DROP OUT // ESP // 13☆

// INDEX // SEARCH // ALL DDR 13☆ SP // ALL 4THMIX SP
USER REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
ccc Two main points of difficulty. The walls of jumps towards the start, and the 8ths at the end. Everything else in between is simple.
(Jumps, Turns, Drills, Difficult End)
2.0x 13.8 13.8
talkion Honestly I'd be fine if this were a 14; if the first half were any denser I wouldn't have any qualms calling it one at all
(Jumps, Drills, Difficult End)
2.0x 14.0 14.0
down down right The ending drills are a bit too brutal for a 13, but everything else is straightforward, if stamina intensive.
(Jumps, Drills, Difficult End)
1.5x 14.0 14.0
xRGTMx (Jumps, Turns, Drills, Step-Jumps, Difficult End) 2.25x 13.8 13.6
rayword45 The ending isn't THAT bad, but the entire emptiness of the chart makes scoring suck.
(Gallops, Jumps, Drills, Step-Jumps, Difficult End)
2.25x 13.7 14.0
Smallwaves Surprised this wasn't rerated a 14 considering the last fifth of the chart. Start on left-foot up and right-foot down or you're going to have to double-step
(Jumps, Drills, Step-Jumps)
2.0x 14.0 --
okied'okie It's pretty much like Afronova at 260 BPM, but a very hard 13 nonetheless. Probably if the game still ran at 30 FPS when this song first came out, I'd call this a definite 14.
(Crossovers, Jumps, Turns, Drills, Step-Jumps, Candles, Difficult End)
1.5x 13.9 13.9