USER | PLAYSIDE | REVIEW TEXT | RECOMMENDED OPTIONS | NC RATING | HC RATING | EXHC RATING | SCORE RATING |
---|---|---|---|---|---|---|---|
meme | 2P |
just pretend the chord walls are 8th notes at 280 bpm and hit em (also this feels loleasy after getting acquainted with mid12s)
(Jacks, Chord Scales, Rolls, Chords, Difficult End) |
Random, R-Random | 11.8 | 11.8 | -- | -- |
Ryujin | 1P |
Very hard 11 to NC/HC. 2 significant chord-roll walls occur in the middle (M24-25) & end (M47-50), w/jacks intensity raised in the 2nd half & end wall. For NC survive this wall w/50%+. Use Random unless you like 12 or 67 rolls.
(Jacks, Rolls, Chords, Difficult End) |
Random, R-Random | 11.9 | 11.9 | 12.7 | 11.7 |
ngqp | 1P |
if sakura storm is a 12 then this should have stayed a 12. sran training.
(Jacks, Rolls) |
Random, S-Random, R-Random | 12.0 | 12.0 | 12.0 | 12.0 |
Smallwaves | 1P | (Jacks, Rolls) | Regular, Random | 11.8 | -- | -- | -- |
CHZK | 1P |
HUGE wall about two-thirds into the song that isn't recoverable from anywhere below 40%. Playing on non-ran requires you to be able to deal with key 1 and 7 jacks with complicated patterns on the corresponding hands inbetween.
(Jacks, Trills, Rolls, Chords) |
Regular, Random, R-Random | 11.9 | 12.4 | -- | 12.0 |
Trigger_Happy | 1P |
Not that bad. The wall is messy but doable.
(Jacks, Chords) |
Random | 11.8 | -- | -- | -- |
ollycrescent | 2P |
R-Random is the real way. Playing this on other options just BLOCKS you from clearing it
(Jacks, Chord Scales, Rolls, Chords) |
R-Random | 11.4 | 11.2 | -- | 11.2 |
RSMAX | 1P |
get a good random
(Jacks, Rolls, Chords, Difficult End) |
Random | 11.6 | 11.6 | -- | -- |
coregee | 2P |
Hit those jacks
(Jacks, Rolls, Chords) |
Regular, Random, Mirror | 11.6 | 11.8 | -- | -- |
teie | 1P |
This chart is mostly a 10 with its second half tapping the shores of 11 and an ending that propels you straight into the 12 zone. Wow, what a ride. A unique chart that is for sure.
(Jacks, Rolls, Chords, Difficult End) |
Regular, Random, R-Random | 12.0 | 11.8 | 12.5 | 12.1 |
Cowtao | 1P |
Much like most of S Tier category, this is right at the gate of 12. Random can make the ending easier but itβs still rough. Very gigadelic in style, but unlike it, the ending after the chord scales gives you enough life if you survived with 50-60% for NC
(Jacks, Chord Scales, Rolls, Chords, Difficult End) |
Random | 12.0 | -- | -- | -- |