CATASTROPHE // REVIEWS

// INDEX // SEARCH // USER LIST

IIDX REVIEWS

SONG TITLE LV REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
炸裂!イェーガー電光チョップ!! [SPA] 11★ At R1 I've normal failed this twice and hard failed this twice. Once immediately after hard clearing Examination Leave. Fuck this chart and fuck the ending. But hard clearing is probably the way to go.
(Scratching, Jacks, Rolls, Difficult End)
Random 11.9 11.9 -- --
SWEETEST SAVAGE† [SPA] 11★ This was rated an 11 in copula. (Where it replaced the 7A.) (Currently a 10 on this site.) Just use hard bar.
(Scratching, Jacks, Chords, Difficult End)
Regular, R-Random 11.8 11.5 -- --
めいさいアイドル☆あいむちゃん♪ [SPA] 12★ It's dense, but if I can clear it second try in the arcade and with under 100 misses then the normal clear can't be that hard. I'm rating this based on how tired my fingers felt after. I can't remember the patterns. 12.5 -- -- --
IMPLANTATION [SPA] 12★ This was the hardest song in 5 key. The 5A chart might still be harder than the 7A! There are a lot of goofy old patterns in this song that you'll only ever see in this song.
(Jacks)
Random, R-Random 12.5 12.7 -- --
千年ノ理 [SPA] 12★ This was rated a 12 so that Touhou fans wouldn't feel bad if they failed at the end. (The only hard part.) If this were an 11 then everyone who cleared Scarlet Moon would pick it and then hate IIDX when they fail. Instead it's like "yay I got my first 12!"
(Chords)
11.8 12.0 -- --
SPECIAL SUMMER CAMPAIGN [SPA] 12★ 11.8 -- -- --
A [SPA] 12★ If this is your first clear: use floating HS, just mash the scales, and don't miss the last note and drop to 74%. The last note is a 1+3+5+7+S.
(Speed Changes, Scales)
Random, R-Random 12.0 12.2 -- --
ICARUS [SPA] 12★ Do we have a tag for "genocide clear"? (Meaning bottom out, then rebuild ftw.)
(Speed Changes, Rolls)
12.0 12.5 -- --
Ristaccia [SPA] 12★ This is the easiest 12 which I'm confident can never be demoted. Try extra hard on the measure with the huge jackhammer on the 1 key.
(Jacks, Chords)
12.0 12.2 -- --
sakura storm [SPA] 12★ 12.0 12.2 -- --
Innocent Walls [SPH] 12★ This is easier than the another chart, contrary to old myths. I guess just hit the wall and recover back to 80.
(Jacks)
Regular 12.1 12.4 -- --
gigadelic [SPH] 12★ If you can't random the ending because you're going for 8dan, just mash it. Random, R-Random 12.1 12.2 -- --
gigadelic [SPA] 12★ The ending is the same as the hyper, but with 16 notes added. But that makes all the difference. Missing just 3 of those notes is -18% life and now you've failed. 12.2 12.3 -- --
Fascination MAXX [SPA] 12★ Genocide clear. I used floating HS to score much better than I would've otherwise, but you can't really use floating HS for a hard clear. It's not as easy to Genocide clear this as Go Beyond or Innocent Walls.
(Jacks, Speed Changes)
12.3 -- -- --
invoker [SPA] 12★ I'm pretty sure they put this in 10 dan because they thought it would be funny to start the course with a song that opens with: "We're gonna start right here..." 12.2 12.4 -- --
Symmetry [SPA] 12★ Ooooh "Symmetry". I GET IT!
(Chord Scales, Denim, Chords)
Regular, Random, R-Random 12.1 12.3 -- --
紅牡丹 [SPA] 12★ It's just a stream. I don't think the ending is any harder or easier unlike some people.
(Chords)
12.2 12.4 -- --
Colors (radio edit) [SPA] 12★ If you can genocide clear this then you can probably genocide clear anything. Forget about it. You only need about 30% to rebuild, though. Learning the song is also an option. Just saying.
(Rolls)
Random, R-Random, Mirror 12.3 12.6 -- --
[SPA] 12★ Don't forget the second part is 320, not 300, so your green number will be wrong!
(Jacks, Speed Changes, Chords)
Regular, Random, R-Random 12.3 12.6 -- --
one or eight [SPA] 12★ The Kaidens rating this song 12.1 aren't leaving any room for Innocent Walls, gigadelic, invoker, etc. The final measures of this song are actually work, unlike other easy 12s which give you free gauge at the end.
(Scratching, Jacks, Chord Scales)
Random, R-Random 12.3 12.5 -- --
Innocent Walls [SPA] 12★ A little harder to recover on, and a little harder to hard clear because of the beginning. Cool another from back when "another" often meant "another", not "harder".
(Jacks)
Regular, R-Random, Mirror 12.2 12.5 -- --
TROOPERS [SPA] 12★ I'm pretty sure this was intended to be hard cleared, since it was an OMES.
(Scratching, Chords)
Regular, Random 12.4 12.5 -- --
mosaic [SPA] 12★ I was going to rate this 12.3, but then I failed at the ending roll. We need a "stamina" tag.
(Chords)
Regular 12.4 -- -- --
黒髪乱れし修羅となりて [SPA] 12★ Could use a "stream" tag. This kind of chart makes you better at IIDX if you practice it. 12.2 12.4 -- --
V [SPA] 12★ Lots of randoms look good, but actually aren't. And basically use r-ran on every denim song.
(Denim, Rolls, Chords)
Random, R-Random 12.4 12.6 -- --
moon_child [SPA] 12★ Just a little bit of turntable causes all the difference in the world. And the developers cut the ending short on the another specifically so you couldn't recover. Also this song throws off your floating HS.
(Speed Changes, Chord Scales)
Random, R-Random 12.3 12.5 -- --
雪月花 [SPA] 12★ I think you just have to learn the ending. These aren't sightread ratings.
(Scratching)
Random, R-Random 12.2 12.4 -- --
SCREAM SQUAD [SPA] 12★ If 70% was the pass/fail mark then this song would be a 12.1. This is the ultimate song for finishing with 76% gauge.
(Scratching, Rolls)
Random, R-Random 12.4 12.6 -- --
Concertino in Blue [SPA] 12★ In GF/DM land there are no tempo changes. Everything is C150. So freeform bullshit like this is actually fun in those games.
(Jacks, Speed Changes, Scales, Chords)
Random, R-Random 12.3 12.5 -- --
tripping contact [SPA] 12★ I can see why the developers wanted to cut this. (The chart.) And I can see why the fans wanted it back. (The song.)
(Rolls)
Random, R-Random 12.3 12.1 -- --
LASER CRUSTER [SPA] 12★ If we had a tag for "gives you gauge back at the end" it would be called "Laser Cruster". 12.2 12.4 -- --
VANESSA [SPA] 12★ Place your thumbs on 3 and 5 and your index fingers on any black keys. Now flatten your hands (squish the other keys) and slide your hands outwards like you're pulling pizza dough.
(Chord Scales)
Random, R-Random 12.4 12.6 -- --
少年A [SPA] 12★ You know how 2MB remixes of things tend to double the BPM without actually doubling the BPM? (Because there are twice as many notes.) The pace here is way higher than the original for the same BPM. Also the chart is not similar to A at all.
(Scratching, Scales)
Random, R-Random 12.4 12.5 -- --
Go Beyond!! [SPA] 12★ Other's ratings: 12.3, 12.4, 12.5 and 12.1. My rating: 12.2. You have to genocide clear this. The question is, how good is your timing?
(Chords)
Regular 12.2 -- -- --
ワルツ第17番ト短調"大犬のワルツ" [SPA] 12★ Play it non-ran and don't mess up the trill at the end. (Or mash it.) Except for that trill the ending is actually pretty good looking, non-ran. Scoring on this song is very hard because of the tempo changes and the staggered notes.
(Speed Changes, Scales, Trills, Chords)
Regular 12.4 -- -- --
F [SPA] 12★ Consistency. Density. Failure. F. Regular, R-Random 12.3 12.6 -- --
The Sampling Paradise [SPA] 12★ Fun chart. The ending ups the density a little bit, but it's not really inconvenient or stressful. The patterns stay pretty tidy.
(Scratching, Chord Scales)
Regular, Random, R-Random 12.3 12.5 -- --
Liberation [SPA] 12★ Fuck that trill so hard.
(Scales, Trills, Rolls)
Random 12.4 -- -- --
Little Star [SPA] 12★ If 12.25 were an option then I'd pick that. I rated Midareshi 12.2 and F 12.3, and both of those are consistent streams as well. 12.2 12.4 -- --
狂イ咲ケ焔ノ華 [SPA] 12★ This is a good song to practice. For your first normal clear don't use random because the adjacent chord section is already well randomed.
(Chord Scales)
Regular 12.3 -- -- --
Beat Radiance† [SPA] 12★ This is technically easy, but the players who can AAA it are underestimating the stamina element of it. It's like Through the Fire and Flames in Drummania. It's either an 89 or a 99 depending on your muscles. (Official rating for that btw, 93.)
(Chords)
Regular 12.4 -- -- --
SpaceLand☆TOYBOX [SPA] 12★ A very consistent chart. It doesn't have any standout parts designed to rob you of your gauge. Random, R-Random 12.3 12.5 -- --
The Least 100sec [SPA] 12★ I remember this being harder on the Playstation, but I played it again and my miss count was surprisingly low. Must be the floating HS.
(Speed Changes, Chord Scales, Trills, Rolls)
Regular, Random, R-Random 12.3 -- -- --
それは花火のような恋 [SPA] 12★ Kind of similar to F in terms of density. I think this will be in a Dan course someday when it is unlocked. Very fair chart. Regular 12.3 12.5 -- --
表裏一体!?怪盗いいんちょの悩み? [SPA] 12★ I love this song. It's a good example of chord scales at a "low" bpm. Don't random it, just do what it asks. I think it'll make you better at IIDX player.
(Chord Scales)
Regular 12.4 -- -- --
AA [SPA] 12★ This song is a fencepost for mid-tier 12s. If we rate this 12.4 then ICARUS is an 11.8 and mosaic and setsugekka are both 12.0. If the harder songs are getting harder then use higher numbers. Also there's a sharp increase in density before the last stream.
(Jacks, Scales)
Regular, Random, R-Random 12.6 -- -- --
rage against usual [SPA] 12★ I don't think random helps for a normal clear or hard clear, but it may help for scoring. Obviously the famous part of this song can go to hell. Just press 6 note chords instead.
(Chord Scales)
Regular 12.5 -- -- --
カゴノトリ~弐式~ [SPA] 12★ I almost rated this a 12.6 to hard clear because all of your misses are always in the ending. But you know what? It's just not that hard. Maybe if you had one attempt and your life literally depended on it, sure. Or you can practice it. Random 12.3 12.5 -- --
FIRE FIRE [SPA] 12★ Random Random. Random doesn't make it easier, just more playable and fun. You're looking for adjacent chords. Random, R-Random 12.5 12.7 -- --
oratio [SPA] 12★ High density, and it's a bitch to score on, which limits your ability to recover from the hard parts. The ending is pretty hard too.
(Rolls)
Random 12.5 -- -- --
SOLID STATE SQUAD [SPA] 12★ There's too much life gain in the ending for me to rate this above 12.3. The hard clear is very hard, though. I don't recommend this chart if you're looking for easy 12s to clear.
(Scratching, Rolls)
Random, R-Random 12.3 12.7 -- --
ALBIDA [SPA] 12★ Definitely play this non-ran. The patterns are overall nicer for 1P. Regular 12.4 -- -- --
Todestrieb [SPA] 12★ I love this song and chart. Don't random it, just use your thumbs on the white keys and your indexes on the black keys. (I suppose like normal?) You can't really count on the ending for much life gain.
(Charge Notes, Chord Scales)
Regular, R-Random 12.4 12.7 -- --
たまゆら [SPA] 12★ The ending is very dense. The rest of the song has chord spam and doesn't have any easy parts. If the song ended halfway through I'd still rate it 12.4, but then stamina and that ending get factored in.
(Rolls, Chords)
Random, R-Random 12.6 -- -- --
聖人の塔 [SPA] 12★ Non-random may be better for a normal clear. The ending is hard enough to time that you probably won't recover much life from it.
(Speed Changes, Rolls, Chords)
Regular, Random, R-Random 12.3 12.5 -- --
ΕΛΠΙΣ [SPA] 12★ Very stamina dependent. (Hence the low ratings from people who don't factor that in.) After the middle you're not going to recover much of your gauge so just kind of hang in there.
(Scales, Chord Scales, Chords)
Random, R-Random 12.4 -- -- --
FANTASTIC THREE [SPA] 12★ Good news: the scratches are (mostly) evenly placed and serve as the beat instead of the bass. Bad news: the same.
(Scratching, Chords)
Random, R-Random 12.4 -- -- --
PUNISHER [SPA] 12★ This is a good choice for a hard clear. Not because a hard clear is easier, it's just a good goal to aim for.
(Scratching, Chords)
Random, R-Random 12.4 12.6 -- --
恋する☆宇宙戦争っ!! [SPA] 12★ On paper, the patterns are simple and the ending gives you a break. But then you play it and the 1800+ notes feel like even more. I think this is the easiest song with that many notes (besides B4U remix) and the easiest song I haven't hard cleared.
(Scales, Rolls, Chords)
Regular, Random, R-Random 12.4 -- -- --
True Blue [SPA] 12★ Not much harder to hard clear than normal clear. Needs a "stream" tag.
(Rolls, Chords)
Random, R-Random 12.5 12.6 -- --
Invitation from Mr.C [SPA] 12★ The ending is very tricky with the scratching that "nags" you while you're trying to do other things. But still, I managed to genocide clear this, somehow. The middle gives you what counts as a "break" for this tier of song.
(Scratching, Jacks, Charge Notes, Chords)
Regular, Random 12.5 -- -- --
NNRT [SPA] 12★ Don't fail on the trill at the end. For a first clear play the non-random. The tempo changes don't really matter.
(Chord Scales, Trills, Chords)
Regular, R-Random 12.5 -- -- --
Idola [SPA] 12★ This song has a lot of notes, but it's also really long, so it's not very dense.
(Scales, Rolls)
Random, R-Random 12.5 -- -- --
海神 [SPA] 12★ I guess non-ran for clearing and random for scoring? But I can't do those charge notes. I think this is significantly harder to HC than NC.
(Charge Notes, Scales)
Regular, R-Random 12.5 -- -- --
Scripted Connection⇒ A mix [SPA] 12★ My most consistent clear on this is actually non-ran. Random tends to muddle the chords at the end or put ALL the jacks on the same hand instead of dividing the work. This is the most famous jackhammer 12.
(Jacks, Rolls, Chords)
Regular, Random 12.5 12.7 -- --
電人、暁に斃れる。 [SPA] 12★ Hard clearing this was one of my goals from a few years ago. Very stamina heavy. There are no shortcuts - random only helps break up the monotony of replying it over and over. (If you are.) But I didn't have access to r-ran back then.
(Jacks, Rolls)
Random 12.5 12.7 -- --
DOMINION [SPA] 12★ Very steady density. You can get some life back at the end, but only if you were pretty much going to clear it anyways.
(Chords)
Regular, Random, R-Random 12.5 -- -- --
eRAseRmOToRpHAntOM [SPA] 12★ The tempo change is trivial with floating HS. The ending is actually mostly white keys. If you just move your whole hands down then it becomes much easier. The scratching section is early enough in the song that you can 'skip' it if you must.
(Jacks, Speed Changes, Rolls)
Regular, R-Random 12.4 -- -- --
GAIA [SPA] 12★ I mashed the Nekomata scale and kept my miss count under 100. Random is probably needed to score, but I bet it makes this chart realllly unfun. Stamina, etc.
(Jacks, Rolls)
Regular 12.5 -- -- --
即席!脳直★ミュージックシステム [SPA] 12★ Back when this song was new (and I was much worse) I cleared this on a sightread and the general consensus was that it wasn't very hard. There's some annoying scratching, and the final burst might drop you into the 70s, but there's nothing exceptional.
(Scales)
Random 12.3 12.4 -- --
トリカゴノ鳳凰 [SPA] 12★ Just remember that this is technically an L.E.D. song and the jackhammers will make sense. Don't follow the patterns on autopilot and subconsciously ignore the jackhammers! For some reason I gain life at the end?
(Scratching, Jacks, Chords)
Random, R-Random 12.6 -- -- --
Ancient Scapes [SPA] 12★ Fun density, and if you're ready for the ending it's a blast to play. Scoring is much harder than clearing.
(Rolls, Chords)
Regular, Random 12.5 12.7 -- --
DUE TOMORROW [SPA] 12★ He really did make this song in a day. Just mash the ending and forget that this 'song' exists.
(Speed Changes, Trills, Rolls)
Regular 12.4 12.6 -- --
DRUNK MONKY [SPA] 12★ The chart is faster than the minimal keysounds lead you to believe. You have to press repeated chords very fast, almost like Rave It Rave It!! I agree with CHZK - mute helps. The chart follows nothing.
(Chords)
Random 12.5 12.6 -- --
PARANOiA (HADES) [SPA] 12★ Use floating HS in the middle and genocide clear it. I like to use random to get rid of the 6/7 roll, but then some randoms are just terrible.
(Jacks, Speed Changes, Rolls)
Random 12.6 -- -- --
PLEASE DON'T GO [SPA] 12★ I don't think random ever makes the stupid ending any easier. It just makes you pay more attention and it and gives you an excuse when you fail. I'm pretty sure S-RAN makes this song a tiny bit harder to hard clear. S-RAN is only for normal clears.
(Scratching, Jacks)
Random, S-Random, R-Random 12.6 12.6 -- --
夏色DIARY - L.E.D.-G STYLE MIX - [SPA] 12★ Don't use random for a first clear. The rolls are already on the white keys and they're not that fast. You should just learn how to do exactly that. The density in this song isn't high at all, but it is consistent. Come to think of it, never random this.
(Scales, Rolls)
Regular 12.5 12.7 -- --
ZZ [SPA] 12★ This gets much tougher somewhere near the end before the charge notes. You might clear this one early by mashing it. Most of the chart is a fun, jammin' stream.
(Charge Notes, Chords)
Regular, R-Random 12.5 -- -- --
TIEFSEE [SPA] 12★ I know "stamina" is relative to what difficulty you can comfortably play, but I'm going to call this one stamina anyway. The ending is a kick in the balls followed by an apology. The lifegain at the end doesn't help if you dropped to 40%. Also<3 this song!
(Scales, Rolls, Chords)
Random, R-Random 12.5 12.7 -- --
Sounds Of Summer [SPA] 12★ I'm terrible at scoring on rolls personally, but I can clear this song reliably despite all the rolls it has. You gotta "buckle up" for one dense part near the end. I think it's no problem if you've cleared 50 other 12s, but daunting if you're learning it.
(Jacks, Charge Notes, Rolls)
Regular, R-Random 12.4 12.7 -- --
Say YEEEAHH [SPA] 12★ A good example of a song that's way easier to clear than score on. I didn't know the chart was "swung" or in 12th notes until I read the other comments just now. I remember hitting a lot of fat chords! Use any mods.
(Chords)
12.4 12.6 -- --
NEO GENERATOR SEVEN [SPA] 12★ I feel like if I ever hit 2%, I'll never get it back. There's a bit of lifegain in the middle, but all of my clears have been times when I stayed high on the groove gauge. LED just kind of keeps throwing basic patterns at you until you break. Random 12.6 12.8 -- --
Gravigazer [SPA] 12★ Use non-ran for the BSS. Don't let the easy parts lull you into autopilot. The ending is harder.
(Jacks, Charge Notes)
Regular 12.4 12.6 -- --
EBONY & IVORY [SPA] 12★ I cleared this with over 100 misses once. It's dense and it has scratches that try to pull you away from the 7 keys. But there's no single terrible measure. This is like a 12.5 that I'm rating a 12.6 because I bleed gauge everywhere.
(Scratching, Scales)
Random, R-Random 12.6 -- -- --
Feel The Beat [SPA] 12★ Are there like a billion fucking notes in this chart or what? (Actually: only 1830.) I guess it just feels like a lot because my left hand is weak. I hope you like scratching and hitting chords at the same time!
(Scratching, Chords)
Regular, R-Random 12.5 -- -- --
DARK LEGACY [SPA] 12★ "On paper" this looks easy. The patterns are so simple. But oh wait, those are 16ths at 196 bpm. Well, nice knowing ya.
(Chords)
Random 12.7 -- -- --
Thunderbolt [SPA] 12★ Clearing this non-ran is an achievement. I'm giving this the denim tag because you're constantly moving from white, to black, to white, and back again, even if it's not literally 1357 246. Of course random can fix that and save you tons of energy.
(Denim, Chords)
Random 12.5 12.8 -- --
fffff [SPA] 12★ Try this non-ran at least once. Or at least for a first clear. Yeah the entire chart is all adjacent notes, but many of the randoms make it even worse. For scoring though use random and just quit if you get a bad one.
(Rolls)
Random 12.5 12.7 -- --
ELECTRIC MASSIVE DIVER [SPA] 12★ (Chords)
(Chords)
Regular, R-Random 12.6 -- -- --
TOXIC VIBRATION [SPA] 12★ I have no problem with this until the very end. Then I'm inconsistent regarding if I can move fast enough or not. Whatever this is rated, it's a good choice for a first clear of its rating. (Also if this is a 13.0 then Due Tomorrow is a 13 too. Seriously?)
(Rolls, Chords)
Regular 12.8 -- -- --
entelecheia [SPA] 12★ I might be underrating this because I like it, but I have about as many misses on this as I do everything else I rated 12.6. Furthermore, I'm consistent at this song, which is a miracle for me. It's not much faster than Todestrieb and better non-ran too.
(Charge Notes, Chords)
Regular 12.7 -- -- --
BLUE MIRAGE [SPA] 12★ Crash course: 1) Those chords suck. 2) You can genocide clear it. 3) A bad random may as well be s-ran sometimes. 4) You're not hard clearing this are you?
(Scratching, Chords)
Random 12.5 -- -- --
Last Dance [SPA] 12★ It's a Taka dump stream! It technically has BSS, scales, and chords, but none of it deserves a tag. You just hit the notes. The non-ran has a lot of "double stepping" but your next random might too. Still use random anyways. Random 12.6 -- -- --
Adularia [SPA] 12★ This might be the first and easiest charge-note 12 that you want to use random on. It's not dense, but those short holds on the black keys in the literal middle of the keyboard are annoying and unusual. The last measure is sassy.
(Charge Notes)
Random 12.5 -- -- --
シュレーディンガーの猫 [SPA] 12★ I think the 5+6+7 chords at the start of the song are the hardest part. I always gain life after that, then maybe clear it, maybe fail at the end. Kinda depends how tired I am and what those chords randomed into. (Non-ran looks like a random!)
(Scales, Chords)
Random, R-Random 12.7 -- -- --
Valanga [SPA] 12★ If the base rush on 1 at the very end doesn't kill me, the sudden disks after that do. I've cleared this, but it takes some really tense muscles. At least you get some life back in certain parts. Don't drop a hold to hit other keys. Not worth it.
(Charge Notes, Chord Scales)
Regular, Random 12.7 -- -- --
Devilz Staircase [SPA] 12★ I feel like this song has bass on a black key or something? Considering it was obviously designed to be played with random I wouldn't be surprised. Hopefully the chords you have to mash aren't awkward after they're randomed.
(Chord Scales, Rolls)
Random 12.6 -- -- --
Snake Stick [SPA] 12★ Use your thumbs on the white keys! Use your thumbs on the white keys! And don't choke at the end when it "speeds up". (It feels like that, but it technically doesn't.) Memorizing the scratches is probably needed for scoring.
(Scratching)
Random 12.6 -- -- --
Red. by Full Metal Jacket [SPA] 12★ But it's more like a 12.9 if you're sightreading it. Then once you know it you can underrate it like all the cool kids. Some even call it fun!
(Scratching)
Random 12.6 -- -- --
Evans [SPA] 12★ As a left side player mirror makes the final measures a whole lot easier, and that's where it counts. I haven't tried R-Ran yet but it seems like a good idea. Low notecount here, but everything is so awkward!
(Scratching, Chords)
Mirror 12.6 -- -- --
Watch Out Pt.2 [SPA] 12★ I've cleared this once. And unlike say, Red by FMJ, learning the scratches does not really help. You just gotta multitask with your scratch hand as hard as you can. Even with a good random both hands will be working fairly hard. (Thumbs)
(Scratching, Rolls)
Random 12.8 -- -- --
子供の落書き帳 [SPA] 12★ This song is so short, and the notecount so light, that it's very unforgiving if you ever mess up. The ending doesn't really give you anything back. You kinda have to clear this by scoring well on it. (As opposed to the typical "strats" of "don't miss.")
(Scales, Trills, Chords)
Regular, Random, R-Random, Mirror 12.7 -- -- --
アストライアの双皿 [SPA] 12★ I cleared this once and I was pumped! If you can hit the jacks then the whole universe slows down and it's just magic. Random ruins the chords so don't do it. For a normal clear you can just skip the hold notes in the first half.
(Jacks, Charge Notes, Chords)
Regular, Mirror 12.8 -- -- --
ra'am [SPA] 12★ I have cleared this starting from 30% at the triple hold, but I don't recommend genocide clearing this. Try hitting the symmetrical junk correctly I guess? It sucks to fall behind on this chart. It's deceptively fast!
(Speed Changes, Charge Notes, Denim, Chords)
Regular 12.8 -- -- --
Proof of the existence [SPA] 12★ The notes feel like they get progressively more dense as the song goes on. I'm not sure if that's true? But it certainly takes more effort to keep up. I'm not sure if the ending is chords, "double stepping", or whatever, but I've only cleared it non-ran.
(Rolls)
Regular 12.8 -- -- --
キャトられ♥恋はモ~モク [SPA] 12★ I cleared this once and it was total bullshit and I have no idea how I did it. I played it again just now and got 210 misses. I probably shouldn't rate this, EXCEPT, I actually do have a good idea where it stands relative to my other clears. 12.9 -- -- --
Session 12 -Esther- [SPA] 12★ They cut this song. We no longer play it. -- -- -- --
Broken [SPA] 12★ This stream is very dense. CHZK is right, this is whole tiers above Little Star and Lincle Prim. You can't fake it either. You get a break, but no free gauge. Compare hard clearing this, to hard clearing Little Star - not at all similar.
(Rolls)
Regular, Random 12.7 -- -- --
旋律のドグマ~Misérables~ [SPA] 12★ It has a whopping 2002 notes, but it's long, so the density isn't extreme. There's no "lifegain" anywhere, but there's no kick-in-the-balls at the end either. My first clear was 100% bar and had triple digit misses!
(Scales, Rolls)
Random 12.7 -- -- --
Rave*it!! Rave*it!! [SPA] 12★ Never random this! Maybe R-Ran is okay (I haven't tried) but the gaps in the chords are as natural as they can be. The real danger of this song is how unforgiving it is. Too slow = 6 bads = 36% bar gone instantly! It can be genocide cleared though.
(Charge Notes, Chords)
Mirror 12.8 -- -- --
INSOMNIA [SPA] 12★ The chords at the end have failed me more often than not. If the goal were to end with 70% bar then this would be a 12.4. And you can't just as easily hard clear the ending because the rest of the song has those cool scratch patterns.
(Scratching, Chords)
Random 12.7 -- -- --
Immortal [SPA] 12★ Red Alice doesn't make hard songs. He just makes fast songs, and songs that stream. I played this twice to be sure of my rating, and I don't find it too hard to keep up with this song. My miss count is in the 12.5 range, so...
(Scratching, Rolls, Chords)
Regular, Random 12.5 -- -- --
GOLDEN CROSS [SPA] 12★ Back when this was in 10-dan you had to play it non-ran (ouch) and the whole point was to struggle through the middle then enjoy the free ending. Very rarely, random will make your ending suck. Such is life.
(Chords)
Random 12.7 -- -- --
DAY DREAM [SPA] 12★ For a normal clear just adjust your FHS once at the first speed up and leave it there. In a version of Tricoro before this song was playable, this was rated 11. It has under 1100 notes how hard can it be amirite? #please_join_Due_Tomorrow_in_purgatory
(Jacks, Speed Changes, Rolls)
Regular, Random, R-Random 12.6 -- -- --
Close the World feat. a☆ru [SPA] 12★ Red Alice only makes fast, streamy charts. Just don't fall behind. I mashed the ending.
(Scales, Chords)
Random, R-Random 12.6 -- -- --
Hollywood Galaxy [SPA] 12★ Either random or non-ran is fine. I personally prefer non-ran because I can do the chord scales better that way. But some of the randoms are just godly. For a normal clear you can drop one or two of the short holds near the end but you can't ignore them.
(Charge Notes, Scales, Chord Scales)
Regular, R-Random 12.8 -- -- --
Sol Cosine Job 2 [SPA] 12★ The subtle speed up before the long BSS will ruin your timing on the second half if you don't adjust for it. This is the hardest song I'd put the "genocide clear" tag on. But that's only if you're playing non-ran. Random can make the nice ending ugly.
(Charge Notes, Rolls)
Regular 12.8 -- -- --
Hollywood Galaxy(DJ NAGAI Remix) [SPA] 12★ THIS IS THE RED ALICE REMIX. Don't rate Hollywood Galaxy! (The title is cut off.) Anyways, very dense, and the ending is a kick in the balls. I get very tired while playing this.
(Charge Notes, Chord Scales, Rolls)
Regular, Random 12.7 -- -- --
Session 9 -Chronicles- [SPA] 12★ Very random dependent. The non-ran is probably only good for 1P since the scales start on 1 and the scratch is at the end of the scale. The subtle tempo change is a dick move since you can't adjust your FHS until after it happens. Just hit early instead?
(Scales, Chords)
Regular, Random 12.7 -- -- --
NINJA IS DEAD IIDX ver. [SPA] 12★ Even the tempo change in this song is merciful. Unlike Say Bay, I can't think of any measure that hurts. Free 12. 12.1 12.3 -- --
Apocalypse [SPA] 12★ This density is a good benchmark for separating 12s from 11s.
(Charge Notes, Scales)
Regular, R-Random 12.2 12.3 -- --