|SONG TITLE||LV||REVIEW TEXT||RECOMMENDED SPEED MOD||CLEAR RATING||SCORE RATING|
Those streams at the end might trip some people up. There are constant eighth notes throughout to make you tired. Those step jumps near the end might confuse some players getting their feet wet into 15's.
(Speed Changes, Freeze Notes, Step-Jumps)
|REVOLUTIONARY ADDICT [CSP]||16★||
yeah this is a great introductory 17. better boot up that step mania file to remember what's after that speed-up.
(Jumps, Speed Changes, Freeze Notes, Drills)
My score is really crap on this song due to those step jumps. It's a stamina drainer. Requires a lot more skill than other 16's.
(Drills, Step-Jumps, Candles)
|Beautiful Dream [CSP]||15★||
16 note crossover streams and bursts at an uncomfortably high bpm. Konami really tried to make 15's hurt you back in DDR 2013. Not fun.
(Crossovers, Freeze Notes, Drills, Candles, Difficult Middle)
|THE REASON [CSP]||15★||
An extremely uncomfortable song. Don't let the really low note-count fool you; those step jumps can be such a pain.
(Crossovers, Jumps, Stops, Drills, Step-Jumps, Candles)
|Straight Oath [CSP]||15★||
Back when DDR inserted short 16th note streams (that included candles) throughout a song with an uncomfortably high bpm. There are complex 8th note patterns during the lesser intense parts of that you can either do correctly or double-step to save energy.
(Crossovers, Jumps, Drills, Jacks, Candles, Difficult Middle)
This is an insane chart. Raw 16 if I ever saw one.
(Crossovers, Gallops, Turns, Drills, Difficult End)