|SONG TITLE||LV||REVIEW TEXT||RECOMMENDED SPEED MOD||CLEAR RATING||SCORE RATING|
|London EVOLVED Ver.A [ESP]||14★||
Have fun reading slow, there is also a pretty long run at the very end.
(Crossovers, Speed Changes, Difficult End)
|London EVOLVED Ver.B [ESP]||14★||
Mainly difficult because of the ending, the freeze arrows are really tricky to time, otherwise not too bad. I use a little bit of Sudden+ for the 170-340 Sections and turn it off at the stop before the 420 section
(Speed Changes, Freeze Notes, Jacks, Difficult End)
|London EVOLVED Ver.C [ESP]||14★||
Way easier than the other two versions on Expert, especially for scoring.
(Jumps, Speed Changes)
|FIRE FIRE [ESP]||14★||
This chart sucks I hate it
You either get like 200 greats on this or an MFC, idk how to explain it lmao
|Samurai Shogun vs. Master Ninja [ESP]||14★||
One of my favorite 14s in the game, it is so juicy. One of the harder clears because it is stamina draining. In terms of scoring, there are a few tricky patterns, some people doublestep but I enjoy doing the crossovers.
(Crossovers, Gallops, Jumps, Turns)
|Pluto Relinquish [DSP]||14★||
One of the harder 14s to PFC, the sync is all over the place. You have to be pretty good at reading slow too. You also have to study to know the gimmicks and know where the jumps are after each 800 boost.
(Crossovers, Speed Changes, Turns)
|Valkyrie dimension [DSP]||15★||
One of the easier 15s to clear, but its speed changes and hard to time stream at the end make this difficult to score well on.
(Crossovers, Speed Changes, Stops, Freeze Notes, Drills, Step-Jumps, Difficult End)
|TRIP MACHINE EVOLUTION [ESP]||16★||
It never really lets up. Very difficult and awkward 16, arguably the hardest to clear in the game.
(Crossovers, Jumps, Speed Changes, Stops, Step-Jumps, Difficult Middle)
|PARANOiA ～HADES～ [DSP]||15★||
SN2 quality. Chart is aight, I much prefer the ESP.
(Jumps, Speed Changes, Step-Jumps)
|Air Heroes [ESP]||15★||
Very easy 15. Middle is the only (kind of) tricky part
(Jacks, Difficult Middle)
|Fascination ~eternal love mix~ [ESP]||16★||
Slightly off sync, which makes it hard to score on. The stops and speed changes don't help. In terms of passing, the only tricky parts are the gallops in the middle and the ending, though they are both manageable.
(Crossovers, Gallops, Speed Changes, Stops, Difficult End)
A very long song, but it is largely straightforward and really not hard for the most part.
(Freeze Notes, Drills, Jacks, Candles)
Not the hardest 14 to pass, but one of the hardest to PFC. Kinda disappointing chart, could have been something a lot more challenging and fun but instead we get this.
(Speed Changes, Drills)
|Pluto The First [DSP]||14★||
Good luck timing this lmao.
(Speed Changes, Stops)
|Start a New Day [CSP]||16★||
A straightforward, easy 16, though also super jank. I AAA'd it on only my second try.
(Crossovers, Jumps, Turns, Step-Jumps, Candles)
|PARANOiA ～HADES～ [ESP]||16★||
The jumps take a toll on you early on, which makes the tricky to time slowdown and the crossovers at the end all the more difficult. A tough 16.
(Crossovers, Gallops, Jumps, Speed Changes, Turns)
Drills galore, but rather straightforward. Fun chart overall.
|Pluto Relinquish [CDP]||18★||
Would honestly be ok if this were a 19. The end run is complete nonsense. There is a reason the world record on this chart is so much worse than all of the other DP 18s.
(Crossovers, Speed Changes, Difficult End)
If you have good footspeed you should do well on this 17. It is mostly straightforward and flows pretty well. One of my personal favorite 17s.
(Speed Changes, Freeze Notes, Drills)
In my opinion the hardest doubles 17. The chart is tricky throughout and is very stamina draining, and the brutal end lives up to its reputation. As of the time I am writing this review the only doubles 17 on DDR A that has not been PFCd.
(Crossovers, Speed Changes, Stops, Turns, Drills, Difficult End)
A step up from singles in terms of difficulty, but still pretty fun.
(Crossovers, Turns, Drills, Candles)
|PARANOIA survivor MAX [CSP]||16★||
PSMO. Both stamina draining and very technical, but still a classic, fun chart.
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes, Difficult End)
In my opinion the hardest non-boss song on doubles in DDR Extreme. Incredibly difficult the whole way through. Pretty big gap between singles and doubles.
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes, Step-Jumps)
|The Least 100sec [EDP]||14★||
(Crossovers, Gallops, Speed Changes, Turns, Drills)
|Reach The Sky, Without you [ESP]||17★||
One of my personal favorite 17s. Chart is tough near the beginning with its step jumps combined with brief 16th bursts, and the slowdown in the middle is also tricky, but the gimmicks actually go well with the chart, and once you know them it is a blast.
(Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Jacks, Step-Jumps, Candles, Difficult Beginning)
|Boss Rush [ESP]||16★||
Definitely a stamina demanding chart, with over 700 notes, but a great song and chart regardless.
(Crossovers, Jumps, Speed Changes, Turns, Jacks, Step-Jumps, Candles)
|Go For The Top [ESP]||15★||
A fun 15. It can be tricky with the slowdown midway, some drills at the beginning, jacks, and the stepjumps. The middle in particular is where I have the most flubs due to the slowdown and unexpected speedup followed by jumps.
(Jumps, Speed Changes, Drills, Jacks, Step-Jumps, Difficult Middle)
Pretty straightforward for the most part. The stop in the middle is pretty weird though. Other things in the chart prove to be tricky, but this chart is definitely an easier 15.
(Gallops, Jumps, Stops)
|THE REASON [CSP]||15★||
Despite the low note-count, this is a very awkward and difficult 15 to both pass and score well on. Definitely requires a lot of familiarity with the chart to do well on it.
(Crossovers, Jumps, Speed Changes, Stops, Turns, Jacks, Step-Jumps)
The atrocious sync makes this one of the hardest 15s to PFC. There are not many notes either, so it is difficult to truly feel the rhythm. In terms of passing, the ending run is what will cause people the most problems.
(Crossovers, Jumps, Speed Changes, Turns, Freeze Notes, Step-Jumps, Difficult End)
|MAX. (period) [EDP]||16★||
Not as stamina draining as singles, but still one of the more difficult doubles 16s.
(Crossovers, Speed Changes, Stops, Turns, Drills, Candles, Difficult End)
|TRIP MACHINE PhoeniX [CDP]||16★||
Absolutely absurd ending, and the rest of the chart is certainly not a cakewalk either.
(Crossovers, Gallops, Speed Changes, Turns, Drills, Difficult End)
|TRIP MACHINE PhoeniX [EDP]||16★||
The ending is absolutely absurd on both expert and challenge. On expert, the rest of the chart is not too bad, but certainly tricky at times.
(Crossovers, Jumps, Speed Changes, Turns, Difficult End)
Very tricky to time chart, though not the most difficult 16 to pass. Once you know the stops, you still have to learn with this song's many other gimmicks.
(Crossovers, Jumps, Stops, Drills, Step-Jumps)
|SABER WING (AKIRA ISHIHARA Headshot mix) [CDP]||17★||
This chart is definitely harder than it looks. It has less steps than the singles chart, but the patterns are now across two pads and are much more difficult to execute.
(Crossovers, Jumps, Speed Changes, Stops, Freeze Notes, Step-Jumps, Difficult Middle)
|TRIP MACHINE EVOLUTION [EDP]||16★||
Does not feel natural at all. Worthy of its rerating to 17.
(Crossovers, Gallops, Jumps, Turns, Drills, Jacks, Step-Jumps)
Some really juicy crossovers.
(Crossovers, Gallops, Turns, Freeze Notes, Candles)
|Air Heroes [CSP]||17★||
Excellent chart. One of the more stamina intensive 17s, but also super technical with really neat crossovers and turns.
(Crossovers, Jumps, Turns, Freeze Notes, Candles)
|Puberty Dysthymia [ESP]||17★||
I suck at step jumps, especially when they all come at once. This song is super cool though.
(Jumps, Speed Changes, Freeze Notes, Jacks, Step-Jumps, Difficult Beginning)
|Pluto Relinquish [ESP]||17★||
A hard 17, in large part due to the intense ending. Many times I will have a solid run throughout the beginning but then end up failing at the end.
(Crossovers, Gallops, Speed Changes, Stops, Freeze Notes, Drills, Candles, Difficult End)
|EGOISM 440 [ESP]||18★||
The ultimate test of footspeed.
(Crossovers, Gallops, Speed Changes, Stops, Drills)
|Spanish Snowy Dance [ESP]||15★||
Chart is underrated. (just like every other difficulty of this song, both single and double) Very draining, comprehensive chart, truly tests every skill you need in the game.
(Crossovers, Gallops, Jumps, Freeze Notes, Jacks)
|MAX. (period) [ESP]||16★||
On the higher end of 16s, this chart is tough to pass and will truly test your timing skills. Good luck!
(Jumps, Speed Changes, Stops, Drills, Difficult End)
|MAX 360 [ESP]||18★||
The hardest part of this chart is the amount of stamina it requires, but it is otherwise straightforward, especially for an 18.
(Speed Changes, Stops, Jacks, Difficult End)
A very difficult chart (how on earth was this a 9 on supernova2?). You'll be running from one pad to another.
(Crossovers, Jumps, Turns, Step-Jumps, Difficult Middle)
This is definitely a step up from singles, with the chart being all over the place and featuring some tough patterns. Definitely a tough chart (and the sync still sucks, so good luck timing).
(Crossovers, Speed Changes, Turns, Freeze Notes, Difficult End)