USER | REVIEW TEXT | RECOMMENDED SPEED MOD | CLEAR RATING | SCORE RATING |
---|---|---|---|---|
ccc |
The streamy crossovers and quick jumping aren't too difficult to follow. The 16ths are what make this a 12.
(Crossovers, Jumps, Step-Jumps) |
3.0x | 12.6 | 13.0 |
S&NAME |
normal 12 decides it wants to be a funny bitch and then mr. old underpaid konami charter accidentally places jump in a 16th triplet... oops
(Jumps, Step-Jumps, Difficult Beginning) |
3.25x | 12.7 | 13.3 |
meme |
wow i always considered this a hard 12 to pass, i guess not? there's a lot of triplets and mildly messy patterns, including a 16th step jump to watch out for
(Crossovers, Gallops, Jumps, Turns, Drills, Step-Jumps, Difficult Beginning) |
3.25x | 12.8 | 12.8 |
pinkscones |
Triplets are the big feature here, they aren't overwhelming but can be a pain in the butt when timing. 5th triplet starts on a jump, bear that in mind. Chorus is step-jump heavy, pace yourself throughout the chart.
(Jumps, Step-Jumps, Difficult Beginning) |
3.0x | 12.5 | 13.3 |
rayword45 |
Pretty easy to pass, watch out for that one terrible jump-in-triplet
(Jumps, Step-Jumps, Difficult Beginning) |
4.0x | 12.5 | 13.2 |