|SONG TITLE||LV||REVIEW TEXT||RECOMMENDED SPEED MOD||CLEAR RATING||SCORE RATING|
AstroBANGER. 24th's are hella crisp. So fun. The only 18 I've AA-'ed, and I usually clear 18's with A- or A
(Crossovers, Stops, Turns, Drills, Jacks, Difficult End)
|EGOISM 440 [ESP]||18★||
(Crossovers, Gallops, Speed Changes, Drills, Candles, Difficult End)
|Valkyrie dimension [ESP]||18★||
Gotta study this before playing, hence 3.25x. The second half gets messy and you might need to mash the ending. The hardest part for me is the 3x jumps at the slowdown
(Crossovers, Jumps, Speed Changes, Stops, Turns, Step-Jumps, Difficult End)
|Vanquish The Ghost [ESP]||15★||
I don't get why they bumped this baby monkey business up to a 16. It's a higher end 15 for sure, but all you need is 4.0x
(Crossovers, Speed Changes, Stops, Drills, Difficult Middle)
Short 15 and the streams are very reasonably spaced.
(Crossovers, Turns, Freeze Notes, Drills)
|Fascination MAXX [ESP]||17★||
Combines footspeed and technicality. A standard 17 that you must play and know to prepare for 18's. Remember to use vivid or flat and not note or rainbow.
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Drills, Step-Jumps, Difficult Middle)
|TRIP MACHINE EVOLUTION [ESP]||16★||
I used to hate it, but I now find it pretty fun, oddly enough. Extremely borderline and very technical. On some days this feels like a 17 and on others, a 16.
(Crossovers, Gallops, Jumps, Stops, Turns, Drills, Step-Jumps, Difficult End)
|Triple Journey -TAG EDITION- [ESP]||16★||
Konmai: please bump this up to a 17 as you did with the EDP! Resting periods aren't bad, but when it streams, it streams about as hard as Mikansei ESP
(Gallops, Turns, Drills, Difficult Middle)
Up your jumpstep game: don't rush the beginning of those streams and relax your legs. However, not a 17 as 180 bpm is somewhat manageable. Somehow I'm not terrible at particular song. Ratings really depend on your strengths/weaknesses.
(Jumps, Drills, Step-Jumps, Difficult Middle)
Straight up 16 because there is too much going on!! Awkward foot placement galore. Does not let up. This should really be remapped.
(Crossovers, Gallops, Jumps, Turns, Step-Jumps, Candles)
This was a 16 because of the crossovers and turns, but because everyone double steps this chart, it got bumped down. If you do the crossovers, it's a 16.1; if not, then 15.5 until the ending where it forces you to.
(Crossovers, Gallops, Turns, Difficult End)
ITG 11. Standard 16 to clear, timing is easy. That it has no jumps makes this chart unique. Highly recommend you to play this to get better
(Speed Changes, Stops, Drills, Difficult Middle)
ITG 11 and standard stamina 16. Jumps galore. Double step or foot switch the crossovers right before the stream. The stream is hard to time for me, so as a result, I find this hard to score.
(Crossovers, Jumps, Turns, Step-Jumps, Difficult Middle)
|Air Heroes [CSP]||17★||
Fun at first, but it wears you out quickly and insidiously. It doesn't look bad, but when you play it, it will feel like an 18. Study the 270 degree turns at the end
(Crossovers, Jumps, Turns, Step-Jumps, Difficult End)
|Tohoku EVOLVED [ESP]||17★||
Relentless. Learn the crossovers and the speedup section! Conserve energy, because you'll be begging for mercy by the (short) first break
(Crossovers, Gallops, Jumps, Speed Changes, Turns, Step-Jumps)
Speed changes punished me initially, but learning them and the foot repositions are the most satisfying thing in DDR. 400 bpm will be autopilot after 4 tries. First few tries will bewilder you, hence the 17.7 clear. I also tend to rush this song fsr
(Speed Changes, Stops, Drills, Candles, Difficult Middle)
|London EVOLVED Ver.C [CSP]||17★||
I find this version the most fun out of the 3, other than the lolfronova at the end. Maybe that's because PIU made crossovers fun for me. Conserve your energy for the end. Oh, and hello SUPER STAR 満-MITSURU- (待たせたな!)
(Crossovers, Jumps, Turns, Difficult End)
|Spanish Snowy Dance [CSP]||17★||
Should be an 18 (very borderline). Just as hard as Astrogazer but faster. Difficult all-around, very technical, and very little break. I don't get why people rate this lower than 18.
(Crossovers, Gallops, Jumps, Turns, Step-Jumps)
(Unpopular opinion) NOT A 13. Great chart! There are only 4 or 5 small drills. You can double step except for the ending though: do the crossovers to score well.
(Crossovers, Turns, Drills)
|ALL MY HEART -この恋に、わたしの全てを賭ける- [ESP]||13★||
Great song, but kinda hard to score IMO. Complex rhythms sometimes.