USER | REVIEW TEXT | RECOMMENDED SPEED MOD | CLEAR RATING | SCORE RATING |
---|---|---|---|---|
S&NAME |
problem: notes are fast | solution: have feet that are fast, or mash and pray
(Crossovers, Gallops, Speed Changes, Freeze Notes, Drills, Step-Jumps, Difficult End) |
1.25x | 17.7 | 17.8 |
SirDelins |
A hard 17, in large part due to the intense ending. Many times I will have a solid run throughout the beginning but then end up failing at the end.
(Crossovers, Gallops, Speed Changes, Stops, Freeze Notes, Drills, Candles, Difficult End) |
1.5x | 17.8 | 17.8 |
Jynxatu |
The ending death run lasts just long enough that you can very easily fail this without enough footspeed. Personally, I find it a pain to clear this consistently.
(Gallops, Speed Changes, Freeze Notes, Drills, Candles, Difficult End) |
1.5x | 17.9 | 17.8 |
rayword45 |
Despite a few candles I honestly think the ending run is very manageable for a 17 and the rest is 14 worthy.
(Gallops, Speed Changes, Turns, Freeze Notes, Drills, Candles, Difficult End) |
1.5x | 17.4 | 17.6 |
Smallwaves |
Goes from 14 to low 18 in the last quarter.
(Crossovers, Gallops, Speed Changes, Freeze Notes, Drills, Difficult End) |
1.5x | 17.6 | -- |
Valex |
Every speedup has an up/down jump after it, except for the last one and the beginning of the song. The ending runs are the only notable part of the song
(Gallops, Speed Changes, Freeze Notes, Drills, Difficult End) |
1.5x | 17.7 | 17.6 |