TRIP MACHINE (x... // ESP // 16☆

// INDEX // SEARCH // ALL DDR 16☆ SP // ALL DDR X3 SP
USER REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
meme Learning the crossovers in the first half is a must, there's also a forced doublesteppy very close to the end and a LOT of ambiguity in general
(Crossovers, Gallops, Jumps, Turns, Freeze Notes)
2.75x 16.7 16.9
DJFern27 StepMania studying is essential to develop proper muscle memory for the beginning. Many complex, unique turns that sometimes require starting them almost facing backwards. The first 1/4 of the song is by far the most difficult part.
(Crossovers, Gallops, Turns, Freeze Notes, Difficult Beginning)
3.25x -- 16.8
S&NAME um yeah i cannot mash and double-step that fast my guy
(Crossovers, Gallops, Jumps, Turns, Freeze Notes, Difficult Beginning)
3.5x 16.6 17.2
Trigger_Happy Learn the crossovers and this won't be as bad. If you decide to double step you're going to have a bad time. Then again, the crossovers are ridiculous.
(Crossovers, Turns, Freeze Notes, Candles, Difficult End)
3.0x 16.6 16.8