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DDR REVIEWS

SONG TITLE LV REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
Another Phase [ESP] 15★ Doesn't hesitate to slap you with 16ths at the start. And the end too! The difficulty is concentrated, but it's enough to wipe you out if you aren't ready for it.
(Gallops, Stops)
2.5x 15.4 15.4
Air Heroes [ESP] 15★ Has some speedy 16ths. Not bad in the long run 2.0x 15.3 15.3
TIERRA BUENA [ESP] 10★ Anyone can doublestep this one.
(Crossovers, Gallops)
4.0x 10.0 10.1
Frozen Ray (for EXTREME) [DSP] 9★ Simple 8th patterns, has offbeats at the end. 2.5x 9.2 9.0
L'amour et la liberté (DDR Ver.) [DSP] 9★ Surely these jacks aren't too much for an 8...
(Jacks)
2.5x 8.4 8.2
HEART BEAT FORMULA [ESP] 13★ Simple patterns, but no breaks! Pure stamina drainer, plus a crossover and step jump or two to throw you off.
(Gallops, Step-Jumps)
2.5x 13.8 13.6
革命 [DSP] 9★ Unsurprising double-steppage. Low density on this.
(Crossovers, Speed Changes, Freeze Notes)
2.5x 9.2 9.7
Twin Bee(Generation X) [DSP] 8★ Simple and short, just watch out for the jacks.
(Jumps, Jacks)
2.0x 8.4 8.4
GRADIUSIC CYBER (AMD G5 MIX) [ESP] 13★ The awkward rhythms require some focus, and the doublestep patterns don't make it any easier. The drill section towards the end is the main hard part.
(Drills, Step-Jumps, Difficult Middle)
3.5x 13.4 13.9
PARANOiA Rebirth [ESP] 13★ Not a difficult 13 if you can handle all the jacks. Requires a lot of movement with all the crossovers.
(Crossovers, Jacks)
2.0x 13.3 13.2
AFRONOVA [ESP] 13★ It's worth learning the afronova walk pattern here considering how much you'll have to deal with it in 14s and beyond.
(Crossovers, Jumps, Turns, Difficult Beginning)
2.0x 13.4 13.4
DROP OUT [ESP] 13★ Two main points of difficulty. The walls of jumps towards the start, and the 8ths at the end. Everything else in between is simple.
(Jumps, Turns, Drills, Difficult End)
2.0x 13.8 13.8
LEADING CYBER [ESP] 13★ All kinds of awkward turning. The 16th section in the middle takes some learning.
(Crossovers, Gallops, Turns, Jacks, Step-Jumps, Candles, Difficult Middle)
2.5x 13.5 13.6
[ESP] 13★ Definitely the hardest 13 to score on thanks to the slowdowns. Has enough tricky footwork to fall on the harder side for 13 passes.
(Gallops, Speed Changes, Drills, Jacks, Difficult End)
1.75x 13.7 15.0
INSERTiON [ESP] 13★ The second half is THICK with 16ths. Tons of gallops.
(Gallops, Speed Changes, Turns, Drills, Difficult End)
3.0x 13.4 14.7
PARANOiA ETERNAL [ESP] 13★ Some tricky crossovers, with a couple jacks mixed in to throw you off. Much trickier patterns compared to the 5th mix chart, jacks aside...
(Crossovers, Turns, Jacks)
2.0x 13.4 13.4
exotic ethnic [ESP] 13★ Lots and lots of turning. Tiring, though the patterns and rhythms are not difficult to follow.
(Crossovers, Turns, Difficult End)
2.5x 13.6 13.3
Healing Vision (Angelic mix) [ESP] 13★ Tons of doublesteps all over this chart. The long stream at the end is filled with them. Add in the step-jumps for extra tiring fast footwork.
(Crossovers, Speed Changes, Turns, Difficult End)
2.5x 13.9 13.7
ORION.78 (civilization mix) [ESP] 13★ This chart throws a lot at you, including some speedy jumps, crossovers, jacks, 12th gallops, etc
(Crossovers, Gallops, Jumps, Turns, Jacks, Step-Jumps)
2.5x 13.8 13.9
Burning Heat! (3 Option Mix) [ESP] 13★ Speedy feet required.
(Crossovers, Gallops, Stops, Turns)
3.5x 13.5 13.8
MAXX UNLIMITED [DSP] 13★ The jumps at the end are the only thing of note outside of the speed changes. Prepare to hop around like a madman.
(Jumps, Speed Changes, Stops, Freeze Notes, Jacks, Difficult End)
1.0x 13.7 13.8
Sweet Sweet♥Magic [ESP] 13★ Speedy gallops and corner jumps keep it in 13 territory.
(Crossovers, Gallops, Freeze Notes, Jacks, Step-Jumps)
3.0x 13.1 13.3
Across the nightmare [CSP] 13★ Lots of longer drills. The timing gets a bit weird towards the end.
(Jumps, Drills, Difficult End)
2.0x 13.6 13.6
bag [CSP] 13★ I'm so focused on the weird timings that I can't remember the actual patterns after I play it. It plays like a drunk 12.
(Gallops)
8.0x 12.5 14.6
bag [ESP] 13★ Some goofy patterns and rhythms on this one, though much of the trickiness of other 12s surpass it.
(Crossovers, Gallops)
8.0x 12.3 13.4
Colors (for EXTREME) [CSP] 13★ Speedy 16ths with some crossovers tossed in. It can trip you up if you aren't paying attention!
(Gallops, Freeze Notes, Step-Jumps)
2.5x 13.3 13.4
V (for EXTREME) [CSP] 13★ The drills and crossovers are simple. It gets busy during the ending.
(Crossovers, Gallops, Freeze Notes, Drills, Difficult End)
3.5x 13.6 13.4
Destiny lovers [ESP] 13★ A speedy 13. Comparable to Sweet Sweet Magic but with trickier rhythms.
(Crossovers, Gallops, Freeze Notes, Jacks, Step-Jumps)
3.5x 13.5 13.6
stoic (EXTREME version) [ESP] 13★ Many step jumps.
(Crossovers, Freeze Notes, Drills, Jacks, Step-Jumps, Difficult End)
3.0x 13.2 13.3
The legend of MAX [DSP] 13★ The end is the only standout because of all the jumps. The speed changes aren't hard to keep up with.
(Jumps, Speed Changes, Turns, Freeze Notes, Difficult End)
1.5x 13.1 13.2
TRIP MACHINE Survivor [ESP] 13★ Some odd rhythms and a bunch of twisting
(Crossovers, Gallops, Speed Changes, Jacks)
3.5x 13.4 13.6
xenon [ESP] 13★ Lots of odd 16th rhythms
(Crossovers, Gallops, Freeze Notes)
3.5x 13.5 13.6
DoLL [CSP] 13★ Lots of turning and some freeze note silliness. Somewhat stamina draining for a 13?
(Crossovers, Turns, Freeze Notes, Jacks, Difficult Middle)
3.5x 13.5 13.4
Fascination ~eternal love mix~ [DSP] 13★ Surprisingly hard for a 13, mainly because of the step-jumps. The steps during the bpm changes and stops are tricky to follow.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Step-Jumps, Candles)
1.5x 13.8 13.8
Fascination MAXX [DSP] 13★ The ending is way way harder compared to the rest of the chart. Crossovers and some 8th notes in the last 400 bpm section. The other parts can be difficult to time thanks to FAXX's odd bpm changes.
(Crossovers, Speed Changes, Stops, Candles, Difficult End)
1.5x 13.6 13.9
Flow (True Style) [CSP] 13★ Plays like a 12 for the most part, but the last speed up makes it a 13. The bass is basically an assist clap there.
(Gallops, Speed Changes, Step-Jumps, Difficult End)
2.25x 13.2 13.3
iFUTURELIST(DDR VERSION) [CSP] 13★ Filled with speedy 12th crossovers, staircases and step jumps. Annoying as hell to time.
(Crossovers, Gallops, Jacks, Step-Jumps)
3.5x 13.5 14.3
MAX 300(Super-Max-Me Mix) [DSP] 13★ Tricky speed changes. Most of this is fair for a 13. The ending ramps up the speed and that last turn is WAY too hard to be in a 13 wtf.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Jacks, Step-Jumps, Difficult End)
1.5x 13.8 14.5
Mind Parasite [ESP] 13★ 11 footer until you get to the second half where you get hit with a wall of gallops. Probably the easiest chart I'm willing to call a 13
(Crossovers, Gallops, Freeze Notes, Difficult End)
3.0x 13.0 13.2
No.13 [ESP] 13★ Simple rhythms but hard for stamina. The gallops are awkward, too. Footswitch em!
(Crossovers, Gallops, Turns, Freeze Notes, Jacks)
3.0x 13.6 13.5
Xepher [ESP] 13★ Endless 8th notes make it rough for stamina. Plus, some fun drills right at the end!
(Crossovers, Turns, Freeze Notes, Drills, Jacks, Difficult End)
3.5x 13.5 13.5
虹色 [CSP] 13★ Similar difficulty to Colors from Extreme. Lots of gallops.
(Gallops, Turns)
3.5x 13.4 13.3
Arrabbiata [DSP] 13★ Lots of movement required for this one. Very fun! But very tiring... 100 jumps oof
(Crossovers, Jumps, Jacks, Step-Jumps, Candles)
2.5x 13.9 13.9
BRILLIANT 2U("STREAM" Special) [CSP] 13★ "Gallop" Special more like. Made trivial by footswitching and double stepping.
(Gallops, Turns)
3.5x 13.1 13.2
CaptivAte~誓い~ [ESP] 13★ Simple until you get to the gallops at the end. Even then it's not TOO much harder than other 12s.
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Difficult End)
3.0x 12.9 12.8
Flow(Jammin' Ragga Mix) [ESP] 13★ Tricky slowdowns. Lots of weird things going on. One of the funner charts from Supernova honestly
(Speed Changes, Stops, Freeze Notes, Jacks, Step-Jumps)
3.5x 13.4 13.8
Saturn [ESP] 13★ The only notable parts are the 16ths at the start and the twisty gallops towards the end.
(Gallops, Speed Changes, Turns, Freeze Notes, Difficult Beginning)
2.5x 13.0 13.1
SOUL CRASH [ESP] 13★ This is an odd chart to read. Step-jumps and gallops thrown all over the place with double-steps stuck in. Rides the 13/12 borderline
(Gallops, Step-Jumps)
3.0x 13.0 13.2
Uranus [CSP] 13★ Has the signature awkward Supernova turning with some 16ths scattered throughout it. Also that jump wall oof
(Gallops, Jumps, Speed Changes, Stops, Turns)
3.0x 13.5 13.5
Venus [CSP] 13★ Much awkwardness with the turning, jacks and step-jumps.
(Crossovers, Turns, Freeze Notes, Jacks, Candles)
2.0x 13.4 13.3
volcano [ESP] 13★ It's fast, though the patterns aren't too tiring.
(Gallops, Freeze Notes, Candles)
2.5x 13.3 13.6
MAX 300 [ESP] 15★ Max 300
(Drills, Jacks, Candles, Difficult End)
2.0x 15.5 15.6
Dispersion Star [ESP] 13★ It's got some drills and other 16ths in it.
(Turns, Freeze Notes, Drills)
2.5x 13.3 13.2
Cosy Catastrophe [DSP] 13★ Lots of crossing over and turning, plus some doublesteps for good measure. The bpm changes aren't too hard to follow but don't expect a first try FC
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes)
1.5x 13.3 13.4
乙女繚乱 舞い咲き誇れ [ESP] 13★ Your standard 13 footer crossovers, plus some step-jumps.
(Crossovers, Turns, Freeze Notes, Step-Jumps)
2.5x 13.5 13.6
HAPPY☆LUCKY☆YEAPPY [DSP] 13★ A handful of weird jacks and step-jumps that don't come up in 13s often. The 2x bpm ending is easy at least.
(Crossovers, Speed Changes, Stops, Freeze Notes, Jacks, Step-Jumps, Difficult Middle)
1.5x 13.7 13.6
天ノ弱 [ESP] 13★ Much crossing over. Some surprise swing rhythms. The bpm fluctuates
(Crossovers, Jumps, Turns)
2.0x 13.1 13.5
闘え!ダダンダーンV [ESP] 13★ Plays like a 12 besides the jacks and triplets.
(Crossovers, Jumps, Freeze Notes, Jacks)
3.5x 13.3 13.3
Dance Celebration (System 7 Remix) [ESP] 13★ The candles are your biggest problem here. You gotta twist and turn quick for this but the low bpm makes it manageable.
(Crossovers, Gallops, Turns, Freeze Notes)
2.5x 13.0 13.0
Dance Dance Revolution (X-Special) [CSP] 13★ 13 footer variety pack. The bursts of 16ths are the hardest parts. Stepping can be awkward here and there.
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Drills)
3.0x 13.6 13.4
Malacca [CSP] 13★ Many 16th bursts throughout. Requires fast footwork for a 13.
(Crossovers, Gallops, Freeze Notes, Candles)
2.5x 13.6 13.5
On The Break [ESP] 13★ The galloping at the end is speedy.
(Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Step-Jumps)
3.5x 13.5 13.4
PARANOiA MAX~DIRTY MIX~ (X-Special) [CSP] 13★ A lot of doublestepping needed for this one.
(Crossovers, Turns, Jacks)
2.5x 13.6 13.5
PARANOiA(X-Special) [CSP] 13★ Not too difficult aside from the ending jacks.
(Crossovers, Turns, Jacks, Step-Jumps, Difficult End)
2.5x 13.4 13.6
SABER WING [ESP] 13★ Quick crossovers and a lot of them. Some tricky bpm changes also.
(Crossovers, Speed Changes, Stops, Freeze Notes)
2.0x 13.8 13.8
S・A・G・A [ESP] 13★ Jump jump jump (and double taps)
(Crossovers, Jumps, Speed Changes, Step-Jumps, Difficult Middle)
2.5x 13.5 13.5
Übertreffen [ESP] 13★ Doublestep city.
(Turns, Freeze Notes, Jacks, Step-Jumps)
3.0x 13.4 13.4
LOVE & JOY -Risk Junk MIX- [ESP] 13★ Stamina wrecker with much turning, jacks, gallops, 70+ jumps... Doesn't let up for the whole chart
(Crossovers, Gallops, Turns, Freeze Notes, Jacks)
3.0x 13.9 13.7
Habibe (Antuh muhleke) [ESP] 13★ Very easy 13. It's got gallops, but these patterns are easy to play at 144 bpm.
(Crossovers, Gallops, Difficult End)
3.0x 13.0 13.2
esrev:eR [ESP] 13★ Very similar difficulty to Nijiiro CSP. The gallops are the hardest part.
(Gallops, Turns, Freeze Notes)
3.0x 13.3 13.3
PRANA+REVOLUTIONARY ADDICT (U1 DJ Mix) [DSP] 13★ The usual 13 footer turns with some jacks and a couple stops thrown in.
(Crossovers, Jumps, Stops, Turns, Jacks, Step-Jumps)
3.0x 13.4 13.4
地方創生☆チクワクティクス [ESP] 13★ Simple patterns, but there's a 12th note stream and a bunch of jacks.
(Freeze Notes, Jacks, Candles)
3.5x 13.6 13.5
朝色の紙飛行機 [ESP] 13★ A lot of 16ths for a 13. Most of the streaming is at the start, the rest of the song has smaller bursts. Not a stamina drainer.
(Crossovers, Gallops, Freeze Notes, Drills, Difficult Beginning)
3.5x 13.7 13.6
繚乱ヒットチャート [ESP] 13★ So many jacks... plus some crossovers tossed in for good measure.
(Crossovers, Jacks, Step-Jumps)
2.5x 13.6 13.5
Electric Dance System Music [ESP] 13★ Retiered to a 14. Either you're going to be doing a lot of awkward crossovers or a lot of awkward footswitches. The 16th runs at the end cement its 14 rating.
(Crossovers, Gallops, Stops, Drills)
3.0x 14.4 14.2
Hillbilly Shoes [ESP] 13★ Pretty speedy for a 13! Lotsa streaming. Maybe I shouldn't have been wearing my cowboy boots...
(Gallops, Jumps, Drills)
3.0x 13.5 13.4
漆黒のスペシャルプリンセスサンデー [ESP] 13★ Has some basic crossovers, handful of jacks. A few jump walls too. Not as stamina draining as you'd expect.
(Crossovers, Jumps, Jacks)
2.5x 13.5 13.6
激アツ☆マジヤバ☆チアガール [ESP] 13★ Pretty sure this is only a 13 because of the 16ths at the beginning and end.
(Crossovers, Freeze Notes, Difficult Beginning)
3.5x 13.4 13.4
ホメ猫☆センセーション [ESP] 13★ Some stamina needed for this. A lot of step-jump jacks. Easy patterns otherwise.
(Crossovers, Jumps, Jacks, Step-Jumps, Difficult End)
3.0x 13.5 13.5
ベィスドロップ・フリークス [ESP] 13★ Some turns and 16ths. The timing for the 12ths is a bit dumb.
(Crossovers, Jumps, Turns)
3.5x 13.4 13.4
Be a Hero! [DSP] 13★ 190 bpm stamina drainer 13. Lots of jacks and some crossovers.
(Crossovers, Jumps, Turns, Jacks)
2.5x 13.7 13.6
Far east nightbird kors k Remix -DDR edit ver- [ESP] 13★ Fun chart that keeps you moving. Not too tricky despite the 16ths speed.
(Crossovers, Jacks, Step-Jumps)
2.5x 13.3 13.3
Fly far bounce [ESP] 13★ Interesting chart with some pattern variation throughout, mainly with step-jumps. Steps get far more busy at the end.
(Crossovers, Jumps, Speed Changes, Turns, Drills, Step-Jumps, Difficult End)
3.0x 13.4 13.6
クリムゾンゲイト [ESP] 13★ Could be a low 14. Many tricky 12th patterns, plus a lot of jacks and crossing over.
(Crossovers, Gallops, Jumps, Drills, Step-Jumps)
3.0x 14.0 14.2
創世ノート [ESP] 13★ Way too many weird crossovers and jacks at this speed for a 13. These patterns are ridiculous
(Crossovers, Jacks, Step-Jumps, Difficult End)
2.5x 14.4 14.3
初音ミクの消失 [ESP] 13★ If it weren't for the crossovers and the ending step-jump, it'd for sure be a 12.
(Crossovers, Gallops, Jumps, Drills)
2.0x 13.0 13.0
SHION [ESP] 13★ Really unsure why this is supposed to be a 13. The ending? Most of these patterns are really easy with stamina being the biggest issue.
(Gallops, Difficult End)
2.5x 12.4 12.8
S!ck [DSP] 13★ Retiered to a 12. Has a couple tricky bpm changes, though none of these patterns are above 12 territory. Footswitches at the end!
(Crossovers, Speed Changes, Freeze Notes)
3.0x 12.7 13.4
STERLING SILVER [ESP] 13★ Standard 13 stuff. Crossovers, 16ths, some gallops.
(Crossovers, Gallops, Jumps, Turns)
3.5x 13.5 13.5
Star Trail [ESP] 13★ Tests your rhythm skills. Has a bunch of little drills as well. The candles are a bit quick.
(Crossovers, Gallops, Speed Changes, Drills, Candles)
3.0x 13.6 13.6
Rejoin [ESP] 13★ Pretty chill chart with some quick 16th bursts in it.
(Crossovers, Freeze Notes, Drills, Jacks, Step-Jumps)
3.5x 13.6 13.5
プレインエイジア -PHQ remix- [ESP] 13★ Speedy! Has some quick 16ths and a big stream in the middle.
(Crossovers, Jumps, Step-Jumps)
2.5x 13.7 13.6
High School Love [ESP] 13★ It's got about everything you can throw into a 180 bpm 13.
(Crossovers, Drills, Jacks, Step-Jumps)
3.0x 13.6 13.6
Illegal Function Call [DSP] 13★ Lots of streamy bits at 260 bpm. Simple patterns though so YMMV
(Speed Changes, Drills)
2.0x 13.8 13.8
爆なな☆てすとロイヤー [ESP] 13★ Easy patterns, but tiring.
(Crossovers, Step-Jumps)
3.0x 13.5 13.5
Elysium [CSP] 13★ Many gallops. The patterns get kinda tricky, too.
(Crossovers, Gallops, Stops, Freeze Notes, Difficult Middle)
4.0x 13.7 13.5
輪廻転生 [ESP] 13★ That 600 arrow stamina drain... The 16ths and crossovers are all straightforward but it adds up to a chart that's probably too much for a 13
(Crossovers, Gallops, Step-Jumps)
2.5x 14.2 13.8
ようこそジャパリパークへ [ESP] 13★ Retiered to a 14, only because of the 16ths
(Turns, Step-Jumps)
2.5x 14.1 14.2
ENDYMION [BSP] 13★ Have Basic difficulties gone too far??? Yes. Not too horrible to keep up with until you get to the last quarter of the song where it starts slinging some awkward twists at you.
(Crossovers, Jumps, Speed Changes, Drills, Difficult End)
1.5x 13.7 14.0
What Will Come of Me [ESP] 13★ The 140 bpm turns aren't hard to bs, but there's some long drills at the end.
(Turns, Freeze Notes, Drills, Step-Jumps, Difficult End)
4.0x 13.4 13.5
ΔMAX [DSP] 13★ Doesn't get too bad until around the 300bpm mark, where you start getting hit with the speedy 8ths and step jumps.
(Speed Changes, Drills, Step-Jumps, Difficult End)
1.0x 13.8 14.7
PARANOiA ETERNAL (X-Special) [CSP] 13★ Nonstop turning + some long jacks!
(Crossovers, Turns, Freeze Notes, Jacks)
2.0x 14.0 13.9
osaka EVOLVED -毎度、おおきに!- (TYPE1) [DSP] 13★ Lots of turning. The tempo changes aren't hard to learn, but the 300 bpm burst of speed at the end means you'll have to read most of this chart slowly.
(Crossovers, Speed Changes, Stops, Turns, Freeze Notes, Difficult End)
2.0x 13.5 13.8
osaka EVOLVED -毎度、おおきに!- (TYPE2) [DSP] 13★ The steps are basically the same as Type 1 but the sections are shuffled around. It's harder to remember the bpm changes on this one.
(Crossovers, Jumps, Turns, Freeze Notes, Difficult End)
2.0x 13.5 14.0
osaka EVOLVED -毎度、おおきに!- (TYPE3) [DSP] 13★ Just in case type 2 made too much sense, this comes with an extra 300 bpm section at the start!
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes)
2.0x 13.5 14.1
tokyoEVOLVED (TYPE1) [DSP] 13★ For most of the chart, the steps are simple and a bit skippy. The ending revs up with those 280 bpm bursts though. Lots of annoying stops throughout.
(Speed Changes, Stops, Freeze Notes, Jacks, Step-Jumps, Difficult End)
1.5x 13.5 14.0
tokyoEVOLVED (TYPE2) [DSP] 13★ Like type 1 but without the hard ending.
(Jumps, Speed Changes, Stops, Freeze Notes, Jacks)
2.0x 13.4 14.0
tokyoEVOLVED (TYPE3) [DSP] 13★ Similar to Type 2 but more bpm trickery
(Jumps, Speed Changes, Stops, Freeze Notes, Jacks)
2.0x 13.4 14.1
Monkey Business [ESP] 13★ The steps are simple but the real monkey business is all the stops and bpm changes you have to memorize... It's not as straightforward as you'd hope.
(Crossovers, Speed Changes, Stops, Freeze Notes, Jacks)
3.0x 13.1 13.3
The Island Song [CSP] 13★ The jacks and a couple other odd things make this tricky to score on.
(Crossovers, Gallops, Freeze Notes, Jacks, Step-Jumps)
6.0x 13.6 13.7
デッドボヲルdeホームラン [ESP] 13★ Trying to acc the swings adds another layer of trickiness to this. Otherwise the speed is similar to other 13s around this bpm.
(Gallops, Freeze Notes, Jacks)
3.0x 13.6 13.8
EGOISM 440 [DSP] 13★ Goofy chart. Expect the usual crossovers and speedy movements. No cues for the stops! Not hard to memorize but annoying for a sightread.
(Crossovers, Speed Changes, Stops, Drills)
1.0x 13.1 13.4
HEART BEAT FORMULA (Vinyl Mix) [ESP] 13★ Far lower note count than the original, and the patterns aren't much harder, either.
(Crossovers, Gallops, Step-Jumps)
5.0x 13.2 13.1
MAX. (period) [DSP] 13★ Retiered to 14 in A. Not bad until you get slammed with those bursts at the end. Also has an epic combo breaker ending.
(Crossovers, Speed Changes, Stops, Step-Jumps, Difficult End)
1.0x 14.4 14.9
Angelic Jelly [ESP] 13★ Simple patterns aside from a couple crossovers. You only get one break at the start, making it more of a stamina test. No challenge chart for this???
(Crossovers, Speed Changes)
2.5x 13.4 13.5
向日葵サンセット [ESP] 13★ Great song! The steps aren't too difficult, either, aside from the scoobie part.
(Crossovers, Jumps, Turns, Difficult Middle)
3.5x 13.2 13.3
幸せになれる隠しコマンドがあるらしい [ESP] 13★ Gallops n stuff
(Crossovers, Gallops, Jumps, Difficult Middle)
4.0x 13.4 13.3
チルノのパーフェクトさんすう教室 [ESP] 13★ If you can handle a few jacks and crossovers at 175 bpm, this one won't be a problem.
(Crossovers, Jumps, Turns, Freeze Notes, Jacks, Step-Jumps)
3.5x 13.2 13.2
チルノのパーフェクトさんすう教室 (EDM REMIX) [ESP] 13★ Some 16ths and some jacks. Not bad for 130 bpm. The timing is a bit weird, though.
(Crossovers, Turns, Drills, Jacks, Step-Jumps, Difficult End)
3.5x 13.4 13.5
[CSP] 13★ Nothing complicated here. It's busy with 16ths and simple turn patterns.
(Gallops, Freeze Notes, Drills)
3.5x 13.4 13.2
REVOLUTIONARY ADDICT [ESP] 13★ Jam packed with crap. Gallops in the first half, step jumps throughout, big doublestep run at the end. Also a lol combobreaker speedup in the middle
(Crossovers, Gallops, Speed Changes, Turns, Freeze Notes, Drills, Jacks, Step-Jumps)
3.0x 13.7 13.7
WH1TE RO5E [ESP] 13★ Ez jack city until you get hit with a wall of 16ths at the end.
(Speed Changes, Drills, Jacks, Difficult End)
3.0x 13.5 13.7
siberite [ESP] 13★ These patterns require speedy movement. It's not relentless, but those candles will have you swinging your legs faster than most other 13s.
(Gallops, Step-Jumps, Candles)
3.0x 13.9 13.6
TRIP MACHINE CLIMAX [ESP] 12★ Believable 12 for the most part. The step-jump streams at the end and the jack stream at the start are the hard parts.
(Crossovers, Jumps, Jacks, Step-Jumps, Difficult End)
2.5x 13.1 13.0
SUPER STAR [ESP] 12★ Gets the 'free 12 pass' for the drills at the end. The rest of it plays like a mid 11.
(Drills, Step-Jumps, Difficult End)
3.5x 12.0 12.5
TRIP MACHINE (luv mix) [ESP] 12★ The first minute is a bit silly with all the off-beat patterns, but not difficult. You can learn to do all the spins in the ending for fun, though of course if you're just looking to score on it, you can doublestep everything easily.
(Crossovers, Turns, Step-Jumps, Difficult End)
3.0x 11.8 11.9
ORION.78 (AMeuro-MIX) [ESP] 12★ It's a speedy 12 considering this is running at 210 bpm halved. None of the patterns are very difficult (besides the random step-jump). Lots of jumps though!
(Gallops, Jumps, Step-Jumps)
5.0x 12.5 12.6
TRIP MACHINE [ESP] 10★ Some twisty crossover/turn patterns. Time to doublestep!
(Crossovers, Turns)
2.5x 10.7 10.5
CUTIE CHASER [ESP] 10★ Slow and simple gallops. The rest of this is jumpy. Only the 16ths are keeping this in 10 territory.
(Gallops, Jumps)
3.5x 10.0 10.1
WILD RUSH [ESP] 10★ Timing is tricky due to the weird rhythms and frequent bpm changes. The closest it gets to playing like a 10 is the ending, which is still simple.
(Speed Changes, Jacks, Difficult End)
2.5x 9.6 11.5
SP-TRIP MACHINE (JUNGLE MIX) [ESP] 10★ Easier crossovers to follow compared to the original Trip Machine, though they still require a lot of movement. Also, this has a lot more jacks.
(Crossovers, Turns, Jacks)
3.0x 10.7 10.5
e-motion [ESP] 8★ The step jumps might throw off someone at this level, but the rest of this has plenty of breathing room. And it's short, too!
(Jumps, Step-Jumps)
2.5x 8.7 8.7
BRILLIANT 2U [CSP] 10★ Higher stepcount than the expert chart, though the patterns are generally not too tricky. It tests similar skills, with a bunch of step jumps, jacks, and crossovers.
(Crossovers, Jumps, Jacks, Step-Jumps)
3.0x 10.6 10.5
PARANOiA KCET (clean mix) [ESP] 11★ Despite being the clean mix, these patterns are a bit messy. It's a jumble of crossovers and jacks.
(Crossovers, Jumps, Turns, Jacks, Step-Jumps)
2.5x 11.6 11.5
PARANOIA MAX~DIRTY MIX~ [ESP] 12★ Most of it is really simple aside from the turning in the ending stream. Still falls on the harder side of a 12.
(Crossovers, Turns, Jacks, Difficult End)
2.5x 12.7 12.8
DYNAMITE RAVE [ESP] 12★ The streamy crossovers and quick jumping aren't too difficult to follow. The 16ths are what make this a 12.
(Crossovers, Jumps, Step-Jumps, Difficult Beginning)
3.0x 12.6 13.0
MAKE IT BETTER [ESP] 12★ (retiered to 11 in a20+) The rating hinges entirely on the jumps at the end of the song. The jacks are all simple to play at ~120 bpm, but I could see the ending jumps throwing somebody off at this level. Though, I've also seen worse things in 10s.
(Jumps, Jacks, Difficult End)
3.5x 10.6 10.4
Valkyrie dimension [BEG] 9★ 180+bpm crossovers and jacks in a beginner chart? Sure!
(Crossovers, Jumps, Speed Changes, Stops, Freeze Notes, Jacks, Difficult End)
2.5x 10.9 10.9
Valkyrie dimension [BSP] 13★ Ending stream is worthy of that 13 rating, but the rest is really straightforward outside of the bpm changes.
(Crossovers, Speed Changes, Stops, Turns, Difficult End)
2.0x 13.0 13.3
MY SUMMER LOVE [ESP] 12★ I could see the stream showing up in an easier 12, but this chart as a whole doesn't stack up to harder 11s.
(Drills, Difficult Middle)
5.0x 11.6 11.7
PUT YOUR FAITH IN ME [ESP] 9★ Slow tempo, twisty patterns. It's easy to doublestep everything, and even if you go for the crossovers, it's not as tricky as other 9s.
(Crossovers, Turns, Jacks)
3.0x 8.7 8.6
B4U [ESP] 10★ Really simple patterns to follow aside from the gallops, which there aren't too many of. Not quite enough going on to push it to an 11 for me but it's getting there.
(Gallops)
2.5x 10.8 10.8
.59 [ESP] 11★ There are a lot of gaps between each pattern. The trickiest parts would be the 16ths, either as gallops or drills. The 135 bpm staircases and jacks aren't bad for an 11.
(Gallops, Speed Changes, Jacks)
2.5x 11.3 11.8
LOVE AGAIN TONIGHT~for Mellisa mix~ [ESP] 11★ Tests just about every ability in the 11 range. The hardest parts might be the gallops at the start and the crossovers later on.
(Crossovers, Gallops, Jumps, Jacks, Step-Jumps)
2.5x 11.6 11.7
BRILLIANT 2U (Orchestra Groove) [CSP] 12★ Constant turn patterns and some step jumps thrown in. It's busy enough that I'd call it a low 12, though nothing is stopping you from doublestepping everything.
(Crossovers, Turns, Step-Jumps)
3.0x 12.0 12.1
CAN'T STOP FALLIN' IN LOVE (SPEED MIX) [ESP] 12★ I'd believe it was a 12 if it weren't for the CONSTANT streaming and especially those long jacks. It's easy to read, but the 8ths are relentless.
(Crossovers, Gallops, Jacks)
2.5x 13.1 13.0
DROP THE BOMB [ESP] 10★ The patterns require you to crossover often (if you're not doublestepping). There's a surprise staircase of 12ths right at the end.
(Jumps, Turns, Step-Jumps)
3.0x 10.5 10.6
MAKE A JAM! [ESP] 9★ Similar to Make It Better DSP but a teeny bit faster. No complex patterns to be found.
(Jumps, Jacks, Step-Jumps)
3.5x 8.8 8.8
La Senorita [ESP] 10★ Simple 8th stuff with a bunch of jacks. Though, there's a handful of crossovers and one chunk of 8ths with step-jumps in it.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.5x 10.7 10.8
DDR MEGAMIX [DSP] 13★ Plays way easier than a 13 but then Legend of Max ending shows up. Constant bpm changes and having Bag and Max in the same song = pain.
(Jumps, Speed Changes, Jacks, Difficult End)
1.5x 13.1 14.4
Healing-D-Vision [DSP] 12★ Tons of speedy jumps in this one + a tricky ending stream. Simple steps aside from those.
(Crossovers, Gallops, Jumps, Speed Changes, Turns)
1.5x 13.0 13.7
NGO [DSP] 12★ The only tough part is the jumps and jacks towards the start. Unless you're going for PFC because lol NGO
(Gallops, Jumps, Speed Changes, Jacks, Step-Jumps)
2.0x 12.2 14.0
嘆きの樹 [DSP] 12★ Its difficulty depends on how good you are at jacks. Because there are a lot of jacks.
(Freeze Notes, Jacks, Step-Jumps)
3.0x 12.2 12.3
KEEP ON MOVIN' [ESP] 9★ Simple 8th runs, though there are also some crossover patterns.
(Crossovers, Turns, Jacks)
3.0x 9.1 9.0
HIGHER [ESP] 9★ Seems like a fair 9. There are a couple of little crossovers, but the rest of the 8th patterns stick with candles and some doublesteps.
(Jumps, Jacks, Candles)
2.5x 9.1 9.0
Prey [BSP] 11★ This is an 11 with all those streamy bits and some 210 bpm crossovers? Probably not.
(Crossovers, Difficult End)
2.0x 12.3 12.1
Fascination MAXX [BSP] 11★ Lots of jumps, a lot of jacks at the beginning. Plus the usual FAXX timing silliness
(Jumps, Speed Changes, Stops, Jacks, Step-Jumps)
1.0x 11.8 12.3
Go For The Top [BSP] 8★ Way too speedy to be an 8.
(Crossovers, Jumps, Freeze Notes)
2.5x 10.0 10.0
PARANOiA -Respect- [BSP] 11★ Pushing 12 a bit with those step-jumps.
(Crossovers, Stops, Jacks, Step-Jumps)
1.5x 11.8 12.0
New Century [BSP] 9★ Mostly simple but these kind of 8th patterns at this speed is def too much for a 9. Not a full on 11 but close enough.
(Crossovers, Speed Changes, Freeze Notes, Step-Jumps)
2.0x 11.0 11.0
TRIP MACHINE EVOLUTION [BSP] 9★ Classic 190 bpm jacks in a 9. Loaded with a bunch of other stuff, also. Some footswitchy patterns, quick jumps, etc
(Crossovers, Gallops, Jumps, Freeze Notes, Jacks)
1.5x 10.8 10.8
MAXX UNLIMITED [BSP] 10★ Some seriously quick jumping at the end, faster than most of the stuff you'll see in 12s, though everything before then is a cakewalk.
(Jumps, Speed Changes, Stops, Freeze Notes, Step-Jumps, Difficult End)
1.0x 11.8 11.8
888 [DSP] 13★ 13 footer endurance run. Quick and loaded with crossovers also. The 444 bpm part is super simple at least.
(Crossovers, Jumps, Speed Changes, Turns)
1.5x 13.8 13.9
Fascination ~eternal love mix~ [BSP] 11★ Lots and lots of jumps in the second half. Nothing difficult otherwise (minus the ending step jump) but the stop section is a bit awkward.
(Jumps, Speed Changes, Stops, Turns, Freeze Notes, Step-Jumps)
1.0x 11.3 11.6
IX [BSP] 11★ Jacks/crossovers/jumps push this near 12.
(Crossovers, Jumps, Speed Changes, Stops, Freeze Notes, Jacks)
1.0x 11.8 11.9
POSSESSION (20th Anniversary Mix) [BSP] 11★ Notably harder than the original Possession BSP chart. Has similar step complexity but is a lot more streamy. The bpm changes are telegraphed pretty well here.
(Speed Changes, Stops, Drills, Jacks, Step-Jumps)
1.0x 12.1 12.1
MAX. (period) [BSP] 12★ Hilarious chart. Neverending 300 bpm quarters aside from the middle section. Constant turn patterns and jacks. Even in the 600 bpm section
(Crossovers, Speed Changes, Turns, Jacks)
1.0x 12.7 12.8
Over The "Period" [BSP] 12★ Trickier than other hard 12s. Nothing insane or tiring, but all the different quirks add up.
(Crossovers, Jumps, Speed Changes, Freeze Notes, Jacks, Difficult End)
1.25x 13.1 14.0
EGOISM 440 [BSP] 10★ Annoying on-beat off-beat shifting between the stops that is difficult to read when they're all 440 bpm quarter notes.
(Speed Changes, Stops, Jacks)
1.0x 10.7 11.8
Anti-Matter [BSP] 10★ (re-rated to 11 in A) 200 bpm jacks are rough, otherwise the patterns are pretty easy.
(Crossovers, Speed Changes, Jacks, Difficult End)
1.0x 11.4 11.9
PARANOiA ~HADES~ [BSP] 11★ Those 300 bpm corner jumps and the crossover stream at the end hmmm, Seems more fitting to be a 12.
(Crossovers, Jumps, Speed Changes, Turns, Jacks, Step-Jumps)
1.5x 12.4 12.3
Sweet Sweet♥Magic [DSP] 9★ About a third of the chart is jumping. Simple patterns otherwise but it's tiring for something in the 9 range.
(Jumps, Stops, Freeze Notes)
2.0x 9.9 9.8
Astrogazer [DSP] 12★ The step jumps and 12ths are probably the trickiest part of this
(Crossovers, Gallops, Stops, Step-Jumps)
2.5x 12.1 12.3
ORION.78 (civilization mix) [DSP] 12★ Similar to HVAM DSP, this is a somewhat tiring 12 with a couple tricky crossovers tossed in.
(Crossovers, Gallops, Jumps, Drills, Step-Jumps)
2.0x 12.6 12.7
Come to Life [DSP] 12★ Standard 12 stuff. Step jumps and crossovers.
(Crossovers, Speed Changes, Stops, Freeze Notes, Step-Jumps)
2.5x 12.6 12.6
Neutrino [DSP] 12★ The 205 bpm section doesn't mess around.
(Crossovers, Speed Changes, Jacks)
2.0x 12.7 12.7
Trigger [DSP] 12★ Nothing too unexpected here.
(Crossovers, Jumps, Speed Changes, Stops, Jacks)
1.25x 12.6 13.0
PARANOiA -Respect- [DSP] 12★ Another 12 with a 300bpm burst. But unlike Max 300 DIF, the rest of this chart is a lot harder.
(Crossovers, Gallops, Stops, Jacks, Step-Jumps)
1.5x 13.4 13.5
Blew My Mind [BSP] 9★ Bit too speedy with too many jacks to be a 9.
(Crossovers, Speed Changes, Stops, Freeze Notes, Jacks)
1.0x 10.3 10.4
Don't Stop! (AMD 2nd MIX) [ESP] 10★ Too easy to be a 10. The 16th patterns are easy to pass. The ending is more busy with 8ths. 2.5x 9.4 10.0
この子の七つのお祝いに [ESP] 14★ Wacky rhythms all over this one. Has some drills in the middle.
(Gallops, Drills, Difficult Middle)
2.5x 14.2 14.9
Grand Chariot [ESP] 13★ 190 bpm gallops!
(Gallops, Difficult Middle)
3.0x 13.5 13.6
TRIP MACHINE EVOLUTION [DSP] 12★ It's got some interesting jacks.
(Crossovers, Jumps, Stops, Jacks, Step-Jumps)
2.5x 12.6 12.6
Silent Hill [ESP] 10★ There are some longer 8th streams and some step jumps, but it's slow. You can easily doublestep the crossovers.
(Crossovers, Jacks, Step-Jumps)
3.0x 10.0 9.8
Stomp to my beat [CSP] 11★ No more guesswork needed for the 16ths on this one. It's pretty straightforward with all the 8ths, jumps, and gallops. The gallops are the hardest part of this.
(Crossovers, Gallops, Jumps, Jacks, Step-Jumps)
3.0x 11.5 11.4
HYSTERIA [ESP] 11★ Has a lot of similarities to the early Paranoia charts. Lots of jacks, jumps, and a handful of crossovers. Has some tricky step-jumps, too! It's repetitive, but it still falls on the harder side of an 11.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.0x 11.8 11.9
La Senorita Virtual [ESP] 12★ A lot of awkward crossovers and turning. It's pretty dense, too, aside from the little break towards the end.
(Crossovers, Jumps, Turns, Jacks, Step-Jumps)
2.5x 12.7 12.8
Healing Vision (Angelic mix) [DSP] 11★ A tiring 11, for sure. There are a couple crossover patterns chucked in for combo breaking purposes.
(Crossovers, Jumps, Speed Changes, Stops, Step-Jumps)
2.0x 11.9 11.8
PARANOiA [ESP] 11★ This mainly focuses on crossovers and jacks. At 180 bpm, it's tricky for the 11 skill range, but not beyond what pops up in other 11s. Many bpm micro-changes
(Crossovers, Speed Changes, Turns, Jacks)
2.0x 11.7 12.0
AA [ESP] 13★ Similar to the Xenon rhythms. Not hard to learn.
(Crossovers, Gallops, Turns, Difficult End)
4.0x 13.4 13.5
I Need You [ESP] 8★ Not a whole lot of trickery. It's about as basic as an 8 gets. Besides the couple of 16ths, anyways. 3.0x 8.1 8.2
Try 2 Luv. U [ESP] 8★ Not much to watch out for except the two 16th notes.
(Freeze Notes)
3.0x 8.2 8.3
GRADUATION ~それぞれの明日~ [ESP] 9★ Has some simple gallops, a couple twisty patterns. Light on jumps.
(Gallops, Turns)
3.0x 9.6 9.6
CUTIE CHASER (MORNING MIX) [ESP] 9★ Turns at 125 bpm? What do I look like to you, some kind of DDR god?
(Crossovers, Jumps, Turns, Freeze Notes, Step-Jumps, Difficult End)
3.0x 9.1 9.0
PARANOIA survivor MAX [ESP] 15★ The entire chart has you moving constantly, but of course the ending has the big crossover streams. Very tiring...
(Crossovers, Gallops, Jumps, Speed Changes, Difficult End)
1.5x 15.8 15.6
think ya better D [ESP] 9★ There's a couple little streams that encourage doublestepping. Very simple.
(Jumps, Turns)
2.5x 9.0 9.0
阿波おどり -Awaodori- やっぱり踊りはやめられない [ESP] 14★ A fun chart that gets very speedy
(Gallops, Speed Changes, Stops)
2.0x 14.8 15.2
SO IN LOVE [ESP] 9★ Really basic aside from some 16ths and a couple 12ths. In need of a stylish challenge chart
(Freeze Notes)
3.0x 9.0 9.3
AFRONOVA (FROM NONSTOP MEGAMIX) [CSP] 10★ I suppose the 10 footer players need a stamina chart of their own, right? Very simple patterns to read with only a couple tricky bits at the end.
(Drills)
2.0x 10.7 10.5
Arrabbiata [ESP] 15★ Could be more of a fun chart but all those double steps in the middle of the streams, urgh!
(Crossovers, Jumps, Turns, Jacks, Step-Jumps)
2.0x 15.4 15.6
Electronic or Treat! [ESP] 14★ Retiered to a 15. It goes nuts at the slowdown. Very tiring!
(Crossovers, Gallops, Jumps, Speed Changes, Difficult Middle)
2.5x 15.2 15.2
WILD RUSH (FROM NONSTOP MEGAMIX) [CSP] 9★ Would be an 8 if not for the gallops.
(Gallops, Freeze Notes, Jacks)
3.0x 8.9 9.2
大見解 [ESP] 12★ Not too different from the challenge chart. You'll still end up double-stepping most of this.
(Crossovers, Speed Changes, Turns, Difficult End)
2.5x 12.7 12.9
DROP OUT (FROM NONSTOP MEGAMIX) [CSP] 12★ If I wanted to play a song that ends with a 61-note set of drills, maybe I'd just play the original!!!
(Drills, Difficult End)
3.0x 13.2 13.1
MY SUMMER LOVE (TOMMY'S SMILE MIX) [CSP] 12★ There was more of an effort to balance this chart
(Step-Jumps)
5.0x 11.8 11.8
bag [DSP] 11★ If 12ths make your brain explode, this could be an 8. But otherwise, you're looking at 130 bpm quarter notes with some moderate 12th note skipping in it.
(Gallops, Jumps)
6.0x 9.0 9.0
Colors (for EXTREME) [ESP] 9★ Has some twisty patterns towards the start and a tricky jump or two.
(Freeze Notes)
2.0x 9.6 9.5
Forever Sunshine [ESP] 8★ There are a couple twists.
(Crossovers, Jumps, Freeze Notes)
3.0x 8.5 8.6
B4U (B4 ZA BEAT MIX) [CSP] 10★ 11-foot twisting, with a 16th crossover thrown in.
(Crossovers, Jumps, Turns, Freeze Notes, Jacks)
2.5x 11.6 12.0
AM-3P (AM EAST mix) [CSP] 10★ If the original AM3P is an 11, this would have to be, too. All kinds of awkward crossovers and gallops in this.
(Gallops, Jumps, Jacks)
3.0x 11.3 11.6
BURNIN' THE FLOOR (BLUE FIRE mix) [CSP] 10★ Twisty patterns. And by that I mean double steps
(Crossovers, Turns, Freeze Notes, Jacks)
2.5x 10.5 10.5
SUPER STAR (FROM NONSTOP MEGAMIX) [CSP] 10★ (Crossovers, Gallops, Turns) 3.0x 10.6 10.5
Silent Hill (3rd christmas mix) [CSP] 10★ (Crossovers, Freeze Notes, Jacks) 3.0x 10.4 10.4
AM-3P (303 BASS MIX) [ESP] 10★ Bordering on a 9
(Gallops, Step-Jumps)
3.0x 10.0 10.2
TRIP MACHINE Survivor [DSP] 11★ Fun. Has a lot of jacks.
(Crossovers, Speed Changes, Stops, Freeze Notes, Jacks, Step-Jumps)
2.5x 11.6 11.6
AM-3P("CHAOS" Special) [CSP] 14★ This chart is goofy. If you're going for score, the ending step-jumps are going to be more of a problem than the crossover stream at the start.
(Crossovers, Gallops, Jacks, Step-Jumps, Difficult Beginning)
4.0x 14.5 15.2
on the bounce [ESP] 14★ Seems like a 13 at first but the 16ths keep piling on the further you get into the chart. Twisty, too.
(Crossovers, Jumps, Freeze Notes, Step-Jumps)
2.5x 14.1 14.1
Pluto Relinquish [DSP] 14★ Quick 8ths at 400 bpm, a set of crossovers at the end. You get breaks during the slow parts.
(Crossovers, Jumps, Speed Changes, Difficult End)
1.0x 14.5 14.6
Pierce The Sky [ESP] 14★ Neat chart. Those ending gallops are a surprise!
(Crossovers, Gallops, Speed Changes, Step-Jumps, Difficult End)
3.0x 14.6 14.6
sakura storm [CSP] 13★ Tons of step-jumps and jacks.
(Crossovers, Freeze Notes, Jacks, Step-Jumps)
2.5x 13.7 13.5
In The Breeze [ESP] 11★ Great song. This chart though...
(Gallops, Speed Changes, Jacks)
3.0x 11.7 12.0
NGO [ESP] 15★ Easy to pass for a 15 until you hit the ending, which is a big messy crossover stream.
(Crossovers, Gallops, Jumps, Speed Changes, Freeze Notes, Difficult End)
2.0x 15.5 16.5
BE LOVIN [DSP] 9★ Has little streamy bits. Quick 9, but a short one.
(Jumps, Candles)
2.0x 9.8 9.6
BRILLIANT 2U [BSP] 6★ Has a long 8th jack at the end. The rest of the 8ths are simple.
(Jacks, Difficult End)
2.0x 6.5 6.6
PARANOiA Revolution [BSP] 9★ (retiered to 10 in a20+) A 9 with 180/360 bpm jacks and crossovers.... No
(Crossovers, Gallops, Speed Changes, Stops, Freeze Notes, Jacks)
1.5x 11.0 11.0
dazzle [BEG] 2★ It's about as easy as any other 1 3.0x 1.5 1.5
Let the beat hit em! (CLASSIC R&B STYLE) [BEG] 3★ Honestly I can't follow Bemani's logic on 1/2/3 ratings for a lot of these charts. I can't imagine what makes this a 3 as opposed to a 1 or 2. There's no jumps or freezes... 2.0x 2.0 2.0
PUT YOUR FAITH IN ME(SATURDAY NIGHT MIX) [BEG] 3★ Nobody will stop me from re-tiering these beginner charts. Nobody! 3.0x 2.5 2.5
Fly away [BSP] 4★ Plays like a 1 until you get to the end. 2.5x 3.5 3.0
ORION.78 (civilization mix) [BEG] 4★ Seems like a 2 2.0x 2.8 2.8
KEEP ON MOVIN' [BEG] 4★ Scary jumps! Ahhhhhhhhhhhhhhhhhhhh!
(Jumps)
3.0x 2.8 2.8
Pluto Relinquish [BEG] 5★ This has a lot of tempo changes, but hardly any notes!
(Speed Changes)
1.0x 3.0 4.0
CHAOS [BEG] 6★ Please don't play this
(Stops)
2.0x 4.0 8.0
TSUGARU (APPLE MIX) [CSP] 11★ Way too much going on for an 11.
(Gallops, Jumps, Speed Changes, Jacks)
2.5x 12.3 12.8
灼熱Beach Side Bunny [DSP] 11★ Near 12. Lots of jumping around.
(Crossovers, Jumps, Difficult End)
2.5x 11.9 11.9
Daily Lunch Special [DSP] 10★ Seems like an 11! 200 bpm jacks and twisty gallops and such
(Gallops, Freeze Notes, Jacks, Step-Jumps)
2.0x 11.6 11.6
AWAKE [DSP] 10★ Has some double steps.
(Jacks)
2.0x 10.4 10.5
夏色DIARY -DDR mix- [DSP] 10★ Twisty
(Crossovers, Turns)
3.0x 10.5 10.4
ビビットストリーム [DSP] 10★ Nothing to see here. Just a bunch of 8ths. 2.0x 10.5 10.2
クリムゾンゲイト [DSP] 10★ Fast bpm, but the patterns are simple. 2.0x 10.1 10.2
Adularia [DSP] 10★ Nothing unexpected here.
(Crossovers)
2.0x 10.5 10.3
Ska Ska No.3 [ESP] 12★ The jump spam at the end is the only noteworthy thing as far as the diff rating is concerned
(Jumps, Jacks, Step-Jumps, Difficult End)
3.0x 12.3 12.5
Samurai Shogun vs. Master Ninja [DSP] 12★ It's fast, but compared to the other fast 12s, this isn't hard. 1.5x 12.2 12.2
SABER WING (satellite silhouette remix) [ESP] 12★ Lots of twisting and galloping.
(Crossovers, Gallops, Turns)
3.0x 12.5 12.6
TEARS [ESP] 12★ Twisting, gallops, and tricky rhythms
(Crossovers, Gallops, Turns, Step-Jumps)
3.0x 12.7 12.8
Flow [ESP] 12★ Step-jumps and twisty patterns.
(Crossovers, Jumps, Step-Jumps)
3.0x 12.6 12.5
Flow (True Style) [ESP] 12★ Exactly the same as Flow ESP but with speedups. Has a bunch of step-jumps and some twisty patterns.
(Crossovers, Jumps, Speed Changes, Step-Jumps)
2.0x 12.6 12.9
iFUTURELIST(DDR VERSION) [ESP] 12★ The usual swing rhythm patterns. Timing is ass.
(Crossovers, Gallops)
2.5x 12.4 13.0
MAXIMIZER [ESP] 12★ Jam-packed 12. Has a long stream at the end.
(Crossovers, Stops, Drills, Step-Jumps)
2.0x 12.8 12.7
男々道 [ESP] 12★ Twisting, jumping, and gallops
(Crossovers, Gallops, Jumps, Speed Changes, Step-Jumps)
3.0x 12.6 12.9
Blind Justice ~Torn souls. Hurt Faiths ~ [ESP] 12★ Many tricky doublesteps and the 16th runs at the end are rough by 12 standards.
(Crossovers, Speed Changes, Turns, Freeze Notes, Drills, Step-Jumps, Difficult End)
2.5x 13.1 13.1
D2R("FREEZE" Special) [CSP] 12★ Tricky twisty patterns as expected. And a 16th section in the middle. You gotta get creative if you wanna BS the turns
(Turns, Freeze Notes)
2.0x 12.4 12.4
Pluto [DSP] 12★ It has a lot of jacks. The stops are annoying!
(Speed Changes, Stops, Freeze Notes, Jacks)
2.5x 12.3 13.6
SABER WING (AKIRA ISHIHARA Headshot mix) [DSP] 12★ Plays similar to easy 13s. Nothing too bad in particular, but the speedy footwork seems like too much for a 12.
(Speed Changes, Stops, Drills)
1.5x 13.1 13.2
TRIP MACHINE (xac nanoglide mix) [DSP] 12★ Yep, that's Trip Machine.
(Crossovers, Turns, Step-Jumps)
2.0x 12.4 12.6
Idola [DSP] 12★ Tiring, but the patterns aren't hard. YMMV
(Crossovers, Jumps, Freeze Notes, Step-Jumps)
2.0x 12.6 12.5
L'amour et la liberté (DDR Ver.) [ESP] 12★ Not hard to BS a clear, but the ending has some 13 material in it. As for scoring.... well, it's a challenge of its own.
(Crossovers, Gallops, Difficult End)
3.0x 12.9 13.6
朧 (dj TAKA Remix) [ESP] 12★ No challenge chart? I cry.... This one has some gallops.
(Gallops, Freeze Notes)
3.0x 12.4 12.4
GIRIGILI門前雀羅 [ESP] 12★ Easy for a 12. Lots of twisting. But the stops are annoying.
(Crossovers, Gallops, Stops, Turns)
2.5x 12.1 12.5
怒れる大きな白い馬 [ESP] 11★ The gallops might be a bit much for 11.
(Gallops, Speed Changes, Freeze Notes)
2.5x 12.0 12.1
MOONSTER [ESP] 12★ It plays like a 10 aside from the speedy 16ths.
(Crossovers, Gallops, Freeze Notes)
2.5x 12.2 12.8
Star Gate Heaven (FUTURE LOVE Mix) [ESP] 12★ A little bit of timing trickery, and then there's gallops at the end.
(Gallops, Freeze Notes, Step-Jumps, Difficult End)
2.5x 12.2 12.7
SUNKiSS♥DROP [CSP] 12★ Lots of twisting and jumping. Very fun!
(Crossovers, Jumps, Freeze Notes)
2.0x 12.7 12.5
SUNKiSS♥DROP [ESP] 12★ Good for practicing crossovers.
(Crossovers, Jumps, Turns)
2.0x 12.7 12.5
Unreal [DSP] 12★ Step jumps for the whole chart, have mercy!
(Jumps, Speed Changes, Step-Jumps)
2.0x 12.8 12.8
Across the nightmare [DSP] 10★ It's a speedy 10, plus those jacks are tricky.
(Crossovers, Freeze Notes, Jacks, Difficult Middle)
1.0x 10.8 10.6
INNOCENCE OF SILENCE [DSP] 10★ Easy easy steps. The slowdown is still a thing so scoring is not so easy.
(Speed Changes, Freeze Notes, Difficult Middle)
2.5x 9.8 10.5
この子の七つのお祝いに [DSP] 10★ Weird jack pattern in the middle. The rest isn't bad, but it's annoying to read for a 10.
(Turns, Jacks, Step-Jumps, Difficult Middle)
2.0x 11.1 11.8
STARS★★★ (Re-tuned by HΛL) -DDR EDITION- [DSP] 10★ A few weird jumps
(Crossovers, Turns, Jacks, Step-Jumps)
2.0x 10.9 11.0
STARS★★★ (Re-tuned by HΛL) -DDR EDITION- [ESP] 9★ Indeed easier than the DIF chart. Borderline 10 though. Seems a lot more streamy/twisty compared to the other 9s.
(Crossovers, Gallops)
2.0x 10.1 10.2
Trim [DSP] 10★ Speedy jacks and crossovers.
(Crossovers, Jumps, Speed Changes, Stops, Jacks)
1.5x 10.8 11.2
NGO [BSP] 10★ Lots of jumps, and a long string of quarters at the end.
(Jumps, Speed Changes, Step-Jumps)
1.5x 10.5 12.0
DYNAMITE RAVE [DSP] 10★ There are some speedy 8th jumps. The jacks are reasonable by 10 standards.
(Crossovers, Jumps, Jacks, Step-Jumps)
3.0x 10.3 10.5
GRADIUSIC CYBER (AMD G5 MIX) [DSP] 10★ Far less of a mess compared to the expert chart. Though, this requires a lot of doublestepping through jacks, step-jumps, and turn patterns. Nothing unusual for a 10.
(Crossovers, Gallops, Jumps, Jacks, Step-Jumps)
2.5x 10.4 10.7
PARANOiA EVOLUTION [DSP] 10★ Very energetic chart. Lots of jumping and 8ths without much space between them.
(Crossovers, Jumps)
2.0x 11.5 11.4
PARANOiA Rebirth [DSP] 10★ Only the ending sticks out. There's a 190 bpm crossover stream and right after that, a set of 8ths with a quick stepjump at the end.
(Crossovers, Jumps, Jacks, Step-Jumps, Difficult End)
2.0x 11.4 11.4
DEAD END [DSP] 10★ No way this isn't an 11. The movement needed is comparable to some of the Paranoia charts in this range.
(Crossovers, Jacks, Step-Jumps)
2.0x 11.7 11.7
TRIP MACHINE (luv mix) [DSP] 10★ Has the usual Trip Machine twisting, though not a whole lot of it. There's a focus on off-beat 8ths. The twisting is trickier towards the end.
(Crossovers, Turns, Jacks, Difficult End)
2.5x 10.4 10.5
DROP OUT [DSP] 10★ If I imagine it as a streamy 130 bpm chart, it's on the easier side of a 10. Maybe even a 9 for passing? 1.5x 10.0 10.6
PARANOiA ETERNAL [DSP] 10★ These patterns are a lot more basic than the usual crossovers and jumps that appear in Paranoia charts. It keeps you moving.
(Jumps)
2.0x 10.3 10.4
PARANOiA EVOLUTION (X-Special) [CSP] 14★ A lot of 13 stuff but the jacks and step-jumps are wild.
(Jacks, Step-Jumps)
2.0x 14.2 14.5
TRIP MACHINE CLIMAX (X-Special) [CSP] 14★ A lot of step jumps and jacks. Not bad to get through.
(Crossovers, Turns, Jacks, Step-Jumps)
2.5x 14.2 14.3
TRIP MACHINE(X-Special) [CSP] 11★ Same kind of twisting as the original, but with more freezes and jumps.
(Crossovers, Turns, Freeze Notes, Step-Jumps)
3.0x 11.5 11.5
SP-TRIP MACHINE~JUNGLE MIX~ (X-Special) [CSP] 11★ Double step machine
(Crossovers, Jumps, Turns)
3.0x 11.5 11.4
PARANOiA survivor [DSP] 11★ Some weird timings, but nothing challenging.
(Gallops, Speed Changes)
1.5x 11.3 11.8
PARANOIA survivor MAX [DSP] 11★ More gallops compared to the other Survivor DSP.
(Gallops, Speed Changes)
1.5x 11.8 12.2
The Least 100sec [DSP] 11★ It's all quarters or off beat 8ths. Timing can be tricky, but passing this isn't much harder than some other 10s.
(Speed Changes)
1.5x 10.6 11.2
[DSP] 11★ The steps don't get tough until the end. Annoying to time, as usual.
(Speed Changes, Difficult End)
1.5x 11.5 13.0
[CSP] 11★ Sakura with gallops! I'd call it a 12 for sure.
(Gallops, Speed Changes)
1.5x 12.6 13.0
Baile Le Samba [ESP] 11★ Has a lot of jumps, but even by 10 standards, it isn't bad.
(Jumps, Freeze Notes)
4.0x 10.6 10.6
Arrabbiata [BSP] 11★ It's all quarter notes! Anyone who can doublestep can handle this without much trouble.
(Crossovers)
2.0x 9.4 9.4
Fly away -mix del matador- [ESP] 11★ An easy 13, but those 16ths seem like too much for a 12.
(Crossovers, Gallops, Step-Jumps)
2.5x 13.0 12.9
TRUE♥LOVE [ESP] 10★ Enough of a stamina drainer to be an 11, for sure.
(Crossovers, Jumps, Stops)
2.0x 11.5 11.5
CURUS [ESP] 10★ The ending stream crossovers fall into harder 11 territory.
(Crossovers, Freeze Notes, Difficult End)
2.0x 11.4 10.8
MAX 300(Super-Max-Me Mix) [BSP] 10★ Easy chart until you get to the big wall of notes at the end. Plays like a 160bpm 8ths death run with some tricky jacks in it.
(Crossovers, Speed Changes, Freeze Notes, Jacks, Difficult End)
1.5x 11.1 11.6
bag [BSP] 7★ 130 bpm quarter notes. 6.0x 5.0 5.0
Xepher [DSP] 10★ Some stamina needed (by 10 standards)
(Crossovers, Jumps, Jacks)
2.0x 10.8 10.8
Jam&Marmalade [ESP] 11★ Quick 16ths
(Jumps, Jacks, Step-Jumps, Difficult Middle)
3.0x 11.6 11.7
A [CSP] 12★ Tons of step-jumps and a long crossover-filled stream at 190 bpm.
(Crossovers, Speed Changes, Step-Jumps, Difficult End)
2.0x 13.3 13.2
Votum stellarum -forest #25 DDR RMX- [ESP] 12★ There are some bizarre 16ths
(Gallops, Jacks, Step-Jumps, Difficult Middle)
2.5x 12.8 12.9
THE REASON [BEG] 1★ A bpm change/pause plus weird quantization is enough to make this a 2, right??
(Speed Changes, Stops)
3.0x 2.0 2.0
Beautiful Inside (Cube::Hard Mix) [BSP] 5★ Too easy. Call it a 4. 3.0x 4.0 4.0
Flow (True Style) [BSP] 6★ Despite True Style's other difficulties being rated exactly the same as the FAKE style Flow, this seems to be the only one that's different.
(Speed Changes, Freeze Notes)
1.5x 5.0 5.0
SEDUCTION(Vocal Remix) [BSP] 6★ Long strings of 190 bpm quarters. Stick it at hard 6 or easy 7 1.5x 7.0 7.0
CENTAUR [BEG] 4★ There's a switch to 8th notes and some badly timed steps, but it doesn't play harder than a 3. 2.0x 3.0 3.0
Star Gate Heaven (FUTURE LOVE Mix) [BEG] 4★ Couldn't tell you how this is a 4. 2.0x 2.0 2.0
SILVER☆DREAM [BEG] 4★ All left and right arrows.
(Speed Changes)
1.5x 4.5 4.5
Chronos [BEG] 1★ A lot of 8th notes and holds. Even by 2 standards this one's kind of annoying lol 3.0x 2.8 2.8
MOONSTER [BEG] 4★ There aren't any consecutive quarters, or even jumps. You could call this a 2, or maybe a 1. 1.5x 2.0 2.0
321STARS [BEG] 4★ Could possibly be a 2.
(Stops)
1.0x 3.0 3.0
No.13 [BEG] 4★ Close to a 2 1.5x 3.0 3.0
Heaven is a '57 metallic gray (gimmix) [BEG] 4★ Near 2
(Speed Changes)
1.5x 3.0 3.0
SUPER SAMURAI [DSP] 12★ Way trickier than a bunch of easy 13s. Speedy step jumps all throughout this.
(Gallops, Jumps, Stops, Step-Jumps)
2.0x 13.3 13.3
女々しくて [BEG] 1★ Another rare '1 with an 8th note' chart. 2.0x 2.0 2.0
TWINKLE♡HEART [BEG] 1★ Consecutive 4ths and a stop at 185 bpm. Might as well rate it a 2!
(Stops)
1.5x 2.0 2.0
bag [BEG] 2★ Is picking the speed mod part of the difficulty rating? 3.0x 1.0 1.0
PARANOiA survivor [ESP] 15★ Not too tough, especially if you're already used to the Survivor Max crossovers.
(Crossovers, Speed Changes, Difficult End)
1.5x 15.2 15.3
BABY BABY GIMME YOUR LOVE [BSP] 2★ This might be easier than the Beginner diff 2.0x 1.5 1.5
osaka EVOLVED -毎度、おおきに!- (TYPE1) [ESP] 15★ Many awkward crossovers. Lots of awkward doublesteps and jacks to mash through. Not too horrible to keep up with the tempo changes, but those patterns will throw you around.
(Crossovers, Speed Changes, Stops, Step-Jumps)
2.0x 15.3 15.8
THE REASON [ESP] 12★ Only a 12 because of the ending.
(Speed Changes, Stops, Difficult End)
4.0x 12.0 12.5
New Decade [DSP] 14★ Speedy awkward crossovers throughout this chart, mixed in with jacks. It'll hit your stamina pretty good
(Speed Changes, Jacks)
1.0x 14.6 14.7
Pursuer [DSP] 14★ Pretty simple for a 14 besides the speed changes. Lots of 150 bpm 16ths, or their equivalent.
(Speed Changes)
1.5x 14.2 14.6
Pluto The First [DSP] 14★ The steps aren't too difficult for a 14, but it's got those wacky bpm changes and stops. The timing is horrendous, especially towards the end.
(Crossovers, Speed Changes, Stops)
1.5x 14.3 15.5
ALGORITHM [ESP] 13★ Great song, lots of 16ths.
(Gallops, Jumps, Stops)
3.0x 13.7 13.7
Dragon Blade [DSP] 10★ I imagine the patterns want you to twist around, but you can double-step everything with ease. Oh and there's a couple gallops.
(Gallops, Difficult Middle)
1.0x 10.0 10.3
LOGICAL DASH [ESP] 11★ There's a twisty stream, but a lot of this is fair 10 game.
(Crossovers, Gallops, Turns)
3.0x 10.9 11.0
Poseidon [ESP] 11★ It has a few quick 8ths (at 300 bpm), but it's not too draining.
(Crossovers, Speed Changes, Stops)
1.5x 11.8 12.2
stealth [ESP] 11★ Has a focus on twisting and step-jumps.
(Crossovers, Freeze Notes, Step-Jumps)
2.0x 11.6 11.6
The Least 100sec [ESP] 12★ It's speedy and the rhythms are tricky. The easy patterns are the only thing keeping me from wanting to bump it to a 13. But only barely.
(Gallops, Jumps, Speed Changes)
1.5x 12.9 13.5
MAX 300(Super-Max-Me Mix) [ESP] 15★ The ending is especially draining. Shoutout to Ultramix
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Freeze Notes, Drills, Difficult End)
1.5x 15.7 15.7
初音ミクの消失 [CSP] 16★ Considering the high note count, this chart could have been a lot more brutal. Has a handful of awkward crossovers, plus the goofy LR jump. It's manageable by 15 standards.
(Crossovers, Step-Jumps, Difficult End)
2.0x 15.7 15.8
Dance Celebration [CSP] 12★ Much galloping. My tags make this seem more exciting than it is.
(Crossovers, Gallops, Turns, Freeze Notes, Shock Arrows, Drills, Jacks, Difficult End)
3.0x 12.1 12.4
Brazilian Anthem [ESP] 12★ Has some tricky rhythms. Though by 12 standards, there's isn't too much going on.
(Drills, Step-Jumps)
3.0x 12.0 12.5
Make A Difference [ESP] 12★ The twisty patterns aren't difficult, but there are a lot more 16ths towards the end. Still easy for a 12
(Crossovers, Freeze Notes, Difficult End)
3.0x 12.0 12.2
Taj He Spitz (Tommie Sunshine's Brooklyn Fire Re-Touch) [ESP] 12★ It has some gallops, but this really is quite easy.
(Gallops, Step-Jumps)
3.0x 11.0 11.0
A Brighter Day [CSP] 12★ Much crossing over. This doesn't hit 12 territory until the 16ths.
(Crossovers, Freeze Notes)
2.5x 12.6 12.5
Crazy Control [CSP] 12★ It's like My Summer Love but a bit faster and more 16ths.
(Difficult End)
4.0x 12.1 12.3
Freeze [ESP] 12★ Not really a 12. It has a some 16th stuff at the end, but that's about it.
(Crossovers, Freeze Notes)
2.5x 11.7 11.7
Chronos [ESP] 12★ It's like Least 100sec but a bit slower and more focused on step jumps.
(Gallops, Step-Jumps)
3.0x 12.5 12.5
天上の星 ~黎明記~ [ESP] 12★ Much crossing over and freeze arrows. Oh, and jacks, too.
(Crossovers, Speed Changes, Freeze Notes, Jacks, Step-Jumps)
2.5x 12.4 12.4
紅焔 [ESP] 12★ Easy stuff. The crossovers aren't too hard, and neither are the 16ths.
(Crossovers)
2.5x 12.2 12.2
[ESP] 12★ This is a breezy 12 aside from some step jumps.
(Crossovers, Freeze Notes, Step-Jumps)
2.0x 12.5 12.5
ACROSS WORLD [ESP] 12★ If you can handle a few crossovers, this is easy.
(Crossovers)
2.0x 11.9 11.9
Ah La La La [ESP] 12★ The 16ths are easy.
(Crossovers, Gallops)
2.5x 12.0 11.8
Chinese Snowy Dance [DSP] 12★ Good practice chart for speedy 16ths 2.5x 12.7 12.8
Bombay Bomb [ESP] 12★ Half the chart is one long series of 8ths with a few gallops. Then the ending has obligatory 16ths. It's easy.
(Gallops)
3.0x 11.8 11.7
お米の美味しい炊き方、そしてお米を食べることによるその効果。 [DSP] 12★ Don't expect anything spicy. Despite the notecount, the patterns are easy. There are some crossovers, though.
(Crossovers)
2.0x 12.4 12.4
Blew My Mind [DSP] 12★ The rhythms are tricky, and patterns aren't much easier. Expect some awkward crossovers and jacks.
(Crossovers, Speed Changes, Stops, Turns, Jacks)
1.5x 12.9 13.0
STULTI [DSP] 12★ Not too many tough patterns. Just watch out for those stops.
(Crossovers, Jumps, Speed Changes, Stops, Jacks, Step-Jumps, Difficult End)
2.5x 12.3 12.4
Triple Journey -TAG EDITION- [DSP] 12★ If you can handle a few doublesteps at this speed, this shouldn't be a problem.
(Crossovers, Speed Changes, Jacks)
2.0x 12.6 12.6
エンドルフィン [DSP] 12★ Some of those 12ths are mean.
(Crossovers, Stops)
2.5x 12.6 12.9
からふるぱすてる [ESP] 12★ I have no idea how this one is still a 12. The ending triplet crossovers make it a 13 automatically. The rest of the chart is filled with jacks and doublesteps. Some footswitches too!
(Crossovers, Jacks, Difficult End)
2.5x 13.5 13.5
Destination [DSP] 12★ The steps are easy, but there are some dumb stops you have to remember.
(Crossovers, Gallops, Speed Changes, Stops, Freeze Notes)
2.5x 12.2 12.3
POSSESSION (EDP Live Mix) [DSP] 12★ Bit tiring with all the jumps. Lots of jacks as well.
(Jumps, Freeze Notes, Jacks, Step-Jumps)
2.5x 12.7 12.5
阿波おどり -Awaodori- やっぱり踊りはやめられない [DSP] 12★ The same idea as the ESP but with easier gallops.
(Gallops, Jumps, Speed Changes, Stops, Difficult End)
2.0x 12.7 14.0
イーディーエム・ジャンパーズ [ESP] 12★ Very easy
(Gallops, Speed Changes, Freeze Notes)
2.5x 11.8 12.1
CHAOS Terror-Tech Mix [DSP] 12★ You won't get an easy sightread out of this. Get learnin! Has a bunch of twisty patterns, too.
(Crossovers, Gallops, Jumps, Stops)
2.0x 12.7 12.8
Cytokinesis [DSP] 12★ This got re-rated to a 10! Which seems about right passing-wise, but timing this one is a pain
(Speed Changes, Difficult End)
2.0x 10.7 13.5
恋する☆宇宙戦争っ!! [DSP] 12★ One of the more difficult 12s in this bpm range. There is a good amount of crossing over.
(Crossovers, Jumps, Freeze Notes)
2.0x 12.8 12.7
色は匂へど散りぬるを [ESP] 12★ Re rated to 11. Not a spectacular chart.
(Crossovers, Gallops, Freeze Notes)
2.5x 11.5 11.6
魔理沙は大変なものを盗んでいきました [ESP] 12★ Just a bunch of 8ths with easy patterns. Has a high note count but it's not very interesting or stamina intensive. Needs a challenge chart. 2.5x 11.6 11.6
CENTAUR [ESP] 12★ When you get to the end, the sync completely craps up and you cry many tears
(Gallops)
2.5x 12.2 13.1
DXY! [ESP] 12★ Step-jump extravaganza. Comparable to Genom Screams or Stoic. This chart's difficulty falls in between those two. The ending jumpstream is the trickiest part but it's manageable at ~150 bpm.
(Gallops, Step-Jumps, Difficult End)
2.5x 12.6 12.6
Find The Way [ESP] 12★ With those drills, gallops, and step jumps, this is not a 12.
(Crossovers, Gallops, Freeze Notes, Drills, Step-Jumps, Difficult Beginning)
2.5x 13.2 13.2
cachaca [ESP] 12★ Lots of strange timings.
(Gallops)
3.0x 12.1 12.7
CRAZY♥LOVE [DSP] 12★ Big focus on crossovers and there's a lot of step jumps as well.
(Crossovers, Jumps, Speed Changes, Freeze Notes, Jacks, Step-Jumps)
2.0x 12.9 12.9
Go For The Top [DSP] 12★ This is actually pretty fun. The slowdown part is still a pain
(Crossovers, Speed Changes, Stops, Step-Jumps)
2.0x 12.5 13.7
NEPHILIM DELTA [DSP] 12★ Fast, but the patterns are very easy. 2.0x 12.2 12.2
Dance Dance Revolution [ESP] 12★ This is a variety pack with gallops, crossovers and step jumps. Though, nothing in here is out of line with other 12s.
(Crossovers, Gallops, Step-Jumps, Difficult End)
3.0x 12.3 12.5
AFRONOVA PRIMEVAL [ESP] 12★ No Afronova walks, but lots of crossovers and jumps. Seems tricky enough to be a 13.
(Crossovers, Jumps, Turns)
2.0x 13.2 12.9
chaos eater [DSP] 12★ A few doublesteppy patterns
(Crossovers, Speed Changes)
2.0x 12.3 12.3
Engraved Mark [DSP] 12★ Nothing standing out, here
(Jumps)
2.0x 12.2 12.2
JOMANDA [DSP] 12★ Has some tricky bits. The slowdown/speedup of course being the hardest part
(Crossovers, Speed Changes, Stops, Freeze Notes, Difficult Middle)
2.0x 12.4 13.9
Remain [DSP] 12★ Awful chart to try and get good acc on. Dumb speed changes. 24th notes squeezed into 75bpm. It's one of those "everything is easy except the ending" charts that goes into 13 territory for a small amount of time.
(Speed Changes, Difficult End)
1.5x 13.1 13.6
Sand Blow [DSP] 12★ This is meant to be doublestepped. Also there are some annoying tempo changes.
(Crossovers, Jumps, Speed Changes)
2.5x 12.3 12.4
Starlight Fantasia (Endorphins Mix) [DSP] 12★ What is it with DDR 2014 and stupid bpm speedups? Anyways, the patterns aren't tricky.
(Crossovers, Gallops, Speed Changes)
2.5x 12.1 12.4
天空の華 [DSP] 12★ Easy stuff, the tempo changes are sightreadable
(Speed Changes)
2.0x 11.9 12.2
御千手メディテーション [DSP] 12★ Fast 12ths for a 12 footer. Pretty basic otherwise.
(Crossovers, Gallops, Speed Changes)
2.0x 12.8 13.0
海神 [DSP] 12★ Doublestep chart with some gallops
(Crossovers, Gallops)
2.5x 12.5 12.5
IN BETWEEN [DSP] 12★ A whole lot of crossing over, but it doesn't seem like 12 material.
(Crossovers, Stops)
2.5x 11.6 11.6
Life is beautiful [DSP] 12★ Very easy. There are some tricky crossovers and rhythms, but nothing above 11 territory.
(Crossovers, Jumps)
2.5x 11.6 11.6
out of focus [DSP] 12★ Crossover chart. The stops aren't difficult, though there's a couple drills.
(Crossovers, Speed Changes, Stops, Drills)
2.5x 12.0 12.1
Poochie [DSP] 12★ The crossovers at the end are tricky.
(Crossovers, Gallops, Speed Changes, Difficult End)
2.0x 12.6 12.6
ZEPHYRANTHES [DSP] 12★ It follows the same rhythm for most of the chart.
(Crossovers, Freeze Notes, Step-Jumps)
2.0x 11.9 12.1
Samurai Shogun vs. Master Ninja [ESP] 14★ This chart is relentless. I feel like I'm playing Illegal Function Call Jr. here! More tiring than most 15s, crossovers tossed all over this with some step-jumps too.
(Crossovers, Step-Jumps)
2.0x 15.4 15.0
SUPER SAMURAI [ESP] 15★ Its difficulty depends on how well you can do those 16th runs at the end, because they are speedy!
(Jumps, Stops, Jacks, Step-Jumps, Difficult End)
2.0x 15.7 15.6
GENOM SCREAMS [DSP] 8★ A lot of repetitive 8ths. There's a couple tricky step-jumps near the end.
(Jacks, Step-Jumps)
2.5x 8.9 8.9
DIVE TO THE NIGHT [DSP] 8★ Tons of jumps and a few twisty patterns here and there.
(Crossovers, Jumps)
2.5x 8.9 8.5
PARANOiA survivor [BSP] 9★ Easy steps, though the timing on the offbeats are pretty awkward, especially by 9 standards.
(Speed Changes, Jacks)
1.5x 9.6 10.5
Xepher [CSP] 15★ Speedy gallops all over this one, with some extra bursts at the end. Clearly not too hard compared to the other 15s but it's too busy for the 14s.
(Gallops, Jumps)
2.0x 15.0 15.1
Right on time (Ryu☆Remix) [CSP] 13★ Those jumps are quick. Don't underestimate this!
(Jumps, Shock Arrows, Difficult End)
2.5x 13.4 13.5
Freeze [CSP] 13★ The crossovers can be somewhat tricky.
(Crossovers, Freeze Notes, Shock Arrows)
2.5x 12.9 13.1
Dance Partay [CSP] 13★ Ez patterns 2.5x 13.1 13.0
TRIP MACHINE PhoeniX [ESP] 15★ The ending step jumps and crossovers kick my ass
(Crossovers, Jumps, Stops, Step-Jumps, Difficult End)
3.0x 15.7 15.8
Stomp to my beat [DSP] 8★ Fun chart with a lot of jumping and a handful of crossovers.
(Crossovers, Jumps)
2.5x 8.5 8.1
888 [ESP] 14★ 8th note endurance run
(Crossovers, Speed Changes, Jacks)
1.5x 14.6 14.6
B4U("VOLTAGE" Special) [CSP] 14★ Lots of movement needed for this one. And of course there's the ending nonsense stream
(Crossovers, Jacks, Difficult End)
2.5x 14.7 15.4
マインド・ゲーム [ESP] 14★ Some twisty patterns and little drilly bits. Nothing surprising for a 14
(Crossovers, Jumps, Freeze Notes, Drills)
2.0x 14.3 14.3
Star Gate Heaven [ESP] 10★ Uncreative repetitive chart. Doublestep through it and focus on the gallops at the end
(Gallops, Jacks)
2.0x 10.6 10.7
春風ブローインウィンド [ESP] 14★ Gallops will get you moving
(Crossovers, Gallops, Speed Changes, Drills, Difficult Middle)
2.5x 15.1 15.3
Unreal [ESP] 15★ The bracketing stuff isn't bad but there are a couple THICK step jump streams.
(Crossovers, Jumps, Speed Changes, Step-Jumps)
2.5x 15.0 15.1
ACROSS WORLD [CSP] 14★ I'd rank this harder than the other gatekeeper 15s (Unreal/Xepher). It's got some silly stuff in it
(Crossovers, Jumps, Drills, Jacks)
2.0x 15.2 15.2
VEGA [ESP] 14★ Those bursts seem a bit too speedy by 14 standards
(Jacks)
2.0x 15.0 15.1
突撃!ガラスのニーソ姫! [BEG] 4★ Simple strings of 185bpm quarters, probably a 5 1.5x 5.5 5.0
RISING FIRE HAWK [ESP] 14★ Borderline... patterns aren't bad but it's tiring
(Jumps, Drills)
2.5x 14.9 14.9
突撃!ガラスのニーソ姫! [ESP] 14★ Fun! This chart's got some big boy drills
(Crossovers, Jumps, Freeze Notes, Drills)
2.0x 15.0 15.1
放課後ストライド [ESP] 14★ Streaming reminds me of Arrabbiata a bit... but with more reasonable patterns
(Crossovers)
2.0x 15.0 15.0
Romancing Layer [ESP] 15★ The ending will get you moving, though everything that comes before it is simple.
(Crossovers, Gallops, Difficult End)
2.5x 14.7 14.5
Valkyrie dimension [DSP] 15★ Dumb. Doesn't go near 15 territory until the ending but I've seen worse stuff in 14s. The 'memorize the upcoming arrow!' thing at the end is annoying also.
(Crossovers, Speed Changes, Stops, Drills, Difficult End)
2.0x 14.8 15.2
PARANOiA KCET (clean mix) [CSP] 15★ Not one of the harder 15s, but it requires a lot of movement to hit some of those 16ths and step-jumps.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.5x 15.2 15.2
Spanish Snowy Dance [ESP] 15★ Wild. This will throw you all over the pad.
(Crossovers, Freeze Notes, Jacks)
2.5x 16.2 16.2
チルノのパーフェクトさんすう教室 [CSP] 15★ Speedy. The patterns aren't difficult.
(Crossovers, Gallops, Drills)
2.0x 15.3 15.3
MAX 360 [DSP] 15★ Seems quick and tiring enough to be a low 16.
(Crossovers, Gallops, Speed Changes, Stops, Turns, Step-Jumps)
1.5x 16.2 16.0
ORION.78 (civilization mix) [BSP] 9★ Much jumping with a couple tricky 8th sections. The patterns are basic but it's speedy.
(Jumps)
2.0x 10.2 10.2
Healing Vision (Angelic mix) [BSP] 7★ Quarters the whole way through with a couple crossovers at the end.
(Crossovers, Speed Changes, Stops)
1.5x 9.0 9.0
Confession [CSP] 14★ Includes a lot of galloping.
(Crossovers, Gallops)
2.5x 14.4 14.4
Diamond Night [CSP] 14★ Some fancy crossover footwork required.
(Crossovers, Gallops, Turns, Freeze Notes)
3.0x 14.5 14.6
Elemental Creation [DSP] 14★ Big fast
(Crossovers, Speed Changes)
1.5x 14.4 14.5
Empathetic [ESP] 14★ It's got some 16ths
(Gallops)
2.0x 14.2 14.3
Children of the Beat [CSP] 12★ Step-jump city.
(Crossovers, Step-Jumps)
2.0x 12.5 12.5
ちくわパフェだよ☆CKP [ESP] 12★ The jumps at the start and end are the only noteworthy thing here
(Jumps)
2.0x 11.8 11.8
Confession [ESP] 12★ If you're playing 11s, you can handle these 16ths
(Gallops, Freeze Notes)
2.5x 11.6 11.7
Desert Journey [ESP] 12★ This is usual 12 stuff right??? Some gallopy 16ths and crossovers.
(Crossovers, Gallops)
2.5x 12.5 12.5
Diamond Night [ESP] 12★ Many gallops.
(Gallops)
2.5x 12.3 12.3
GAIA [DSP] 13★ There's a few 16ths, but the 8th streaming isn't bad.
(Crossovers, Speed Changes, Stops)
2.0x 12.8 13.1
heron [ESP] 12★ Has some tricky crossovers and gallops by 12 standards.
(Crossovers, Gallops, Jumps)
2.0x 12.8 12.8
heron [CSP] 13★ Tricky shock arrows on this one.
(Crossovers, Gallops, Shock Arrows)
2.0x 13.4 13.4
escape [CSP] 13★ Trickier than it looks. The jumps at the end are super awkward though most of the first half is easy.
(Gallops, Shock Arrows, Step-Jumps)
2.0x 13.2 13.2
Magnetic [ESP] 15★ One of the less tiring 15s. Has some awkward rhythms
(Crossovers, Gallops, Speed Changes)
2.5x 15.3 15.6
JOKER [CSP] 14★ I am mega ass at bracketing. Most of the tough stuff is at the start, the rest is alright.
(Gallops, Step-Jumps, Difficult Beginning)
2.5x 14.5 15.0
ラキラキ [ESP] 13★ Sucks up some of your stamina, but the patterns are straightfoward. Much easier if you doublestep through it.
(Crossovers, Gallops, Stops)
2.0x 13.1 13.2
キケンな果実 [ESP] 13★ Crossover fun times
(Crossovers, Freeze Notes, Difficult End)
2.0x 13.3 13.4
JOKER [ESP] 11★ Lots of gallops and crossovers. Seems more like 12 material, but only just
(Crossovers, Gallops)
2.0x 12.1 12.0
Magnetic [DSP] 11★ Has some tricky timing bits in it, some crossovers and gallops, too. Not too much for an 11?
(Crossovers, Gallops, Speed Changes)
2.5x 11.9 12.5
†渚の小悪魔ラヴリィ~レイディオ†(IIDX EDIT) [ESP] 15★ Would be a 15 if not for those 16ths patterns. The rest isn't bad.
(Crossovers, Drills, Step-Jumps)
2.0x 16.1 16.2
New Generation [ESP] 14★ Usual 8th crossover streams with some 16ths to make this a Certified 14.
(Crossovers, Freeze Notes, Jacks, Step-Jumps)
2.0x 14.4 14.4
New Gravity [CSP] 14★ Reasonable for a 14. Has some gallopy bits.
(Gallops, Step-Jumps)
2.5x 14.1 14.1
nightbird lost wing [ESP] 14★ Has some speedy 16ths, and a whole lot of crossing over and step jumping.
(Crossovers, Gallops, Step-Jumps)
2.5x 14.4 14.6
めうめうぺったんたん!! [ESP] 12★ Watch out for those drills!
(Drills, Jacks, Step-Jumps)
2.0x 12.6 12.7
New Gravity [ESP] 12★ Very simple 12
(Crossovers, Step-Jumps)
2.5x 12.1 12.0
ABSOLUTE [ESP] 11★ Many twisty patterns. The 16ths are the trickiest part, but there aren't too many of them. Sharp slowdown at the end.
(Crossovers, Speed Changes, Jacks)
3.0x 11.7 12.6
Abyss [ESP] 10★ Beginner's intro to gallops. It's quite streamy for a 10 and there's a couple long jacks, too.
(Crossovers, Gallops, Stops, Jacks)
2.5x 10.4 10.4
ECSTASY [ESP] 10★ The steps are a bit streamy with a couple twists in them. There's also a couple sneaky bpm changes.
(Crossovers, Speed Changes, Stops, Step-Jumps)
2.5x 10.3 10.6
Healing Vision [ESP] 11★ Falls on the harder side of an 11 considering it's near 200 bpm with a lot of movement-heavy patterns. There's no full-on streaming in this, but the 8ths get dense at points.
(Speed Changes, Jacks)
2.0x 11.8 11.9
CANDY★ [ESP] 11★ It's got some oddball twisting in it, with plenty of jumps. Considering the bpm, this falls more into 12 territory.
(Crossovers, Jumps, Turns)
2.0x 12.4 12.1
BRILLIANT 2U (K.O.G. G3 MIX) [CSP] 10★ Not complicated. Has crossovers. Those 16ths seem like a bit much for a 10 though.
(Crossovers, Jumps, Freeze Notes, Step-Jumps)
2.0x 11.2 11.4
CELEBRATE NITE (EURO TRANCE STYLE) [CSP] 11★ More sloppy doublestep charting featuring a few gallops and drills.
(Crossovers, Gallops, Turns, Drills)
2.5x 11.5 11.5
D2R [ESP] 11★ Some wacky galloping and other small tricky patterns.
(Crossovers, Gallops, Turns, Step-Jumps, Difficult Middle)
2.5x 11.9 12.2
DIVE TO THE NIGHT [ESP] 10★ (Crossovers, Turns, Step-Jumps) 2.5x 10.5 10.4
ECSTASY (midnight blue mix) [CSP] 11★ Goofy.
(Gallops, Freeze Notes, Step-Jumps)
2.5x 11.2 11.4
HIGHER (next morning mix) [CSP] 11★ Hey, this chart isn't bad! I also wouldn't call it an 11. Seems too easy for that.
(Crossovers, Gallops)
2.0x 10.4 10.5
HYSTERIA 2001 [CSP] 9★ Aside from the 190bpm turn that kicks the chart off, it's pretty busy with jumps and 8ths. A bit too energetic for 9 standards.
(Crossovers, Jumps, Turns)
2.0x 10.7 10.7
SEXY PLANET (FROM NONSTOP MEGAMIX) [CSP] 8★ Retiered to a 10 lol. Not a difficult 10 either, but it's an energetic one that has you hopping around.
(Jumps, Step-Jumps)
2.0x 10.0 10.0
STILL IN MY HEART (MOMO MIX) [CSP] 11★ Standard 11 stuff
(Speed Changes)
2.5x 11.4 11.4
革命 [CSP] 11★ It's like the ESP but way easier. They even made the slowdown empty so you can get that PFC quick.
(Gallops, Speed Changes)
2.5x 11.3 11.4
CANDY♥ [ESP] 10★ Far less messy than the other Candy, but there are still some quick turns and crossovers.
(Crossovers, Jumps, Turns, Freeze Notes, Difficult End)
2.0x 11.4 11.2
rain of sorrow [ESP] 12★ Tests a similar skillset to L'amour. Fast foot movements, oddly timed 16ths notes.
(Gallops, Jumps, Step-Jumps, Difficult End)
2.5x 12.8 13.0
air [ESP] 10★ Le crossovers. Seems simple.
(Crossovers, Freeze Notes)
2.0x 9.6 9.4
♥Love²シュガ→♥ [ESP] 8★ Wall of jumps at the start. Not brutal on the whole, but it's busy.
(Jumps)
2.0x 9.2 9.2
LOVE♥SHINE [ESP] 9★ Walls of jumps throughout this one.
(Jumps, Jacks)
2.0x 10.3 9.6
蒼い衝動 (for EXTREME) [ESP] 9★ Pretty adventurous for a 9. The stepjumps push it mainly. Not often you need foot movement that quick in this diff range
(Crossovers, Step-Jumps)
2.5x 10.2 10.3
sync (EXTREME version) [ESP] 9★ Crossovers all over this one.
(Crossovers)
2.0x 10.3 10.2
BE LOVIN [ESP] 12★ Wow, the ending on this one! Some lovely jacks and a stepjump stream.
(Crossovers, Jacks, Step-Jumps, Difficult End)
2.0x 12.8 12.8
V (for EXTREME) [ESP] 12★ Has a lot going on with the crossovers and 16ths, though nothing that I haven't seen in other 12s.
(Crossovers, Freeze Notes)
2.5x 12.5 12.5
Let the beat hit em! (CLASSIC R&B STYLE) [ESP] 10★ Were it not for the step-jumps, this might be able to pass as a 7
(Step-Jumps)
4.0x 8.0 8.0
DESTINY [ESP] 10★ No standout stuff except maybe the stream towards the end, but expect to see just about everything in this.
(Crossovers, Gallops, Jumps, Freeze Notes, Jacks, Step-Jumps)
2.0x 10.9 11.0
Twin Bee(Generation X) [ESP] 11★ The crossover patterns are the only thing keeping this near an 11 but it's really easy (and short!)
(Crossovers)
2.0x 10.9 10.7
[BSP] 7★ Falls into lower 8 territory, mainly because of all the 320 bpm quarters at the end. A bit too speedy for a 7.
(Speed Changes, Difficult End)
1.5x 8.3 9.0
大見解 [DSP] 8★ DEVASTATING step jumps. My legs will never be the same. In seriousness though, both the patterns in the slow section and the jumps/jacks in the second half seem like too much for an 8
(Jumps, Speed Changes, Jacks, Step-Jumps)
2.0x 9.7 9.8
Pink Rose [ESP] 10★ Somewhere in that 9/10 range
(Crossovers)
2.0x 10.0 10.0
LA BAMBA [ESP] 11★ The patterns are very simple aside from a few step jumps.
(Step-Jumps)
2.0x 10.7 10.8
KISS ME ALL NIGHT LONG [ESP] 10★ (Crossovers, Stops, Step-Jumps) 2.0x 10.5 10.5
JET WORLD [ESP] 11★ (Crossovers, Gallops) 2.0x 11.2 11.1
JANEJANA [ESP] 10★ The classic.
(Crossovers, Jacks, Step-Jumps)
2.0x 10.4 10.4
I'm gonna get you! [ESP] 9★ Quite quick and twisty for a 9.
(Crossovers, Turns)
2.0x 10.1 10.0
HYPER EUROBEAT [ESP] 10★ Surprise gallops at the very end. The rest is easy.
(Crossovers, Gallops, Turns, Difficult End)
2.0x 10.3 10.3
Happy Wedding [ESP] 10★ Has some twisty patterns.
(Crossovers, Turns)
2.5x 9.4 9.4
ヒマワリ [ESP] 10★ Watch out for those jacks.
(Jumps, Jacks)
2.0x 10.6 10.6
A [ESP] 11★ Those ending streams are on the harder side of 11s.
(Speed Changes, Jacks, Difficult End)
2.0x 11.8 11.9
321STARS [ESP] 11★ Lots of streaming, including some crossovers.
(Crossovers, Gallops, Stops, Difficult End)
2.0x 11.9 12.0
Can Be Real [ESP] 10★ Simple 16ths, lots of easy 8ths. This is a textbook 9... except that it's rated 10
(Gallops)
2.5x 9.5 9.6
1998 [ESP] 10★ Could use a challenge chart... Guess I'll have to settle for the first 15 secs of DDR Megamix
(Crossovers, Gallops, Turns, Step-Jumps)
2.0x 10.0 10.0
チカラ [ESP] 10★ Eh, it's about what you'd expect. Straightforward 180 bpm 8ths 2.0x 10.9 11.0
You gotta move it (feat. Julie Rugaard) [ESP] 10★ Boring chart
(Freeze Notes)
2.0x 9.7 10.0
月光蝶 [ESP] 10★ A bit hard to read for a 10.
(Gallops)
2.0x 11.1 11.2
Midnight Special [ESP] 10★ Sneaky speed change
(Jumps, Speed Changes)
2.0x 10.7 11.0
Monkey Punk [ESP] 10★ Cute chart. Watch out for those turns though
(Crossovers, Turns)
2.0x 10.6 10.7
PASSION OF LOVE [ESP] 10★ Fun crossovers!
(Crossovers, Speed Changes, Step-Jumps)
2.5x 10.8 10.9
GORGEOUS 2012 [ESP] 10★ Can't imagine why this of all songs has 3 different sets of official charts (ultramix/festival/supernova). Even more surprising, none of them are good!
(Jumps, Step-Jumps)
2.5x 10.0 10.0
恋閃繚乱 [CSP] 15★ Mmm crossovers...
(Crossovers, Gallops, Stops, Step-Jumps)
3.0x 15.6 15.4
恋はどう?モロ◎波動OK☆方程式!! [ESP] 14★ Speedy throughout the whole thing but straightforward until you get to the cluster of crap at the end.
(Crossovers, Speed Changes, Freeze Notes, Difficult End)
2.0x 14.6 14.6
Spanish Snowy Dance [DSP] 11★ You can fit most of this into an 11 but that string of gallops in the first half, I don't think so!
(Gallops, Jumps, Jacks, Difficult Middle)
2.0x 12.0 11.8
Spanish Snowy Dance [BSP] 7★ This has a bunch of fancy jumping footwork and couple of 8ths at the end. It's mostly quarters, but at 180 bpm, it's too much to be a 7.
(Jumps, Freeze Notes, Step-Jumps)
2.0x 8.7 8.5
Spanish Snowy Dance [BEG] 3★ You better believe the beginner diff is undertiered, too 1.0x 4.2 4.0
THE REASON [CSP] 15★ In case Unreal was too easy for you, this one's got a bunch of bracketing and some ~200 bpm 16th stepping for good measure. The ending is extra annoying. At least it's short!
(Jumps, Speed Changes, Stops, Jacks, Step-Jumps, Difficult End)
5.0x 15.9 16.3
Illegal Function Call [ESP] 16★ Fun stamina chart with a few doublesteps and 16ths tossed in to throw you off
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Jacks, Step-Jumps)
2.0x 16.6 16.4
on the bounce [CSP] 16★ The patterns are alright for the most part until you get to the ending, which is a bit of a tangly mess
(Crossovers, Gallops, Jumps, Difficult End)
2.5x 15.8 16.1
PARANOIA survivor MAX [CSP] 16★ Took me an eternity to learn to do those ending crossovers... Really tiring
(Crossovers, Gallops, Jumps, Speed Changes, Difficult End)
2.0x 16.8 16.7
PARANOiA -Respect- [ESP] 16★ The crossovers are easier to read compared to PSMO, but it's tiring all the same.
(Crossovers, Gallops, Stops, Difficult End)
1.5x 16.4 16.5
PARANOiA ~HADES~ [ESP] 16★ Really easy to flub the ending crossovers, but it makes enough sense once you learn how to transition into them.
(Crossovers, Gallops, Jumps, Speed Changes, Turns)
1.5x 16.6 16.6
rainbow rainbow [ESP] 10★ Very straightforward, plays like a DSP chart. That being said, this song really could use a challenge difficulty.
(Crossovers)
2.0x 10.7 10.6
Stella Sinistra [DSP] 12★ Epic intro slowdown to make pfc annoying. Besides that, this seems way too dense for a 12
(Gallops, Speed Changes, Jacks)
2.0x 13.2 13.8
PARANOIA survivor MAX [BSP] 9★ Dialed up a bit from the other Survivor chart. Has the same difficulty generally, with an extra staircase at the end.
(Speed Changes, Jacks)
1.5x 9.7 10.6
IX [BEG] 5★ Simple patterns throughout this one. Just gotta watch the bpm changes.
(Speed Changes, Stops)
1.0x 5.5 5.5
BRE∀K DOWN! [ESP] 12★ Seems fair to call this a 13. These crossovers and turns are tricky, and there's a lot of them.
(Crossovers, Jumps, Turns, Jacks)
2.0x 13.2 12.8
Vanquish The Ghost [DSP] 12★ Doublestep patterns and some step jumps. The bpm changes are a bit silly but not difficult to learn.
(Crossovers, Gallops, Speed Changes, Stops, Step-Jumps)
2.5x 12.1 12.2
Pluto [ESP] 14★ The step patterns are simple but it's easy to get thrown off by the stops and bpm changes. Plenty of cues to memorize the stops with but it takes some learning.
(Speed Changes, Stops, Difficult End)
2.5x 13.9 14.9
BAD GIRLS [ESP] 8★ Requires a lot of doublestepping between all the step jumps, jacks, and turny patterns.
(Turns, Jacks, Step-Jumps)
3.0x 8.9 8.5
DROP THE BOMB (SySF. Mix) [ESP] 10★ I played 500 songs to unlock THIS???
(Crossovers, Gallops, Jumps, Freeze Notes, Step-Jumps)
2.0x 11.0 11.0
KUNG FU FIGHTING [CSP] 10★ For those who need HARDCORE kung fu action, this chart is loaded with 16ths. Even though it's ~115 bpm, it ends up being one of the speedier 10s.
(Gallops, Jumps, Turns, Drills, Step-Jumps)
4.0x 10.7 11.0
BOOM BOOM DOLLAR [ESP] 9★ There's a bunch of fun crossovers. A lot of jacks, as well, with jumps mixed into them.
(Crossovers, Jumps, Jacks)
3.0x 9.2 9.3
BOOM BOOM DOLLAR [CSP] 11★ Prepare to get some airtime on those jumps. The turns are sharper than the expert chart. There's a random drill, also.
(Crossovers, Jumps, Turns, Shock Arrows, Drills, Step-Jumps)
3.0x 10.4 10.4
BRILLIANT 2U [ESP] 10★ It's simple outside of the quick corner jumps and the 16ths in the middle.
(Crossovers, Jumps, Jacks, Difficult Middle)
3.0x 10.7 10.6
PARANOiA KCET (clean mix) [BSP] 8★ Way too much going on by 8 standards. Lots of jumps, the usual crossovers and jacks. Less so than the DSP chart, but not by much.
(Crossovers, Jumps, Jacks)
2.0x 9.8 9.5
BRILLIANT 2U (Orchestra Groove) [ESP] 9★ There are a few simple gallops and jacks, but not much beyond that and doublestepping.
(Crossovers, Jumps, Jacks)
3.0x 9.3 9.2
GENOM SCREAMS [ESP] 11★ Time to practice your step jump skills! They get more difficult the further in the chart you go. There's also an AM3P crossover run.
(Jacks, Step-Jumps)
3.0x 11.6 11.4
MAKE IT BETTER (So-REAL Mix) [DSP] 8★ The hardest thing here would probably be the little step jumps.
(Jacks, Step-Jumps)
3.0x 8.2 8.3
MAKE IT BETTER (So-REAL Mix) [ESP] 10★ It's harder than the original Make It Better. Uses similar corner jumping patterns with the addition of some new ones. There's a lot more of them, as well!
(Jumps, Jacks, Step-Jumps)
3.5x 10.7 10.6
MAKE IT BETTER [DSP] 9★ Not much trickery aside from the jacks. It's harder if you go for the turns.
(Crossovers, Turns, Jacks, Step-Jumps)
3.0x 8.3 8.3
MAKE IT BETTER (So-REAL Mix) [CSP] 12★ No jumps? DISGUSTING. Just use the middle panel for the shock arrows and it plays decently. Other than that, there's a bunch of drills and 16ths. Simple for a 12.
(Shock Arrows, Drills)
3.0x 12.1 12.1
AM-3P [ESP] 11★ Has some clever doublestep usage in the first run. Not a bad way for people in this skill range to familiarize themselves with crossovers and gallops.
(Crossovers, Gallops, Jacks, Step-Jumps)
3.0x 11.2 11.4
PARANOIA MAX~DIRTY MIX~ [DSP] 10★ The hard parts come in bursts. Mainly the 190 bpm jacks and crossovers are what make it tricky. I've seen other 10s with quick crossovers but I still think this is pushing 11 at this bpm
(Crossovers, Jumps, Jacks, Step-Jumps)
2.0x 11.2 11.3
PARANOiA EVOLUTION [ESP] 12★ This is a fun chart that tests your 12 footer skills with a variety of crossovers. One of the more tiring 12s.
(Crossovers)
2.5x 12.8 12.6
PUT YOUR FAITH IN ME (Jazzy Groove) [ESP] 9★ Tests the exact same skillset as the original song. Doublestep everything... or DON'T. Not very tricky either way.
(Crossovers, Turns, Jacks)
3.0x 8.7 8.6
PUT YOUR FAITH IN ME (Jazzy Groove) [CSP] 11★ Smooth. Many 16ths and some simple crossovers. By 11 standards, the rhythms are tricky to keep up with. The tempo is slow enough for it to be manageable.
(Crossovers, Gallops, Drills, Step-Jumps)
3.5x 11.6 11.8
Stomp to my beat [ESP] 10★ The usual 2nd mix stuff. Step-jumps, jacks, crossovers that can be doublestepped. Pay close attention to the 16ths.
(Crossovers, Jacks, Step-Jumps)
3.0x 10.2 10.5
Holic [ESP] 11★ This is dense with little streams. It requires a lot more constant movement than other 11s.
(Jumps, Jacks, Step-Jumps)
2.5x 11.7 11.6
AFRONOVA [DSP] 9★ 200 bpm crossovers and jump walls usually hit me as 10 material at the very least. Has a few twisty 12ths also.
(Crossovers, Jumps)
2.0x 10.7 10.5
Sakura Reflection [ESP] 15★ Borderline. All the quick stuff is at the end but that part is a notch above other 14s.
(Stops, Drills, Step-Jumps, Difficult End)
2.0x 14.9 14.9
DEAD END [ESP] 12★ The patterns are much more simple than what I see in 13s, though it requires a lot of movement because of all the staircases. Gotta watch out for the jacks, too! Tiring, but it's not quite a 13 for me.
(Jumps, Jacks)
2.0x 12.8 12.8
AFTER THE GAME OF LOVE [ESP] 8★ Short strings of 8ths at 105 bpm. Some 8th jumps.
(Jumps)
3.0x 7.5 7.5
DYNAMITE RAVE [CSP] 12★ Similar difficulty to Expert, but more twisting and turning. It has a busy variation of movements and rhythms, so I'd call it harder than ESP. No 16th step jump, though!
(Crossovers, Gallops, Jumps, Turns, Step-Jumps)
3.0x 12.7 12.8
La Senorita Virtual [DSP] 10★ It tests the same skills as the original La Senorita expert chart. This is a lot more dense overall, with a handful of jacks and crossovers. It's on the harder side of a 10 for sure.
(Crossovers, Jumps, Jacks, Difficult End)
2.0x 10.8 10.8
LOVE THIS FEELIN' [ESP] 11★ Tricky bits pop up here and there. There are turns earlier in the song, jacks at the end. There's occasional step-jumps and walls of jumps as well.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Jacks, Step-Jumps)
2.5x 11.5 11.7
LOVE THIS FEELIN' [DSP] 10★ Copy-paste of the expert chart with most of the hard patterns replaced. One of the wall of jumps remains (and a step-jump too) but the rest of this is simple patterns and awkward 8th rhythms.
(Jumps, Speed Changes, Step-Jumps)
2.0x 10.6 10.9
Under the Sky [ESP] 11★ It starts off extremely easy, then it ends with an 8 measure stream with crossovers? It's nothing too hard for an 11 but this chart is goofy.
(Crossovers, Difficult End)
2.0x 11.4 11.5
Silent Hill [DSP] 9★ The only thing that stands out is a set of crossovers near the start. There's a few step jumps, too, but it's only 125 bpm. Everything else is super easy.
(Crossovers, Jumps, Step-Jumps, Difficult Middle)
2.0x 8.4 8.4
PARANOiA [DSP] 9★ All the notable stuff is at the end. ~180 bpm jacks and crossovers. Everything else is straightforward (mostly quarter notes), so I'm not sure if it really needs to be a 10 or not.
(Crossovers, Speed Changes, Jacks, Difficult End)
2.0x 10.1 10.8
TRIP MACHINE [DSP] 9★ This isn't much different from the expert chart. It has similar turn patterns and tons of spins.
(Crossovers, Turns)
2.5x 9.8 9.8
TRIP MACHINE [BSP] 8★ Most of the song is quarters but it has a bunch of little 8th note turns.
(Crossovers, Turns)
2.5x 8.9 8.8
PARANOIA MAX~DIRTY MIX~ [BSP] 9★ There's a ton of jumps throughout this, and the ending has a tricky set of crossovers. At 190 bpm, this seems comparable to other 10s.
(Crossovers, Jumps, Jacks, Step-Jumps, Difficult End)
2.0x 10.6 10.6
PARANOiA KCET (clean mix) [DSP] 9★ This seems like 10 material, though there aren't any aggressive difficulty spikes. This has the usual jumps, jacks, and crossovers at 180 bpm
(Crossovers, Jumps, Jacks)
2.0x 10.5 10.4
AM-3P [DSP] 8★ This is busy for an 8, though the tricky parts are mainly in the first half. The step-jumps and DRD-DLD patterns are the trickier parts here.
(Step-Jumps)
2.5x 8.9 8.9
PARANOiA [BSP] 8★ Not much different from the DSP Paranoia chart. It has similar jacks and crossovers, just a bit easier.
(Crossovers, Jacks, Difficult End)
2.0x 9.6 10.0
GRADIUSIC CYBER (AMD G5 MIX) [BSP] 8★ Trip Machine vibes. Lots of little crossovers and easy spins. Has an offbeat 8th section.
(Crossovers, Step-Jumps)
2.5x 9.6 9.3
La Senorita [DSP] 8★ Minimal 8th usage. Has a couple strings of jumps that are tricky at this bpm.
(Jumps)
2.0x 8.7 8.7
La Senorita Virtual [BSP] 8★ Similar to La Senorita DSP but this requires a lot more movement. Seems like a 9, especially with those crossovers.
(Crossovers, Jumps, Difficult End)
2.0x 9.7 9.6
LOVE THIS FEELIN' [BSP] 9★ There are a lot of jacks and 1 step jump.
(Speed Changes, Jacks, Step-Jumps)
2.0x 9.5 9.8
PARANOiA Rebirth [BSP] 8★ Similar to previous Paranoia charts. Loaded with jumps. Mostly quarters, but it hits you with jacks in a couple spots.
(Jumps, Jacks, Difficult End)
2.0x 9.7 9.7
TRIP MACHINE (luv mix) [BSP] 9★ Lots of offbeat 8ths. The ending is a lot more energetic, though nothing above the 9 range.
(Jacks)
2.5x 9.2 9.4
.59 [DSP] 8★ Very simple patterns with a few jacks.
(Speed Changes)
2.5x 8.2 8.5
BABY BABY GIMME YOUR LOVE [ESP] 7★ Ez pz 96 bpm 8ths, though there's a couple wacko 16th notes right at the end. 3.0x 6.8 7.3
KUNG FU FIGHTING [ESP] 6★ Very simple 8ths at a slow speed. Fun for the whole family! 3.0x 6.3 6.5
BURNIN' THE FLOOR [ESP] 10★ The song is constantly shuffling between facing left and right, matched with different rhythms. It's busy enough that I'd call it a 10. Barely.
(Jumps, Jacks)
2.5x 10.0 10.1
BURNIN' THE FLOOR [DSP] 8★ Simple 8ths. You switch the direction you're facing often.
(Jacks)
2.5x 8.4 8.3
CAN'T STOP FALLIN'IN LOVE [ESP] 11★ The gallops at the beginning and end are hard for an 11, though the rest of the song is straightforward. There's a long stream of 8ths near the end as well.
(Gallops, Jumps)
2.5x 11.8 12.2
CELEBRATE NITE [ESP] 11★ This has a variety of tricks, including little drills, some awkward step-jumps, and a LOT of turning.
(Crossovers, Turns, Drills, Step-Jumps)
2.5x 11.8 11.8
CELEBRATE NITE [DSP] 8★ Plays like a textbook 9. Has a bunch of crossovers, step-jumps, and a couple jump walls.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.5x 9.6 9.3
DROP OUT [BSP] 8★ Simple to pass, though it switches from on beats to off beats pretty often. Makes use of 8ths as well.
(Gallops)
1.5x 8.4 9.2
era (nostalmix) [ESP] 11★ This seems harder than easy 12s. The patterns are not complicated, but it's a speedy one loaded with jacks. Only the slowdown is there to give you a break.
(Speed Changes, Jacks, Difficult End)
2.0x 12.5 12.2
BRILLIANT 2U (Orchestra Groove) [DSP] 8★ Only a handful of 8ths, but a few 16th note patterns to go with them.
(Gallops)
2.0x 8.8 8.8
era (nostalmix) [DSP] 8★ Simple staircase movement for most of the chart, though at 180bpm, it's pretty speedy, even without jumps.
(Speed Changes)
1.5x 9.4 9.0
Holic [DSP] 9★ This is great for somebody who wants to get a grip on Holic's time signatures. It's straightforward while still following the music closely. The BSP diff is good too, though this one has more to play with.
(Jacks)
2.0x 9.0 9.0
HYSTERIA [DSP] 8★ It's a quick one, and those 190 bpm jacks are tricky. Has some quick jumping, too. I'd probably call it a 9.
(Jumps, Jacks)
2.0x 9.4 9.4
LEADING CYBER [DSP] 9★ Not very many tricky things. Lots of jacks and a few crossovers.
(Crossovers, Jumps, Jacks, Step-Jumps)
2.0x 9.3 9.0
LEADING CYBER [BSP] 8★ It's nothing but quarters and simple jacks until you get to the ending, which throws a little crossover stream at you. It's a 6 that plays like a 9 for three seconds.
(Crossovers, Jacks, Difficult End)
2.0x 7.0 8.3
Under the Sky [BSP] 2★ Completely identical to the beginner chart but it changes TWO whole arrows into freezes. Incredible. 1.0x 2.0 2.0
LOVE AGAIN TONIGHT~for Mellisa mix~ [DSP] 8★ The worst you have to watch out for is staircase patterns or jacks.
(Jumps, Jacks)
2.0x 8.5 8.2
MY SUMMER LOVE [DSP] 9★ There are a ton of 8ths, though the patterns are simple and it's only running at 100 bpm. At worst, there's a couple step-jumps.
(Step-Jumps)
3.5x 8.1 8.1
PARANOiA EVOLUTION [BSP] 9★ No shortage of crossovers or jumps. Mostly quarters but it has the signature Paranoia crossovers at the end.
(Crossovers, Jumps, Difficult End)
2.0x 9.9 9.8
SEXY PLANET [ESP] 11★ Tricky patterns for a 180 bpm 11. Lots of twisting and jacks that make this feel like a Paranoia chart thrown into a blender.
(Crossovers, Jumps, Turns, Jacks)
2.0x 11.7 11.7
SEXY PLANET [DSP] 8★ Doesn't play like an 8. The focus is mainly on awkward jack patterns, but there's also a handful of crossovers and a bunch of jumps.
(Jumps, Turns, Jacks)
2.0x 9.7 9.8
SUPER STAR [DSP] 8★ Dense for an 8. Steady 8ths throughout, with some step-jumps also.
(Step-Jumps)
3.0x 8.4 8.4
TRIP MACHINE CLIMAX [DSP] 9★ These are the classic Trip Machine patterns you know and love. Many crossovers. Except it's 180 bpm now.
(Crossovers)
2.0x 10.1 10.0
サナ・モレッテ・ネ・エンテ [DSP] 9★ This doesn't even have any jumps! It's only 90 bpm, so you can doublestep through the whole thing. Watch out for the 16th at the end wooooah!!!!!
(Turns)
3.0x 7.2 7.0
STAY (Organic house Version) [ESP] 9★ The crossovers are the only thing that would make this a 9.
(Crossovers)
3.0x 8.7 8.7
サナ・モレッテ・ネ・エンテ [ESP] 12★ Comparable to 180 bpm charts in the hard 10/easy 11 range. The only standout tricky part is the set of crossovers near the end.
(Crossovers, Jacks)
4.0x 11.3 11.4
ABSOLUTE [DSP] 8★ Has a handful of crossovers
(Crossovers, Speed Changes)
3.0x 8.9 9.3
Baile Le Samba [DSP] 10★ For timing, this seems tricky enough to be a 9. Compared to other 180 bpm charts in the 8/9 range though, this doesn't have any new tricks. 4.0x 8.6 9.5
INSIDE YOUR HEART [ESP] 9★ A simple slow 9 that would probably be an 8 if not for its few 16ths. It ramps up towards the ending, though it's nothing impressive by 9 standards.
(Stops, Drills, Step-Jumps, Difficult End)
3.5x 8.9 9.2
Miracle Moon -L.E.D. LIGHT STYLE MIX- [ESP] 9★ Has some basic 16th notes and a lot of 8ths with simple patterns.
(Crossovers, Jumps, Stops)
2.0x 9.2 9.3
SP-TRIP MACHINE (JUNGLE MIX) [DSP] 9★ This chart seems like it's trying to teach the player a few staircase patterns. It's tame, but there's a good amount of twisting to go with it.
(Crossovers)
2.5x 9.6 9.4
BROKEN MY HEART [ESP] 12★ Gets tricky with all the twisting around, especially when you throw 16ths into it. After that, there's only the step-jumps to worry about.
(Crossovers, Step-Jumps, Difficult Beginning)
3.0x 12.8 12.8
Electro Tuned(the SubS mix) [ESP] 12★ Those jacks are speedy, especially for a 12, but there aren't very many of them. The latter half of the chart plays like an 11.
(Gallops, Jacks, Difficult Beginning)
3.0x 12.6 13.0
Healing Vision [DSP] 7★ Those 8ths are way too speedy to be in a 7.
(Speed Changes)
2.0x 9.0 9.0
CAN'T STOP FALLIN' IN LOVE (SPEED MIX) [DSP] 9★ Easy patterns but no breaks throughout the chart. The lack of jumps or demanding patterns probably keeps this away from 10 rating but it's getting close. 2.0x 9.9 9.8
DXY! [DSP] 9★ The 8th patterns are a little tricky to keep up with, but it's fair stuff for a 9.
(Jumps)
2.5x 9.5 9.4
ECSTASY [DSP] 8★ Unlike the ESP chart, there are arrows during the slow-down here. The patterns are simple, with a couple step-jumps near the end.
(Speed Changes, Jacks, Step-Jumps)
2.0x 8.8 9.5
INSERTiON [DSP] 9★ Surprisingly simple. At worst, there's a couple crossovers. The speed changes are still annoying despite only using quarter notes.
(Crossovers, Speed Changes)
2.5x 8.9 10.5
bag [DDP] 12★ Similarly overrated like the DSP chart. 5.0x 10.0 10.0
黒髪乱れし修羅となりて~凛 edition~ [ESP] 14★ Lots of 16ths but it doesn't feel out of step from other 13s besides the speedy candles and higher note count.
(Gallops)
3.0x 13.7 13.6
TRIP MACHINE PhoeniX [BEG] 3★ Where did all the notes go during the beginning???
(Speed Changes)
2.0x 2.0 2.0
EGOISM 440 [BEG] 9★ Annoying beginner chart. The arrows switch from on-beat to off-beat at times, and the stops only make it worse.
(Speed Changes, Stops)
1.0x 9.6 10.0
TRIP MACHINE PhoeniX [CSP] 15★ Nothing horribly tricky in this one. Requires a bit of fancy footwork. The difficulty is constant though. No breaks!
(Crossovers, Gallops, Jumps, Speed Changes)
3.0x 15.5 15.5
Pluto [BEG] 6★ One of the worst beginner charts in DDR. No mercy with these stops. It's a mess.
(Speed Changes, Stops)
2.0x 6.0 8.0
Pluto The First [BEG] 8★ The ending is just as annoying here as the other difficulties. The steps are simple but the stops and nonsense timings live up to this song's standards.
(Speed Changes, Stops, Difficult End)
1.0x 7.0 10.0
PARANOiA ETERNAL [BSP] 8★ Jacks and jumps, with the addition of some offbeat 8ths that might throw off somebody at this level.
(Jacks)
2.0x 9.6 9.6
STILL IN MY HEART [DSP] 8★ Very simple 8. You hardly ever change the direction you're facing. 2.5x 8.3 8.0
STILL IN MY HEART [ESP] 10★ Has a notable amount of crossovers and jacks. Somewhat awkward.
(Crossovers, Jacks)
2.5x 10.1 10.0
exotic ethnic [DSP] 8★ Mostly quarter notes with some simple 8ths.
(Freeze Notes)
2.0x 8.6 8.6
AFRONOVA [BSP] 7★ No 8ths, just a bunch of jumps... and combo breaker crossover triplets at the end.
(Crossovers, Jumps)
2.0x 8.6 8.0
DEAD END [BSP] 7★ There's a combo breaker step jump in the middle and some jacks at the end.
(Jumps, Jacks, Step-Jumps)
2.0x 8.6 9.0
SEXY PLANET [BSP] 7★ Easy quarters and jumps, though this chart couldn't resist throwing those 180 bpm crossovers in the middle
(Crossovers, Jumps)
2.0x 8.9 8.9
Electro Tuned(the SubS mix) [DSP] 9★ No complex patterns. Has some jacks.
(Jumps, Jacks)
3.0x 9.2 9.7
MAX 300 [BSP] 9★ Requires you to crossover a bit if you aren't double stepping.
(Crossovers, Stops, Jacks)
1.0x 9.6 9.8
MAX 300 [DSP] 12★ This is a good way to warm up to speedy 16ths without tiring out. The little bursts are too much for a 12.
(Stops, Jacks)
1.5x 13.2 13.2
More One Night [CSP] 13★ Those 16ths patterns are dense by 12 standards, though at only ~120 bpm, this doesn't stack up to the harder 12s, let alone 13s! 3.5x 12.4 12.0
ロンロンへ ライライライ! [ESP] 13★ Has a few twisty patterns, though this chart is going to need more than those 16ths to be a 13.
(Turns)
2.5x 12.4 12.3
宇宙(ソラ)への片道切符 [ESP] 13★ Rides the edge of a 13 with that mix of crossovers and 16ths. Though, the calm parts of the chart are so easy that it doesn't surpass the difficulty of the hardest 12s.
(Crossovers, Speed Changes, Drills)
2.5x 12.8 12.7
女言葉の消失 [ESP] 13★ This chart fuses crossovers and 16ths together. Not quite busy enough to hit that 13 mark, but it's tricky by 12 standards.
(Crossovers, Gallops)
2.5x 12.8 12.8
La receta [CSP] 13★ Requires speedy footwork to hit the gallops and 16th bursts.
(Gallops, Freeze Notes)
3.0x 13.0 13.0
Summer fantasy (Darwin remix) [ESP] 13★ How to make an annoying footswitch chart: mix in jacks and step-jumps right next to them!
(Crossovers, Turns, Jacks, Step-Jumps)
2.5x 13.1 13.0
革命 (X-Special) [CSP] 14★ Has a bunch of 16ths. Can get you twisted up if you're not paying attention.
(Gallops, Speed Changes)
2.5x 13.7 14.4
SABER WING (satellite silhouette remix) [CSP] 15★ Very simple for a 15. The only challenge is hitting that long staircase stream in the middle.
(Crossovers, Gallops, Difficult Middle)
3.0x 15.3 15.4
AFRONOVA PRIMEVAL [DSP] 8★ This has a notable amount of crossovers and a ton of jumping at 200 bpm... Doesn't really seem like 8 footer material. It did get retiered to a 9 though lol
(Crossovers, Jumps)
2.0x 10.0 10.0
Beautiful Dream [CSP] 15★ A speedy awkward chart. The crossover stream isn't terrible if you can handle everything that comes before it.
(Crossovers)
2.5x 15.8 15.8
MAXX UNLIMITED [ESP] 16★ Falls on the easier side of passing. I have more trouble with a handful of 15s. The real challenge comes with being able to hit those awkward jumps right.
(Gallops, Jumps, Speed Changes, Freeze Notes, Step-Jumps)
1.5x 15.8 16.4
Chinese Snowy Dance [ESP] 16★ Deceptively simple. The ending hits you with some crossovers and extra streaming to make sure you aren't getting this for free.
(Crossovers, Gallops, Difficult End)
2.5x 16.4 16.4
The legend of MAX [ESP] 15★ Definitely harder than Max 300 for me. Requires more of my stamina for all the jumps and the increased speed. The steps are trickier to follow as well.
(Jumps, Speed Changes, Drills)
1.5x 15.6 15.7
PUT YOUR FAITH IN ME (DA's Twinkly Disco Remix) [ESP] 13★ Not a stamina intensive chart but these crossovers are pretty damn quick for this diff range.
(Crossovers, Jumps, Turns, Freeze Notes, Step-Jumps)
4.5x 13.8 13.6
Condor [CSP] 15★ Cursed tech chart. All kinds of wacko stuff. Even if you understand how to play the chart right, it requires a lot of movement.
(Crossovers, Freeze Notes, Jacks, Step-Jumps)
2.5x 15.7 15.7
ZETA~素数の世界と超越者~ [ESP] 15★ Fairly easy to get through this one. Has some quick lol runs at the end
(Crossovers, Speed Changes, Drills, Jacks, Step-Jumps, Difficult End)
2.0x 15.2 15.5
HAPPY☆LUCKY☆YEAPPY [BEG] 6★ It has a fun little spin towards the end.
(Speed Changes, Turns)
1.0x 6.0 6.0
BAD GIRLS [CSP] 11★ Stays true to the original expert chart's idea of jumping around, doublestepping, and turning. But now with additional 16ths, and a lot of them, too.
(Gallops, Jumps, Turns, Jacks, Step-Jumps)
3.0x 11.3 11.3
DDR MEGAMIX [ESP] 15★ Easier than most 15s. As long as you can hit that LOM ending, it's not a tough pass. The tempo changes aren't too bad to keep up with. Make sure you memorize the transition into LOM though
(Jumps, Speed Changes, Difficult End)
1.5x 15.1 16.0
ALL MY HEART -この恋に、わたしの全てを賭ける- [ESP] 13★ If you can handle L'amour you can handle most of this pretty easy. Get ready for doublesteps. The ending is chokable.
(Crossovers, Turns)
2.5x 12.9 13.0
ビビットストリーム [ESP] 13★ Uses a similar skillset to the Paranoia charts, but with a lot more gallops. Longest stream is at the end.
(Crossovers, Gallops, Freeze Notes, Jacks)
2.0x 13.1 13.0
FLOWER [ESP] 13★ Lots of fun crossovers! The quick jumps are more of a challenge, here.
(Crossovers, Jumps, Step-Jumps)
2.5x 13.2 13.0
ハッピーシンセサイザ [ESP] 13★ Simple 16ths with few demanding parts to it. Though the ending crossover will trip you up if you aren't ready for it.
(Crossovers, Gallops)
3.0x 13.0 13.0
DDR MEGAMIX [CSP] 16★ Very fun chart with a lot of variety. Requires some memorization for the bpm changes. The LOM ending is a notch harder than the rest of the chart.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Difficult End)
1.5x 16.1 16.8
Hopeful [ESP] 13★ Nothing shocking here. Crossovers, doublesteps, a little timing trickery.
(Crossovers, Gallops, Turns, Freeze Notes)
3.0x 13.1 13.1
IF YOU WERE HERE (L.E.D.-G STYLE REMIX) [ESP] 13★ This chart only holds up as a 13 because of the gallops+stream at the end. Has some goofy stops at the start also.
(Crossovers, Gallops, Speed Changes, Stops, Difficult End)
2.0x 13.1 13.1
十二星座の聖域 [ESP] 13★ Many speedy 16ths. Other than that it has the usual crossovers and doublesteps.
(Crossovers, Jumps, Candles)
2.5x 13.3 13.3
Leaving... [CSP] 13★ Quality fun chart with gallops that get your feet moving around. If you're familiar with hard 12s, this won't feel that much more tricky.
(Crossovers, Gallops)
3.0x 12.9 12.8
回レ!雪月花 [CSP] 13★ Tons of spinnable patterns as you might expect. The chorus is fun to footswitch but that wouldn't be very MAWARU of you would it?
(Crossovers, Gallops, Jumps, Turns)
2.0x 13.3 13.3
PARANOiA (kskst mix) [DSP] 13★ Plays like all the Paranoia 12/13 footer charts you know and love with consistent trickery throughout.
(Crossovers, Turns, Freeze Notes, Jacks, Step-Jumps)
2.5x 13.5 13.2
aftershock!! [ESP] 13★ Has a bunch of 16ths, some tricky rhythms at the end.
(Crossovers, Gallops, Speed Changes, Stops, Freeze Notes)
2.5x 13.4 13.4
Condor [ESP] 13★ Lots of rhythmic variation. You can try following the crossovers for fun or just doublestep the whole thing for ez mode.
(Crossovers, Gallops, Turns)
3.0x 13.1 13.6
Puberty Dysthymia [DSP] 13★ The turning is quick but that stream at the end pushes this chart into 14 territory. The 80+ jumps make this tiring, too.
(Jumps, Speed Changes, Turns, Freeze Notes, Jacks, Difficult End)
2.0x 14.2 14.8
SABER WING [CSP] 13★ Much more goofy to play than the ESP diff even though the arrows themselves are the same. Expect to accidentally set off those shocks often if you aren't stepping like you're on hot coals
(Crossovers, Jumps, Speed Changes, Stops, Shock Arrows)
2.0x 13.9 14.0
Amalgamation [ESP] 13★ Has the usual 16ths and gallops for a 13, though it gets dense in the middle section with some extra 12ths to throw you off.
(Gallops, Stops, Step-Jumps, Difficult Middle)
3.0x 13.7 13.5
Cosmic Hurricane [ESP] 13★ Loaded with doublesteps, though in case that's too easy, it starts throwing a bunch of 16ths at you at the end.
(Crossovers, Gallops, Turns, Freeze Notes, Step-Jumps, Difficult End)
2.5x 13.8 13.7
Poseidon (kors k mix) [ESP] 14★ Another 14 with 16ths that are easy to play but can twist you up if you don't react fast enough.
(Gallops, Speed Changes, Stops, Turns, Step-Jumps)
3.0x 13.8 13.7
Tribe [CSP] 13★ Gets you moving around like a madman halfway in with those swings and step jumps. The rest isn't terrible.
(Gallops, Turns, Jacks, Step-Jumps, Difficult Middle)
2.5x 14.2 14.2
打打打打打打打打打打 [ESP] 13★ Fair 13. Hardest parts are the 16th drills and the crossovers in the chorus
(Crossovers, Drills)
2.5x 13.5 13.5
Dancer in the flare [ESP] 13★ 16ths and crossovers with some 12ths. No specific tough parts on this one, it keeps you moving.
(Crossovers, Jumps, Turns)
3.0x 13.3 13.3
Diamond Dust [CSP] 13★ Easy to follow for a shock arrow 13. It hits you with gallops right at the start. The jumps towards the end might get ya.
(Gallops, Jumps, Shock Arrows)
3.0x 13.4 13.2
Wicked Plastik [ESP] 13★ You need some quick foot movement for the 16ths, though it's much less demanding than harder streamy 13s.
(Difficult End)
2.5x 13.2 13.1
POSSESSION (20th Anniversary Mix) [DSP] 14★ Has some consistent action going on, with the hardest stuff (jumping wackiness) saved for the end. The stops are annoying.
(Jumps, Speed Changes, Stops, Step-Jumps, Difficult End)
1.5x 14.6 14.8
Somehow You Found Me [ESP] 13★ Big mess of double steps, crossovers and jacks. The ending then throws some mean step-jumps and 16ths at you. For sure one of the trickiest 13s.
(Crossovers, Jumps, Turns, Jacks, Step-Jumps, Candles, Difficult End)
2.5x 13.8 13.7
New York EVOLVED Ver.A [DSP] 13★ Throws many awkward patterns at you, especially at the end. The stops aren't awful.
(Crossovers, Speed Changes, Stops, Turns, Freeze Notes, Difficult End)
1.5x 13.8 13.8
New York EVOLVED Ver.B [DSP] 13★ You get a big slowdown in the middle and then some scoobies at the end. Much easier than ver A
(Crossovers, Speed Changes, Stops, Turns, Freeze Notes)
2.5x 13.5 13.5
New York EVOLVED Ver.C [DSP] 13★ Has another super slowdown like New York B, but this one has an ending that is far more awkward. Very chokable.
(Crossovers, Speed Changes, Turns, Jacks, Difficult End)
2.5x 13.6 13.7
ACE FOR ACES [DSP] 13★ Dumb speed changes throughout, awkward step patterns, some mistimed 16ths. Not difficult to get through fundamentally but it's the kind of chart you wish didn't exist scorewise.
(Jumps, Speed Changes, Stops)
2.0x 13.5 13.8
The legend of MAX [BEG] 7★ I imagine only the jacks are keeping this as a 7. The bpm changes might get ya.
(Speed Changes, Stops, Jacks)
1.5x 7.0 7.0
AFRONOVA (X-Special) [CSP] 13★ Tricky, though it boils down to scoobies and jacks for most of the chart. More tangly than other 13s in this bpm range.
(Jumps, Turns, Freeze Notes, Jacks, Difficult Beginning)
2.5x 13.7 13.7
ドーパミン [DSP] 13★ Aside from the bpm changes and the awkward stream at the end, the steps for this one are really simple. Anyone who can get through the harder 12s shouldn't have trouble with this.
(Crossovers, Speed Changes, Stops, Difficult End)
3.0x 12.8 13.2
Straight Oath [ESP] 13★ This one will test ya. Loaded with crossovers and jacks. Has some 16ths and quick step-jumps as well.
(Crossovers, Jacks, Step-Jumps)
2.0x 13.5 13.5
大見解 [CSP] 13★ Nonsense turns throughout this whole chart. Extra step-jumps add some challenge though I can't imagine people doing this without doublestepping the whole thing.
(Crossovers, Speed Changes, Turns, Freeze Notes, Difficult End)
3.0x 13.4 13.6
starmine [ESP] 15★ Definitely has some tricky stuff with the step-jumps, though more notably the 16ths section towards the end. Everything in between is pretty easy.
(Crossovers, Gallops, Freeze Notes, Jacks)
2.0x 14.9 14.8
PARANOiA Revolution [BEG] 6★ Equiv to 180 quarter notes with some offbeats. Maybe stick it at a 7 just cuz the offbeat quarter notes aren't the easiest to read at this level.
(Speed Changes)
1.0x 7.0 7.0
Go For The Top [BEG] 6★ Trolling people with the speedup arrow on the beginner chart? For shame...
(Speed Changes)
1.5x 6.8 8.0
Anti-Matter [BEG] 6★ Might be a 7 cuz 200 bpm quarters but the patterns are super easy.
(Speed Changes)
1.0x 7.0 7.0
PARANOiA ~HADES~ [BEG] 7★ Fun jacks! BPM changes aren't obvious if you don't know them well already. idk if I'd rate it 7 purely for the jacks though, a bunch of 6s are harder than this.
(Speed Changes, Jacks)
1.5x 6.7 7.0
Across the nightmare [BEG] 7★ Tricky timings and jacks, I suppose enough to keep it around a 7. Though if you don't have trouble reading it, it's a 6
(Jacks)
1.5x 7.0 7.0
POSSESSION (20th Anniversary Mix) [BEG] 8★ Thankfully the stops and bpm changes don't play awkwardly here. There's a tough bit towards the end, though I still might stick it with the 7s.
(Speed Changes, Stops)
1.0x 8.0 8.0
MAX 360 [BEG] 9★ Some pretty easy 180bpm 8th patterns stretched out to 2x the bpm.
(Speed Changes, Stops)
1.0x 9.3 9.3
Fascination ~eternal love mix~ [BEG] 9★ 200 bpm quarter notes. No crazy gimmicks here but the ending is all offbeat
(Speed Changes, Stops)
1.0x 9.0 9.0
Over The "Period" [BEG] 8★ Lots of bpm trolling
(Speed Changes, Stops)
1.0x 8.6 10.0
dirty digital [CSP] 13★ Another 13 with a focus on tricky rhythms. Mainly difficult because of the stream at the start and the density towards the end.
(Crossovers, Gallops, Difficult Beginning)
3.0x 13.6 13.7
CAN'T STOP FALLIN' IN LOVE (super euro version) [DSP] 7★ Simple karaoke steps, very fun. 2.5x 7.3 8.4
osaka EVOLVED -毎度、おおきに!- (TYPE1) [BEG] 9★ Surprisingly complicated for a beginner chart. Gives you plenty of time to react to most of the bpm changes. Probably not a 9 though.
(Speed Changes, Stops)
1.5x 8.6 9.5
osaka EVOLVED -毎度、おおきに!- (TYPE2) [BEG] 9★ About the same exact difficulty as type 1 with some slightly more awkward bpm transitions.
(Speed Changes, Stops)
1.5x 8.6 9.6
osaka EVOLVED -毎度、おおきに!- (TYPE3) [BEG] 9★ Same as types 1/2 but bpm changes are reshuffled in the blender again.
(Speed Changes, Stops)
1.5x 8.6 9.6
CHAOS Terror-Tech Mix [BEG] 5★ Super easy to follow, even with the stops.
(Jumps, Stops)
2.0x 4.0 4.0
エキサイティング!!も・ちゃ・ちゃ☆ [ESP] 13★ Some comical rhythm screwery on this song. Not difficult to step through but requires some 4D thinking to time the steps right during the middle section.
(Gallops, Jumps, Jacks)
2.5x 13.1 13.6
M.A.Y.U. [ESP] 13★ Streamy 16ths that are not complicated generally, but the earlier parts of the song will either have you doing awkward doublesteps or awkward crossovers. Or both!
(Jumps, Turns, Freeze Notes)
3.5x 13.5 13.4
roppongi EVOLVED ver. D [BEG] 6★ Some annoying bpm screwery. Timing is more simple than it looks, but reading it is dumb
(Speed Changes, Stops)
1.5x 6.5 6.8
ENDYMION [BEG] 9★ Surprisingly more fair than some other super boss song beginner charts. The steps are straightforward but the bpm stuff can complicate things. Has some offbeats here and there.
(Speed Changes)
1.0x 8.7 8.8
Tohoku EVOLVED [BEG] 6★ Constant 170 bpm quarter notes. Has some bpm trickery but no surprise note at the end thankfully.
(Speed Changes, Stops)
1.0x 7.0 7.5
Reach The Sky, Without you [BEG] 7★ The stops/bpm changes don't play nicely here.
(Speed Changes, Stops)
1.5x 7.0 7.6
Be a Hero! [BEG] 7★ Quarter notes all the way. It never changes its pace and the steps are simple. 1.5x 7.0 7.0
Triple Counter [BEG] 7★ Speedy 200+ bpm quarter notes. Some trickier patterns towards the end. 1.5x 7.2 7.0
SABER WING (AKIRA ISHIHARA Headshot mix) [BEG] 6★ Pretty much just ~160 bpm quarters, but the bpm changes are a bit trolly.
(Speed Changes, Jacks)
1.0x 6.8 6.5
You are a star [CSP] 13★ lil bit tangly, mostly easy aside from the 16ths.
(Crossovers, Gallops, Jacks)
2.5x 13.2 13.2
Tohoku EVOLVED [BSP] 9★ Retiered to 10 in a20+. Plays like an average 170 bpm DSP chart, but with a couple goofy parts. Ends with a 1000bpm corner jump also.
(Crossovers, Speed Changes, Stops, Jacks)
1.0x 10.6 11.0
POSSESSION [BEG] 7★ 185 bpm quarters generally, with some 8th notes. The bpm stuff isn't too trolly.
(Speed Changes, Stops)
1.0x 7.4 7.0
ÆTHER [BEG] 6★ A bit hard to read some of the offbeats since it's all quarters running at double bpm.
(Speed Changes, Stops)
1.0x 7.0 7.0
Elemental Creation [BEG] 8★ ~210bpm quarters. Hardly any jumps.
(Speed Changes)
1.0x 8.0 8.0
POSSESSION [DSP] 14★ Stays in simple territory until you get around the ending, where it starts nailing you with jumps. Gets more twisty towards the end as well.
(Crossovers, Jumps, Speed Changes, Difficult End)
1.5x 14.6 14.3
SABER WING (AKIRA ISHIHARA Headshot mix) [BSP] 10★ Loaded with janky turn patterns. Plays like an easy 12 with annoying speed changes.
(Crossovers, Speed Changes, Stops, Turns)
1.5x 12.0 12.0
Reach The Sky, Without you [BSP] 10★ Simple steps with some dumb stops/bpm changes. Gets more busy at the end.
(Speed Changes, Stops)
2.0x 10.6 10.6
Seule [ESP] 12★ Now matter how you play it, this chart's kinda dumb. If you know your doublestep-fu, this chart is a cakewalk compared to the other 12s.
(Gallops, Turns)
3.0x 11.5 11.5
StrayedCatz [ESP] 14★ Those are some speedy swing patterns for a 13. Not a taxing chart on the whole but good luck getting a good score on this if you don't have eagle vision for the 24ths and bpm changes.
(Gallops, Speed Changes)
3.0x 14.2 14.8
ÆTHER [BSP] 9★ Not a complicated chart though 9 is lowballing it considering the 190 bpm staircases towards the end.
(Jumps, Speed Changes)
1.0x 10.4 10.4
POSSESSION [BSP] 10★ You can call it a tricky 10 or an easy 11. The jacks are the harder part but they aren't too complicated to figure out.
(Speed Changes, Stops, Freeze Notes, Jacks)
1.0x 11.0 10.8
Pluto Relinquish [BSP] 12★ The ending is loaded with jacks and crossovers in one big stream of fun. Anybody uncomfortable with 13s is going to have a bad time here.
(Crossovers, Jumps, Speed Changes, Jacks, Difficult End)
1.0x 13.1 13.2
going up [CSP] 11★ Requires goofy footwork for some of these shocks.
(Shock Arrows)
1.5x 11.5 11.5
AWAKE [ESP] 13★ Doublestepping, jacks, quick corner jumps. It's a bit awkward.
(Crossovers, Gallops, Turns, Freeze Notes, Jacks, Step-Jumps)
2.0x 13.4 13.1
rain of sorrow [DSP] 9★ The entire chart uses the same staircase movements with some varying rhythms.
(Freeze Notes)
2.5x 9.2 9.4
stoic (EXTREME version) [DSP] 9★ Lopsided difficulty. Quarters for most of the song until you get to the streamy ending.
(Crossovers, Freeze Notes, Jacks, Candles, Difficult End)
2.5x 9.6 9.5
VANITY ANGEL [DSP] 9★ The patterns here are so simple, doesn't fit in with the other 9s. 2.5x 8.3 8.2
AM-3P (303 BASS MIX) [DSP] 9★ Kinda simple by 8 standards, let alone 9. 2.0x 8.3 8.1
321STARS [DSP] 9★ Has some fast foot movement for a 9. Not complicated or dense, though.
(Stops, Freeze Notes, Drills)
2.0x 9.7 9.5
NEPHILIM DELTA [ESP] 14★ Similar to 888 ESP but harder.
(Crossovers, Jacks, Step-Jumps)
2.0x 14.8 14.9
The Lonely Streets [ESP] 10★ Similar to Make It Better but requires much faster foot movement. Lots of jumping from corner to corner.
(Jumps, Step-Jumps)
4.0x 11.4 11.4
The Lonely Streets [CSP] 12★ Chart goes goofball mode at the end. The earlier parts are pretty streamy for a 12 also.
(Crossovers, Jumps, Jacks, Difficult End)
4.5x 13.3 13.0
i feel... [DSP] 8★ Makes use of 16ths but no gallops or anything complicated. 3.0x 8.4 8.6
sync (EXTREME version) [DSP] 8★ Makes frequent use of crossovers, otherwise not complicated but a bit fast for an 8.
(Crossovers)
2.0x 9.6 9.1
Burning Heat! (3 Option Mix) [DSP] 8★ Mostly quarters with occasional 12ths. Has a twisty freeze section.
(Freeze Notes)
2.5x 8.3 8.7
Dance Dance Revolution [DSP] 8★ A third of the arrows are jumps.
(Jumps)
2.5x 8.9 8.5
TEARS [DSP] 8★ Has a couple crossovers at worst. 2.5x 8.5 8.1
SP-TRIP MACHINE (JUNGLE MIX) [BSP] 8★ Has less of a focus on crossover patterns and more on spinning.
(Crossovers)
2.5x 8.8 8.6
TSUGARU [DSP] 9★ One of the rare 9s with 16th gallops. AND some 12th swing notes. Very simple, though it might throw off someone unfamiliar with the patterns.
(Gallops, Speed Changes)
3.0x 9.7 10.5
The legend of MAX [BSP] 8★ Has some surprisingly hard patterns by 8 standards. It isn't all bad, but the offbeats and 8ths are tricky to read for this diff range
(Speed Changes, Jacks, Step-Jumps)
1.0x 9.7 9.9
FIRE [DSP] 8★ Similar trickiness to some of the earlier Paranoia DSP charts, which were already tough by 9 standards, let alone 8...
(Crossovers, Jacks)
2.0x 10.0 10.0
三毛猫ロック [DSP] 8★ Has a bunch of crossovers and swing notes. The crossover burst towards the end comes by surprise
(Crossovers, Speed Changes)
1.5x 9.2 9.7
V (for EXTREME) [DSP] 8★ Plenty of tricky, awkward patterns. Mainly in the form of crossovers and stepjumps.
(Crossovers, Step-Jumps)
2.5x 9.6 9.5
Colors (for EXTREME) [DSP] 8★ Straightforward all the way through. Has one step-jump right at the end. 2.5x 8.3 8.3
Across the nightmare [BSP] 8★ Has a couple streamy bits. Mostly quarters that switch from on to offbeat. Has some 8ths. 1.0x 8.8 8.9
A [DSP] 8★ A bit speedy in the second half with only a handful of 8ths.
(Speed Changes)
2.0x 8.5 8.6
LA BAMBA [DSP] 8★ Hardly any 8ths in this one. Could be a 7. 2.0x 8.0 8.0
PARANOiA Revolution [DSP] 14★ Way more tiring than it looks. Filled with doublesteps and jacks.
(Crossovers, Speed Changes, Drills, Jacks, Step-Jumps)
1.5x 14.7 14.6
Prey [DSP] 14★ Understandably rerated to 15. Jacks+crossovers and 16ths are for sure harder than Unreal at least.
(Crossovers, Turns, Jacks, Step-Jumps)
2.0x 15.1 15.1
PUNISHER [ESP] 14★ Many gallops. Pretty fun, not too tiring overall.
(Gallops)
2.5x 14.2 14.0
Healing Vision (X-Special) [CSP] 14★ You can try to doublestep through this one but its got some rough patterns. Notably harder than HVAM no matter what way you tackle it.
(Crossovers, Speed Changes, Turns, Drills, Step-Jumps)
2.5x 14.5 14.3
MY SUMMER LOVE [BEG] 3★ I find the idea funny that this chart is so slow and easy that it somehow wraps back around to a 3. It's about as beginner as beginner gets. 1.0x 1.5 1.0
Lesson by DJ [BEG] 1★ Challenge chart when 1.0x -- --
ORION.78 (AMeuro-MIX) [BEG] 3★ Do the consecutive arrows at the end necessitate a 3 rating for this... 2.5x 2.0 2.0
Reach The Sky, Without you [DSP] 14★ Tons of step-jumps and the usual jacks and crossovers. Some wacky bpm changes. Steps aren't complicated but they're tiring for sure
(Crossovers, Speed Changes, Jacks, Step-Jumps)
2.5x 14.4 14.5
New Decade [BSP] 11★ Has some jacks and crossovers in addition to all the speed changes.
(Crossovers, Speed Changes, Jacks)
1.0x 11.8 12.0
Elemental Creation [BSP] 11★ Actually pretty breezy considering the high note count (for an 11). The patterns aren't demanding besides some jacks here and there.
(Speed Changes, Jacks)
1.0x 11.3 11.7
Tohoku EVOLVED [DSP] 14★ Constant galloping through most of the chart, plus some drills and a speedy ending. BPM changes require learning
(Gallops, Speed Changes, Drills)
1.5x 14.2 14.6
ÆTHER [DSP] 14★ Pretty dang fun but also tiring. Mostly straightforward patterns with some steady 16ths and some jacks.
(Crossovers, Jumps, Speed Changes, Jacks)
1.5x 14.5 14.5
PARANOiA ~HADES~ [DSP] 15★ Tons of jumps that have you throwing your legs up and down the pad. Ending has some quick crossovers too. Wipes your stamina early.
(Gallops, Jumps, Speed Changes, Turns, Step-Jumps)
1.5x 15.5 15.4
Haunted Rhapsody [ESP] 13★ Complete jank. Feels like Colors tossed into a blender. Light on stamina but hitting the patterns right requires you to flail yourself around and hope for the best.
(Crossovers, Turns)
2.5x 13.4 13.6
WILD SIDE [CSP] 13★ Starts out pretty hot until the chart's like "Nah we know you love dumb turn patterns and awkward step jumps" in the second half. Not much harder than the 12s.
(Crossovers, Gallops, Turns, Step-Jumps)
2.5x 13.0 13.1
アルストロメリア (walk with you remix) [CSP] 13★ Peaceful shock arrow chart until you get to the gallop crossover diff spikes in the middle and end. Would have preferred this chart to have stayed simple throughout...
(Crossovers, Gallops, Shock Arrows)
2.5x 13.2 13.2
Boss Rush [DSP] 14★ Some rough step-jumps and jacks, plus a long set of crossovers at the end. Not too far off from Unreal's nonsense.
(Crossovers, Speed Changes, Jacks, Step-Jumps)
2.5x 14.8 14.9
LOVE IS THE POWER -Re:born- [BEG] 1★ Rare 1 that breaks the consecutive note rule 2.5x 2.0 1.5
MAX 360 [BSP] 12★ The patterns are simple but the 500 steps take their toll. Add in the 'no breaks' factor, the drills... This has to be a rating higher than the 12 footer stamina charts.
(Crossovers, Speed Changes, Stops, Drills, Jacks, Step-Jumps)
1.0x 13.2 13.2
ΔMAX [BEG] 3★ Funny to see this rated as a 3 of all things. The steps are simple (1 jump, no holds), but it's rare to see anything scrolling faster than 200 bpm in the 3s let alone 500+
(Speed Changes)
1.0x 4.5 5.0
Pluto The First [BSP] 10★ Another disgrace to god in chart form. Good luck reading this, you have to memorize pretty much every rhythm for the second half of the song if you want to score on this.
(Speed Changes, Stops)
1.0x 9.8 12.0
阿波おどり -Awaodori- やっぱり踊りはやめられない [BSP] 9★ Pretty fun once you get a hang on the tempo changes. Doesn't make it much easier for scoring though. Kinda tough for a 9, too.
(Gallops, Jumps, Speed Changes, Stops, Freeze Notes)
2.0x 10.2 11.0
Determination [DSP] 8★ Little speedy for an 8 don't you think?? Otherwise the patterns here are basic. Pretty fun overall
(Gallops)
1.5x 9.2 9.0
Pluto [BSP] 9★ Typical Pluto nonsense. Plays nicely until you get to the last couple stop sections. The rhythms are hard to predict there.
(Speed Changes, Stops, Difficult End)
2.5x 8.9 11.0
革命 [ESP] 12★ Janky foot movement all over this but not difficult to adjust to it.
(Crossovers, Gallops, Speed Changes)
3.0x 12.3 12.8
SUPER HERO [ESP] 12★ Low step count, somewhat made up for by the crossovers and jacks. Certainly no Paranoia Evolution here.
(Crossovers, Jacks, Step-Jumps)
2.0x 12.3 12.0
8000000 [ESP] 14★ You're probably gonna end up having to sideswitch if you don't footswitch the up and down arrows during the crossovers so pick your poison. Either way, the streamy bits are gonna get your legs moving pretty quickly across the pad.
(Crossovers, Gallops, Speed Changes)
2.5x 14.6 14.7