|USER||REVIEW TEXT||RECOMMENDED SPEED MOD||CLEAR RATING||SCORE RATING|
|down down right||
Insanely fun ending run that looks way more impressive than it is to do it.
(Crossovers, Jumps, Speed Changes, Drills, Difficult End)
So fun to play! The ending run makes this quite the rough 16
(Gallops, Jumps, Speed Changes, Freeze Notes, Drills)
I'm a weirdo and passed FAXX before this. Regardless, not the hardest 16 but a very sloppy one (in a fun way)
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Drills, Jacks, Candles, Difficult End)
The middle is the hardest part, but the beginning and the ending are super fun. The jumps in the beginning take some getting used to, but they're fine after a few tries, and the runs at the end aren't hard, just stamina. We need more freeze runs in 16s!
(Crossovers, Jumps, Speed Changes, Freeze Notes, Difficult Middle)
fun! lotsa dropout style jumpstreams and cool runs, the last run is extended and not as hard as it looks and will make you feel like a cool dude #7
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Difficult End)
One of my favourite 16s, always fun to play. (Aside from those little 8th doubletaps...)
(Crossovers, Gallops, Speed Changes, Drills, Jacks)
If the ending wasn't just a straight run I'd list it higher in terms of clearing. But it's not. Just a bit of stamina.
For scoring, there's only one part that is funky and needs double stepping.
(Jumps, Speed Changes, Difficult End)
The crossover runs in the middle/end are tough to time. The rest is just stamina draining.
(Crossovers, Speed Changes, Drills, Difficult Middle)