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SONG TITLE LV REVIEW TEXT RECOMMENDED SPEED MOD CLEAR RATING SCORE RATING
REVOLUTIONARY ADDICT [CSP] 16★ 696bpm speedup: quarter-note freeze U+D at combo 269. immediately after it returns to normal, eighth note L , R
(Gallops, Jumps, Speed Changes, Freeze Notes, Drills)
3.0x -- --
Triple Journey -TAG EDITION- [ESP] 16★ HAHAHAHAH 446-454 THE FUCK IS THAT TURN
(Crossovers, Turns, Drills, Candles)
2.5x -- --
ナイト・オブ・ナイツ [CSP] 16★ what the fuck how is this a 16 , it's like the average 16's stamina section but for the entire chart and it's long as fuck. the only awkward rhythms are in the intro, the rest is stamina hell
(Crossovers, Jumps, Drills, Step-Jumps, Difficult End)
3.0x -- --
New York EVOLVED Ver.A [ESP] 16★ objectively the hardest of the NY evolveds, since you'll want a slower speed mod than the other two. this version uniquely actually has a 380bpm section, and it is crossover & freeze note hell
(Crossovers, Gallops, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills, Difficult End)
1.5x -- --
New York EVOLVED Ver.B [ESP] 16★ the mid difficulty of the NY evolved series. high speed mod is okay, doesn't reach 380. this version uniquely has a drill & stream section at the end.
(Crossovers, Speed Changes, Stops, Freeze Notes, Drills)
2.25x -- --
New York EVOLVED Ver.C [ESP] 16★ the easiest NY evolved to clear. pick a higher speed mod than you expect, you'll be safe. this version uniquely has a slowdown section with jumps and drills at the end
(Crossovers, Jumps, Speed Changes, Stops, Drills)
2.5x -- --
Love You More [ESP] 16★ if you can do a set of mid 15s, then you can most likely clear this. power through it and trust your gut for the only two stops in the song. it's pretty dense the whole way through, so try to conserve stamina when possible
(Jumps, Stops, Drills, Step-Jumps)
2.75x 16.0 15.9
CHAOS [CSP] 16★ oh frjfk frick god sorry im just hdhfjgljsr,. dropping my stops all over the place , .. f fuck i guess the quantization is stupid too now, whoops ! (be comfortable with 16s before you attempt this chart, because of how draining the stops are to read)
(Crossovers, Speed Changes, Stops, Turns, Difficult End)
3.0x 16.6 16.9
HAPPY☆LUCKY☆YEAPPY [ESP] 16★ why does this chart need a speedup at the end, there is literally no reason to have a speedup at the end ???? this might as well be a low 17
(Crossovers, Jumps, Speed Changes, Stops, Turns, Freeze Notes, Drills, Jacks, Candles)
1.75x 16.8 16.7
ΔMAX [ESP] 17★ easiest 17, even easier than volt. play on 1x for clear, probably no higher than 1.25x, but use 0.75x or 1x with boost mod for score. everything past ≈300bpm is simple
(Jumps, Speed Changes, Freeze Notes, Step-Jumps, Difficult Beginning)
1.0x 16.7 17.6
Destination [ESP] 15★ sota f be like aw yeeaaah . stop brrrr bababa stop ., . dont play higher than 3.5x (might misread doublesteps) dont play lower than 2.5x (slowdown section)
(Speed Changes, Stops)
2.75x 15.5 15.6
Go For The Top [ESP] 15★ s-tier U1 song, not too technical but it is doublesteppy. intensive step-jump section after the first slowdown/speedup. higher score rating: lots of doublesteps in intro & that short slowdown
(Speed Changes, Freeze Notes, Drills, Step-Jumps, Difficult Middle)
2.5x 15.6 15.7