Tohoku EVOLVED [DSP] 14★ not a friendly one at all, the very beginning and the random jump at the end automatically make this a hard ass 14 to get any FCs on so good luck
(Gallops, Speed Changes, Drills)
1.5x 14.4 14.9
Pluto The First [DSP] 14★ me trying to time the red notes in the second 440bpm section: ¯\_(ツ)_/¯
(Crossovers, Speed Changes, Stops)
1.25x 14.8 15.5
oarfish [EDP] 11★ good chart to get your leggies stretched out
(Crossovers, Gallops, Turns, Freeze Notes)
3.5x 11.1 11.8
Adularia [ESP] 14★ 100% free to pass for 14s but the kinda awkward charting can trip you up if you don't have a super good mental note of what to do for the whole chart. i'm not salty at my flags no sir
3.0x 13.7 14.2
out of focus [ESP] 15★ looks way easier than it actually plays. also late as fuck
(Jumps, Speed Changes, Stops, Freeze Notes, Candles)
3.25x 15.3 15.5
Pursuer [DSP] 14★ you have 2 options: use sudden+ and squint your eyes, or double the speedmod and memorize the ending
(Jumps, Speed Changes, Drills)
1.75x 14.2 14.7
Magnetic [CSP] 17★ almost not a 17 to pass but very gnarly in tech. if your footspeed isnt up to snuff the 24th/48ths can totally fuck you up but they're also very sparse
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes, Drills)
3.75x 17.0 17.6
New Century [DSP] 14★ very good entry level 14 since it has no 16ths whatsoever, be careful in the latter half
(Crossovers, Jumps, Speed Changes, Turns, Difficult End)
2.5x 14.0 13.9
Lesson by DJ [BEG] 1★ You have to go Sort by genre -> How to play [at bottom] -> this song just to play a 1 with 8th notes in it
(Difficult End)
6.0x -- --
MAKE IT BETTER [ESP] 12★ bro i was expecting a 12 bro... you disappointed me bro... bro we are jumping...
(Jumps, Jacks, Difficult End)
4.0x 10.8 10.8
Condor [CSP] 15★ fuck you random 48th note
(Crossovers, Gallops, Turns, Step-Jumps, Candles)
3.5x 15.4 15.9
†渚の小悪魔ラヴリィ~レイディオ†(IIDX EDIT) [CSP] 9★ flex on your friends by doing a lap across the entire arcade during the continuous shock arrow section
(Jumps, Shock Arrows)
2.75x 9.2 9.2
Valkyrie dimension [DSP] 15★ konami laughs at us when they rerate doubles charts to their appropriate level but not the singles ones... (memorize the first pattern after the 2nd 700bpm speedup)
(Crossovers, Speed Changes, Stops, Drills, Step-Jumps)
2.5x 14.8 15.0
NGO [ESP] 15★ i got an 850 on this and a 940 on condor so that says a lot
(Crossovers, Gallops, Jumps, Speed Changes, Step-Jumps, Difficult End)
2.0x 15.5 16.6
[ESP] 13★ you cant just study the arrow to get it, you have to BECOME the arrow and physically manifest yourself into the form the arrow takes. or just stare super hard at the step zone like a brain surgeon
(Gallops, Speed Changes, Drills)
1.75x 13.7 15.0
Samurai Shogun vs. Master Ninja [ESP] 14★ the step count alone makes this questionable, but add in the funky crossovers and step jumps and the sheer lack of breathing room, and you got yourself a fat 15. if you can get the patterns, not bad to time relative to 15s
(Crossovers, Jumps, Drills, Step-Jumps)
2.0x 15.4 14.9
ZETA~素数の世界と超越者~ [ESP] 15★ a 14 with a high tier 15 ending
(Speed Changes, Step-Jumps, Difficult End)
3.0x 15.1 15.3
Ishtar [ESP] 14★ oops we put two 16th crossovers in this song we gotta make it a 14 now
(Crossovers, Gallops, Freeze Notes)
3.25x 13.8 14.1
CG Project [ESP] 12★ stamina draining, full of crossover patterns. plenty of double steps in some patterns. relatively easy to time from my experience, though. very fun 12 would recommend
(Crossovers, Jumps)
3.25x 12.7 12.2
Pluto [ESP] 14★ awkward to pass first time, easy to pass when you study the stops. The stop section is still infamously hard to time, so spend plenty of time watching the chart with claps and it'll become natural
(Speed Changes, Stops, Difficult End)
2.5x 14.3 14.8
EGOISM 440 [BEG] 9★ mm delicious boss song beginner chart. plays like a normal one but more extra with the stops, horrid offbeats, and the very taxing ending
(Stops, Difficult End)
1.25x 9.4 9.3
Valkyrie dimension [BEG] 9★ consistent 8th notes at 186bpm, crossovers with long up/down freeze arrows, 8th note crossovers, and utilizes the ENTIRE stop gimmick section. this is only a 9 cause of an arbitrary limit
(Crossovers, Speed Changes, Stops, Difficult End)
2.25x 10.3 10.7