DYNAMITE RAVE // ESP // 12☆

// INDEX // SEARCH // ALL DDR 12☆ SP // ALL 3RDMIX SP
USER REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
ccc The streamy crossovers and quick jumping aren't too difficult to follow. The 16ths are what make this a 12.
(Crossovers, Jumps, Step-Jumps)
3.0x 12.6 13.0
S&NAME normal 12 decides it wants to be a funny bitch and then mr. old underpaid konami charter accidentally places jump in a 16th triplet... oops
(Jumps, Step-Jumps, Difficult Beginning)
3.25x 12.7 13.3
meme wow i always considered this a hard 12 to pass, i guess not? there's a lot of triplets and mildly messy patterns, including a 16th step jump to watch out for
(Crossovers, Gallops, Jumps, Turns, Drills, Step-Jumps, Difficult Beginning)
3.25x 12.8 12.8
pinkscones Triplets are the big feature here, they aren't overwhelming but can be a pain in the butt when timing. 5th triplet starts on a jump, bear that in mind. Chorus is step-jump heavy, pace yourself throughout the chart.
(Jumps, Step-Jumps, Difficult Beginning)
3.0x 12.5 13.3
rayword45 Pretty easy to pass, watch out for that one terrible jump-in-triplet
(Jumps, Step-Jumps, Difficult Beginning)
4.0x 12.5 13.2