part is the jumps and jacks towards the start. Timing is tough due to usual NGO nonsense.
(Gallops, Jumps, Speed Changes, Jacks, Step-Jumps)
2.0x 12.2 14.0
嘆きの樹 [DSP] 12★ Its difficulty depends on how good you are at jacks. Because there are a lot of jacks.
(Freeze Notes, Jacks, Step-Jumps)
3.0x 12.0 12.0
KEEP ON MOVIN' [ESP] 9★ Simple 8th runs, though there are also some trickier crossover patterns.
(Crossovers, Turns, Jacks)
3.0x 9.5 9.4
HIGHER [ESP] 9★ Seems like a fair 9. There are a couple of little crossovers, but the rest of the 8th patterns stick with candles and some doublesteps.
(Jumps, Jacks, Candles)
2.5x 9.1 9.0
MAX 360 [BSP] 12★ Lots of jacks, crossovers. 500+ steps, too. It's a tiring 12!
(Crossovers, Speed Changes, Stops, Drills, Jacks, Step-Jumps)
1.5x 12.8 12.9
Prey [BSP] 11★ This is an 11 with all those streamy bits and some 210 bpm crossovers? Probably not.
(Crossovers, Difficult End)
2.0x 12.3 12.1
Fascination MAXX [BSP] 11★ Lots of jumps, a lot of jacks at the beginning. Plus the usual FAXX timing silliness
(Jumps, Speed Changes, Stops, Jacks, Step-Jumps)
1.0x 11.8 12.3
Go For The Top [BSP] 8★ Way too speedy to be an 8.
(Crossovers, Jumps, Freeze Notes)
2.5x 10.0 10.0
PARANOiA -Respect- [BSP] 11★ Pushing 12 a bit with those step-jumps.
(Crossovers, Stops, Jacks, Step-Jumps)
1.5x 11.8 12.0
New Century [BSP] 9★ Getting up around 11 territory
(Crossovers, Speed Changes, Freeze Notes, Step-Jumps)
2.0x 11.0 11.0
TRIP MACHINE EVOLUTION [BSP] 9★ Way too much going on to be a 9.
(Crossovers, Gallops, Jumps, Freeze Notes, Jacks, Step-Jumps)
2.0x 11.0 11.0
MAXX UNLIMITED [BSP] 10★ The ending jumps are way harder than the rest of the chart. Enough to make this an 11 at least.
(Jumps, Speed Changes, Stops, Freeze Notes, Step-Jumps, Difficult End)
1.0x 11.3 11.9
888 [DSP] 13★ Pick as fast a speed mod as you dare... The patterns aren't TOO terrible.
(Crossovers, Jumps, Speed Changes, Turns)
1.5x 13.6 13.8
Fascination ~eternal love mix~ [BSP] 11★ Lots and lots of jumps. Difficult enough to make it a 12. The timing during the stop section is awkward.
(Jumps, Speed Changes, Stops, Turns, Freeze Notes, Step-Jumps)
1.0x 12.1 12.3
IX [BSP] 11★ Jacks/crossovers/jumps push this near 12.
(Crossovers, Jumps, Speed Changes, Stops, Freeze Notes, Jacks)
1.0x 11.8 11.9
POSSESSION [BSP] 10★ Could be an 11 if you're bad at the jacks.
(Speed Changes, Stops, Freeze Notes, Jacks)
1.25x 10.7 10.8
POSSESSION (20th Anniversary Mix) [BSP] 11★ Not unlike other fast 11s, this one has a bunch of jacks, but they're generally not too hard. The ending uses up some stamina.
(Speed Changes, Stops, Drills, Jacks, Step-Jumps)
1.0x 11.7 11.8
MAX. (period) [BSP] 12★ Lots of twisting and weird turn patterns, though not too fast overall.
(Crossovers, Speed Changes, Turns, Jacks)
1.0x 12.4 12.6
Over The "Period" [BSP] 12★ Many speed changes and a lot of movement.
(Crossovers, Jumps, Speed Changes, Freeze Notes, Jacks)
1.25x 12.8 13.6
EGOISM 440 [BSP] 10★ The timing with the stops is really awkward
(Speed Changes, Stops, Jacks)
1.0x 10.7 11.8
Tohoku EVOLVED [BSP] 9★ Retiered to 10 in a20+
(Crossovers, Speed Changes, Stops, Jacks)
1.0x 10.6 11.0
Anti-Matter [BSP] 10★ (re-rated to 11 in A) Those jacks...
(Crossovers, Speed Changes, Jacks, Difficult End)
2.0x 11.5 11.9
Elemental Creation [BSP] 11★ No big standouts
(Speed Changes, Jacks)
1.0x 11.6 11.7
PARANOiA ~HADES~ [BSP] 11★ Whew those jumps.
(Crossovers, Jumps, Speed Changes, Turns, Jacks, Step-Jumps)
1.5x 12.3 12.4
Sweet Sweet♥Magic [DSP] 9★ That's a 10 I think. Not a hard one, but there's enough going on.
(Jumps, Freeze Notes)
2.5x 10.2 10.2
Astrogazer [DSP] 12★ The step jumps and 12ths are probably the trickiest part of this
(Crossovers, Gallops, Stops, Step-Jumps)
2.5x 12.1 12.3
ORION.78 (civilization mix) [DSP] 12★ Similar to HVAM DSP, this is a somewhat tiring 12 with a couple tricky crossovers tossed in.
(Crossovers, Gallops, Jumps, Drills, Step-Jumps)
2.0x 12.6 12.7
Come to Life [DSP] 12★ Standard 12 stuff. Step jumps and crossovers.
(Crossovers, Speed Changes, Stops, Freeze Notes, Step-Jumps)
2.5x 12.6 12.6
Neutrino [DSP] 12★ The 205 bpm section doesn't mess around.
(Crossovers, Speed Changes, Jacks)
2.0x 12.7 12.7
Trigger [DSP] 12★ Nothing too unexpected here.
(Crossovers, Jumps, Speed Changes, Stops, Jacks)
1.25x 12.6 12.6
PARANOiA -Respect- [DSP] 12★ Another 12 where a 300 bpm stream shows up. But unlike Max 300 DIF, the rest of this chart is a lot harder...
(Crossovers, Gallops, Stops, Jacks, Step-Jumps)
1.5x 13.4 13.5
Blew My Mind [BSP] 9★ Bit too speedy with too many jacks to be a 9.
(Crossovers, Speed Changes, Stops, Freeze Notes, Jacks)
1.0x 10.3 10.4
Don't Stop! (AMD 2nd MIX) [ESP] 10★ Too easy to be a 10. The 16th patterns are tricky for timing, but easy to pass. The ending is more busy with 8ths. 2.5x 9.4 10.0
この子の七つのお祝いに [ESP] 14★ Wacky rhythms.
(Gallops, Drills, Difficult Middle)
2.5x 14.3 14.8
Grand Chariot [ESP] 13★ 190 bpm gallops!
(Gallops, Difficult Middle)
3.0x 13.5 13.6
TRIP MACHINE EVOLUTION [DSP] 12★ Its got some interesting jacks...
(Crossovers, Jumps, Stops, Jacks, Step-Jumps)
2.5x 12.6 12.6
Silent Hill [ESP] 10★ Easy for a 10. There are some longer 8th streams and some step jumps, but it's slow. You can easily doublestep the crossovers.
(Crossovers, Jacks, Step-Jumps)
3.0x 10.0 9.8
Stomp to my beat [CSP] 11★ No more guesswork needed for the 16ths on this one. It's pretty straightforward with all the 8ths, jumps, and gallops. The gallops are the hardest part of this.
(Crossovers, Gallops, Jumps, Jacks, Step-Jumps)
3.0x 11.5 11.4
HYSTERIA [ESP] 11★ Has a lot of similarities to the early Paranoia charts. Lots of jacks, jumps, and a handful of crossovers. Has some tricky step-jumps, too! It's repetitive, but it still falls on the harder side of an 11.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.0x 11.8 11.9
La Senorita Virtual [ESP] 12★ A lot of awkward crossovers and turning. It's pretty dense, too, aside from the little break towards the end.
(Crossovers, Jumps, Turns, Jacks, Step-Jumps)
2.5x 12.7 12.8
Healing Vision (Angelic mix) [DSP] 11★ A tiring 11, for sure. The patterns are mostly straightforward, but there are a couple crossover patterns chucked in for combo breaking purposes.
(Crossovers, Jumps, Speed Changes, Stops, Step-Jumps)
2.0x 11.9 11.8
Pluto Relinquish [BSP] 12★ Mostly fits into a hard 12, but the ending crossover jacks, whew.
(Crossovers, Jumps, Speed Changes, Jacks, Difficult End)
1.0x 13.2 13.4
PARANOiA [ESP] 11★ This mainly focuses on crossovers and jacks. At 180 bpm, it's tricky for the 11 skill range, but not beyond what pops up in other 11s. Watch out for all the bpm micro-changes
(Crossovers, Speed Changes, Turns, Jacks)
2.0x 11.7 12.0
大見解 [CSP] 13★ Lots of turning.
(Crossovers, Speed Changes, Turns, Freeze Notes, Difficult End)
3.5x 13.3 13.5
AA [ESP] 13★ Similar to the Xenon rhythms. Not hard to learn.
(Crossovers, Gallops, Turns, Difficult End)
4.0x 13.4 13.5
I Need You [ESP] 8★ Not a whole lot of trickery. It's about as basic as an 8 gets. Besides the couple of 16ths, anyways. 3.0x 8.1 8.2
Try 2 Luv. U [ESP] 8★ Another simple 115 bpm 8 footer. Not much to watch out for except the two 16th notes.
(Freeze Notes)
3.0x 8.2 8.3
GRADUATION ~それぞれの明日~ [ESP] 9★ It has just about everything you could put in an average 9.
3.0x 9.6 9.6
CUTIE CHASER (MORNING MIX) [ESP] 9★ Turns at 125 bpm? What do I look like to you, some kind of DDR god?
(Crossovers, Jumps, Turns, Freeze Notes, Step-Jumps, Difficult End)
3.0x 9.4 9.2
PARANOIA survivor MAX [ESP] 15★ That's some speedy crossovers
(Crossovers, Gallops, Jumps, Speed Changes, Difficult End)
1.75x 15.6 15.5
think ya better D [ESP] 9★ There's a couple little streams that encourage doublestepping. Very simple.
(Jumps, Turns)
2.5x 9.0 9.0
阿波おどり -Awaodori- やっぱり踊りはやめられない [ESP] 14★ A fun chart that gets very speedy
(Gallops, Speed Changes, Stops)
2.0x 14.7 15.0
SO IN LOVE [ESP] 9★ Really basic aside from some 16ths and a couple 12ths. This song could use a challenge chart...
(Freeze Notes)
3.0x 9.0 9.3
AFRONOVA (FROM NONSTOP MEGAMIX) [CSP] 10★ I suppose the 10 footer players need a stamina chart of their own too, right? Very simple patterns to read with only a couple tricky bits at the end.
2.0x 10.7 10.5
Arrabbiata [ESP] 15★ Could be more of a fun chart but all those double steps in the middle of the streams, urgh!
(Crossovers, Jumps, Turns, Jacks, Step-Jumps)
2.0x 15.5 15.6
Electronic or Treat! [ESP] 14★ Retiered to a 15. It goes nuts at the slowdown. Very tiring!
(Crossovers, Gallops, Jumps, Speed Changes, Difficult Middle)
2.5x 15.2 15.2
WILD RUSH (FROM NONSTOP MEGAMIX) [CSP] 9★ Would be an 8 if not for the gallops.
(Gallops, Freeze Notes, Jacks)
3.0x 8.9 9.2
大見解 [ESP] 12★ Not too different from the challenge chart. You'll still end up double-stepping most of this.
(Crossovers, Speed Changes, Turns, Difficult End)
2.5x 12.7 12.9
DROP OUT (FROM NONSTOP MEGAMIX) [CSP] 12★ If I wanted to play a song that ends with a 61-note set of drills, maybe I'd just play the original!!!
(Drills, Difficult End)
3.0x 13.2 13.4
MY SUMMER LOVE (TOMMY'S SMILE MIX) [CSP] 12★ There was more of an effort to balance the chart, but it's still not difficult.
5.0x 11.8 11.8
bag [DSP] 11★ If 12ths make your brain explode, this could be an 8. But otherwise, you're looking at 130 bpm quarter notes with some moderate 12th note skipping in it.
(Gallops, Jumps)
6.0x 9.0 9.0
Colors (for EXTREME) [ESP] 9★ (Freeze Notes) 2.5x 9.6 9.4
Forever Sunshine [ESP] 8★ There are a couple twists.
(Crossovers, Jumps, Freeze Notes)
3.0x 8.5 8.6
B4U (B4 ZA BEAT MIX) [CSP] 10★ 11-foot twisting, with a 12-foot 16th crossover thrown in.
(Crossovers, Jumps, Turns, Freeze Notes, Jacks)
2.5x 11.6 12.0
AM-3P (AM EAST mix) [CSP] 10★ If the original AM3P is an 11, this would have to be, too. All kinds of awkward crossovers and gallops in this.
(Gallops, Jumps, Jacks)
3.0x 11.3 11.6
BURNIN' THE FLOOR (BLUE FIRE mix) [CSP] 10★ Twisty patterns. And by that I mean double steps
(Crossovers, Turns, Freeze Notes, Jacks)
2.5x 10.5 10.5
SUPER STAR (FROM NONSTOP MEGAMIX) [CSP] 10★ (Crossovers, Gallops, Turns) 3.0x 10.6 10.5
Silent Hill (3rd christmas mix) [CSP] 10★ (Crossovers, Freeze Notes, Jacks) 3.0x 10.4 10.4
AM-3P (303 BASS MIX) [ESP] 10★ Bordering on a 9
(Gallops, Step-Jumps)
3.0x 10.0 10.2
TRIP MACHINE Survivor [DSP] 11★ Fun. Has a lot of jacks.
(Crossovers, Speed Changes, Stops, Freeze Notes, Jacks, Step-Jumps)
2.5x 11.6 11.6
AM-3P("CHAOS" Special) [CSP] 14★ This chart is goofy. If you're going for score, the ending step-jumps are going to be more of a problem than the crossover stream at the start.
(Crossovers, Gallops, Jacks, Step-Jumps, Difficult Beginning)
4.0x 14.6 15.2
on the bounce [ESP] 14★ Pretty simple 14.
(Crossovers, Jumps, Freeze Notes, Step-Jumps)
2.5x 14.1 14.1
Pluto Relinquish [DSP] 14★ Quick 8ths at 400 bpm, a big set of crossovers at the end... You get breaks during the slow parts at least.
(Crossovers, Jumps, Speed Changes, Difficult End)
1.0x 14.6 14.7
Pierce The Sky [ESP] 14★ Neat chart. Those ending gallops are a surprise!
(Crossovers, Gallops, Speed Changes, Step-Jumps, Difficult End)
3.0x 14.6 14.6
sakura storm [CSP] 13★ Tons of step-jumps.
(Crossovers, Freeze Notes, Jacks, Step-Jumps)
3.0x 13.7 13.8
In The Breeze [ESP] 11★ Great song. Could have used a challenge chart, though. This chart isn't very good...
(Gallops, Speed Changes, Jacks)
3.0x 11.7 12.0
NGO [ESP] 15★ Easy to pass for a 15 until you hit the ending, which is a big messy crossover stream. Scoring is bs as usual.
(Crossovers, Gallops, Jumps, Speed Changes, Freeze Notes, Difficult End)
2.0x 15.5 16.5
[BEG] 3★ Shh.. 2.0x 3.0 3.0
starmine [BEG] 3★ Sure 1.0x 3.8 3.0
Bad Apple!! feat. nomico [BEG] 3★ (Freeze Notes) 2.0x 3.0 3.0
TRIP MACHINE EVOLUTION [BEG] 4★ (Stops) 1.5x 4.5 4.5
STARS✩✩✩(2nd NAOKI's style) [BSP] 6★ (Freeze Notes) 2.0x 6.0 6.0
BRILLIANT 2U [BSP] 6★ Has a long 8th jack at the end. The rest of the 8ths are simple.
(Jacks, Difficult End)
2.0x 6.5 6.6
激アツ☆マジヤバ☆チアガール [BSP] 6★ (Freeze Notes) 2.0x 6.0 6.0
PARANOiA Revolution [BSP] 9★ (update: retiered to 10 in a20+) A 9 with 180/360 bpm jacks and crossovers.... No
(Crossovers, Gallops, Speed Changes, Stops, Freeze Notes, Jacks)
1.5x 11.0 11.0
dazzle [BEG] 2★ It's about as easy as any other 1 3.0x 1.5 1.5
Let the beat hit em! (CLASSIC R&B STYLE) [BEG] 3★ Stays at the same pace for pretty much the whole chart 3.0x 2.5 2.5
PUT YOUR FAITH IN ME(SATURDAY NIGHT MIX) [BEG] 3★ Nobody will stop me from re-tiering these beginner charts. Nobody! 3.0x 2.5 2.5
Fly away [BSP] 4★ Eh 2.5x 3.5 3.0
ORION.78 (civilization mix) [BEG] 4★ Seems like a 2 2.0x 2.8 2.8
KEEP ON MOVIN' [BEG] 4★ Scary jumps! Ahhhhhhhhhhhhhhhhhhhh!
3.0x 2.8 2.8
Pluto Relinquish [BEG] 5★ This has a lot of tempo changes, but hardly any notes!
(Speed Changes)
1.0x 3.0 4.0
CHAOS [BEG] 6★ Please don't play this
2.0x 4.0 8.0
TSUGARU (APPLE MIX) [CSP] 11★ Way too much going on for an 11.
(Gallops, Jumps, Speed Changes, Jacks)
2.5x 12.3 12.8
灼熱Beach Side Bunny [DSP] 11★ Near 12. Lots of jumping around.
(Crossovers, Jumps, Difficult End)
2.5x 11.9 11.9
Daily Lunch Special [DSP] 10★ Seems like an 11! 200 bpm jacks and twisty gallops and such
(Gallops, Freeze Notes, Jacks, Step-Jumps)
2.0x 11.6 11.6
AWAKE [DSP] 10★ Has some double steps.
2.0x 10.4 10.5
夏色DIARY -DDR mix- [DSP] 10★ Twisty
(Crossovers, Turns)
3.0x 10.5 10.4
ビビットストリーム [DSP] 10★ Nothing to see here. Just a bunch of 8ths. 2.0x 10.5 10.2
クリムゾンゲイト [DSP] 10★ Fast bpm, but the patterns are simple. 2.0x 10.1 10.2
Adularia [DSP] 10★ Nothing unexpected here.
2.0x 10.5 10.3
Ska Ska No.3 [ESP] 12★ The jump spam at the end is the only noteworthy thing as far as the diff rating is concerned
(Jumps, Jacks, Step-Jumps, Difficult End)
3.0x 12.2 12.8
Samurai Shogun vs. Master Ninja [DSP] 12★ It's fast, but compared to the other fast 12s, this isn't hard. 1.5x 12.2 12.2
SABER WING (satellite silhouette remix) [ESP] 12★ Lots of twisting and galloping.
(Crossovers, Gallops, Turns)
3.0x 12.5 12.6
TEARS [ESP] 12★ Twisting, gallops, and tricky rhythms
(Crossovers, Gallops, Turns, Step-Jumps)
3.0x 12.7 12.8
Flow [ESP] 12★ Mostly step-jumps. Twisty patterns.
(Crossovers, Jumps, Step-Jumps)
3.0x 12.6 12.5
Flow (True Style) [ESP] 12★ Pretty sure this is exactly the same as Flow ESP but with speedups. So, mostly step-jumps with some twisty patterns.
(Crossovers, Jumps, Speed Changes, Step-Jumps)
2.0x 12.6 12.7
iFUTURELIST(DDR VERSION) [ESP] 12★ The usual swing rhythm patterns. Timing is ass.
(Crossovers, Gallops)
2.5x 12.4 13.0
MAXIMIZER [ESP] 12★ Jam-packed 12. Has a long stream at the end.
(Crossovers, Stops, Drills, Step-Jumps)
2.0x 12.8 12.7
男々道 [ESP] 12★ Twisting, jumping, and gallops
(Crossovers, Gallops, Jumps, Speed Changes, Step-Jumps)
3.0x 12.6 12.9
Blind Justice ~Torn souls. Hurt Faiths ~ [ESP] 12★ I wouldn't be against calling this a 13. Many tricky doublesteps and the 16th runs at the end are rough by 12 standards.
(Crossovers, Speed Changes, Turns, Freeze Notes, Drills, Step-Jumps, Difficult End)
2.5x 13.1 13.2
D2R("FREEZE" Special) [CSP] 12★ Tricky twisty patterns as expected. And a 16th section in the middle. You gotta get creative if you wanna BS the turns
(Turns, Freeze Notes)
2.0x 12.4 12.4
Pluto [DSP] 12★ It has a lot of jacks. The stops are annoying!
(Speed Changes, Stops, Freeze Notes, Jacks)
2.5x 12.3 13.5
SABER WING (AKIRA ISHIHARA Headshot mix) [DSP] 12★ Near 13. Very fast, plus all those bpm changes require some learning.
(Speed Changes, Stops)
1.0x 12.9 13.4
TRIP MACHINE (xac nanoglide mix) [DSP] 12★ Yep, that's Trip Machine.
(Crossovers, Turns, Step-Jumps)
2.0x 12.4 12.6
Idola [DSP] 12★ Tiring, but the patterns aren't hard. YMMV
(Crossovers, Jumps, Freeze Notes, Step-Jumps)
2.0x 12.6 12.5
L'amour et la liberté (DDR Ver.) [ESP] 12★ Not hard to BS a clear, but the ending has some 13 material in it. As for scoring.... well, it's a challenge of its own.
(Crossovers, Gallops, Difficult End)
3.0x 12.7 13.7
朧 (dj TAKA Remix) [ESP] 12★ No challenge chart? I cry.... This one has some gallops.
(Gallops, Freeze Notes)
3.0x 12.4 12.4
GIRIGILI門前雀羅 [ESP] 12★ Easy for a 12. Lots of twisting. But the stops are annoying.
(Crossovers, Gallops, Stops, Turns)
2.5x 12.1 12.5
怒れる大きな白い馬 [ESP] 11★ The gallops might be a bit much for 11.
(Gallops, Speed Changes, Freeze Notes)
2.5x 12.0 12.1
MOONSTER [ESP] 12★ It plays like a 10 aside from the speedy 16ths.
(Crossovers, Gallops, Freeze Notes)
2.5x 12.2 12.8
Star Gate Heaven (FUTURE LOVE Mix) [ESP] 12★ A little bit of timing trickery, and then there's gallops at the end.
(Gallops, Freeze Notes, Step-Jumps, Difficult End)
2.5x 12.2 12.7
SUNKiSS♥DROP [CSP] 12★ Lots of twisting and jumping. Very fun!
(Crossovers, Jumps, Freeze Notes)
2.0x 12.7 12.5
SUNKiSS♥DROP [ESP] 12★ Good for practicing crossovers.
(Crossovers, Jumps, Turns)
2.0x 12.7 12.5
Unreal [DSP] 12★ Step jumps for the whole chart, have mercy!
(Jumps, Speed Changes, Step-Jumps)
2.0x 12.8 12.8
Across the nightmare [DSP] 10★ It's a speedy 10, plus those jacks are tricky.
(Crossovers, Freeze Notes, Jacks, Difficult Middle)
1.0x 10.8 10.6
INNOCENCE OF SILENCE [DSP] 10★ Easy easy steps. The slowdown is still a thing so that makes scoring not so easy.
(Speed Changes, Freeze Notes, Difficult Middle)
2.5x 9.8 10.5
この子の七つのお祝いに [DSP] 10★ Weird jack pattern in the middle. The rest isn't bad, but it's annoying to read for a 10.
(Turns, Jacks, Step-Jumps, Difficult Middle)
2.0x 11.1 12.0
STARS★★★ (Re-tuned by HΛL) -DDR EDITION- [DSP] 10★ A few weird jumps
(Crossovers, Turns, Jacks, Step-Jumps)
2.0x 10.9 11.0
STARS★★★ (Re-tuned by HΛL) -DDR EDITION- [ESP] 9★ Indeed easier than the DIF chart, but it'd be fair to call this a 10.
2.0x 10.1 10.3
Trim [DSP] 10★ Speedy jacks and crossovers.
(Crossovers, Jumps, Speed Changes, Stops, Jacks)
1.5x 10.8 11.2
NGO [BSP] 10★ NGO timing. Lots of jumps, and a long string of quarters at the end.
(Jumps, Speed Changes, Step-Jumps)
1.5x 10.5 12.0
DYNAMITE RAVE [DSP] 10★ There are some speedy 8th jumps. The jacks are reasonable by 10 standards.
(Crossovers, Jumps, Jacks, Step-Jumps)
3.0x 10.3 10.5
GRADIUSIC CYBER (AMD G5 MIX) [DSP] 10★ Far less of a mess compared to the expert chart. Though, this requires a lot of doublestepping through jacks, step-jumps, and turn patterns. Nothing unusual for a 10.
(Crossovers, Gallops, Jumps, Jacks, Step-Jumps)
2.5x 10.4 10.7
PARANOiA EVOLUTION [DSP] 10★ Very energetic chart. Lots of jumping and 8ths without much space between them.
(Crossovers, Jumps)
2.0x 11.5 11.4
PARANOiA Rebirth [DSP] 10★ Only the ending sticks out. There's a 190 bpm crossover stream and right after that, a set of 8ths with a quick stepjump at the end.
(Crossovers, Jumps, Jacks, Step-Jumps, Difficult End)
2.0x 11.4 11.4
DEAD END [DSP] 10★ No way this isn't an 11. The movement needed is comparable to some of the Paranoia charts in this range.
(Crossovers, Jacks, Step-Jumps)
2.0x 11.7 11.7
TRIP MACHINE (luv mix) [DSP] 10★ Has the usual Trip Machine twisting, though not a whole lot of it. There's a focus on off-beat 8ths, for some reason. The twisting is trickier towards the end.
(Crossovers, Turns, Jacks, Difficult End)
2.5x 10.4 10.5
DROP OUT [DSP] 10★ If I imagine it as a streamy 130 bpm chart, it's on the easier side of a 10. Maybe even a 9 for passing? There's some weirdly timed 8ths. 1.5x 10.0 10.6
PARANOiA ETERNAL [DSP] 10★ These patterns are a lot more basic than the usual crossovers and jumps that appear in Paranoia charts. It keeps you moving, but it's easy to follow.
2.0x 10.3 10.4
PARANOiA EVOLUTION (X-Special) [CSP] 14★ A lot of 13 stuff but the jacks and step-jumps are wild.
(Jacks, Step-Jumps)
2.0x 14.2 14.5
TRIP MACHINE CLIMAX (X-Special) [CSP] 14★ A lot of step jumps and jacks. Not bad to get through.
(Crossovers, Turns, Jacks, Step-Jumps)
2.5x 14.2 14.3
TRIP MACHINE(X-Special) [CSP] 11★ Same kind of twisting as the original, but with more freezes and jumps.
(Crossovers, Turns, Freeze Notes, Step-Jumps)
3.0x 11.5 11.5
SP-TRIP MACHINE~JUNGLE MIX~ (X-Special) [CSP] 11★ Double step machine
(Crossovers, Jumps, Turns)
3.0x 11.5 11.4
PARANOiA survivor [DSP] 11★ Some weird timings, but nothing challenging.
(Gallops, Speed Changes)
1.5x 11.3 11.6
PARANOIA survivor MAX [DSP] 11★ More gallops compared to the other Survivor DSP.
(Gallops, Speed Changes)
1.5x 11.8 11.9
The Least 100sec [DSP] 11★ It's all quarters or off beat 8ths. Timing can be tricky, but passing this isn't much harder than some other 10s.
(Speed Changes)
1.5x 10.5 11.5
[DSP] 11★ The steps don't get tough until the end. Annoying to time, as usual.
(Speed Changes, Difficult End)
1.5x 11.5 13.0
[CSP] 11★ Sakura with gallops! I'd call it a 12 for sure.
(Gallops, Speed Changes)
1.5x 12.6 13.0
Baile Le Samba [ESP] 11★ Has a lot of jumps, but even by 10 standards, it isn't bad.
(Jumps, Freeze Notes)
4.0x 10.6 10.6
Arrabbiata [BSP] 11★ It's all quarter notes! Anyone who can handle 11s can doublestep all of this without much trouble.
2.0x 10.0 10.1
Fly away -mix del matador- [ESP] 11★ Website accidentally rated this 11, it's a 13. An easy one, but those 16ths seem like too much for a 12.
(Crossovers, Gallops, Step-Jumps)
2.5x 13.0 12.9
TRUE♥LOVE [ESP] 10★ Enough of a stamina drainer to be an 11, for sure.
(Crossovers, Jumps, Stops)
2.0x 11.5 11.5
CURUS [ESP] 10★ The ending stream crossovers fall into harder 11 territory.
(Crossovers, Freeze Notes, Difficult End)
2.0x 11.8 11.6
MAX 300(Super-Max-Me Mix) [BSP] 10★ Tough ending that belongs to a higher rating. Basically equivalent to a long 160 bpm string of 8ths (with jacks)
(Crossovers, Speed Changes, Freeze Notes, Jacks, Difficult End)
1.0x 11.4 11.8
bag [BSP] 7★ 130 bpm quarter notes. 6.0x 5.0 5.0
Xepher [DSP] 10★ Some stamina needed (by 10 standards)
(Crossovers, Jumps, Jacks)
2.0x 10.8 10.8
Jam&Marmalade [ESP] 11★ Quick 16ths
(Jumps, Jacks, Step-Jumps, Difficult Middle)
3.0x 11.6 11.7
A [CSP] 12★ Tons of step-jumps and a long crossover-filled stream at 190 bpm... That's certainly 13 material to me.
(Crossovers, Speed Changes, Step-Jumps, Difficult End)
2.0x 13.3 13.4
Votum stellarum -forest #25 DDR RMX- [ESP] 12★ There are some bizarre 16ths
(Gallops, Jacks, Step-Jumps, Difficult Middle)
2.5x 12.8 13.2
THE REASON [BEG] 1★ A bpm change/pause plus weird quantization is enough to make this a 2, right??
(Speed Changes, Stops)
3.0x 2.0 2.0
Beautiful Inside (Cube::Hard Mix) [BSP] 5★ Too easy. Call it a 4. 3.0x 4.0 4.0
Flow (True Style) [BSP] 6★ Despite True Style's other difficulties being rated exactly the same as the other Flow, this seems to be the only one that's different. This should be a 5.
(Speed Changes, Freeze Notes)
1.5x 5.0 5.0
SEDUCTION(Vocal Remix) [BSP] 6★ With those longer strings of quarters at the end, it's probably enough to make this a 7.
(Difficult End)
1.5x 7.0 7.0
CENTAUR [BEG] 4★ There's a switch to 8th notes and some badly timed steps, but it doesn't play harder than a 3. 2.0x 3.0 3.0
Star Gate Heaven (FUTURE LOVE Mix) [BEG] 4★ Couldn't tell you how this is a 4. 2.0x 2.0 2.0
SILVER☆DREAM [BEG] 4★ All left and right arrows.
(Speed Changes)
1.5x 4.5 4.5
Chronos [BEG] 1★ This is a bizarre 1. A lot of 8th notes and holds. 2.0x 2.0 2.0
MOONSTER [BEG] 4★ There aren't any consecutive quarters, or even jumps. You could call this a 2, or maybe a 1. 1.5x 2.0 2.0
321STARS [BEG] 4★ Could possibly be a 2.
1.0x 3.0 3.0
No.13 [BEG] 4★ Close to a 2 1.5x 3.0 3.0
Heaven is a '57 metallic gray (gimmix) [BEG] 4★ Near 2
(Speed Changes)
1.5x 3.0 3.0
SUPER SAMURAI [DSP] 12★ Pushing it... Those step jumps and 16ths are tough for a 12, and the doublesteps are annoying, too.
(Gallops, Jumps, Stops, Step-Jumps)
2.0x 13.1 13.3
女々しくて [BEG] 1★ Another rare '1 with an 8th note' chart. 2.0x 2.0 2.0
TWINKLE♡HEART [BEG] 1★ Consecutive 4ths and a stop at 185 bpm. This is the highest bpm for a 1. It can pass as a 2. Nothing really shocking, here.
1.5x 2.0 2.0
bag [BEG] 2★ Is picking the speed mod part of the difficulty rating? 3.0x 1.0 1.0
PARANOiA survivor [ESP] 15★ Not too tough, especially if you're already used to the Survivor Max crossovers.
(Crossovers, Speed Changes, Difficult End)
1.5x 15.2 15.3
BABY BABY GIMME YOUR LOVE [BSP] 2★ This might be easier than the Beginner diff 2.0x 1.5 1.5
osaka EVOLVED -毎度、おおきに!- (TYPE1) [ESP] 15★ Many awkward crossovers. Lots of awkward doublesteps and jacks to mash through. Not too horrible to keep up with the tempo changes, but those patterns will throw you around.
(Crossovers, Speed Changes, Stops, Step-Jumps)
2.0x 15.3 15.8
THE REASON [ESP] 12★ Only a 12 because of the ending.
(Speed Changes, Stops, Difficult End)
4.0x 12.0 12.5
New Decade [DSP] 14★ Speedy. Lots of jacks.
(Speed Changes, Jacks)
1.0x 14.3 14.6
Pursuer [DSP] 14★ Pretty simple for a 14 besides the speed changes. Lots of 150 bpm 16ths, or their equivalent.
(Speed Changes)
1.5x 14.2 14.6
Pluto The First [DSP] 14★ The steps aren't too difficult for a 14, but it's got those wacky bpm changes and stops. The timing is horrendous, especially towards the end.
(Crossovers, Speed Changes, Stops)
1.5x 14.3 15.5
ALGORITHM [ESP] 13★ Great song, lots of 16ths.
3.0x 13.7 13.7
Dragon Blade [DSP] 10★ I imagine the patterns want you to twist around, but you can double-step everything with ease. Oh and there's a couple gallops.
(Gallops, Difficult Middle)
1.0x 10.0 10.3
LOGICAL DASH [ESP] 11★ There's a twisty stream, but a lot of this is fair 10 game.
(Crossovers, Gallops, Turns)
3.0x 10.9 11.0
Poseidon [ESP] 11★ It has a few quick 8ths (at 300 bpm), but it's not too draining.
(Crossovers, Speed Changes, Stops)
1.5x 11.8 12.2
stealth [ESP] 11★ Has a focus on twisting and step-jumps.
(Crossovers, Freeze Notes, Step-Jumps)
2.0x 11.6 11.6
The Least 100sec [ESP] 12★ It's really speedy and the rhythms are tricky... The easy patterns are the only thing keeping me from wanting to bump it to a 13
(Gallops, Jumps, Speed Changes)
1.5x 12.9 13.5
MAX 300(Super-Max-Me Mix) [ESP] 15★ The ending is especially draining. Shoutout to Ultramix
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Freeze Notes, Drills, Difficult End)
1.5x 15.7 15.7
初音ミクの消失 [CSP] 16★ Considering the high note count, this chart could have been a lot more brutal. Has a handful of awkward crossovers, plus the goofy LR jump, but it's manageable by 15 standards.
(Crossovers, Step-Jumps, Difficult End)
2.0x 15.6 15.8
Dance Celebration [CSP] 12★ Much galloping. My tags make this seem more exciting than it is.
(Crossovers, Gallops, Turns, Freeze Notes, Shock Arrows, Drills, Jacks, Difficult End)
3.0x 12.1 12.0
Brazilian Anthem [ESP] 12★ Has some tricky rhythms. Though by 12 standards, there's isn't too much going on.
(Drills, Step-Jumps)
3.0x 12.0 12.2
Make A Difference [ESP] 12★ The twisty patterns aren't difficult, but there are a lot more 16ths towards the end. Still easy for a 12
(Crossovers, Freeze Notes, Difficult End)
3.0x 12.0 12.1
CANDY★ (X-Special) [CSP] 12★ Here's an X special where it actually makes sense to load it with crossovers and turns. And footswitches??? There's enough nonsense to push it to a 13.
(Crossovers, Turns, Freeze Notes, Jacks, Step-Jumps)
2.0x 13.4 13.2
Taj He Spitz (Tommie Sunshine's Brooklyn Fire Re-Touch) [ESP] 12★ It has some gallops, but this really is quite easy.
(Gallops, Step-Jumps)
3.0x 11.0 11.0
A Brighter Day [CSP] 12★ Much crossing over. This doesn't hit 12 territory until the 16th triplets.
(Crossovers, Freeze Notes)
2.5x 12.6 12.5
Crazy Control [CSP] 12★ It's like My Summer Love but a bit faster and more 16ths. More worthy of the 12 rating this time around.
(Difficult End)
4.0x 12.1 12.1
Freeze [ESP] 12★ Not really a 12. It has a few 16th triplets at the end, but that's about it.
(Crossovers, Freeze Notes)
2.5x 11.7 11.7
Chronos [ESP] 12★ It's like Least 100sec but a bit slower and more focused on step jumps.
(Gallops, Step-Jumps)
3.0x 12.5 12.5
天上の星 ~黎明記~ [ESP] 12★ Much crossing over and freeze arrows. Oh, and jacks, too.
(Crossovers, Speed Changes, Freeze Notes, Jacks, Step-Jumps)
2.5x 12.4 12.4
紅焔 [ESP] 12★ Easy stuff. The crossovers aren't too hard, and neither are the 16ths.
2.5x 12.2 12.2
[ESP] 12★ This is a breezy 12 aside from some step jumps.
(Crossovers, Freeze Notes, Step-Jumps)
2.0x 12.5 12.5
ACROSS WORLD [ESP] 12★ If you can handle a few crossovers, this is easy.
2.0x 11.9 11.9
Ah La La La [ESP] 12★ The 16ths are easy.
(Crossovers, Gallops)
2.5x 12.0 11.8
Chinese Snowy Dance [DSP] 12★ If you ever wanted to practice speedy 16th triplets in a chart that's easier than a 13, this is the one. 2.5x 12.7 12.8
Bombay Bomb [ESP] 12★ Half the chart is one long series of 8ths with a few gallops. Then the ending has obligatory 16th triplets. It's easy.
3.0x 11.8 11.7
お米の美味しい炊き方、そしてお米を食べることによるその効果。 [DSP] 12★ Don't expect anything spicy. Despite the notecount, the patterns are easy. There are some crossovers, though...
2.0x 12.4 12.4
Blew My Mind [DSP] 12★ The rhythms are tricky, and patterns aren't much easier. Expect some awkward crossovers and jacks.
(Crossovers, Speed Changes, Stops, Turns, Jacks)
1.5x 12.9 13.0
STULTI [DSP] 12★ Not too many tough patterns. Just watch out for those stops.
(Crossovers, Jumps, Speed Changes, Stops, Jacks, Step-Jumps, Difficult End)
2.5x 12.3 12.4
Triple Journey -TAG EDITION- [DSP] 12★ If you can handle a few doublesteps at this speed, this shouldn't be a problem.
(Crossovers, Speed Changes, Jacks)
2.0x 12.6 12.6
エンドルフィン [DSP] 12★ Some of those 12ths are mean.
(Crossovers, Stops)
2.5x 12.6 12.9
からふるぱすてる [ESP] 12★ I have no idea how this one is still a 12. The ending triplet crossovers make it a 13 automatically. The rest of the chart is filled with jacks and doublesteps. Some footswitches too!
(Crossovers, Jacks, Difficult End)
2.5x 13.5 13.6
Destination [DSP] 12★ The steps are easy, but there are some dumb stops you have to remember.
(Crossovers, Gallops, Speed Changes, Stops, Freeze Notes)
2.5x 12.2 12.3
POSSESSION (EDP Live Mix) [DSP] 12★ The usual Possession jacks and jumps
(Jumps, Freeze Notes, Jacks, Step-Jumps)
2.5x 12.2 12.2
阿波おどり -Awaodori- やっぱり踊りはやめられない [DSP] 12★ The same idea as the ESP. A bunch of gallops that get faster. Timing it isn't much easier, either...
(Gallops, Jumps, Speed Changes, Stops, Difficult End)
2.0x 12.7 14.0
イーディーエム・ジャンパーズ [ESP] 12★ Very easy
(Gallops, Speed Changes, Freeze Notes)
2.5x 11.8 12.1
CHAOS Terror-Tech Mix [DSP] 12★ You won't get an easy sightread out of this. Get learnin! Has a bunch of twisty patterns, too.
(Crossovers, Gallops, Jumps, Stops)
2.0x 12.7 12.8
Cytokinesis [DSP] 12★ This got re-rated to a 10! Which seems about right passing-wise, but it's still in tough territory for timing with the constant tempo changing.
(Speed Changes, Difficult End)
2.0x 10.7 13.8
恋する☆宇宙戦争っ!! [DSP] 12★ One of the more difficult 12s in this bpm range. There is a good amount of crossing over.
(Crossovers, Jumps, Freeze Notes)
2.0x 12.8 12.7
色は匂へど散りぬるを [ESP] 12★ Re rated to 11. Not a spectacular chart.
(Crossovers, Gallops, Freeze Notes)
2.5x 11.5 11.6
魔理沙は大変なものを盗んでいきました [ESP] 12★ Just a bunch of 8ths with easy patterns. Not very interesting. Needs a challenge chart. 2.5x 11.6 11.6
CENTAUR [ESP] 12★ The isn't bad at first. Just some tricky timing bits with some otherwise uncreative stepping. But when you get the end, the sync completely craps up and you cry many tears
2.5x 12.2 13.6
DXY! [ESP] 12★ Step-jump extravaganza. Comparable to Genom Screams or Stoic. This chart's difficulty falls in between those two. The ending jumpstream is the trickiest part but it's manageable at ~150 bpm.
(Gallops, Step-Jumps, Difficult End)
2.5x 12.6 13.0
Find The Way [ESP] 12★ With those drills, gallops, and step jumps, this is not a 12.
(Crossovers, Gallops, Freeze Notes, Drills, Step-Jumps, Difficult Beginning)
2.5x 13.2 13.2
cachaca [ESP] 12★ Lots of strange timings.
3.0x 12.1 12.7
CRAZY♥LOVE [DSP] 12★ Big focus on crossovers and there's a lot of step jumps as well.
(Crossovers, Jumps, Speed Changes, Freeze Notes, Jacks, Step-Jumps)
2.0x 12.9 12.9
Go For The Top [DSP] 12★ This is actually pretty fun. The slowdown part is still a pain
(Crossovers, Speed Changes, Stops, Step-Jumps)
2.0x 12.5 13.8
NEPHILIM DELTA [DSP] 12★ Fast, but the patterns are very easy. 2.0x 12.2 12.2
Dance Dance Revolution [ESP] 12★ This is a variety pack with gallops, crossovers and step jumps. Though, nothing in here is out of line with other 12s.
(Crossovers, Gallops, Step-Jumps, Difficult End)
3.0x 12.3 12.5
AFRONOVA PRIMEVAL [ESP] 12★ No Afronova walks, but lots of crossovers and jumps. Seems tricky enough to be a 13.
(Crossovers, Jumps, Turns)
2.0x 13.2 12.9
chaos eater [DSP] 12★ A few doublesteppy patterns
(Crossovers, Speed Changes)
2.0x 12.3 12.3
Engraved Mark [DSP] 12★ Nothing standing out, here
2.0x 12.2 12.2
JOMANDA [DSP] 12★ Has some tricky bits. The slowdown/speedup of course being the hardest part
(Crossovers, Speed Changes, Stops, Freeze Notes, Difficult Middle)
2.0x 12.4 13.9
Remain [DSP] 12★ Weird chart that seems like it was made just to annoy acc players.
(Speed Changes, Difficult End)
1.5x 12.8 13.2
Sand Blow [DSP] 12★ This is meant to be doublestepped. Also there are some annoying tempo changes.
(Crossovers, Jumps, Speed Changes)
2.5x 12.3 12.4
Starlight Fantasia (Endorphins Mix) [DSP] 12★ What is it with DDR 2014 and stupid bpm speedups? Anyways, the patterns aren't tricky.
(Crossovers, Gallops, Speed Changes)
2.5x 12.1 12.4
天空の華 [DSP] 12★ Easy stuff, the tempo changes are sightreadable
(Speed Changes)
2.0x 11.9 12.2
御千手メディテーション [DSP] 12★ Has some tricky 12ths.
(Crossovers, Gallops)
2.0x 12.9 12.9
海神 [DSP] 12★ Doublestep chart with some gallops
(Crossovers, Gallops)
2.5x 12.5 12.5
KIMONO♥PRINCESS [DSP] 12★ Scoobies and jacks+crossovers at 190 bpm... This seems worthy of a 13 rating
(Crossovers, Speed Changes, Stops, Freeze Notes, Jacks)
2.0x 13.3 13.3
IN BETWEEN [DSP] 12★ A whole lot of crossing over, but it doesn't seem like 12 material.
(Crossovers, Stops)
2.5x 11.6 11.6
Life is beautiful [DSP] 12★ Very easy. There are some tricky crossovers and rhythms, but nothing above 11 territory.
(Crossovers, Jumps)
2.5x 11.6 11.6
out of focus [DSP] 12★ Crossover chart. The stops aren't difficult, though there's a couple drills.
(Crossovers, Speed Changes, Stops, Drills)
2.5x 12.0 12.1
Poochie [DSP] 12★ The crossovers at the end are tricky.
(Crossovers, Gallops, Speed Changes, Difficult End)
2.0x 12.6 12.6
ZEPHYRANTHES [DSP] 12★ It follows the same rhythm for most of the chart.
(Crossovers, Freeze Notes, Step-Jumps)
2.0x 11.9 12.1
Samurai Shogun vs. Master Ninja [ESP] 14★ If you like the Paranoia Survivor crossovers, do I have a chart for you!
(Crossovers, Step-Jumps)
1.5x 15.2 15.0
SUPER SAMURAI [ESP] 15★ Its difficulty depends on how well you can do those 16ths at the end, because they are speedy!
(Jumps, Stops, Jacks, Step-Jumps, Difficult End)
2.0x 15.7 15.6
GENOM SCREAMS [DSP] 8★ A lot of repetitive 8th triplets. There's a couple tricky step-jumps near the end.
(Jacks, Step-Jumps)
2.5x 8.7 8.9
Xepher [CSP] 15★ (Gallops, Jumps) 2.0x 15.0 15.1
Right on time (Ryu☆Remix) [CSP] 13★ Those jumps are quick. Don't underestimate this!
(Jumps, Shock Arrows, Difficult End)
2.5x 13.4 13.5
Freeze [CSP] 13★ On the easier side of 13s. The crossovers can be somewhat tricky to follow
(Crossovers, Freeze Notes, Shock Arrows)
2.5x 12.9 13.1
Dance Partay [CSP] 13★ Ez patterns 2.5x 13.1 13.0
TRIP MACHINE PhoeniX [ESP] 15★ The ending step jumps and crossovers kick my ass
(Crossovers, Jumps, Stops, Step-Jumps, Difficult End)
3.0x 15.7 15.8
PARANOiA ~HADES~ [DSP] 15★ Fun jumps!
(Gallops, Jumps, Speed Changes, Turns, Step-Jumps)
1.5x 15.4 15.4
Stomp to my beat [DSP] 8★ Fun chart with a lot of jumping and a handful of crossovers.
(Crossovers, Jumps)
2.5x 8.4 8.1
888 [ESP] 14★ 8th note endurance run
(Crossovers, Speed Changes, Jacks)
1.5x 14.6 14.6
POSSESSION (20th Anniversary Mix) [DSP] 14★ Quite the speedy one. The tempo changes are really silly
(Jumps, Speed Changes, Stops, Step-Jumps)
1.5x 14.6 14.7
B4U("VOLTAGE" Special) [CSP] 14★ Lots of movement needed for this one. And of course there's the ending nonsense stream
(Crossovers, Jacks, Difficult End)
2.5x 14.6 15.4
マインド・ゲーム [ESP] 14★ Some twisty patterns and little drilly bits. Nothing surprising for a 14
(Crossovers, Jumps, Freeze Notes, Drills)
2.0x 14.3 14.3
Star Gate Heaven [ESP] 10★ Uncreative repetitive chart. Doublestep through it and focus on the gallops at the end
(Gallops, Jacks)
2.0x 10.6 10.7
春風ブローインウィンド [ESP] 14★ Gallops will get you moving
(Crossovers, Gallops, Speed Changes, Drills, Difficult Middle)
2.5x 15.1 15.3
NEPHILIM DELTA [ESP] 14★ Similar to 888 EXP but harder.
(Crossovers, Jacks, Step-Jumps)
2.0x 14.8 14.9
Unreal [ESP] 15★ A weird borderline 15. The bracketing stuff isn't bad but there are a couple THICK step jump streams.
(Crossovers, Jumps, Speed Changes, Step-Jumps)
2.5x 15.0 15.1
ACROSS WORLD [CSP] 14★ I'd rank this harder than the other gatekeeper 15s (Unreal/Xepher). It's got some silly stuff in it
(Crossovers, Jumps, Drills, Jacks)
2.0x 15.2 15.2
VEGA [ESP] 14★ Those bursts seem a bit too speedy by 14 standards
2.0x 15.0 15.1
RISING FIRE HAWK [ESP] 14★ Borderline... patterns aren't bad but it's tiring
(Jumps, Drills)
2.5x 14.9 14.9
突撃!ガラスのニーソ姫! [ESP] 14★ Fun! This chart's got some big boy drills
(Crossovers, Jumps, Freeze Notes, Drills)
2.0x 15.0 15.1
放課後ストライド [ESP] 14★ Streaming reminds me of Arrabbiata a bit... but with more reasonable patterns
2.0x 15.0 15.0
Romancing Layer [ESP] 15★ The ending will get you moving, though everything that comes before it is simple.
(Crossovers, Gallops, Difficult End)
2.5x 14.7 14.5
starmine [ESP] 15★ Nothing too difficult, especially not by 15 standards.
(Crossovers, Gallops, Freeze Notes, Jacks)
2.0x 14.7 14.8
Valkyrie dimension [DSP] 15★ The patterns aren't difficult. A lot of speed changes and quick rhythms. Most of the difficulty is packed into the end.
(Crossovers, Speed Changes, Stops, Drills, Difficult End)
2.0x 14.7 15.2
PARANOiA KCET (clean mix) [CSP] 15★ Not one of the harder 15s, but it requires a lot of movement to hit some of those 16ths and step-jumps.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.5x 15.2 15.2
Spanish Snowy Dance [ESP] 15★ Wild. This will throw you all over the pad.
(Crossovers, Freeze Notes, Jacks)
2.5x 16.2 16.2
チルノのパーフェクトさんすう教室 [CSP] 15★ Speedy. The patterns aren't difficult.
(Crossovers, Gallops, Drills)
2.0x 15.3 15.3
MAX 360 [DSP] 15★ Seems quick and tiring enough to be a low 16.
(Crossovers, Gallops, Speed Changes, Stops, Turns, Step-Jumps)
1.5x 16.2 16.0
ORION.78 (civilization mix) [BSP] 9★ Much jumping with a couple tricky 8th sections. The patterns are basic but it's speedy.
(Jumps, Difficult End)
2.0x 9.6 9.8
DDR MEGAMIX [CSP] 16★ Very fun chart with a lot of variety. Requires some memorization for the bpm changes. The LOM ending is a notch harder than the rest of the chart.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Difficult End)
1.5x 16.1 16.8
Confession [CSP] 14★ The usual 16ths business. Includes a lot of galloping.
(Crossovers, Gallops)
2.5x 14.4 14.4
Diamond Night [CSP] 14★ Some fancy crossover footwork required.
(Crossovers, Gallops, Turns, Freeze Notes)
3.0x 14.5 14.6
Elemental Creation [DSP] 14★ Big fast
(Crossovers, Speed Changes)
1.5x 14.4 14.5
Empathetic [ESP] 14★ It's got some 16ths
2.0x 14.2 14.3
Children of the Beat [CSP] 12★ Step-jump city.
(Crossovers, Step-Jumps)
2.0x 12.5 12.5
ちくわパフェだよ☆CKP [ESP] 12★ The jumps at the start and end are the only noteworthy thing here
2.0x 11.8 11.8
Confession [ESP] 12★ If you're playing 11s, you can handle these 16ths
(Gallops, Freeze Notes)
2.5x 11.6 11.7
Desert Journey [ESP] 12★ This is usual 12 stuff right??? Some gallopy 16ths and crossovers.
(Crossovers, Gallops)
2.5x 12.5 12.5
Diamond Night [ESP] 12★ Many gallops.
2.5x 12.3 12.3
GAIA [DSP] 13★ Easy for a 13. There's a few 16ths, but the 8th streaming isn't bad.
(Crossovers, Speed Changes, Stops)
2.0x 12.8 13.1
heron [ESP] 12★ Has some tricky crossovers and gallops by 12 standards.
(Crossovers, Gallops, Jumps)
2.0x 12.8 12.8
heron [CSP] 13★ Tricky shock arrows on this one.
(Crossovers, Gallops, Shock Arrows)
2.0x 13.4 13.4
escape [CSP] 13★ The shock arrows can get awkward, though everything else is tame.
(Gallops, Shock Arrows, Step-Jumps)
2.0x 13.0 13.0
Magnetic [ESP] 15★ One of the less tiring 15s. Has some awkward rhythms
(Crossovers, Gallops, Speed Changes)
2.5x 15.3 15.6
JOKER [CSP] 14★ I am mega ass at bracketing. Most of the tough stuff is at the start, the rest is alright.
(Gallops, Step-Jumps, Difficult Beginning)
2.5x 14.5 15.0
ラキラキ [ESP] 13★ Ez
(Crossovers, Gallops)
2.0x 13.1 13.2
キケンな果実 [ESP] 13★ Crossover fun times
(Crossovers, Freeze Notes, Difficult End)
2.0x 13.3 13.4
JOKER [ESP] 11★ Lots of gallops and crossovers. Seems more like 12 material, but only just
(Crossovers, Gallops)
2.0x 12.1 12.0
Magnetic [DSP] 11★ Has some tricky timing bits in it, some crossovers and gallops, too. Not too much for an 11?
(Crossovers, Gallops, Speed Changes)
2.5x 11.9 12.5
†渚の小悪魔ラヴリィ~レイディオ†(IIDX EDIT) [ESP] 15★ Would be a 15 if not for those 16ths patterns. The rest isn't bad.
(Crossovers, Drills, Step-Jumps)
2.0x 16.1 16.2
New Generation [ESP] 14★ Usual 8th crossover streams with some 16th triples to make this a Certified 14.
(Crossovers, Freeze Notes, Jacks, Step-Jumps)
2.0x 14.4 14.4
New Gravity [CSP] 14★ Reasonable for a 14. Has some gallopy bits.
(Gallops, Step-Jumps)
2.5x 14.1 14.1
nightbird lost wing [ESP] 14★ Has some speedy 16ths, and a whole lot of crossing over and step jumping.
(Crossovers, Gallops, Step-Jumps)
2.5x 14.4 14.6
めうめうぺったんたん!! [ESP] 12★ Watch out for those drills!
(Drills, Jacks, Step-Jumps)
2.0x 12.6 12.7
New Gravity [ESP] 12★ Very simple 12
(Crossovers, Step-Jumps)
2.5x 12.1 12.0
ABSOLUTE [ESP] 11★ Many twisty patterns. The 16ths are the trickiest part, but there aren't too many of them. Sharp slowdown at the end.
(Crossovers, Speed Changes, Jacks)
3.0x 11.7 12.6
Abyss [ESP] 10★ Beginner's intro to gallops. It's quite streamy for a 10 and there's a couple long jacks, too.
(Crossovers, Gallops, Stops, Jacks)
2.5x 10.4 10.4
ECSTASY [ESP] 10★ The steps are a bit streamy with a couple twists in them. There's also a couple sneaky bpm changes.
(Crossovers, Speed Changes, Stops, Step-Jumps)
2.5x 10.3 10.6
Healing Vision [ESP] 11★ Falls on the harder side of an 11 considering it's near 200 bpm with a lot of movement-heavy patterns. There's no full-on streaming in this, but the 8ths get dense at points.
(Speed Changes, Jacks)
2.0x 11.8 11.9
CANDY★ [ESP] 11★ It's got some oddball twisting in it, with plenty of jumps. Considering the bpm, this falls more into 12 territory.
(Crossovers, Jumps, Turns)
2.0x 12.4 12.1
BRILLIANT 2U (K.O.G. G3 MIX) [CSP] 10★ Not complicated, mostly crossovers. Those 16ths seem like a bit much for a 10 though.
(Crossovers, Jumps, Freeze Notes, Step-Jumps)
2.0x 11.2 11.4
CELEBRATE NITE (EURO TRANCE STYLE) [CSP] 11★ More sloppy doublestep charting featuring a few gallops and drills.
(Crossovers, Gallops, Turns, Drills)
2.5x 11.5 11.5
D2R [ESP] 11★ Some wacky galloping and other small tricky patterns.
(Crossovers, Gallops, Turns, Step-Jumps, Difficult Middle)
2.5x 11.9 12.2
DIVE TO THE NIGHT [ESP] 10★ (Crossovers, Turns, Step-Jumps) 2.5x 10.5 10.4
ECSTASY (midnight blue mix) [CSP] 11★ Goofy.
(Gallops, Freeze Notes, Step-Jumps)
2.5x 11.2 11.4
HIGHER (next morning mix) [CSP] 11★ Hey, this chart isn't bad! I also wouldn't call it an 11. Seems too easy for that.
(Crossovers, Gallops)
2.0x 10.4 10.5
HYSTERIA 2001 [CSP] 9★ What kind of 9 starts with a 190 bpm turn like that??? Even putting that aside, this is a tiring one for its difficulty range.
(Crossovers, Jumps, Turns)
2.0x 10.9 11.0
(Jumps, Step-Jumps)
2.0x 10.0 10.0
STILL IN MY HEART (MOMO MIX) [CSP] 11★ Standard 11 stuff
(Speed Changes)
2.5x 11.4 11.4
革命 [CSP] 11★ It's like the ESP but way easier. They even made the slowdown empty so you can get that PFC quick.
(Gallops, Speed Changes)
2.5x 11.3 11.4
CANDY♥ [ESP] 10★ Far less messy than the other Candy, but there are still some quick turns and crossovers.
(Crossovers, Jumps, Turns, Freeze Notes, Difficult End)
2.0x 11.4 11.2
rain of sorrow [ESP] 12★ (Gallops, Jumps, Difficult End) 2.5x 12.8 12.9
air [ESP] 10★ Le crossovers. Seems fairly simple.
(Crossovers, Freeze Notes)
2.0x 9.6 9.4
♥Love²シュガ→♥ [ESP] 8★ Way too busy to be an 8. Simple patterns, but there's a ton of 8ths and jumps.
2.0x 9.4 9.2
LOVE♥SHINE [ESP] 9★ Falls somewhere around the 10 range.
2.0x 10.1 9.4
蒼い衝動 (for EXTREME) [ESP] 9★ Pretty adventurous for a 9. The stepjumps push it
(Crossovers, Step-Jumps)
2.5x 10.2 10.5
sync (EXTREME version) [ESP] 9★ Crossover city.
2.0x 10.1 10.2
BE LOVIN [ESP] 12★ Wow, the ending on this one! Some lovely jacks and a stepjump stream.
(Crossovers, Jacks, Step-Jumps, Difficult End)
2.0x 12.8 13.1
V (for EXTREME) [ESP] 12★ Has a lot going on with the crossovers and 16ths, though nothing that I haven't seen in other 12s.
(Crossovers, Freeze Notes)
2.5x 12.5 12.5
Healing Vision (Angelic mix) [BSP] 7★ I'm not seeing how Arrabbiata BSP gets to be 4 ratings higher than this.
(Crossovers, Speed Changes, Stops)
2.0x 9.0 9.0
Let the beat hit em! (CLASSIC R&B STYLE) [ESP] 10★ Were it not for the step-jumps, this might be able to pass as a 7
4.0x 8.0 8.0
DESTINY [ESP] 10★ No standout stuff except maybe the stream towards the end, but expect to see just about everything in this.
(Crossovers, Gallops, Jumps, Freeze Notes, Jacks, Step-Jumps)
2.0x 10.9 11.0
Twin Bee(Generation X) [ESP] 11★ The crossover patterns are the only thing keeping this near an 11 but it's really easy (and short!)
2.0x 10.9 10.7
[BSP] 7★ Falls into lower 8 territory, mostly because of all the 320 bpm quarters at the end. A bit too speedy for a 7.
(Speed Changes, Difficult End)
1.5x 8.3 9.0
大見解 [DSP] 8★ DEVASTATING step jumps. My legs will never be the same. In seriousness though, this seems too busy with way too much jumping to be an 8.
(Jumps, Speed Changes, Jacks, Step-Jumps)
2.0x 9.7 9.8
Pink Rose [ESP] 10★ Somewhere in that 9/10 range
2.0x 10.0 10.0
LA BAMBA [ESP] 11★ Falls on the easier side. The patterns are very simple aside from a few step jumps.
2.0x 10.7 10.8
KISS ME ALL NIGHT LONG [ESP] 10★ (Crossovers, Stops, Step-Jumps) 2.0x 10.5 10.5
JET WORLD [ESP] 11★ (Crossovers, Gallops) 2.0x 11.2 11.1
JANEJANA [ESP] 10★ The classic.
(Crossovers, Jacks, Step-Jumps)
2.0x 10.4 10.4
I'm gonna get you! [ESP] 9★ Possibly too quick and twisty to be a 9
(Crossovers, Turns)
2.0x 10.2 10.0
HYPER EUROBEAT [ESP] 10★ Surprise gallops at the very end. The rest is easy.
(Crossovers, Gallops, Turns, Difficult End)
2.0x 10.3 10.3
Happy Wedding [ESP] 10★ Has some twisty patterns, but it needs to be a lot trickier than this to be a 10.
(Crossovers, Turns)
2.5x 9.4 9.4
ヒマワリ [ESP] 10★ Watch out for those jacks.
(Jumps, Jacks)
2.0x 10.6 10.6
A [ESP] 11★ Not quite 12 territory, but those ending streams are on the harder side.
(Speed Changes, Jacks, Difficult End)
2.0x 11.8 11.9
321STARS [ESP] 11★ Not against calling this a 12. Lots of streaming, including some crossovers.
(Crossovers, Gallops, Stops, Difficult End)
2.0x 11.9 12.0
Can Be Real [ESP] 10★ Simple 16ths, lots of easy 8ths. This is a textbook 9... so why is it rated 10?!
2.5x 9.5 9.6
1998 [ESP] 10★ Could use a challenge chart... Guess I'll have to settle for the first 15 secs of DDR Megamix
(Crossovers, Gallops, Turns, Step-Jumps)
2.0x 10.0 10.0
チカラ [ESP] 10★ Eh, it's about what you'd expect. Straightforward 180 bpm 8ths 2.0x 10.9 11.0
You gotta move it (feat. Julie Rugaard) [ESP] 10★ Boring chart
(Freeze Notes)
2.0x 9.7 10.0
月光蝶 [ESP] 10★ A bit hard to read for a 10.
2.0x 11.1 11.2
Midnight Special [ESP] 10★ Sneaky speed change
(Jumps, Speed Changes)
2.0x 10.7 11.0
Monkey Punk [ESP] 10★ Cute. Watch out for those turns though
(Crossovers, Turns)
2.0x 10.6 10.7
PASSION OF LOVE [ESP] 10★ Fun crossovers!
(Crossovers, Speed Changes, Step-Jumps)
2.5x 10.8 10.9
GORGEOUS 2012 [ESP] 10★ Can't imagine why this of all songs has 3 different sets of official charts (ultramix/festival/supernova). Even more surprising, none of them are good!
(Jumps, Step-Jumps)
2.5x 10.0 10.0
恋閃繚乱 [CSP] 15★ Mmm crossovers...
(Crossovers, Gallops, Stops, Step-Jumps)
3.0x 15.6 15.4
恋はどう?モロ◎波動OK☆方程式!! [ESP] 14★ Speedy but the patterns don't get tricky until the very end
(Crossovers, Speed Changes, Freeze Notes, Difficult End)
2.0x 14.2 14.3
Spanish Snowy Dance [DSP] 11★ This is simple but 180 bpm gallops in an 11? It must be Spanish Snowy Dance tradition to fall on the harder side of every rating...
(Gallops, Jumps, Difficult Middle)
2.0x 12.0 11.8
SP-TRIP MACHINE (JUNGLE MIX) [BSP] 8★ The crossovers are easy to follow, and there aren't too many of them, either.
2.5x 8.8 8.6
Spanish Snowy Dance [BSP] 7★ This has a bunch of fancy jumping footwork and couple of 8ths at the end. It's mostly quarters, but at 180 bpm, it's too much to be a 7. Naturally, every Spanish Snowy Dance chart has to be undertiered.
(Jumps, Freeze Notes, Step-Jumps)
2.0x 8.7 8.5
Spanish Snowy Dance [BEG] 3★ You better believe the beginner diff is undertiered too. Only by a bit but... I had to check. The world needed to know. 1.0x 4.2 4.0
THE REASON [CSP] 15★ In case Unreal was too easy for you, this one's got a bunch of bracketing and some ~200 bpm 16th stepping for good measure. The ending is annoying. At least it's short!
(Jumps, Speed Changes, Stops, Jacks, Step-Jumps, Difficult End)
5.0x 15.9 16.3
Illegal Function Call [ESP] 16★ Fun stamina chart with a few doublesteps and 16ths tossed in to throw you off
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Jacks, Step-Jumps)
2.0x 16.6 16.4
on the bounce [CSP] 16★ The patterns are alright for the most part until you get to the ending, which is a bit of a tangly mess
(Crossovers, Gallops, Jumps)
2.5x 15.8 16.2
PARANOIA survivor MAX [CSP] 16★ Took me an eternity to learn to do those ending crossovers... Really tiring
(Crossovers, Gallops, Jumps, Speed Changes, Difficult End)
2.0x 16.8 16.7
PARANOiA -Respect- [ESP] 16★ The crossovers are easier to read compared to PSMO, but it's tiring all the same.
(Crossovers, Gallops, Stops, Difficult End)
1.5x 16.4 16.5
PARANOiA ~HADES~ [ESP] 16★ Really easy to flub the ending crossovers, but it makes enough sense once you learn it.
(Crossovers, Gallops, Jumps, Speed Changes, Turns)
1.5x 16.6 16.6
rainbow rainbow [ESP] 10★ Very very straightforward. It's alright if I pretend it's a DSP chart, but this song really could use a challenge difficulty.
2.0x 10.7 10.6
Stella Sinistra [DSP] 12★ Epic intro slowdown to make pfc annoying. This seems way too dense for a 12
(Gallops, Speed Changes, Jacks)
2.0x 13.2 13.8
BRE∀K DOWN! [ESP] 12★ Seems fair to call this a 13. These crossovers and turns are tricky, and there's a lot of them.
(Crossovers, Jumps, Turns, Jacks)
2.0x 13.2 12.8
Vanquish The Ghost [DSP] 12★ Doublestep patterns and some step jumps. The bpm changes are a bit silly but not difficult to learn.
(Crossovers, Gallops, Speed Changes, Stops, Step-Jumps)
2.5x 12.1 12.2
Pluto [ESP] 14★ The step patterns are fairly simple but it's easy to get thrown off by the stops and bpm changes. Plenty of cues to memorize the stops with but it takes some learning.
(Speed Changes, Stops, Difficult End)
2.5x 13.9 14.9
BAD GIRLS [ESP] 8★ Requires a lot of doublestepping between all the step jumps, jacks, and turny patterns.
(Turns, Jacks, Step-Jumps)
3.0x 8.7 8.5
DROP THE BOMB (SySF. Mix) [ESP] 10★ I played 500 songs to unlock THIS???
(Crossovers, Gallops, Jumps, Freeze Notes, Step-Jumps)
2.0x 11.0 11.0
KUNG FU FIGHTING [CSP] 10★ For those who need HARDCORE kung fu action, this chart is loaded with 16ths. Even though it's ~115 bpm, it ends up being one of the speedier 10s.
(Gallops, Jumps, Turns, Drills, Step-Jumps)
4.0x 10.7 11.0
BAD GIRLS [CSP] 11★ Stays true to the original expert chart's idea of jumping around, doublestepping, and turning. But now with the addition of 16th triplets, and a lot of them, too.
(Gallops, Jumps, Turns, Jacks, Step-Jumps)
3.0x 11.3 11.3
BOOM BOOM DOLLAR [ESP] 9★ There's a bunch of fun crossovers. A lot of jacks, as well, with jumps mixed into them.
(Crossovers, Jumps, Jacks)
3.0x 9.2 9.3
BOOM BOOM DOLLAR [CSP] 11★ Prepare to get some airtime on those jumps. Aside from that, the turns are sharper than the expert chart. There's a random drill, also.
(Crossovers, Jumps, Turns, Shock Arrows, Drills, Step-Jumps)
3.0x 10.4 10.4
BRILLIANT 2U [ESP] 10★ It's simple outside of the quick corner jumps and the 16th triplets in the middle.
(Crossovers, Jumps, Jacks, Difficult Middle)
3.0x 10.7 10.6
PARANOiA KCET (clean mix) [BSP] 8★ Way too much going on by 8 standards. Lots of jumps, and the usual crossovers and jacks. Less so than the DSP chart, but not by much.
(Crossovers, Jumps, Jacks)
2.0x 9.8 9.5
BRILLIANT 2U (Orchestra Groove) [ESP] 9★ There are a few simple gallops and jacks, but not much beyond that and doublestepping.
(Crossovers, Jumps, Jacks)
3.0x 9.2 9.2
GENOM SCREAMS [ESP] 11★ Time to practice your step jump skills! They get more difficult the further in the chart you go. There's also an AM3P crossover run.
(Jacks, Step-Jumps)
3.0x 11.6 11.4
MAKE IT BETTER (So-REAL Mix) [DSP] 8★ Very simple to follow aside from some offbeat rhythms. The hardest thing would probably be the couple of step jumps.
(Jacks, Step-Jumps)
3.0x 8.2 8.3
MAKE IT BETTER (So-REAL Mix) [ESP] 10★ It's harder than the original Make It Better. Uses similar corner jumping patterns with the addition of some new ones. There's a lot more of them, as well!
(Jumps, Jacks, Step-Jumps)
3.5x 10.7 10.6
MAKE IT BETTER [DSP] 9★ Not much trickery aside from the jacks. It's harder if you go for the turns, but otherwise, this is easy.
(Crossovers, Turns, Jacks, Step-Jumps)
3.0x 8.7 8.7
MAKE IT BETTER (So-REAL Mix) [CSP] 12★ No jumps? DISGUSTING. Just use the middle panel for the shock arrows and it plays decently. Other than that, there's a bunch of drills and 16ths. Fairly simple for a 12.
(Shock Arrows, Drills)
3.0x 12.1 12.1
AM-3P [ESP] 11★ Has some clever doublestep usage in the first run. Not a bad way for people in this skill range to familiarize themselves with crossovers and gallops. They're simple to follow.
(Crossovers, Gallops, Jacks, Step-Jumps)
3.0x 11.2 11.4
PARANOIA MAX~DIRTY MIX~ [DSP] 10★ The hard parts come in bursts. Mainly the 190 bpm jacks and crossovers are what make it tricky. I've seen other 10s with quick crossovers but I still think this is pushing 11 at this bpm
(Crossovers, Jumps, Jacks, Step-Jumps)
2.0x 11.2 11.3
PARANOiA EVOLUTION [ESP] 12★ This is a fun chart that tests your 12 footer skills with a variety of crossovers. It's not hard to follow, but it's one of the more tiring 12s.
2.5x 12.8 12.6
PUT YOUR FAITH IN ME (Jazzy Groove) [ESP] 9★ Tests the exact same skillset as the original song. Doublestep everything... or DON'T. Not very tricky either way.
(Crossovers, Turns, Jacks)
3.0x 8.7 8.6
PUT YOUR FAITH IN ME (Jazzy Groove) [CSP] 11★ Smooth. Many 16ths and some simple crossovers. By 11 standards, the rhythms are tricky to keep up with. The tempo is slow enough for it to be manageable.
(Crossovers, Gallops, Drills, Step-Jumps)
3.5x 11.6 11.8
Stomp to my beat [ESP] 10★ The usual 2nd mix stuff. Step-jumps, jacks, crossovers that can be doublestepped. Pay close attention to the 16ths.
(Crossovers, Jacks, Step-Jumps)
3.0x 10.2 10.5
Holic [ESP] 11★ Easy to follow the patterns on this one, though it's dense with little streams. It requires a lot more constant movement than other 11s.
(Jumps, Jacks, Step-Jumps)
2.5x 11.7 11.6
AFRONOVA [DSP] 9★ 200 bpm crossovers usually hit me as 10 material at the very least. In addition to that, there's a lot of jumping and a few tricky 12ths.
(Crossovers, Jumps)
1.5x 10.5 10.5
Sakura Reflection [ESP] 15★ Borderline. All the quick stuff is at the end but that part is a notch above other 14s.
(Stops, Drills, Step-Jumps, Difficult End)
2.0x 14.9 14.9
DEAD END [ESP] 12★ The patterns are a lot more simple than what I see in 13s, though it requires a lot of movement because of all the staircase patterns. Gotta watch out for the jacks, too! Tiring, but it's not quite a 13 for me.
(Jumps, Jacks)
2.0x 12.8 12.9
AFTER THE GAME OF LOVE [ESP] 8★ Short strings of 8ths at 105 bpm. Some 8th jumps. I'd also guess it lands somewhere in the 7 range
3.0x 7.5 7.5
DYNAMITE RAVE [CSP] 12★ Similar difficulty to Expert, but a lot more twisting and turning. It's a lot more busy with the variation of movements and rhythms, so I'd call it harder than ESP. No 16th step jump, though!
(Crossovers, Gallops, Jumps, Turns, Step-Jumps)
3.0x 12.7 12.8
La Senorita Virtual [DSP] 10★ It tests the same skills as the original La Senorita expert chart. This is a lot more dense overall, with a handful of jacks and crossovers. It's on the harder side of a 10 for sure.
(Crossovers, Jumps, Jacks, Difficult End)
2.0x 10.8 10.8
LOVE THIS FEELIN' [ESP] 11★ Tricky bits pop up here and there. There are turns earlier in the song, jacks at the end. There's occasional step-jumps and walls of jumps as well.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Jacks, Step-Jumps)
2.5x 11.5 11.7
LOVE THIS FEELIN' [DSP] 10★ Copy-paste of the expert chart with most of the hard patterns replaced. One of the wall of jumps remains (and a step-jump too) but the rest of this is simple patterns and awkward 8th rhythms.
(Jumps, Speed Changes, Step-Jumps)
2.0x 10.6 10.9
Under the Sky [ESP] 11★ It starts off extremely easy, then it ends with an 8 measure stream with crossovers? It's nothing too hard for an 11 but this chart is goofy.
(Crossovers, Difficult End)
2.0x 11.4 11.5
Silent Hill [DSP] 9★ The only thing that stands out is a set of crossovers near the start. There's a few step jumps, too, but it's only 125 bpm. Everything else is super easy. Can't imagine this being above an 8 in any case.
(Crossovers, Jumps, Step-Jumps, Difficult Middle)
2.0x 8.5 8.6
PARANOiA [DSP] 9★ All the notable stuff is at the end. ~180 bpm jacks and crossovers. Everything else is straightforward (mostly quarter notes), so I'm not sure if it really needs to be a 10 or not. It's still tough to time, though.
(Crossovers, Speed Changes, Jacks, Difficult End)
2.0x 10.4 10.8
TRIP MACHINE [DSP] 9★ This isn't that much different from the expert chart. It has similar turn patterns and tons of spins.
(Crossovers, Turns)
2.5x 9.8 9.8
TRIP MACHINE [BSP] 8★ The 8th turns remain, along with a lot of spinning, though it's much more simplified compared to the DSP chart.
(Crossovers, Turns)
2.5x 8.8 8.8
PARANOIA MAX~DIRTY MIX~ [BSP] 9★ I'm having trouble understanding how this isn't undertiered. There's a ton of jumps throughout this, and the ending has a tricky set of crossovers. At 190 bpm, this seems comparable to other 10s.
(Crossovers, Jumps, Jacks, Step-Jumps, Difficult End)
2.0x 10.6 10.6
PARANOiA KCET (clean mix) [DSP] 9★ This seems like 10 material, though there aren't any aggressive difficulty spikes. This has the usual jumps, jacks, and crossovers at 180 bpm
(Crossovers, Jumps, Jacks)
2.0x 10.5 10.4
AM-3P [DSP] 8★ This is busy for an 8, though the tricky parts are mainly in the first half. Gotta watch out for the step-jumps and DRD-DLD patterns.
2.5x 8.8 8.7
PARANOiA [BSP] 8★ No escaping the 180 bpm crossovers and jacks! Just like the other diffs, it's all at the end. The rest is easy, so I'm not sure how to rate it against other 9s.
(Crossovers, Jacks, Difficult End)
2.0x 9.6 10.0
GRADIUSIC CYBER (AMD G5 MIX) [BSP] 8★ Plays similar to Trip Machine charts in this difficulty range. Lots of little crossovers and easy spins. Watch out for the offbeat 8th section.
(Crossovers, Step-Jumps)
2.5x 8.8 8.9
La Senorita [DSP] 8★ Minimal 8th usage. Has a couple strings of jumps that are tricky at this bpm.
2.0x 8.7 8.7
La Senorita Virtual [BSP] 8★ Similar to La Senorita DSP but this requires a lot more movement. Seems like a 9, especially with those crossovers.
(Crossovers, Jumps, Difficult End)
2.0x 9.7 9.6
LOVE THIS FEELIN' [BSP] 9★ There are a lot of jacks and 1 step jump.
(Speed Changes, Jacks, Step-Jumps)
2.0x 9.5 9.8
PARANOiA Rebirth [BSP] 8★ The usual Paranoia business. Jam packed ending, but everything else is fine. Tons of jumps.
(Jumps, Jacks, Difficult End)
2.0x 9.6 9.6
TRIP MACHINE (luv mix) [BSP] 9★ Oddball chart, similar to the higher difficulties. Lots of offbeat 8ths. The ending is a lot more energetic, though nothing above the 9 range.
2.5x 9.6 9.7
.59 [DSP] 8★ Very easy patterns to follow.
(Speed Changes)
2.5x 8.2 8.5
BABY BABY GIMME YOUR LOVE [ESP] 7★ Ez pz 96 bpm 8ths, though there's a couple wacko 16th notes right at the end. 3.0x 6.8 7.3
KUNG FU FIGHTING [ESP] 6★ Very simple 8ths at a slow speed. Fun for the whole family! 3.0x 6.3 6.5
BURNIN' THE FLOOR [ESP] 10★ The song is constantly shuffling between facing left and right, matched with different rhythms. It's easy to follow, but it's busy enough that I'd call it a 10. Barely.
(Jumps, Jacks)
2.5x 10.0 10.1
BURNIN' THE FLOOR [DSP] 8★ Simple 8ths.
2.5x 8.3 8.3
CAN'T STOP FALLIN'IN LOVE [ESP] 11★ The gallops at the beginning and end are hard for an 11, though the rest of the song is straightforward. There's a long stream of 8ths near the end as well.
(Gallops, Jumps)
2.5x 11.8 12.2
CELEBRATE NITE [ESP] 11★ This has a variety of tricks, including little drills, some awkward step-jumps, and a LOT of turning.
(Crossovers, Turns, Drills, Step-Jumps)
2.5x 11.8 11.8
CELEBRATE NITE [DSP] 8★ It seems more like a 9 with all the crossovers. There's a ton of jumping, too, with a couple step-jumps.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.5x 9.4 9.2
DROP OUT [BSP] 8★ The timing is weird, including the mistimed 8ths that happen a bit before the ending. Not difficult to pass. 1.5x 8.7 9.5
era (nostalmix) [ESP] 11★ This seems harder than a lot of easier 12s. The patterns are not complicated, but it's a speedy one loaded with jacks. Only the slowdown is there to give you a break. It's a step down from something like Dead End, but it's not TOO far off.
(Speed Changes, Jacks, Difficult End)
2.0x 12.5 12.2
BRILLIANT 2U (Orchestra Groove) [DSP] 8★ It's simple with only a handful of 8ths, but there's a few 16th note patterns to watch out for.
2.0x 8.5 8.7
era (nostalmix) [DSP] 8★ The patterns are simple, but it seems a bit too fast for an 8.
(Speed Changes)
2.0x 9.2 9.0
Holic [DSP] 9★ This is great for somebody who wants to get a grip on the time signatures. It's straightforward while still following the music closely. The BSP diff is good too, though this one has more to play with.
2.0x 9.0 9.0
HYSTERIA [DSP] 8★ It's a quick one, and those 190 bpm jacks are tricky. Has some quick jumping, too. I'd probably call it a 9.
(Jumps, Jacks)
2.0x 9.4 9.4
LEADING CYBER [DSP] 9★ Not very many tricky things. Lots of jacks and a few crossovers.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.0x 8.8 8.8
LEADING CYBER [BSP] 8★ This is nothing but quarter notes and 2-note jacks, plays like an easy 6. Then there's a short stream of 8th crossovers right at the end?? How do you even rate this
(Crossovers, Jacks, Difficult End)
2.0x 7.0 8.3
Under the Sky [BSP] 2★ Completely identical to the beginner chart but it changes TWO whole arrows into freezes. Incredible. 1.0x 2.0 2.0
LOVE AGAIN TONIGHT~for Mellisa mix~ [DSP] 8★ Reasonable 8. The worst you have to watch out for is staircase patterns or jacks.
(Jumps, Jacks)
2.0x 8.3 8.2
MY SUMMER LOVE [DSP] 9★ There are a ton of 8ths, though the patterns are simple and it's only running at 100 bpm. At worst, there's a couple step-jumps.
3.5x 8.3 8.2
PARANOiA EVOLUTION [BSP] 9★ No shortage of crossovers or jumps. Gotta watch out for those 8ths in the middle of the chart, too.
(Crossovers, Jumps)
2.0x 10.5 10.4
SEXY PLANET [ESP] 11★ Tricky patterns for a 180 bpm 11. Lots of twisting and jacks that make this feel like a Paranoia chart thrown into a blender.
(Crossovers, Jumps, Turns, Jacks)
2.0x 11.7 11.7
SEXY PLANET [DSP] 8★ Doesn't play like an 8. The focus is mainly on awkward jack patterns, but there's also a handful of crossovers and a bunch of jumps.
(Jumps, Turns, Jacks)
2.0x 9.7 9.8
SUPER STAR [DSP] 8★ Very repetitive patterns with a good amount of step-jumps. It's dense for an 8
3.0x 8.8 8.9
TRIP MACHINE CLIMAX [DSP] 9★ These are the classic Trip Machine patterns you know and love. The crossovers are the hardest part, so calling this a 9 is fair.
2.0x 9.7 9.7
サナ・モレッテ・ネ・エンテ [DSP] 9★ Is this supposed to be a 9 because of the turn patterns? This doesn't even have any jumps! It's only 90 bpm, so you can doublestep through the whole thing. Watch out for the 16th at the end wooooah!!!!!
2.5x 7.0 7.0
STAY (Organic house Version) [ESP] 9★ I'm surprised this song has lasted all the way to A20+. The crossovers are the only thing that would make it a 9.
3.0x 9.1 8.8
サナ・モレッテ・ネ・エンテ [ESP] 12★ Comparable to 180 bpm charts in the hard 10/easy 11 range. The only standout tricky part is the set of crossovers near the end.
(Crossovers, Jacks)
4.0x 11.3 11.4
ABSOLUTE [DSP] 8★ Fair for an 8. Has a handful of crossover patterns. Gotta watch out for the slowdown at the end.
(Crossovers, Speed Changes)
3.0x 8.7 9.3
Baile Le Samba [DSP] 10★ For timing, this seems tricky enough to be a 9. Compared to other 180 bpm charts in the 8/9 range though, this doesn't have any new tricks. 4.0x 8.6 9.5
INSIDE YOUR HEART [ESP] 9★ A simple slow 9 that would probably be an 8 if not for its few 16ths. It ramps up towards the ending, though it's nothing impressive by 9 standards.
(Stops, Drills, Step-Jumps, Difficult End)
3.5x 8.9 9.2
Miracle Moon -L.E.D. LIGHT STYLE MIX- [ESP] 9★ Standard 9 footer stuff. Has some basic 16th notes and a lot of 8ths with simple patterns.
(Crossovers, Jumps, Stops)
2.0x 9.5 9.5
SP-TRIP MACHINE (JUNGLE MIX) [DSP] 9★ This chart seems like it's trying to teach the player a few staircase patterns. It's tame, but there's a good amount of twisting to go with it.
2.5x 9.6 9.4
BROKEN MY HEART [ESP] 12★ Gets tricky with all the twisting around, especially when you throw 16ths into it. After that, there's only the step-jumps to worry about.
(Crossovers, Step-Jumps, Difficult Beginning)
3.0x 12.8 12.8
Electro Tuned(the SubS mix) [ESP] 12★ Those jacks are speedy, especially for a 12, but there aren't very many of them. The latter half of the chart plays like an 11.
(Gallops, Jacks, Difficult Beginning)
3.0x 12.6 13.4
Healing Vision [DSP] 7★ Those 8ths are way too speedy to be in a 7.
(Speed Changes)
2.0x 9.0 9.0
CAN'T STOP FALLIN' IN LOVE (SPEED MIX) [DSP] 9★ No gimmicks in this one. It's easy to follow, but with this many 8ths and no breaks at 170 bpm, calling it a 10 doesn't seem like a stretch. 2.0x 10.3 10.0
DXY! [DSP] 9★ The 8th patterns are a little tricky to keep up with, but it's fair stuff for a 9.
2.5x 9.5 9.4
ECSTASY [DSP] 8★ Tricky to time. Unlike the ESP chart, there's arrows during the slow-down. The patterns are simple, with a couple step-jumps near the end.
(Speed Changes, Jacks, Step-Jumps)
2.0x 8.8 9.5
INSERTiON [DSP] 9★ Surprisingly simple. At worst, there's a couple of crossovers. The speed changes are still annoying despite only using quarter notes.
(Crossovers, Speed Changes)
2.5x 8.6 10.5
bag [DDP] 12★ Similarly overrated like the DSP chart. 5.0x 10.0 10.0
黒髪乱れし修羅となりて~凛 edition~ [ESP] 14★ Great song but is it reeeally a 14 just for having a bunch of 150 bpm 16th triples in it? It may be over 2 minutes, but there's hardly any jumps, and it even has a long break towards the end.
3.0x 13.6 13.6
TRIP MACHINE PhoeniX [BEG] 3★ Where did all the notes go during the beginning???
(Speed Changes)
2.0x 2.0 2.0
EGOISM 440 [BEG] 9★ Annoying beginner chart. The arrows switch from on-beat to off-beat at times, and the stops only make it worse.
(Speed Changes, Stops)
1.0x 9.6 10.0
TRIP MACHINE PhoeniX [CSP] 15★ Nothing horribly tricky in this one. Requires a bit of fancy footwork. The difficulty is constant though. No breaks!
(Crossovers, Gallops, Jumps, Speed Changes)
3.0x 15.4 15.5
Pluto [BEG] 6★ One of the worst beginner charts in DDR. No mercy with these stops. It's a mess.
(Speed Changes, Stops)
2.0x 6.0 8.0
Pluto The First [BEG] 8★ The ending is just as annoying here as the other difficulties. The steps are simple but the stops and nonsense timings live up to this song's reputation.
(Speed Changes, Stops, Difficult End)
1.0x 7.0 10.0
PARANOiA ETERNAL [BSP] 8★ Jacks and jumps, with the addition of some offbeat 8ths that might throw off somebody at this level.
2.0x 9.6 9.6
STILL IN MY HEART [DSP] 8★ Very simple 8. You hardly ever change the direction you're facing. 2.5x 8.3 8.0
STILL IN MY HEART [ESP] 10★ Has a notable amount of crossovers and jacks. Somewhat awkward to follow.
(Crossovers, Jacks)
2.5x 10.1 10.0
exotic ethnic [DSP] 8★ Mostly quarter notes with some simple 8ths.
(Freeze Notes)
2.0x 8.6 8.6
AFRONOVA [BSP] 7★ No 8ths, just a bunch of jumps... and combo breaker crossover triplets at the end.
(Crossovers, Jumps)
2.0x 8.6 8.0
DEAD END [BSP] 7★ Mostly simple, though there's a combo breaker step jump in the middle and some jacks at the end.
(Jumps, Jacks, Step-Jumps)
2.0x 8.6 9.0
SEXY PLANET [BSP] 7★ Mostly easy quarters and jumps, though this chart couldn't resist throwing those 180 bpm crossovers in the middle
(Crossovers, Jumps)
2.0x 8.9 8.9
Electro Tuned(the SubS mix) [DSP] 9★ A good entry level 9. No complex patterns. Has some jacks.
(Jumps, Jacks)
3.0x 9.2 9.2
MAX 300 [BSP] 9★ A fair 9. Requires you to crossover a bit if you aren't double stepping. You still have to deal with the stop in the middle of the song.
(Crossovers, Stops, Jacks)
1.0x 9.6 9.8
MAX 300 [DSP] 12★ This is a good way to warm up to speedy 16ths without tiring out. The little bursts are too much for a 12.
(Stops, Jacks)
1.5x 13.0 13.6
More One Night [CSP] 13★ Those 16ths patterns are fairly dense by 12 standards, though at only ~120 bpm, this doesn't stack up to the harder 12s, let alone 13s! 3.5x 12.4 12.0
ロンロンへ ライライライ! [ESP] 13★ Has a few twisty patterns, though this chart is going to need a lot more than a few 16th triples to be a 13.
2.5x 12.4 12.3
宇宙(ソラ)への片道切符 [ESP] 13★ Rides the edge of a 13 with that mix of crossovers and 16ths. Though, the calm parts of the chart are so easy that it doesn't surpass the difficulty of the hardest 12s.
(Crossovers, Speed Changes, Drills)
2.5x 12.8 12.7
女言葉の消失 [ESP] 13★ This chart fuses crossovers and 16ths together. Not quite busy enough to hit that 13 mark, but it's tricky by 12 standards.
(Crossovers, Gallops)
2.5x 12.8 12.8
La receta [CSP] 13★ Requires speedy footwork to hit the gallops and 16th bursts.
(Gallops, Freeze Notes)
3.0x 13.0 13.0
Summer fantasy (Darwin remix) [ESP] 13★ How to make an annoying footswitch chart: mix in jacks and step-jumps right next to them!
(Crossovers, Turns, Jacks, Step-Jumps)
2.5x 13.1 13.0
革命 (X-Special) [CSP] 14★ Has a bunch of 16th triples, but nothing that would make this a 14. The slowdown is a bit annoying.
(Gallops, Speed Changes)
2.5x 13.5 14.4
SABER WING (satellite silhouette remix) [CSP] 15★ Very simple for a 15. The only challenge is hitting that long staircase stream in the middle.
(Crossovers, Gallops, Difficult Middle)
3.0x 15.4 15.5
AFRONOVA PRIMEVAL [DSP] 8★ This has a notable amount of crossovers and a ton of jumping at 200 bpm... Doesn't really seem like 8 footer material, does it
(Crossovers, Jumps)
2.0x 10.0 10.0
Beautiful Dream [CSP] 15★ A speedy awkward chart. The crossover stream isn't terrible if you can handle everything that comes before it.
2.5x 15.9 15.9
MAXX UNLIMITED [ESP] 16★ Falls on the easier side of passing... I have a lot more trouble with a handful of 15s. The real challenge comes with being able to hit those awkward jumps right.
(Gallops, Jumps, Speed Changes, Freeze Notes, Step-Jumps)
1.5x 15.8 16.4
Chinese Snowy Dance [ESP] 16★ Deceptively simple. Much of it is easy to follow but the ending hits you with some crossovers and extra streaming to make sure you aren't getting this for free.
(Crossovers, Gallops, Difficult End)
2.5x 16.4 16.4
The legend of MAX [ESP] 15★ Definitely harder than Max 300 for me. Requires more of my stamina for all the jumps and the increased speed. The steps are trickier to follow as well. Not every pattern is super straightfoward
(Jumps, Speed Changes, Drills)
1.5x 15.6 15.7
PUT YOUR FAITH IN ME (DA's Twinkly Disco Remix) [ESP] 13★ Am I crazy for thinking this is a tough 13?? It's not a stamina intensive chart, but damn, the crossovers are a lot trickier than the other hard 13s!
(Crossovers, Jumps, Turns, Freeze Notes, Step-Jumps)
4.5x 13.9 13.6
Condor [CSP] 15★ Cursed tech chart. All kinds of wacko stuff. Even if you understand how to play the chart right, it requires a lot of movement.
(Crossovers, Freeze Notes, Jacks, Step-Jumps)
2.5x 15.8 15.9
ZETA~素数の世界と超越者~ [ESP] 15★ Fairly easy to get through this one. Has some quick lol runs at the end
(Crossovers, Speed Changes, Drills, Jacks, Step-Jumps, Difficult End)
2.0x 15.2 15.5
DDR MEGAMIX [ESP] 15★ Easier than most 15s. As long as you can hit that LOM ending, it's not a tough pass. The tempo changes aren't too bad to keep up with. Make sure you remember the transition into LOM though
(Jumps, Speed Changes, Difficult End)
1.5x 15.1 16.0