桜 // ESP // 13☆

// INDEX // SEARCH // ALL DDR 13☆ SP // ALL DDR EXTREME SP
USER REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
meme why (like an 18.2 for timing)
(Gallops, Jumps, Speed Changes, Drills, Jacks, Difficult End)
1.5x 13.8 15.0
grithok THAT ONE ARROW
(Gallops, Jumps, Speed Changes, Stops, Drills, Jacks, Difficult Middle)
1.5x 13.7 15.0
rayword45 Right on the border IMO in terms of passing.
(Gallops, Jumps, Speed Changes, Drills, Step-Jumps, Difficult Middle)
2.0x 13.9 15.0
xRGTMx Almost every dedicated DDR player is aware of why this chart is notorious. No need to explain.
(Crossovers, Gallops, Jumps, Speed Changes, Freeze Notes, Drills, Step-Jumps, Difficult Middle)
1.75x 13.8 14.5
down down right Should be a 14-- fast BPM with slow downs and pretty tiring streams. Also, that one slow arrow. FUCK THAT ARROW.
(Gallops, Jumps, Speed Changes, Stops, Difficult Middle)
1.0x 14.0 15.0
JERRYJURRSEY When you hit the freeze, count to 3 slowly in your head and then step it on 3. Then step on the next arrow as it's flashing white
(Gallops, Speed Changes, Drills)
1.75x 13.8 15.0
Palula Easy to pass comparatively, to that one horrible-to-time slow arrow as well the bunch of slowdowns at the end.
(Gallops, Speed Changes, Stops, Difficult End)
1.0x 13.5 15.0
talkion i wonder which is worse; this or tohoku's last arrow
(Gallops, Speed Changes, Drills)
1.75x 14.0 14.8
S&NAME you cant just study the arrow to get it, you have to BECOME the arrow and physically manifest yourself into the form the arrow takes. or just stare super hard at the step zone like a brain surgeon
(Gallops, Speed Changes, Drills)
1.75x 13.7 15.0
vonafroa THE ARROW! THAT MOTHERLOVING ARROW!
(Gallops, Speed Changes, Drills, Difficult End)
1.75x 14.3 15.0
Jynxatu You get a visual cue for *that one arrow,* but the ending isn't so kind. I'm totally okay with calling this a low 14 for passing.
(Gallops, Speed Changes, Drills, Difficult End)
1.75x 14.0 14.6
ccc Definitely the hardest 13 to score on thanks to the slowdowns. Has enough tricky footwork to fall on the harder side for 13 passes.
(Gallops, Speed Changes, Drills, Jacks, Difficult End)
1.75x 13.7 14.7