|USER||REVIEW TEXT||RECOMMENDED SPEED MOD||CLEAR RATING||SCORE RATING|
696bpm speedup: quarter-note freeze U+D at combo 269. immediately after it returns to normal, eighth note L , R
(Gallops, Jumps, Speed Changes, Freeze Notes, Drills)
yeah this is a great introductory 17. better boot up that step mania file to remember what's after that speed-up.
(Jumps, Speed Changes, Freeze Notes, Drills)
i swear this isn't as bad as everyone seems to believe! the first half is hard and gets close to 17 territory but isn't as difficult or draining as it looks (just a sped-up another phase), and the end is a beefed up flower/roppongi
(Gallops, Jumps, Speed Changes, Drills, Step-Jumps)
|Quick Man||(Gallops, Jumps, Speed Changes)||3.75x||16.9||16.7|
I wouldn't call this the hardest to clear but it is definitely very draining. Up there with Trip Machine Evolution in terms of punishing.
Once you gain the stamina you can clear this.
(Gallops, Speed Changes, Turns, Difficult End)
|ngqp||this is easily a 17 for how dense and stamina draining it is||3.75x||17.0||--|