USER | PLAYSIDE | REVIEW TEXT | RECOMMENDED OPTIONS | NC RATING | HC RATING | EXHC RATING | SCORE RATING |
---|---|---|---|---|---|---|---|
deogenerate | 1P |
apparently i'm the only person that thinks its easier to hc also this chart is beyond good
(Scratching, Jacks, Scales, Rolls) |
Regular | 12.5 | 12.4 | -- | -- |
RSMAX | 1P |
shit ending everything else is a joke.
(Scratching, Rolls, Chords, Difficult End) |
Random | 12.5 | -- | -- | -- |
Anomaly | 1P |
Please be good at rolls (and bass rushes to a certain extent). How you play the ending will count on it. It's also sorta genocidable if you flatline after the 1st half.
(Scratching, Scales, Trills, Rolls, Chords) |
Regular, Random | 12.6 | 12.7 | -- | -- |
DarKEmX | 1P |
The beginning can be a cluster at first glance. They're really chord streams and bass rushes. The ending bass rush is really the only worry as it alternates between key 1 and key 7 on non ran. Watch out for that and you'll be good.
(Scratching, Scales, Chord Scales, Trills, Rolls, Chords) |
Regular | 12.5 | 12.7 | 13.0 | -- |
Catastrophe | 1P |
Fun density, and if you're ready for the ending it's a blast to play. Scoring is much harder than clearing.
(Rolls, Chords) |
Regular, Random | 12.5 | 12.7 | -- | -- |
CHZK | 1P |
Not worth randoming imo, just learn how to time broken scales with regular rhythms on key 1 and 7 and you should be fine with the ending. Last 2 measures give you back ~10% which can be a lifesaver on your first few clears.
(Scratching, Jacks, Scales, Rolls, Difficult End) |
Regular | 12.5 | 12.7 | -- | 12.7 |
oobaazea | 1P |
Watch the bass note at the end
(Scales, Rolls, Chords) |
Random | 12.5 | 12.6 | 12.8 | 13.1 |
MdXMaxX | 2P |
Ending is tricky, not bad with a good random, but hard to get a good one
(Rolls) |
Regular, Random | 12.5 | -- | -- | -- |