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DDR REVIEWS

SONG TITLE LV REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
Healing-D-Vision [CSP] 18★ If you can get the patterns down before the crossover death stream, then you can wing it the rest of the way for a very easy 18 pass. Would not really recommend as one that will prepare you for the rest of the folder.
(Crossovers, Gallops, Jumps, Speed Changes, Difficult End)
1.5x 17.8 18.4
Astrogazer [CSP] 18★ Consistently difficult and fun chart that will test your endurance and crossover technique. Excellent candidate for an entry 18 that will help prepare you for the rest of them!
(Crossovers, Turns, Drills, Candles)
3.25x 18.1 18.1
Trigger [CSP] 18★ Funny how over charted this is while also not being as dense in note count as most other 18s. The slow parts are pretty packed though, so I'd encourage a higher speed mod.
(Crossovers, Jumps, Speed Changes, Stops, Drills, Step-Jumps, Difficult End)
1.5x 18.0 18.4
A Geisha's Dream [ESP] 11★ Still one of the best 11s ever made. Great song, fun to execute, and even has some nice footswitch action that's easy to learn.
(Crossovers, Gallops, Freeze Notes)
2.5x 11.2 11.2
tokyoEVOLVED (TYPE1) [ESP] 16★ The first and honestly most underrated of the EVOLVED series imo. Not a bad choice for a first 16 clear, just note the stops and crossovers. Also probably the easiest of the three types, as it lacks the jack-jumps of the others.
(Crossovers, Jumps, Speed Changes, Stops, Difficult End)
1.75x 16.1 16.2
PARANOiA ~HADES~ [DSP] 15★ Surviving the jump-riddled first minute is undoubtedly the hardest part. The slowdown is a good breather while everything afterwards is manageable. Truly a SN2 8
(Jumps, Speed Changes, Step-Jumps, Difficult Beginning)
1.5x 15.5 15.4
on the bounce [CSP] 16★ This stepchart unfortunately doesn't really flow nor fit the song as well as the Expert's. Regardless, it's not a bad first 16 to aim for clearing-wise.
(Crossovers, Gallops, Jumps, Turns)
3.0x 15.8 16.1
Pluto [CSP] 16★ If you can memorize the stops, this is an absolute breeze to clear for a 16. Scoring is much trickier on the other hand with aforementioned stops and slight speed changes.
(Crossovers, Speed Changes, Stops)
2.5x 16.0 16.8
PARANOiA survivor [ESP] 15★ The ending run with the crossovers is very difficult, and everything beforehand will drain your stamina reliably.
(Crossovers, Gallops, Jumps, Speed Changes, Difficult End)
1.5x 15.5 --