BLOCKS // SPA // 11☆

// INDEX // SEARCH // ALL IIDX 11☆ SP // ALL IIDX RED SP
USER PLAYSIDE REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
meme 2P just pretend the chord walls are 8th notes at 280 bpm and hit em (also this feels loleasy after getting acquainted with mid12s)
(Jacks, Chord Scales, Rolls, Chords, Difficult End)
Random, R-Random 11.8 11.8 -- --
Ryujin 1P Very hard 11 to NC/HC. 2 significant chord-roll walls occur in the middle (M24-25) & end (M47-50), w/jacks intensity raised in the 2nd half & end wall. For NC survive this wall w/50%+. Use Random unless you like 12 or 67 rolls.
(Jacks, Rolls, Chords, Difficult End)
Random, R-Random 11.9 11.9 12.7 11.7
ngqp 1P if sakura storm is a 12 then this should have stayed a 12. sran training.
(Jacks, Rolls)
Random, S-Random, R-Random 12.0 12.0 12.0 12.0
Smallwaves 1P (Jacks, Rolls) Regular, Random 11.8 -- -- --
CHZK 1P HUGE wall about two-thirds into the song that isn't recoverable from anywhere below 40%. Playing on non-ran requires you to be able to deal with key 1 and 7 jacks with complicated patterns on the corresponding hands inbetween.
(Jacks, Trills, Rolls, Chords)
Regular, Random, R-Random 11.9 12.4 -- 12.0
Trigger_Happy 1P Not that bad. The wall is messy but doable.
(Jacks, Chords)
Random 11.8 -- -- --
ollycrescent 2P R-Random is the real way. Playing this on other options just BLOCKS you from clearing it
(Jacks, Chord Scales, Rolls, Chords)
R-Random 11.4 11.2 -- 11.2
RSMAX 1P get a good random
(Jacks, Rolls, Chords, Difficult End)
Random 11.6 11.6 -- --
coregee 2P Hit those jacks
(Jacks, Rolls, Chords)
Regular, Random, Mirror 11.6 11.8 -- --