|SONG TITLE||LV||REVIEW TEXT||RECOMMENDED SPEED MOD||CLEAR RATING||SCORE RATING|
|Destiny lovers [ESP]||13★||
Gallops are way easier than they look and the rest is a 12.
(Crossovers, Gallops, Jacks, Step-Jumps)
|Colors (for EXTREME) [CSP]||13★||
Always had trouble with this one even though it'd be an 11 without 16ths.
(Crossovers, Gallops, Freeze Notes, Jacks, Difficult End)
|Midnight Special [ESP]||10★||
Way too much for a 10 and jumps everywhere. Awful sync and it drifts. It's 186 from the last four jumps of the chorus till the freeze.
(Jumps, Jacks, Step-Jumps)
|Saturday Night Love [ESP]||8★||Chart sucks but it's one of the best songs in DDR and you can't change my mind.||2.0x||--||--|
|PARANOiA Revolution [DSP]||14★||
Took me three tries to pass the first time, I'd sightread Xepher CSP by then. Slowdown's surprisingly hard to read.
(Crossovers, Gallops, Speed Changes, Stops, Freeze Notes, Drills, Jacks, Step-Jumps, Difficult End)
Draining, but not worse than the most draining 12s, and easy to execute. Without the drills and the jacks this would be a borderline 12.
(Crossovers, Turns, Drills, Jacks, Difficult End)
|Mind Parasite [ESP]||13★||
Baby's first Xenon. Like most gallop streams at this level it's easier than it looks.
(Gallops, Jumps, Difficult End)
|MAX 300(Super-Max-Me Mix) [DSP]||13★||
So many stepjumps. The middle, gallop to the high-pitched beeping. The crossovers at the end are a lifebar tax to make you get there with at least half life, no one who has trouble with 13s can do them.
(Crossovers, Gallops, Jumps, Speed Changes, Step-Jumps, Difficult End)
Mostly copied from ESP so long sections play like a 13, but the 15 parts are harder than they look on paper. The gallops really throw you around the pad, like a worse Cartoon Heroes.
(Gallops, Jumps, Drills, Difficult End)
|TRIP MACHINE PhoeniX [DSP]||11★||
Rerated to a 12 in A20+
(Crossovers, Gallops, Jumps, Step-Jumps)
|Fascination MAXX [DSP]||13★||
Pretty simple except for the ending. Draining patterns, but not dense like other 200 BPM 13's.
(Crossovers, Speed Changes, Turns, Candles, Difficult End)
All the hardest parts are cheesable. Treat it as a 12 if you hate the color orange.
(Gallops, Jumps, Speed Changes, Step-Jumps, Difficult Middle)
Easy 11 to pass, annoying to time because it has those rhythms the whole song (and those green notes after the stops).
(Crossovers, Speed Changes, Stops)
Rated by the guy who rated CSFILSM. Very draining. Ending has tons of stepjumps and a 12th measure with a turn.
(Crossovers, Turns, Step-Jumps, Candles, Difficult End)
Ah, yes, jacks and crossovers at 184, just how I like my 8's. (Low-mid 10)
|Shades of Grey [ESP]||11★||
Not everyone knows this, but under the BPM there are actually stepcharts in this game.
(Jumps, Freeze Notes, Difficult Middle)
|PASSION OF LOVE [ESP]||10★||
Song takes like a year to start but so many crossovers
(Crossovers, Speed Changes, Turns, Jacks, Difficult Middle)
|Quick Master [ESP]||11★||
PARANOiA only went Hades next game cause it's salty Quick Master beat its BPM change record (every second on average)
(Crossovers, Gallops, Speed Changes, Freeze Notes, Jacks)
|LOVE THIS FEELIN' [ESP]||11★||
Round and round, poop on your finger
(Gallops, Jumps, Speed Changes, Jacks, Step-Jumps)
|VANITY ANGEL [ESP]||12★||
The epitome of "play what you don't wanna play" for me, this song has everything I'm bad at. You'll gallop into jacks a lot.
|exotic ethnic [ESP]||13★||
Played CSFILSM twice in a row and this in the same session today, CSFILSM was easier.
Beginning definitely makes it a 12, and it's bad enough without it. Way harder than other 190 11's like Hysteria or HVAM DSP.
(Crossovers, Gallops, Jumps, Turns, Difficult Beginning)
|Healing Vision (Angelic mix) [BSP]||7★||
An old-scale 7, maybe. Endless quarter note stream, jacks everywhere, and a few eighth crossovers at the end.
|PARANOiA ～HADES～ [BSP]||11★||
I think they made it an 11 cause it's easy to score on, but they're still wrong. Tests all the basics, quarter notes but no breaks.
(Crossovers, Jumps, Speed Changes, Turns, Jacks, Step-Jumps)
Scoring's hell but the drills are like 5 seconds of the song.
(Crossovers, Gallops, Drills, Difficult Middle)
This is like a 7 or 8. Most of it's just quarter notes at 130 with a few gallops.
Daniel van Eden made an edit last year and I just pretend that's the original
(Jumps, Speed Changes, Step-Jumps)
Original chart's like a 15.0
(Gallops, Jumps, Speed Changes, Difficult End)
|Pluto The First [DSP]||14★||
Scoring's hell, and passing's harder than it looks, but it's not a top 14. I heard the song like five hundred times before and the stops still tripped me up, you just have to play it.
(Crossovers, Speed Changes, Stops, Difficult End)
The jacks are a real test of footspeed for this level, though they're all in the first half.
(Crossovers, Gallops, Turns, Jacks, Step-Jumps, Difficult Beginning)
Love Shine but harder. Like Love Shine, it doesn't look so bad on paper, but the jumps, gallops and crossovers really nail your stamina.
(Crossovers, Gallops, Jumps)
|Baile Le Samba [ESP]||11★||
I keep trying to figure out why I'm wrong and this is actually an 11. Did KONAMI still think we didn't use speed mods on songs like this?
(Gallops, Jumps, Step-Jumps)
|TSUGARU (APPLE MIX) [CSP]||11★||
11's don't have long streams of crossovers and jacks at 165. Easier than the original (less gallops), but not by much.
(Crossovers, Gallops, Speed Changes, Jacks, Difficult Beginning)
|MY SUMMER LOVE (TOMMY'S SMILE MIX) [CSP]||12★||
BPM is 100, not 125 . It's a bit harder than the original.
(Gallops, Freeze Notes, Step-Jumps, Difficult Middle)
|i feel... [ESP]||12★||
Main difficulty's the offbeats.
|PARANOIA MAX～DIRTY MIX～ [ESP]||12★||
The end stream's hard, and just when you think you can alternate everything it turns out you can't. No idea how it's above Evolution and close to Break Down, though, y'all are crazy.
(Crossovers, Turns, Jacks, Difficult End)
|The legend of MAX [ESP]||15★||
Is it weird I think the first half is as hard as the second? It looks like it should be way easier, but the stamina kills me every time.
(Gallops, Jumps, Speed Changes, Drills, Step-Jumps, Candles, Difficult Middle)
|Fly away -mix del matador- [ESP]||11★||
I can't decide if this is a very hard 12 or a very easy 13. Tons of sixteenth bursts and stepjump streams.
(Crossovers, Gallops, Jumps, Step-Jumps, Difficult End)
|B4U("VOLTAGE" Special) [CSP]||14★||
It's actually not that hard to BS through the bursts, even the ending. Comboing them is another story.
(Crossovers, Jumps, Turns, Jacks, Step-Jumps, Difficult End)
So not an 11. The jacks are tough, and there are some sections with stepjumps, but everything else's super easy.
|TRIP MACHINE CLIMAX [ESP]||12★||
It all started when CSFILSM invited him to the Fake 12 support group. She fell in love, he took her on a trip. It was only 100 seconds, but it was primeval. Respect.
(Crossovers, Jumps, Jacks, Step-Jumps, Difficult End)
Step-jumps, step-jumps and more step-jumps. There are two streams of jump sandwiches, but together they're only, like, a quarter of the song.
(Jumps, Jacks, Step-Jumps, Difficult End)
|BALLAD FOR YOU～想いの雨～ [ESP]||11★||
It's basically quarter notes at 195, like a hard Basic chart. Even 9.0 is too much for both categories, this is an 8.
This is a 9, Cartoon Heroes is a 13, Samurai Shogun is a 14 and MAX. ESP is a 15. Ridiculously draining for how easy it is to score.
|蒼い衝動 (for EXTREME) [ESP]||9★||
Not that fast, but sixth note jumpstreams and that many crossovers and jacks are too much for a 9.
(Crossovers, Jumps, Jacks)
If Blue Impulse is a 9, this is definitely a 9. Barely anything longer than five notes.
(Crossovers, Freeze Notes, Candles)
|The legend of MAX [DSP]||13★||
The whole thing could be like the end and it'd still be a 13. Rest of it's an 11.
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Step-Jumps, Difficult End)
Harder than HVAM. Too draining for a 13. (Assuming no turn mods)
(Crossovers, Jumps, Turns, Step-Jumps, Difficult Middle)