USER | REVIEW TEXT | RECOMMENDED SPEED MOD | CLEAR RATING | SCORE RATING |
---|---|---|---|---|
S&NAME |
prepare to amass so many greats in the first 2/3 that it won't matter how well you do in the actually hard part
(Gallops, Jumps, Speed Changes, Drills, Difficult End) |
1.75x | 14.6 | 15.3 |
Qoyote |
Original chart's like a 15.0
(Gallops, Jumps, Speed Changes, Difficult End) |
1.5x | 14.7 | 14.9 |
Palula |
It is sorta fine and tiring when at the start, a lot of jumps, hard-to-time 12th notes etc, but still fairly nice to go. Not until that kind of denser arrows that get the remaining stamina, as if playing a 15
(Jumps, Speed Changes, Difficult End) |
1.5x | 14.7 | -- |
talkion |
Pretty rough at the end
(Gallops, Jumps, Speed Changes, Difficult End) |
1.75x | 14.6 | 14.8 |
rayword45 |
Passing isn't too bad at all. For scoring, there's one easy doublestep in the ending triplets and if you can remember that, you're golden.
(Gallops, Speed Changes, Difficult End) |
1.75x | 14.5 | 14.9 |
okied'okie |
If this were pre-X timing, I would have said this would be a 15, but the timing's definitely improved since then. Still pretty difficult for a 14, otherwise.
(Gallops, Jumps, Speed Changes, Difficult End) |
1.75x | 14.8 | 14.8 |