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IIDX REVIEWS

SONG TITLE LV REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
Donkey Donk [SPA] 10★ HCNs in this are gimmick-level difficulty similar to many 13s and 14s in SDVX. Once you "get" them it'll be maybe a 10.4 so play it on regular a few times and you should figure it out.
(Scratching, Charge Notes, Difficult End)
Regular 10.5 10.6 10.9 --
真 地獄超特急 -HELL or HELL- [SPA] 12★ Most of the chart is a mid-tier 12 until the very end where the scratch section starts. Luckily, the scratching is fairly regular and there's only one big "gap" in it which you need to look out for if you want to avoid bad-glitching.
(Scratching, Charge Notes, Denim, Chords, Difficult End)
Regular 13.2 13.2 -- --
Central Station [SPA] 10★ Pretty dense 10 with odd patterns that rarely let up. Complicated scratches at the end make it even more difficult.
(Scratching, Scales, Chord Scales, Difficult End)
Regular, Random, R-Random 10.8 10.8 11.4 10.8
Despair of ELFERIA [SPA] 12★ Slightly easier than the other Elferia. All about chords, with the ending being the densest. Mostly an exercise in Stamina, if the first half wasn't there this'd probably be a 12.9
(Scales, Chord Scales, Chords, Difficult End)
Regular 13.1 -- -- --
Feel The Beat†LEGGENDARIA [SPA] 12★ Easiest SPADA Leggendaria. For the NC, just genocide clear it.
(Scratching, Chord Scales, Chords, Difficult End)
Regular 12.9 -- -- --
invoker†LEGGENDARIA [SPA] 12★ Whether or not you can scratch makes the difference between this being a 13.1 or a 13.3 - It's all about the ending
(Scratching, Scales, Chord Scales, Chords)
Regular 13.2 -- -- --
Acid Pumper [SPA] 11★ Last 10% of this chart is where the difficulty lies. There's a dense section after the hold notes (with a lot of kicks accompanying it in the song) and after that, it's "the Hell BSS" that has killed me like 10 times. Basically, learn to BSS and hit notes.
(Scratching, Charge Notes, Denim, Difficult End)
Regular 11.7 11.9 -- --
太陽SUNSUNボンジュールアバンチュール [SPA] 11★ I completely agree with what has already been said here. Very fun. This song doesn't end when you think it does. It actually never ends. You can stop playing when the result screen appears.
(Scales, Chord Scales, Chords, Difficult Middle)
Regular 11.4 11.6 -- --
So Fabulous!! [SPA] 10★ Relatively standard 10 up until the last quarter. Expect advanced denim chords that look like they could be from V2 [A]. The very end eases up a bit on chord complexity, but you still need to time 4-note chords well which can be tricky.
(Denim, Chords, Difficult End)
Regular 10.8 11.4 12.0 10.9
Ludus In Tenebris [SPA] 12★ 32nd roll at the end is absolute garbage. Less-bad versions of that roll appear earlier, but the last one usually is the dealbreaker. Can recover a bit of health (~20%) at the very end.
(Scales, Denim, Trills, Rolls, Chords, Difficult Middle)
Regular 12.6 12.8 -- --
Konzert V [SPA] 12★ Ridiculously easy to genocide-clear within the last 20 seconds after the dense part. Just don't fuck up the last drum roll and you can easily get 82%
(Scales, Chord Scales, Denim, Chords, Difficult Middle)
Regular 12.3 12.9 -- --
めいさいアイドル☆あいむちゃん♪ [SPA] 12★ Play this and enjoy it. Every second of it, especially the last ones. There's two small dense sections with scratches near the end that can screw you up if you're not careful, but it's quite mashable.
(Scratching, Scales, Chord Scales, Rolls)
Regular, Mirror 12.5 12.6 -- --
シュレーディンガーの猫 [SPA] 12★ On Non-Ran, everything "sticks" to the right in a very odd and tiresome way (for your right hand). This chart takes mashing to a whole new level, and I'm not really sure what kind of "strategy" one could even advise for it.
(Jacks, Scales, Chord Scales, Denim, Trills, Rolls, Chords, Difficult End)
Regular, Mirror 12.9 -- -- --
D [SPA] 11★ ??? T-this isn't all that hard? I mean sure, the speed changes are tricky, but not THAT bad, and neither is the ending. Just play 1 white key below your GN at the start, then hit a white key twice during CNs, then a black key thrice during last speeddown.
(Scratching, Jacks, Speed Changes, Charge Notes, Scales, Denim, Difficult End)
Regular 11.7 11.8 -- --
Almagest [SPH] 11★ Used to blow people's minds, nowadays it's one of the mid-range CN 11s. Nothing too complicated, although it requires confidence in handling broken-up scales.
(Charge Notes, Scales, Chord Scales)
Regular 11.6 11.8 12.4 11.8
LASER CRUSTER [SPA] 12★ Easiest to clear on Regular. Ending gives you back a good 20% on what are essentially level 10 scales. Everything else is endgame 11 level with a few hard parts thrown in. Try this for your first 12 HC.
(Scratching, Jacks, Scales, Rolls, Difficult Middle)
Regular 12.2 12.1 -- --
A [SPA] 12★ First half is nothing but chords, second half only reaches easy level 12 density for a few seconds
(Speed Changes, Scales)
Regular 12.0 12.0 12.0 12.0
キャトられ♥恋はモ~モク [SPA] 12★ In this song, Prim is an alien who's invading the earth and, uhh, I believe she's under the impression that love is cattle mutilation. Or something like that. There's not much to say about the chart, it's straightforward hard stuff. End chords can save you
(Scratching, Scales, Chord Scales, Denim, Rolls, Chords, Difficult Middle)
Regular 12.9 -- -- --
TIEFSEE [SPA] 12★ Chord scales just before the recovery section make or break this. Typical TAKA-like chart otherwise, if you can play AA, ZZ or Broken, you can probably, after some practice, play TIEFSEE. HC is EXHAUSTING though.
(Scales, Chord Scales, Denim, Trills, Rolls, Chords, Difficult End)
Regular, R-Random 12.7 12.7 -- --
ELECTRIC MASSIVE DIVER [SPA] 12★ The chords aren't the problem. What's between them is. That, and the funky rhythm towards the end. One of those songs you'll eventually just "get" without really understanding what you're doing. Very difficult to play properly.
(Chords, Difficult End)
Regular 12.8 -- -- --
FIRE FIRE [SPA] 12★ As someone who prefers playing non-ran, this one is just dumb. Random saves you a lot of trouble at the end, as 1-4, 2-5, 3-6 and 4-7 chord runs are amongst the worst single technique the game can throw at you. Probably a 12.7 if you play nonran.
(Scratching, Scales, Chord Scales, Rolls, Difficult End)
Random, R-Random 12.5 -- -- --
Rave*it!! Rave*it!! [SPA] 12★ Genocide clear after the 6-key chords in the middle is the way to go. Only difficulty at the end are the quick scratch + roll sections if you're not familiar with those.
(Scratching, Charge Notes, Rolls, Chords, Difficult Middle)
Regular 12.8 -- -- --
Last Dance [SPA] 12★ Might get a lucky genocide clear on this, but don't count on it. Dense as shit mid-section that you can easily stumble out of and miss. I managed to get the mid-section down exactly once and have never been able to do it again.
(Scratching, Charge Notes, Scales, Chord Scales, Denim, Trills, Difficult Middle)
Regular, R-Random 13.0 -- -- --
INSOMNIA [SPA] 12★ I don't quite understand why you would random this, the fast chord scales are easier on nonran, at least to me. Easy life recuperation due to giant chords in the middle, then jitter your fingers a lot for the chord scales and you should be fine.
(Scratching, Chord Scales, Chords, Difficult End)
Regular, R-Random 12.7 -- -- --
Dances with Snow Fairies [SPA] 12★ Chord streams, chord scales, and chord jacks are what make this hard. Additionally, if you're just starting to break into 13s, stamina might very well play a role, too. You're almost guaranteed to get to the end with 100%, but it doesn't let up afterwards.
(Jacks, Scales, Chord Scales, Chords, Difficult End)
Regular 13.0 -- -- --
Proof of the existence [SPA] 12★ Basically what Anomaly said. Good goalpost for entering into 13s.
(Scratching, Scales, Chord Scales, Denim, Trills, Chords, Difficult End)
Regular, Mirror 13.0 -- -- --
Colorful Cookie [SPA] 12★ As Proof of the Existence is my go-to 13.0 chart, and this is harder than Proof, I'm rating it a 13.1 – It's not even that the ending is dense, but the fact that it's so easy to lose the rhythm with those irregular chord patterns.
(Jacks, Denim, Chords, Difficult End)
Regular, R-Random 13.1 -- -- --
Flashes [SPA] 12★ Getting a good random and/or being boss at CNs may make this a 12.8
(Scratching, Charge Notes, Scales, Chord Scales, Chords, Difficult Middle)
Regular, R-Random 12.9 -- -- --
cinder [SPA] 12★ Tau are you drunk? How is this anything like DOMINION...? Whatever, the only difficulty really is the dense section just before the ending. Get out of there with anything over 50% and you're golden.
(Charge Notes, Chord Scales, Denim, Difficult End)
Regular 12.9 -- -- --
Ubertreffen† [SPA] 12★ Way too complex to be anything under a 13. The density and chord scales never let up, and there are multiple fast denim patterns strewn in.
(Scales, Chord Scales, Denim, Trills, Rolls)
13.1 -- -- --
VOX UP [SPH] 11★ Ending is denim, and 1-7/2-5 chord runs are simply something you'll need to get used to doing. There's better charts for training that though (Critical Crystal, 鬼天, etc...). Oh yeah, and definitely play this on mirror if you're on P1.
(Scratching, Jacks, Denim, Rolls, Chords, Difficult End)
Mirror 11.7 12.1 -- --
RESONATE 1794 [SPA] 11★ You can just barely recover from 0 after the annoying part (Measures 46-60), provided you nail the chord scales. Randoming this song never did anything for me, but YMMV.
(Scales, Chord Scales, Trills, Difficult Middle)
Regular 11.5 11.7 -- --
Aurora [SPA] 11★ Why was this rated so low with Clickagain? This has some pretty odd and dense patterns just at the end.
(Scratching, Denim, Chords, Difficult End)
Regular, R-Random 11.6 11.5 12.3 --
リリーゼと炎龍レーヴァテイン [SPA] 12★ Ending is easy charge note patterns coupled with jacks and chords. Nothing too difficult. Make it through the denser parts before that with at least 40% and you should be alright.
(Scratching, Jacks, Charge Notes, Scales, Chords, Difficult Middle)
Regular 12.5 -- -- --
Routing [SPA] 11★ One of the few scratching songs that's arguably EASIER to do on a cab because a proper IIDX deck won't fly off your table when you're trying to do 32th scratches. In all seriousness, it's possible to anmitsu though and the last measures aren't too bad.
(Scratching, Jacks, Scales, Trills, Chords, Difficult End)
Regular 11.8 12.0 -- 12.7
ALBA -黎明- [SPA] 11★ Charge notes aren't the scary thing with this chart, it's the quick, trill-like sections just before the ending consisting of weird-as-heck chords, plus it's easy to screw up the last measure.
(Charge Notes, Scales, Chord Scales, Chords, Difficult End)
Regular, R-Random 11.8 11.7 -- 11.9
FLOWER [SPA] 11★ Really tricky dense streams thrown in every now and then, ending has chord runs which can easily make or break your attempt. Doesn't let up towards the end either, so power through!
(Charge Notes, Chord Scales, Difficult End)
Regular, R-Random 11.8 11.8 -- 11.8
AA [SPA] 12★ I seem to be the only one in the world who doesn't "get" the ending. The way it breaks up into a different rhythm and then returns to the original one, only denser and with odd chords thrown in kills me every time. Idk man, this is hard.
(Scales, Chord Scales, Denim, Difficult End)
Regular, R-Random, Mirror 12.8 -- -- --
Monopole. [SPA] 12★ Ending chord rolls on the center keys is the worst thing ever
(Scratching, Charge Notes, Scales, Denim, Difficult End)
Regular, R-Random 12.7 -- -- --
invoker [SPA] 12★ Ending is somewhat tricky with scratches, but it's still one of the easiest 12s out there. Try this for your first 12 HC.
(Scratching, Scales, Chords)
Regular 12.2 12.1 -- --
ΕΛΠΙΣ [SPA] 12★ Awkward as fuck patterns and rhythm on regular. (R-)Random can help, but often doesn't. Stamina plays a big role too, and the last few measures are pretty harsh on the right hand.
(Scales, Chord Scales, Rolls, Difficult End)
Regular, Random, R-Random 12.5 -- -- --
ZZ [SPA] 12★ Similar to F until the last few seconds where it becomes CN-heavy. Not unclearable for someone playing low-level 12s, but quite unusual at first. The dense chord wall just before doesn't help, either. Get through it with 60-70% left and you should be fine.
(Charge Notes, Scales, Chord Scales, Denim, Chords, Difficult End)
Regular, R-Random 12.6 -- -- --
Watch Out Pt.2 [SPA] 12★ Basic 12-level scratching, it will only get harder from here. Possible to bullshit by pinky-scratching and covering 1-2 (or 1-3, if you're dumb like me) with the same hand, but learning to one-hand it is what actually improves your technique
(Scratching, Jacks, Rolls, Chords, Difficult End)
Regular 12.8 -- -- 13.2
Adularia [SPA] 12★ Ending chord scales make it or break it. CNs aren't actually that hard, and you can (and probably should, for your first clear) miss the last one and still make it.
(Scratching, Charge Notes, Scales, Rolls)
Regular 12.5 -- -- --
恋する☆宇宙戦争っ!! [SPA] 12★ Awkward stuff on 1-3 (nonran) within the dense sections. Power through that, and the ending lets you recover up to 40% quite easily.
(Scratching, Scales, Chord Scales, Rolls, Difficult End)
Regular, R-Random 12.3 12.6 -- --
旋律のドグマ~Misérables~ [SPA] 12★ Get the middle axis right just before the end and you can make it. Last few measures give back a few percent if you're not burned out by that point.
(Scratching, Charge Notes, Scales, Trills, Rolls)
Regular, R-Random 12.8 -- -- --
DOMINION [SPA] 12★ MAXIMUM OVERLOAD
(Scratching, Scales, Rolls, Chords)
Regular 12.5 -- -- --
Close the World feat. a☆ru [SPA] 12★ Streams, Stamina and Chords at the very end. Not much to say about it other than it's relatively easy to cheese.
(Scratching, Scales, Chord Scales, Rolls, Chords, Difficult End)
Regular, R-Random 12.6 -- -- --
True Blue [SPA] 12★ Very similar to Broken, although not /quite/ as dense at the very end of the run. One of the "gatekeeper" charts into dense 12s.
(Scales, Chord Scales)
Regular 12.7 -- -- --
sakura storm [SPA] 12★ The CNs throw you off during your first few tries, and then again while EXH clearing it. Everything else about this chart is piss easy.
(Scratching, Charge Notes, Scales, Chords)
Regular 12.0 12.0 12.3 12.0
†渚の小悪魔ラヴリィ〜レイディオ†(IIDX EDIT) [SPA] 12★ I will admit I don't understand what exactly this chart does, and it feels quite overmapped to me at parts, but it seems to be cheese-able quite well, especially considering the ending chords + scratches give you back ~20%.
(Scratching, Scales, Chords)
Regular 12.9 -- -- --
雪月花 [SPA] 12★ mirror mirror mirror mirror mirror mirror mirror mirror mirror mirror mirror mirror mirror mirror mirror mirror
(Scratching, Jacks, Scales, Rolls)
Mirror 12.3 12.4 -- --
Ristaccia [SPA] 12★ Only a problem if you can't do jacks / panic at the sight of dense patterns. Really easy otherwise, barely even worth calling a 12.
(Jacks, Scales, Chords)
Regular 12.0 12.0 12.1 12.1
F [SPA] 12★ My right hand starts hurting whenever I as much as think of this chart. Random kinda alleviates that, but doesn't make the chart easier at all. A bunch of really dense measures about 80% into the song make it incredibly easy to flatline.
(Scales, Denim, Rolls)
Regular, R-Random, Mirror 12.5 -- -- --
rage against usual [SPA] 12★ Horrible middle, alright ending. Possible to genocide, and the middle is possible to anmitsu without losing too much gauge.
(Scratching, Scales, Chord Scales, Rolls)
Regular 12.6 -- -- --
Sol Cosine Job 2 [SPA] 12★ Only has a few sections that are actual mid-12 density. Middle gives you plenty of time to recover and reset your High-Speed/GN. Ending is nothing too hard, with axis jumps that feature chords and change frequently.
(Scratching, Charge Notes, Scales, Chord Scales, Rolls)
Regular, Mirror 12.7 12.5 -- --
トリカゴノ鳳凰 [SPA] 12★ IMO it's fine to ignore the jackhammers to a certain degree. The very last few measures are easy to mash on non-ran (chord runs), but the part before is quite dense, which can be troublesome if you're not good with stamina.
(Jacks, Charge Notes, Scales, Chord Scales, Denim, Rolls)
Regular, R-Random 12.8 -- -- --
oratio [SPA] 12★ Not too dense except for two parts at the very end, which can fuck up your run. The axis-centered patterns before that aren't easy, either.
(Scratching, Scales, Denim, Rolls)
Regular, R-Random 12.6 -- -- --
NNRT [SPA] 12★ Difficulty bursts. Can look incredibly discouraging at first, but it's possible to play notes in this fast succession, somehow. The last rush is structured differently from the ones before, so watch out!
(Scratching, Scales, Chord Scales, Denim, Rolls)
Regular 12.6 -- -- --
Idola [SPA] 12★ Very dense towards the end, and easy to screw up the last ~10 seconds that aren't as dense. Slightly easier than stuff like Broken, but definitely more than a .5
(Scratching, Jacks, Scales, Chord Scales, Denim, Rolls)
Regular, R-Random, Mirror 12.7 -- -- --
Invitation from Mr.C [SPA] 12★ Ending is AWKWARD, even if Random & Mirror. The scratches don't help, but play it a few times and you should get the hang of it. On non-ran, focus on the patterns on your right hand (P1), especially the k5 jacks. Last measures recover ~30%.
(Scratching, Jacks, Denim, Trills, Rolls)
Regular, Random, R-Random, Mirror 12.6 -- -- 12.9
GAIA [SPA] 12★ Scales with shit thrown inbetween. This either comes naturally to you, or you can random it. Ending gives you back a good 30-40%, so don't fret if you come out of the scales with only half your health bar.
(Scratching, Scales, Rolls, Chords)
Regular, Random 12.4 12.6 -- 12.9
Immortal [SPA] 12★ Nothing too bothersome except for Scratches + Big chords. If you can do those reliably, you should be able to clear this one quite easily. Ending density is just under that of Candy Galy, the rest of the song is similarly easy.
(Scratching, Scales, Chords)
Regular 12.5 12.6 -- --
Candy Galy [SPA] 12★ I have no idea why Clickagain rated this a 12.8, this is easier than a lot of "properly dense" songs like Broken, True Blue, etc. Last half of the song is just fairly easy scales, with a stupidly dense burst at the very end that you can fumble through.
(Scratching, Scales, Chords)
Regular, Mirror 12.6 -- -- --
Übertreffen [SPA] 11★ Dense and exhausting. Quite complex for an 11, but the ending is somewhat mashable. Good challenge for people looking to HC and EXHC 11s.
(Jacks, Scales, Denim, Rolls)
Regular, R-Random, Mirror 11.7 11.9 12.2 11.9
PENDUAL TALISMAN [SPA] 11★ Speed change doesn't really make this chart any harder, and even the end only barely reaches 11-level density. Fairly boring chart, good to get some clears on, but nothing to really return to after EXH/FC.
(Speed Changes, Charge Notes, Denim, Chords)
Regular 11.0 11.1 11.2 11.2
パ→ピ→プ→Yeah! [SPA] 11★ Happiest song on earth. Not that easy to clear, though. The stairs and chord patterns in the middle are somewhat tricky, and the end has a few odd chords. Getting a grasp of them makes the chart all the more fun though.
(Scratching, Charge Notes, Scales, Chords)
Regular 11.6 11.6 11.8 11.7
打打打打打打打打打打 [SPA] 11★ The jacks are pretty much the easiest part of it, not any harder than the ones at the beginning of 405nm. Most of the difficulty comes from the odd rhythm which can throw you off at the end if you're not careful.
(Jacks, Scales, Chords)
Regular 11.4 11.5 11.5 11.6
Critical Crystal [SPA] 11★ One of the hardest 11s out there currently. Has pretty much every advanced pattern technique there is, but the ending allows for up to 20-30% recovery.
(Scratching, Jacks, Charge Notes, Scales, Chord Scales, Denim, Rolls, Chords)
Regular 11.9 12.4 -- 12.4
waxing and wanding [SPA] 11★ Endgame 11 density, pretty much all the way through. The ending can really hurt you if you're not used to reading big chord walls for >10 seconds.
(Scales, Chords)
Regular, R-Random, Mirror 11.9 12.4 -- 11.8
Time to Air [SPA] 11★ Really fun 11 all the way up until the ending, where it becomes a slightly easier version of Waxing and Wanding. Good for practising Scratch + Big chords, as well as chord runs centering around one and two keys.
(Scratching, Scales, Denim, Rolls, Chords)
Regular, Mirror 11.7 11.7 12.2 11.6
Linus [SPA] 11★ Odd patterns on the left hand (P1), which can be avoided by using Mirror or Random. Good beginner's 11, although there are a few that are easier. On Normal, this song is good for training rhythms on 1-2-3.
(Jacks, Scales, Trills, Rolls)
Regular, Random, R-Random, Mirror 11.2 11.2 11.4 11.4
時空トラベローグ [SPA] 11★ THIS CHART IS SO FUN! Seriously though, great chart for learning swing rhythm and generally weird patterns. Difficulty happens in bursts, making the ending a little difficult if you're just starting out on 11s.
(Scratching, Jacks, Scales, Chord Scales, Trills, Rolls)
Regular 11.4 11.6 11.8 12.1
Second Heaven [SPA] 11★ One of the easier 11s if you can deal with density and jacks well. Also good potential candidate for your first 11 HC if the above applies.
(Scratching, Jacks, Scales, Denim, Rolls, Chords)
Regular 11.4 11.3 11.5 11.4
rottel-the-mercury [SPA] 10★ den-da-den dadada den-da-den dadada den-da-den dadada ONE TWO THREE FOUR! Odd rhythms, odd chords, odd progressions, what more do you want?
(Scratching, Jacks, Chords)
Regular, R-Random, Mirror 10.7 10.7 10.8 10.7
Broken [SPA] 12★ What the fuck is wrong with y'all this shit isn't on the same level as Uchuu sensou or Little Star. I agree with it being very similar in terms of structure to True Blue, but there's no way in hell this is anything under a 12.7 to NC.
(Scales, Chord Scales, Rolls)
Regular, Random 12.8 -- -- --
THE SAFARI [SPH] 10★ THERE'S A LION AND A GIRAFFE, AND A GIRAFFE OH LOOK A LION, AND THERE'S A LION AND A GIRAFFE
(Jacks, Denim, Chords)
Random, Mirror 10.8 10.8 11.5 11.4
QQQ [SPA] 10★ Very fun chart, great song, what else is there left to say? The ending's a bit tricky, especially if you're not used to axis-like patterns on the outer keys.
(Jacks, Denim, Rolls)
Regular, Mirror 10.4 10.4 10.6 10.5
GET ON BEAT(WILD STYLE) [SPA] 10★ An absolute nightmare to HC and EXHC. Only the first half is actually difficult.
(Denim, Rolls, Chords)
Regular, Random, R-Random, Mirror 10.7 11.6 12.0 11.6
STEEL NEEDLE [SPH] 10★ First half is pretty harsh for a 10, but it softens up for most of the latter half. Good training for weird rhythms and jack/trill patterns.
(Scratching, Jacks, Trills, Rolls)
Regular, R-Random, Mirror 10.6 10.8 11.6 11.6
Sense 2007 [SPH] 11★ Very frustrating, and often one of the last 11 charts people clear. If you play it Non-ran (P1) you have to deal with Scratch + 1/3 chords, if you play it Mirror (P1) you have to deal with dense shit on your right hand. Random makes it a grindfest.
(Scratching, Jacks, Denim, Rolls, Chords)
Mirror 11.9 11.9 -- 11.8
Scarlet Moon [SPA] 11★ Fun "new style" 11, featuring lots of BBSes, hold notes and silly chords. Can get hard at times, but the ending is quite forgiving and lets you recuperate a lot.
(Scratching, Charge Notes, Scales, Chords)
Regular, Random, R-Random 11.5 11.7 11.7 11.6
S!ck [SPA] 11★ Very fun 11 for practising scratch patterns + stuff on all keys and dealing with sudden bursts of density. Song is amazing as well, what more do you want? Keep your cool during the end and you'll be fine.
(Scratching, Charge Notes, Scales, Rolls)
Regular 11.7 11.7 -- 11.8
perditus†paradisus [SPH] 11★ This is a 12
(Jacks, Scales, Chord Scales, Denim, Rolls, Difficult End)
Regular, Random, R-Random 12.1 11.9 -- --
V [SPA] 12★ Used to be hard (or a Random-fishing fest) before R-Random was introduced, now it's just a test of concentration and not losing your mind over the sudden density after the ~75% mark.
(Scales, Denim, Rolls, Chords)
Regular, R-Random 12.5 -- -- --
tripping contact [SPA] 12★ The ending is pretty much the same as gigadelic [A], but the rest of the chart is a "proper" 12 as well, so in total, it's just sliiightly harder.
(Scratching, Jacks, Scales, Denim, Rolls)
Regular 12.5 12.3 -- --
Say YEEEAHH [SPA] 12★ Good introduction to "weird" chord progressions and large (4+ notes) swung chords. Final 4 measures can make it or break it, although they're easiest on non-ran from my experience.
(Chord Scales, Chords)
Regular, R-Random 12.4 -- -- --
Ancient Scapes [SPA] 12★ Not worth randoming imo, just learn how to time broken scales with regular rhythms on key 1 and 7 and you should be fine with the ending. Last 2 measures give you back ~10% which can be a lifesaver on your first few clears.
(Scratching, Jacks, Scales, Rolls, Difficult End)
Regular 12.5 12.7 -- 12.7
Feel The Beat [SPA] 12★ Invoker's big brother. On the same difficulty level as Ancient Scapes, but featuring completely different technical requirements. Proper introduction to scratches featuring dense patterns next to them. Very fun to play once you've got the hang of it
(Scratching, Scales, Chord Scales)
Regular 12.5 12.7 -- 12.7
VANESSA [SPA] 12★ Looks completely incomprehensible at first but will teach you how to anmitsu level 12s very well. Just go with the flow and don't think about it too hard. Random doesn't really help on this chart in my experience.
(Scratching, Chord Scales, Denim)
Regular, Mirror 12.3 12.5 -- 12.6
表裏一体!?怪盗いいんちょの悩み? [SPA] 12★ Pretty much what Catastrophe says. If you can comfortably NC it, you'll probably be able to HC it within a few days/weeks as well. Great training for basic level 12 chord scales.
(Scales, Chord Scales, Rolls)
Regular 12.4 12.4 -- 12.4
ALBIDA [SPA] 12★ Regular has lots of Scratch+1, as well as somewhat dense trills and small scales on the left hand (P1). Mirror may help a bit, but throws other awkward patterns on the scratch side.
(Scratching, Jacks, Scales, Trills)
Regular, R-Random, Mirror 12.4 12.4 -- 12.4
BLOCKS [SPA] 11★ HUGE wall about two-thirds into the song that isn't recoverable from anywhere below 40%. Playing on non-ran requires you to be able to deal with key 1 and 7 jacks with complicated patterns on the corresponding hands inbetween.
(Jacks, Trills, Rolls, Chords)
Regular, Random, R-Random 11.9 12.4 -- 12.0
SPECIAL SUMMER CAMPAIGN [SPA] 12★ There's 11s that are denser than this, but some of the chord sequences can feel a little weird and uncomfortable to play on P1 Regular, kinda like with HYPE THE CORE [A].
(Scratching, Denim, Chords)
Regular, Random, R-Random, Mirror 12.1 12.1 12.2 12.2
Little Star [SPA] 12★ Babby's first 12-level scales. Gets kinda mean just before the end and can be tiring when you're just breaking into 12s. Don't force yourself to "understand" the scale patterns – mashing them kinda works & the ending gives you back a few percent.
(Scratching, Scales)
Regular, R-Random 12.3 12.6 -- 12.6
Thunderbolt [SPA] 12★ Not too dense or technical, but the chord trills in what you could call the "chorus" of the song are a bit confusing visually. Takes some time to get used to if you're just starting low-level 12s, but possible to power through once you've "got it".
(Scales, Chord Scales, Denim)
Regular, Random 12.5 -- -- --
少年A [SPA] 12★ Not at all like A, ending relies completely on scratching + 1/2/3 stairs for being annoying and is much less dense in general, but harder to clear on Non-Ran because of it. First half is easy rolls with a few notes thrown inbetween.
(Scratching, Speed Changes, Scales, Chord Scales, Rolls, Chords)
Random, R-Random, Mirror 12.4 -- -- --
GOLDEN CROSS [SPA] 12★ Dense all the way through, and the middle part is just as bullshit as with the [H]. Ending allows you to recuperate a good 40-60% though, so if you keep your cool, getting down to 2% after the mid-section isn't the end of it.
(Scales, Chord Scales, Denim, Trills, Rolls, Chords)
Regular, Random 12.8 -- -- --
[SPA] 12★ (Scratching, Jacks, Speed Changes, Scales, Chord Scales) Regular, Random 12.9 -- -- --
死神自爆中二妹アイドルももかりん(1歳) [SPA] 11★ Chord bursts almost the entire way through, often with scratches accompanying them. Gets densest around the 80% mark, but has a few pauses inbetween to recuperate. Small staircase section in the middle.
(Scratching, Scales, Chords)
Regular 11.4 11.4 11.4 11.4
DRUNK MONKY [SPA] 12★ This is perhaps the worst case of overcharting in IIDX ever. Turning the sound OFF might actually help you clear it.
(Jacks, Denim)
Random, R-Random 12.5 12.8 12.8 12.8
Concertino in Blue [SPA] 12★ Just power through. Choose an initial green number and stick with it, trying to scratch-adapt to the speed changes makes you lose more score than it's worth.
(Scratching, Jacks, Speed Changes, Scales, Chord Scales)
Regular 12.4 12.3 12.8 13.0
Innocent Walls [SPA] 12★ Can recover from the "wall" with 10%, perhaps even less, although the ending of the [A] is a little denser than with the [H].
(Scratching, Jacks)
Regular, R-Random 12.3 12.6 12.8 12.4
Innocent Walls [SPH] 12★ Easier to clear than the [A] in all aspects. Can recover from 20% (perhaps even lower) after the wall, which is slightly shorter on the [H].
(Scratching, Jacks)
Regular, R-Random 12.3 12.5 12.7 12.3
PLEASE DON'T GO [SPA] 12★ This chart is dumb. Lucky clear either by random-fishing or learning how to deal with the ending by playing it a few times in a row.
(Scratching, Jacks)
Regular, Random, R-Random, Mirror 12.5 12.6 -- 12.8
moon_child [SPA] 12★ If going for nothing but a clear, the ending is done more easily by mashing than by actively trying to play the scales. Fairly standard easy 12 until the scratches come in during the last 10% of the chart.
(Scratching, Speed Changes, Scales, Denim)
Regular, Random, R-Random 12.4 12.5 12.5 12.5