Healing-D-Visio... // ESP // 14☆

// INDEX // SEARCH // ALL DDR 14☆ SP // ALL DDR SUPERNOVA SP
USER REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
S&NAME prepare to amass so many greats in the first 2/3 that it won't matter how well you do in the actually hard part
(Gallops, Jumps, Speed Changes, Drills, Difficult End)
1.75x 14.6 15.3
Qoyote Original chart's like a 15.0
(Gallops, Jumps, Speed Changes, Difficult End)
1.5x 14.7 14.9
Palula It is sorta fine and tiring when at the start, a lot of jumps, hard-to-time 12th notes etc, but still fairly nice to go. Not until that kind of denser arrows that get the remaining stamina, as if playing a 15
(Jumps, Speed Changes, Difficult End)
1.5x 14.7 --
talkion Pretty rough at the end
(Gallops, Jumps, Speed Changes, Difficult End)
1.75x 14.6 14.8
rayword45 Passing isn't too bad at all. For scoring, there's one easy doublestep in the ending triplets and if you can remember that, you're golden.
(Gallops, Speed Changes, Difficult End)
1.75x 14.5 14.9
okied'okie If this were pre-X timing, I would have said this would be a 15, but the timing's definitely improved since then. Still pretty difficult for a 14, otherwise.
(Gallops, Jumps, Speed Changes, Difficult End)
1.75x 14.8 14.8