|SONG TITLE||LV||REVIEW TEXT||RECOMMENDED OPTIONS||NC RATING||HC RATING||EXHC RATING||SCORE RATING|
|rainbow rainbow [SPA]||11★||
The symmetrical chords with added 3 key at the end really dicked me down for a while, and then one day I turned on hard gauge and it just... clicked. (Press the 3 key every other beat.)
(Rolls, Chords, Difficult End)
Tricky scales in the middle and towards the end. Some cheeky scratches during the bridge make life a little tough, but the ending is pretty merciful. The charge notes in this one are nothing to write home about, though.
(Scratching, Charge Notes, Scales, Difficult Middle)
|NO LIMIT -オレ達に限界は無い- [SPA]||10★||
The scratch song for people that suck at scratches. Honestly, there’s a lot of everything. It can get pretty dense, there are some wonky chords and chord jacks towards the end... at least the scratches are reasonably on-rhythm so they’re easy to learn.
(Scratching, Jacks, Scales, Rolls, Chords)
The easier SPADA Hyper 11. Scales are kind of an ass but there aren’t too many of them. Just keep up with the BPM, especially towards the end. Interestingly IX can be a good training ground for trying to clear perditus SPH as they are structured similarly.
(Charge Notes, Scales, Rolls, Chords, Difficult End)
Not as easy or fun as people say. The chord rolls in the middle are simple—just have one hand play the white chords and the other hand play the black ones. Mirror is a MUST for P1, especially on HC attempts due to the bass rush on 7 leading into the outro.
(Scales, Rolls, Chords, Difficult Middle)
|Scarlet Moon [SPH]||9★||
This should almost not be a 9. It’s too fast and dense, and some of those chord scales can be killer. The main focus are the chords/trills and are really easy to screw up. The charge noted at the end... well, they exist.
(Chord Scales, Trills, Rolls, Chords)
|THE LAST STRIKER [SPA]||11★||
Lots of chords and jacks. And I mean LOTS. It denses up once at the end of the beginning and then again at the beginning of the end. The ending can get a bit hairy but push through and you’ll be fine. It’s not mean like other 11s but certainly no pushover.
(Jacks, Chords, Difficult End)
Plays like a baby VOX UP. Chords and rolls. At the end there are chord rolls but they’re not as punishing as one would expect, and besides, if you’re okay with scales, there’s about 40% lifegain at the end.
(Charge Notes, Scales, Rolls, Chords, Difficult End)
|Wonder Bullfighter [SPA]||11★||
This is such a pleasant chart and song. Entry level 11 that you should be able to clear handily if you can scratch, but if you can’t, it should only take one or two extra tries. HC is harder just because of BAD chaining the scratches.
|four pieces of heaven [SPA]||11★||
MY ANUS IS BLEEDING
(Scratching, Speed Changes, Chord Scales, Chords)
This is just two minutes of watching that ぽふ miss movie and getting carpal tunnel
|Temple of Anubis [SPA]||11★||
What gauge you should use depends on what you're better at. Scratching and CN? HC and tank the ending. Density with chords and jacks? NC and take the hit in the middle. Otherwise just an awesome song from MNK with a nice chart that's fun to play.
(Scratching, Chord Scales, Rolls, Chords)
(Jacks, Speed Changes, Chords)
|bass 2 bass [SPA]||10★||
Learn the rap rhythm; the scratches are mapped to that. Thankfully there are minimal notes during the scratch sections so you can dedicate an entire hand to those. The chord sections are fine and give you life back. Easy to chain BADs though.
Chords out the ass. Easy to score on, hard to clear. HC it and tank those Dr. Marios.
|Chemical Cookie [SPA]||10★||
Not quite 11 material, but is definitely more dense than your typical 10. Will absolutely bite you in the ass if you underestimate it.
(Scratching, Scales, Chord Scales, Rolls, Chords)
|FUTURE is Dead [SPA]||10★||
This is an 11. You need to know EXACTLY where to float for the soflan or you're dead (much like FUTURE).
(Scratching, Speed Changes, Scales, Rolls, Chords, Difficult End)
|Piano Samurai [SPA]||10★||
This song is no slouch. It has a bit of everything: scales, rolls, scratches, chords, and density. HC takes some pressure off the super dense end measures in exchange for some wonky rhythms in the beginning, so pick your poison.
(Scratching, Scales, Denim, Rolls, Chords)
|夕焼け ～Fading Day～ [SPH]||9★||
this chart can quite frankly sit and spin
(Scales, Trills, Chords, Difficult Middle)
I adore this song. The chart isn’t hard and has a lot of nice meaty chords. It’s hard to explain why, but it just feels satisfying to play, if not challenging.
|Amor De Verão [SPA]||11★||
Easier than PAPAYAPA BASS and that was entry level. Looks harder than it actually is, except for the trills at the very end which are basically like “oh shit this is an 11, better put in some tough patterns at the last minute”. Should totally be a 10.
(Scratching, Trills, Chords, Difficult End)
UUUUUUGH WITH THIS SHIT AGAIN. Random demolishes this chart, but it in no way is a pushover. It just sucks.
(Speed Changes, Scales, Rolls, Chords)
|TRIP MACHINE PhoeniX [SPA]||10★||
jackjackjackjackjackjackjackjack. Scratching distributed throughout and an awkward 1/2 roll in the middle makes this a bitch to HC, and the dense as shit ending makes it a bitch to NC. Not quite an 11 though. Also: Why 320 BPM?
(Scratching, Jacks, Rolls, Difficult End)
jacks jacks jacks jacks jacks OH GOD DENSITY jacks jacks jacks
(Jacks, Scales, Chords, Difficult Middle)
|RISLIM -Remix- [SPA]||11★||
Not awful. There are some strange rhythms, the chord layout makes the nonran look random, and the scratches and jacks will screw up anyone not prepared, but if you can clear this you can 11.
(Scratching, Jacks, Rolls, Chords)
hey siri define testicular torsion send tweet
(Scratching, Scales, Chord Scales, Denim, Chords)
|Mare Nectaris [SPH]||10★||
Since most of the difficulty comes at the end, just grind out the HC. Don't underestimate this chart. It loves to fuck you. Also, why does this site not have a tag for "anime schoolgirl tiddies"? The overlays alone make this song weird to play in public.
(Jacks, Scales, Difficult End)
scales out the ass. The 1/3 mark is probably the hardest part and will kill your HC attempts, but there's some free life after that. There are some scratches and trills here and there in the chart that are BS. Play nonran and slap the scales. Easy end.
(Scratching, Scales, Trills, Difficult Middle)
|Rock It [SPA]||11★||
This is the Confiserie [H] of 11s. Don't choke and keep your stamina up. Thankfully you get a break in the middle, but as long as you can keep your scratch pinky on tempo you're golden. Lots and lots of fun once you get it down.
|Sarutobi Champion is 拙者 [SPA]||11★||
The ending is a little bit bullshit, but not awful once you learn EXACTLY when to float your HS. Just take the hit to your life and plow through it. Just don't miss any of the slappies and you're good.
(Scratching, Speed Changes, Scales, Rolls, Chords, Difficult End)
i'm bad at this game
(Jacks, Scales, Chord Scales, Chords, Difficult End)
Aw man, I was having such a good day until I was reminded of this chart and the fact that it exists. Random might help mix up those awful one-handed scales but it'll also give you a worse ending.
(Scales, Chord Scales, Rolls, Difficult End)
Stupid. Scales and chords. If you can hard clear this and other hard 10s consistently, it's time to bash your head against some 11s.
lmao what even is this chart. If you're used to randoms, play this nonran. If you're not used to randoms, don't play this chart.
Deceptively difficult. Constant scratching makes everything about this chart feel weird but once you get it you can just have your scratch pinky go on autopilot while you do the rest of the chart. Rolls are ass, especially towards the end. Random may help.
(Scratching, Rolls, Chords)
|Regular, Random, S-Random||10.5||10.6||--||--|
Stamina 10. It’s not too complex, but it’s really easy to choke on this chart, especially towards the end. There are some rude as hell scratches sprinkled throughout the chart but the main reason this guy is tough is because it just doesn’t let up.
(Scratching, Scales, Chords, Difficult End)
lrn2scratch. Hard to score on and easy to chain BADs. Total banger though, and the ending gives you a nice chunk of life back making the NC fairly simple.
(Scratching, Difficult Middle)
|DIAMOND CROSSING [SPH]||10★||
This chart is simultaneously really easy and a lot of fun. Hell charge notes abound, so life is easy to earn back, unless you really really can’t hold CNs to save your life.
(Jacks, Charge Notes)
|FIRE FIRE [SPH]||10★||
A Mass MAD Izm* chart before Mass MAD Izm* charts were a thing. Lots of scratching, lots of scales. Good scratching practice since it’s really nothing too hard or to write home about.
|Hollywood Galaxy(DJ NAGAI Remix) [SPH]||10★||
nothing about this song or chart is good. Go for the HC because the ending is ass and then never play it again.
(Scratching, Scales, Chord Scales, Chords)
This song is the epitome of "once you get it, you get it". Good scratch practice. Play it on regular on 1P side.
(Scratching, Jacks, Chords)
|MAX 300 [SPH]||10★||
Starting at a low BPM is a dick move. Float immediately. Annoying but straightforward patterns all the way through. The middle is dumb. I was well into 11s before I could HC this.
(Scratching, Jacks, Speed Changes, Rolls, Difficult Middle)
WOAH charge notes. The HCNs in the middle give you way more life back than you'd ever need which makes the HC pretty easy if you can get through the rolls at the beginning which are a total run killer. The ending is also rather dense, but nothing too bad.
(Charge Notes, Rolls, Difficult Beginning)
Hard 10. Not quite borderline 11 like the Timepiece phase IIs, but definitely up there. Dense with chords and some weird CNs at the end. No rest for the wicked indeed. Thankfully the beginning is simple enough.
(Scratching, Charge Notes, Chords, Difficult End)
oh this is fun. The chart flows pretty well, all considered. Like M4K3 1T B0UNC3, the chart is split pretty evenly into two parts demarcated by a lull in the song at around the 2/3 mark. The second part is harder, but if you can clear mid-10s, it's fine.
The intro is dense and pseudo-denim-y. If you can get through the intro, the ending is basically free life if you can hit chords. Not too bad unless you're looking to HC.
(Scratching, Denim, Rolls, Chords, Difficult Beginning)
|Steel Edge [SPA]||12★||
Not a 12.
(Scratching, Charge Notes, Rolls)
tick tock get up
(Scratching, Chords, Difficult End)
It's fast. Learn the slappies at the end and you're golden.
(Scratching, Chords, Difficult End)
|Rave Saves You feat. Cardz (Exclusive IIDX Mix) [SPA]||11★||
This is a 9.8 until the end when the bullshit gets turned up to 11. Go for the HC first.
(Scratching, Jacks, Difficult End)
|Derelict Star feat. Ryu* [SPA]||11★||
Lots of fun but ahahaha what the actual hell is that ending. Go for the HC first to take some pressure off the end and then use assist easy for scoring. CNs aren't too bad so just go for it.
(Scratching, Rolls, Chords, Difficult End)
|PAPAYAPA BASS [SPA]||11★||
Ridiculously fun entry-level 11. Weird scratches and some trills make this probably not a good first 11 (things like Elisha or MIRACLE MEETS are good for that) but if you can clear this, you're ready to tackle some more substantial ones.
(Scratching, Trills, Chords)
|SONG TITLE||LV||REVIEW TEXT||RECOMMENDED SPEED MOD||CLEAR RATING||SCORE RATING|
I love this chart. Learn off-beats and the stops at the end (not too bad) and you can blast right through it.
(Crossovers, Stops, Difficult End)
hey yeah just wondering but uh how the ass was this rated a 13 in X2?
(Gallops, Jumps, Speed Changes)
|sakura storm [CSP]||13★||
Not many technical patterns, but your stamina will drop like a lead weight. Easy score, hard clear. If you can consistently pass this one, you're on your way to 14s.
(Crossovers, Jumps, Step-Jumps)
|V (for EXTREME) [CSP]||13★||
It's a hard 13, but still a 13. The 1/16ths aren't too bad, especially when compared to a "quintessential" 14 like FIRE FIRE. They're dills as opposed to runs, which makes them simple enough. Weather through the end and you'll be fine.
(Crossovers, Gallops, Drills, Difficult End)
THAT ONE ARROW
(Gallops, Jumps, Speed Changes, Stops, Drills, Jacks, Difficult Middle)
|Flow (True Style) [CSP]||13★||
Hands down the best chart in SuperNOVA and I will die on this hill
(Crossovers, Jumps, Speed Changes)
|Secret Rendez-vous [ESP]||12★||
People give this song and chart more shit than it deserves but you know what? It's well made. I'm into it.
|The Island Song [CSP]||13★||
This chart is... weird. It never spikes in difficulty, but there’s enough variety to keep you on your toes. Some of the rhythms aren’t quite intuitive, but you’ll get them on a second or third play. Harder to score on than to clear.
(Crossovers, Gallops, Jacks)
Creative and fun chart! The only thing to watch out for are the 16th bursts in the middle. Otherwise it’s pretty standard—but that doesn’t mean bad.
(Crossovers, Drills, Difficult Middle)
This is simultaneously too hard to score on and too easy to clear to be a 14.
(Jumps, Speed Changes, Drills)
bad. bad chart, bad song, bad timing.
(Crossovers, Gallops, Jumps, Speed Changes)
|BE LOVIN [ESP]||12★||
This is rated the same as SUPER STAR? For shame, KONMAI. The step jumps at the end are goddamn killers, especially for people at the 12 mark.
(Crossovers, Jumps, Jacks, Step-Jumps, Difficult End)
|MAX 300(Super-Max-Me Mix) [CSP]||16★||
The middle is the hardest part, but the beginning and the ending are super fun. The jumps in the beginning take some getting used to, but they're fine after a few tries, and the runs at the end aren't hard, just stamina. We need more freeze runs in 16s!
(Crossovers, Jumps, Speed Changes, Freeze Notes, Difficult Middle)
Why do people hate this chart? Shit's fun. Harder to score on than it should be because of blue arrow syndrome towards the end.
(Crossovers, Jumps, Stops, Turns)
A solid technical 13 and very good practice for off-beat rhythms. Not too streamy, but keeps you on your toes for sure. Lots of fun imo, but I've heard people shit on this chart so your mileage may vary I guess.
(Gallops, Freeze Notes, Step-Jumps)
This is just damn fun if you can do the jumps. They're draining, for sure, and the triplet run at the end will grab your family jewels and squeeze if you're not prepared, but if you can do any other 17 you can do this.
(Jumps, Speed Changes, Step-Jumps, Difficult End)
The beginning is full of fake difficulty with the freeze arrows essentially forcing a flat noteskin and the high endgame BPM forcing a low speed mod. The chart isn't hard, but the beginning is annoying enough to warrant it at least an easy 17 rating.
(Jumps, Speed Changes, Freeze Notes, Step-Jumps, Difficult Beginning)
Decently sized streams at 184-188 and it's a... 10? hahahahaha what
(Freeze Notes, Difficult End)
|bass 2 bass [ESP]||11★||
Ladies and gentlemen, power creep in action. This is what DDR A thinks is an 11. Sure, it starts out as an 11 and the density is ez pz, but it's solidly in 12 territory by the end.
(Jumps, Drills, Step-Jumps)
|Reach The Sky, Without you [DSP]||14★||
Super fun 14, but still a definite 14. The song is a total banger and the constant step-jumps are going to make you want to bang your head against a wall. Once you know the BPM gimmicks you can score attack this, but before that it's annoying to score on.
(Crossovers, Jumps, Speed Changes, Stops, Step-Jumps)
I don't see why this isn't a 13. Heavy on the jumps with some bursts of 16ths, and since you couldn't float your speed mod when this was rerated in X, you're always going to be reading the slow part with a lower mod than you want.
(Jumps, Speed Changes, Stops)
|Healing Vision (Angelic mix) [ESP]||13★||
This is a 14. It's a lot of eighth notes so it's not too hard to score on, but from the stop on is just a run to the end. Doublestep where appropriate. Your stamina will drop like a brick.
(Crossovers, Jumps, Stops, Candles, Difficult End)
|CAN'T STOP FALLIN' IN LOVE (SPEED MIX) [ESP]||12★||
(Crossovers, Gallops, Jumps, Jacks)