PARANOiA surviv... // ESP // 15☆

// INDEX // SEARCH // ALL DDR 15☆ SP // ALL DDR EXTREME SP
USER REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
thebigbagool The ending run with the crossovers is very difficult, and everything beforehand will drain your stamina reliably.
(Crossovers, Gallops, Jumps, Speed Changes, Difficult End)
1.5x 15.5 --
ccc Not too tough at this bpm... You still gotta do those crossover streams but it's a lot easier to read and perform at this speed compared to the max version.
(Crossovers, Speed Changes, Difficult End)
1.5x 15.2 15.3
Jynxatu The rhythm doesn't exactly match PSMO and no one ever plays this, so that's kinda difficult I guess?
(Crossovers, Gallops, Jumps, Speed Changes, Freeze Notes, Candles, Difficult End)
1.75x 15.0 15.3
Palula If you can read crossovers then this song will not be too problematic for a 15 rating. Other than that is the stamina left for the last real 15-rate arrows coming at the end
(Crossovers, Gallops, Jumps, Stops, Candles, Difficult End)
1.5x 15.5 --
talkion hmm
(Crossovers, Gallops, Jumps, Speed Changes, Difficult End)
2.25x 15.2 15.2
thejugglr Easy 15 but the end is tricky
(Crossovers, Jumps, Speed Changes, Drills, Candles, Difficult End)
1.5x 15.2 15.2
rayword45 (Crossovers, Gallops, Speed Changes, Difficult End) 2.5x 15.3 15.1
meme the ending crossovers bump up the difficulty considerably, definitely within 15 range and not really borderline either, but the first 3/4 is high 14 range
(Crossovers, Gallops, Jumps, Speed Changes, Step-Jumps, Candles, Difficult End)
2.0x 15.2 15.3
Quick Man A 14 until the ending crossovers. I think it just BARELY pips the 15 rating.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Step-Jumps, Difficult End)
2.5x 15.0 15.3