USER | REVIEW TEXT | RECOMMENDED SPEED MOD | CLEAR RATING | SCORE RATING |
---|---|---|---|---|
ccc |
Two main points of difficulty. The walls of jumps towards the start, and the 8ths at the end. Everything else in between is simple.
(Jumps, Turns, Drills, Difficult End) |
2.0x | 13.8 | 13.8 |
talkion |
Honestly I'd be fine if this were a 14; if the first half were any denser I wouldn't have any qualms calling it one at all
(Jumps, Drills, Difficult End) |
2.0x | 14.0 | 14.0 |
down down right |
The ending drills are a bit too brutal for a 13, but everything else is straightforward, if stamina intensive.
(Jumps, Drills, Difficult End) |
1.5x | 14.0 | 14.0 |
xRGTMx | (Jumps, Turns, Drills, Step-Jumps, Difficult End) | 2.25x | 13.8 | 13.6 |
rayword45 |
The ending isn't THAT bad, but the entire emptiness of the chart makes scoring suck.
(Gallops, Jumps, Drills, Step-Jumps, Difficult End) |
2.25x | 13.7 | 14.0 |
Smallwaves |
Surprised this wasn't rerated a 14 considering the last fifth of the chart. Start on left-foot up and right-foot down or you're going to have to double-step
(Jumps, Drills, Step-Jumps) |
2.0x | 14.0 | -- |
okied'okie |
It's pretty much like Afronova at 260 BPM, but a very hard 13 nonetheless. Probably if the game still ran at 30 FPS when this song first came out, I'd call this a definite 14.
(Crossovers, Jumps, Turns, Drills, Step-Jumps, Candles, Difficult End) |
1.5x | 13.9 | 13.9 |