USER | REVIEW TEXT | RECOMMENDED SPEED MOD | CLEAR RATING | SCORE RATING |
---|---|---|---|---|
ccc |
The crossovers are easier to read compared to PSMO, but require fast footspeed to execute. It's tiring all the same.
(Crossovers, Gallops, Stops, Difficult End) |
1.5x | 16.5 | 16.5 |
talkion |
Mid 16 with more twisty but less relentless crossovers than PSMO.
(Crossovers, Gallops, Stops, Difficult End) |
2.0x | 16.4 | 16.6 |
rayword45 |
The runs are harder than PSMO, yes, but this still isn't nearly as relentless.
(Crossovers, Gallops, Stops, Turns, Difficult End) |
2.0x | 16.2 | 16.6 |
ngqp |
basically the best 16 ever made.
(Crossovers, Gallops, Stops, Difficult End) |
2.25x | 16.4 | 16.5 |
meme |
great chart, the crossover runs at the end are surprisingly hard to hit and require much more turning than say psmo's death runs so don't hesitate to use extra energy to turn then, also wtf ngqp's 3.25x (1000bpm...)
(Crossovers, Gallops, Stops, Turns, Difficult End) |
1.5x | 16.3 | 16.3 |
Quick Man | (Crossovers, Gallops, Stops, Turns, Drills) | 2.25x | 16.3 | 16.5 |