|USER||REVIEW TEXT||RECOMMENDED SPEED MOD||CLEAR RATING||SCORE RATING|
Clap in time with the two weird stops with no notes and you're guaranteed to hit the ending run after it???
(Gallops, Jumps, Stops, Jacks, Step-Jumps, Candles, Difficult End)
One of my personal favorite 17s. Chart is tough near the beginning with its step jumps combined with brief 16th bursts, and the slowdown in the middle is also tricky, but the gimmicks actually go well with the chart, and once you know them it is a blast.
(Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Jacks, Step-Jumps, Candles, Difficult Beginning)
One of the best 17s in the game. The stops and slowdowns feel really natural, and the weird stepjumpy shit in the beginning is a ton of fun once you get it down. Plus the song BUMPS
(Jumps, Speed Changes, Stops, Freeze Notes, Step-Jumps, Candles)
|down down right||
The short freeze arrows indicate the stops around the end. That's very nice of them to do that.
(Jumps, Speed Changes, Stops, Freeze Notes, Drills, Step-Jumps, Candles)
Banger of a song and chart, solid 17 that will require footspeed
(Jumps, Speed Changes, Stops, Difficult Middle)
Technical but easy 17, ranging from speed changes to crossovers to stepjumps
(Jumps, Speed Changes, Stops, Step-Jumps)
Absolute banger. Chart is inherently easy, but it ramps up at the end. A great introductory 17.
(Jumps, Speed Changes, Stops)
Stops after the slowdown are on 4th beats.
(Jumps, Speed Changes, Stops, Candles)