quick master (reform version) [SPA] 4★ is a 5 as of copula. tricky despite having lots of dead space
(Scales, Rolls, Chords)
Regular 5.3 -- -- --
RISING FIRE HAWK [SPN] 5★ im not the world greatest iidx player but this feels pretty simplistic for a 5 Regular 5.0 -- -- 5.0


デッドボヲルdeホームラン [EDP] 13★ has the funniest opening of any DP chart in the entire game
(Gallops, Jumps, Turns, Drills, Jacks, Difficult Middle)
3.0x 13.8 13.8
Poseidon (kors k mix) [EDP] 13★ this chart has shockingly tricky stuff for a 13, like the jump into a side-arrow-run thing and a whole section dedicated to footswitches similar to air heroes EDP
(Crossovers, Gallops, Jumps)
3.0x 13.8 13.9
Plan 8 [ESP] 14★ the drills are doable but so goddamn hard to time properly, enjoy streaming goods and greats
(Crossovers, Gallops, Freeze Notes, Drills)
2.5x 14.5 14.9
ZETA~素数の世界と超越者~ [EDP] 14★ even tho it's "only" a 14, it's a very tricky 14 with lots of stretchy and complex 8th note runs
(Crossovers, Jumps, Speed Changes, Turns, Step-Jumps, Difficult End)
2.5x 14.8 14.9
WILD RUSH [ESP] 10★ this is one of the easier 10s to pass. watch out for the 140-180bpm sections. timing is very awkward due to weird rhythms and having to read quite slow.
(Crossovers, Gallops, Speed Changes, Drills, Jacks)
3.0x 9.7 11.0
M.A.Y.U. [ESP] 13★ do u like jank patterns at 128 bpm? well i've got JUST the chart for you
(Gallops, Jumps, Turns, Freeze Notes, Drills)
4.0x 13.2 13.4
Be a Hero! [ESP] 17★ the song will drain your stamina faster than the chart will
(Jumps, Step-Jumps, Candles, Difficult End)
2.5x 17.3 17.2
海神 [ESP] 16★ if you can do staircases at 160 and remember how to do the ending......... thats it
(Crossovers, Stops, Freeze Notes, Difficult End)
3.0x 16.0 16.0
DROP OUT [EDP] 13★ a lot of weird but mostly intuitive charting. there's a lot less jumps but the ending death stream is still in full effect
(Jacks, Step-Jumps, Difficult End)
1.75x 13.7 13.7
STULTI [EDP] 15★ (A20 15→16) this chart just has really weird patterning, some of which in the end makes absolutely 0 sense. chart is super dynamic and never stops moving across pads too
(Crossovers, Jumps, Stops, Drills)
2.5x 16.3 16.3
NGO [ESP] 15★ record a life-like replica of you doing the chart in proper sync and and set it to run a good 16th late off the beat
(Crossovers, Gallops, Jumps, Speed Changes, Step-Jumps, Difficult End)
1.75x 15.5 16.6
e-motion [EDP] 11★ this chart is abhorrently hard to score on due to lots of crazy pad transitions and awkward gallops. miss a few and you're not getting that AAA!
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Difficult Middle)
2.75x 11.1 12.2
PARANOiA [DDP] 13★ infamous! as in, infamously stupid. timing is either 12.0 if you can do jacks, or 14.0+ if you can't
(Crossovers, Jumps, Jacks)
2.0x 13.2 13.0
ORION.78 (AMeuro-MIX) [EDP] 9★ cool chart but maybe dont overdo it with the fucking slimy slow gallops next time please
(Gallops, Jumps)
4.0x 9.3 10.0
MAX 360 [ESP] 18★ this is NOT a "free" 18 if you're new to 18s, but it's still a lower end one if you conserve your energy right. the death stream basically determines everything about how you do
(Speed Changes, Stops, Drills, Jacks, Difficult End)
1.5x 18.2 18.1
Ishtar [CDP] 16★ this shit is hard! no cap! makes you do all sorts of nonsensical twists, laterals, and other horrid stuff with shocks in every nook and cranny
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Shock Arrows)
2.25x 16.7 16.8
TRIP MACHINE [EDP] 10★ this chart is way too fucking good to be an 4th-mix era chart, it literally flows like butter 2.5x 10.1 10.1
Strawberry Chu♡Chu♡ [ESP] 13★ not hard to clear if you know the rhythms, can be a good early 13
(Crossovers, Gallops, Jumps)
3.0x 13.1 13.3
CHAOS Terror-Tech Mix [EDP] 15★ if you don't understand the stop gimmicks, this MIGHT be like a 15.4, but otherwise it's literally almost easier than the ESP
(Crossovers, Jumps, Stops)
2.75x 15.0 15.0
sync (EXTREME version) [ESP] 9★ what the fuck possessed the X devs to rerate an old scale 8 to a new scale 9?????
(Crossovers, Jumps, Freeze Notes, Candles)
3.0x 10.7 10.7
Romancing Layer [ESP] 15★ went from easiest 15 in the game to one of the easier 14s to time in the game, now THAT's a hot misrating
(Crossovers, Gallops, Drills, Difficult End)
3.25x 14.4 14.4
ACE FOR ACES [ESP] 15★ not as tiring as you would suspect, but impossible to time well
(Crossovers, Gallops, Speed Changes, Stops, Freeze Notes, Drills)
1.25x 15.5 16.2
MAKE A JAM! [ESP] 9★ bout as easy as any standard 9, makes for a good expert PFC/MFC
4.0x 9.2 9.0
PARANOiA (kskst mix) [ESP] 17★ subtract .4 from both if you can do step-jump patterns remotely well
(Crossovers, Jumps, Freeze Notes, Drills, Step-Jumps, Difficult End)
2.75x 17.7 17.6
UNBELIEVABLE (Sparky remix) [EDP] 16★ if you don't want to suffer you will have to study the intricacies of the patterning here. at combo 235 you can doublestep before the side-arrow transitions to make it much easier
(Crossovers, Speed Changes, Turns, Freeze Notes)
2.5x 16.3 16.5
Air Heroes [ESP] 15★ tasteful use of footswitches and some tricky large bursts in the middle (are you guys forgetting this runs at 175????)
(Difficult Middle)
2.75x 15.1 15.2
Astrogazer [ESP] 16★ this chart skims the boundary of "i understand why it's a 15" and "fuuuuuck i dont" every other playthrough, it's really weird
(Crossovers, Stops)
3.0x 15.4 15.5
ロールプレイングゲーム [ESP] 14★ the chillest of chill 14's. this one's your bro, consistent rhythms throughout with only a few drills really making this a challenge to time on, RPG is gonna give you a beer while you watch sportsball
(Crossovers, Gallops, Drills)
2.75x 14.0 14.0
KIMONO♥PRINCESS [EDP] 16★ no amount of studying can make this chart easier to execute. HORRID
(Crossovers, Jumps, Speed Changes, Stops, Turns)
2.5x 16.7 17.0
SUPER SAMURAI [EDP] 16★ very easy for a dp16 but too hard to be a dp15 due to some awkward patterns/transitions as well as the crazy cross-pad drill streams at the end
(Crossovers, Stops, Drills, Difficult End)
2.5x 16.0 16.0
Let the beat hit em! (CLASSIC R&B STYLE) [ESP] 10★ fun fact: this was going to be rerated to a 5 in MAX2 location tests but they decided against it... I wish they'd kept it that way 4.5x 8.3 8.0
ΔMAX [CSP] 17★ this chart fucking sucks play literally anything else
(Crossovers, Jumps, Speed Changes, Freeze Notes, Drills, Step-Jumps, Difficult End)
1.0x 17.8 18.1
ΔMAX [EDP] 17★ Significantly harder than the ESP, especially near the end as readability can become an issue as you glide across the pads at 480-573 bpm. I do NOT recommend .75x, however, that's obscene
(Crossovers, Jumps, Speed Changes, Drills)
1.0x 17.3 17.4
Tribe [CDP] 14★ painful, painful, painful. atrocious flow, lots of awkward gallop doublesteps while gliding across the pads, and that *one* stream at the end. not fun
(Crossovers, Gallops, Jumps, Freeze Notes)
3.0x 14.9 15.2
S・A・G・A [EDP] 13★ awesome chart that unfortunately has kinda awkward flow. don't let the first 28 steps trip you up
(Crossovers, Jumps)
2.0x 13.4 13.4
DYNAMITE RAVE("AIR" Special) [CDP] 9★ gets decently tough in the second half
(Jumps, Difficult End)
2.75x 9.7 9.7
POSSESSION [ESP] 17★ this is only an "easy 17" if you're a chad alpha male who drinks 3 gallons of whey protein every day and can bench press this chart's notecount in pounds. for us scrawny boys and girls, the candles and jumps are TAXING
(Jumps, Speed Changes, Drills, Candles, Difficult End)
1.5x 17.3 16.9
Pursuer [EDP] 17★ the hardest part about this chart is reading and executing everything up to after the final slowdown. the ending is actually very straightforward, surprisingly
(Crossovers, Speed Changes, Drills)
1.75x 17.3 17.6
放課後ストライド [EDP] 15★ the ultimate staircase practice chart, in all honesty im glad this is in the game
(Crossovers, Difficult End)
2.0x 15.8 15.7
SABER WING (satellite silhouette remix) [CSP] 15★ the classiest 15 in the game
(Gallops, Drills, Difficult Middle)
3.5x 15.3 15.4
NGO [CSP] 18★ ignore the inner steps in the jump-step-jumps and this will become a very easy clear (with low score). Good fucking luck getting this anywhere near your best 18s score-wise tho
(Crossovers, Jumps, Speed Changes, Step-Jumps)
1.75x 17.7 18.6
Trigger [CSP] 18★ tech and shit wise i guess it's an 18 cause nobody can score well on the stupid bullshit it has. Literally easier to clear than most of the 17.9's tho
(Crossovers, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Jacks, Step-Jumps, Difficult End)
1.25x 17.8 18.3
only my railgun [CSP] 7★ ok this chart KINDA flows, but the expectations of the shocks at this point is way too much for a 7
(Jumps, Shock Arrows)
3.0x 8.3 8.5
宇宙(ソラ)への片道切符 [ESP] 13★ the looming intimidation that everyone and their grandma has this PFC'd makes it way harder to actually pull it off yourself
(Crossovers, Speed Changes, Drills)
2.75x 12.6 13.0
(Jumps, Speed Changes, Stops, Jacks, Step-Jumps)
5.0x 15.9 16.3
JOMANDA [CDP] 17★ Easy to pass but it is essentially the CSP on doubles. it's JOMANDA, you either know it or want Yoshitaka to burn in heck
(Gallops, Speed Changes, Stops, Drills)
2.25x 17.0 17.4
New Century [EDP] 17★ can you do stupid twisty half-doubles patterns? if so, 17.0; otherwise, it'll make you beg for mercy. even HADES doesn't do all the crossovers
(Crossovers, Speed Changes, Turns)
2.25x 17.2 --
Pluto The First [DDP] 15★ how do i time any of this. how do i do any of this.
(Crossovers, Jumps, Speed Changes, Stops, Turns, Difficult Middle)
1.0x 15.8 16.4
MAX 300(Super-Max-Me Mix) [CDP] 17★ full of cursed shit but the sheer number of freeze notes pad your life bar very heartily, making it an easy dp17 to bs pass
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Freeze Notes, Step-Jumps)
1.5x 17.0 17.3
TRIP MACHINE (xac nanoglide mix) [ESP] 16★ kind of mashable. read this shit slow until you can switch your feet everywhere properly
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Difficult Beginning)
2.25x 16.6 16.9
Magnetic [CDP] 17★ beginning is where the bulk of the tricky shit is, get through that and youre golden
(Crossovers, Speed Changes, Turns, Drills, Difficult Beginning)
2.5x 17.0 17.2
Ishtar [CSP] 16★ everything is pretty manageable EXCEPT for the stupid gallops into shock arrows, fuck that shit
(Crossovers, Gallops, Jumps, Freeze Notes, Shock Arrows, Difficult Middle)
3.25x 16.3 16.6
灼熱Beach Side Bunny [ESP] 15★ if you can play this without your lungs shriveling into raisins and imploding then this is actually a reasonable 15 to score on
(Jumps, Drills, Step-Jumps, Difficult End)
3.25x 15.9 15.6
RISING FIRE HAWK [ESP] 14★ quite fine with this one being a 15, it's long and wears you down forever
(Jumps, Drills)
3.25x 15.1 15.0
StrayedCatz [ESP] 14★ who the fuck thinks this is a fucking 13
(Gallops, Speed Changes)
3.25x 14.2 14.6
Destination [EDP] 15★ i love this chart to death it's a masterpiece
(Crossovers, Gallops, Speed Changes, Stops, Turns, Freeze Notes)
2.5x 15.5 15.7
B4U("VOLTAGE" Special) [CDP] 15★ the first rap section flows like fuckin garbage, you have been heavily warned
(Crossovers, Jumps, Jacks, Step-Jumps, Difficult End)
2.75x 15.5 17.0
ORION.78 (AMeuro-MIX) [ESP] 12★ this chart is super varied and has lots of weird stuff in it (like 16 down arrows in a row LMFAO) beware the gallop section with atrocious sync
5.0x 12.5 12.8
MY SUMMER LOVE [ESP] 12★ don't let the shit patterning at ~196 combo cost you the otherwise free PFC. I'm guessing this is a 12 cause it was a 9 pre-X and they were just lazy and slept on this song afterwards 5.0x 11.0 11.0
Puberty Dysthymia [ESP] 17★ akhuta on his DAW making this song be like: -1 -1 -1.... +1 +1 +1 +1 +1 +1..... -10 -10 -10 -10 -10 +50
(Jumps, Speed Changes, Turns, Freeze Notes, Jacks, Step-Jumps, Difficult Beginning)
2.25x 17.6 17.8
Funk Boogie [ESP] 8★ the only thing preventing this from being a free PFC is the freeze crossover section, shuffle is an option
(Jumps, Freeze Notes)
4.0x 8.2 8.2
DYNAMITE RAVE [ESP] 12★ normal 12 decides it wants to be a funny bitch and then mr. old underpaid konami charter accidentally places jump in a 16th triplet... oops
(Jumps, Step-Jumps, Difficult Beginning)
3.25x 12.7 13.3
Reach The Sky, Without you [DDP] 14★ Insanely creative chart with a super nasty half-doubles section after the opening. Everything else is more readable but will still require you to haul.
(Crossovers, Speed Changes, Stops, Turns, Freeze Notes)
2.25x 14.9 --
Pluto Relinquish [ESP] 17★ problem: notes are fast | solution: have feet that are fast, or mash and pray
(Crossovers, Gallops, Speed Changes, Freeze Notes, Drills, Step-Jumps, Difficult End)
1.25x 17.7 17.8
BABY BABY GIMME YOUR LOVE [ESP] 7★ get this free PFC baby baby 5.0x 7.0 7.0
Triple Journey -TAG EDITION- [EDP] 16★ Rerated to a 17 in DDR A20. This is the definitive 17.0 on doubles and works well as a first DP17 pass. Stamina-draining, but tech wise may feel easier than some of the nastier DP16's.
(Drills, Difficult End)
2.25x 17.0 17.0
Remain [EDP] 15★ This was rerated to a 16 in A20. This is a 15 for passing but ABSOLUTELY a 16 for scoring, and close to a 17 for PFC-ability.
(Crossovers, Speed Changes, Difficult End)
1.25x 15.8 16.4
DEAD END [ESP] 12★ VERY heavy on down-jacks so if up-jacks are easier for you use mirror
(Jumps, Jacks, Candles)
2.5x 13.0 13.3
Pluto [ESP] 14★ bad first pass, easier with studying. some patterns still suck ass for a 14 and the stop section is very nasty (moreso than CSP)
(Speed Changes, Stops, Difficult End)
2.5x 14.3 14.8
on the bounce [ESP] 14★ good base level 14, scoring is cumbersome due to impossible to find marvelous window and some relentless candles in the latter half
(Jumps, Freeze Notes, Candles)
3.0x 14.0 14.2
ΔMAX [ESP] 17★ basically a 16 to pass, but VERY variant on how easy it is to score on, this is like a 16.4 for me personally in that regard but it can be a high 17 for others
(Jumps, Speed Changes, Freeze Notes, Step-Jumps, Difficult Beginning)
1.0x 16.7 17.4
MARS WAR 3 [EDP] 13★ i don't even know what the fuck they want you to do for most of this chart, good luck double-stepping it all
(Crossovers, Jumps)
2.25x 13.7 14.5
Tohoku EVOLVED [DSP] 14★ not a friendly one at all, the very beginning and the random jump at the end automatically make this a hard ass 14 to get any FCs on so good luck
(Gallops, Speed Changes, Drills)
1.5x 14.4 14.9
Pluto The First [DSP] 14★ me trying to time the red notes in the second 440bpm section: ¯\_(ツ)_/¯
(Crossovers, Speed Changes, Stops)
1.25x 14.8 15.5
oarfish [EDP] 11★ good chart to get your leggies stretched out
(Crossovers, Gallops, Turns, Freeze Notes)
3.5x 11.1 11.8
Adularia [ESP] 14★ 100% free to pass for 14s but the kinda awkward charting can trip you up if you don't have a super good mental note of what to do for the whole chart. i'm not salty at my flags no sir
3.0x 13.7 14.0
out of focus [ESP] 15★ looks way easier than it actually plays. also late as fuck
(Jumps, Speed Changes, Stops, Freeze Notes, Candles)
3.25x 15.3 15.5
Pursuer [DSP] 14★ you have 2 options: use sudden+ and squint your eyes, or double the speedmod and memorize the ending
(Jumps, Speed Changes, Drills)
1.75x 14.2 14.7
Magnetic [CSP] 17★ almost not a 17 to pass but very gnarly in tech. if your footspeed isnt up to snuff the 24th/48ths can totally fuck you up but they're also very sparse
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes, Drills)
3.75x 17.0 17.6
New Century [DSP] 14★ very good entry level 14 since it has no 16ths whatsoever, be careful in the latter half
(Crossovers, Jumps, Speed Changes, Turns, Difficult End)
2.5x 14.0 13.9
Lesson by DJ [BEG] 1★ You have to go Sort by genre -> How to play [at bottom] -> this song just to play a 1 with 8th notes in it
(Difficult End)
6.0x -- --
MAKE IT BETTER [ESP] 12★ this song: is a 7 in ALL older mixes before X | konami: this is clearly on the same level as dead end
(Jumps, Jacks, Difficult End)
4.0x 10.8 10.8
Condor [CSP] 15★ fuck you random 48th note
(Crossovers, Gallops, Turns, Step-Jumps, Candles)
3.5x 15.4 15.9
†渚の小悪魔ラヴリィ~レイディオ†(IIDX EDIT) [CSP] 9★ flex on your friends by doing a lap across the entire arcade during the continuous shock arrow section
(Jumps, Shock Arrows)
2.75x 9.6 9.7
Valkyrie dimension [DSP] 15★ konami laughs at us when they rerate doubles charts to their appropriate level but not the singles ones... (memorize the first pattern after the 2nd 700bpm speedup)
(Crossovers, Speed Changes, Stops, Drills, Step-Jumps)
2.5x 14.8 15.0
[ESP] 13★ you cant just study the arrow to get it, you have to BECOME the arrow and physically manifest yourself into the form the arrow takes. or just stare super hard at the step zone like a brain surgeon
(Gallops, Speed Changes, Drills)
1.75x 13.7 15.0
Samurai Shogun vs. Master Ninja [ESP] 14★ the step count alone makes this questionable, but add in the funky crossovers and step jumps and the sheer lack of breathing room, and you got yourself a fat 15. if you can get the patterns, not bad to time relative to 15s
(Crossovers, Jumps, Drills, Step-Jumps)
2.0x 15.4 14.9
ZETA~素数の世界と超越者~ [ESP] 15★ a 14 with a high tier 15 ending
(Speed Changes, Step-Jumps, Difficult End)
3.0x 15.1 15.3
Ishtar [ESP] 14★ oops we put two 16th crossovers in this song we gotta make it a 14 now
(Crossovers, Gallops, Freeze Notes)
3.25x 13.8 14.1
CG Project [ESP] 12★ stamina draining, full of crossover patterns. plenty of double steps in some patterns. relatively easy to time from my experience, though. very fun 12 would recommend
(Crossovers, Jumps)
3.25x 12.7 12.2
EGOISM 440 [BEG] 9★ mm delicious boss song beginner chart. plays like a normal one but more extra with the stops, horrid offbeats, and the very taxing ending
(Stops, Difficult End)
1.25x 9.4 9.3
Valkyrie dimension [BEG] 9★ consistent 8th notes at 186bpm, crossovers with long up/down freeze arrows, 8th note crossovers, and utilizes the ENTIRE stop gimmick section. this is only a 9 cause of an arbitrary limit
(Crossovers, Speed Changes, Stops, Difficult End)
2.25x 10.3 10.7