Ancient Scapes // SPA // 12☆

// INDEX // SEARCH // ALL IIDX 12☆ SP // ALL SPADA SP
USER PLAYSIDE REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
deogenerate 1P apparently i'm the only person that thinks its easier to hc also this chart is beyond good
(Scratching, Jacks, Scales, Rolls)
Regular 12.5 12.4 -- --
RSMAX 1P shit ending everything else is a joke.
(Scratching, Rolls, Chords, Difficult End)
Random 12.5 -- -- --
Anomaly 1P Please be good at rolls (and bass rushes to a certain extent). How you play the ending will count on it. It's also sorta genocidable if you flatline after the 1st half.
(Scratching, Scales, Trills, Rolls, Chords)
Regular, Random 12.6 12.7 -- --
DarKEmX 1P The beginning can be a cluster at first glance. They're really chord streams and bass rushes. The ending bass rush is really the only worry as it alternates between key 1 and key 7 on non ran. Watch out for that and you'll be good.
(Scratching, Scales, Chord Scales, Trills, Rolls, Chords)
Regular 12.5 12.7 13.0 --
Catastrophe 1P Fun density, and if you're ready for the ending it's a blast to play. Scoring is much harder than clearing.
(Rolls, Chords)
Regular, Random 12.5 12.7 -- --
CHZK 1P Not worth randoming imo, just learn how to time broken scales with regular rhythms on key 1 and 7 and you should be fine with the ending. Last 2 measures give you back ~10% which can be a lifesaver on your first few clears.
(Scratching, Jacks, Scales, Rolls, Difficult End)
Regular 12.5 12.7 -- 12.7
oobaazea 1P Watch the bass note at the end
(Scales, Rolls, Chords)
Random 12.5 12.6 12.8 13.1
MdXMaxX 2P Ending is tricky, not bad with a good random, but hard to get a good one
(Rolls)
Regular, Random 12.5 -- -- --