電人、暁に斃れる。 // SPA // 12☆

// INDEX // SEARCH // ALL IIDX 12☆ SP // ALL GOLD SP
USER PLAYSIDE REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
Smallwaves 1P (Jacks, Scales, Rolls) Random, R-Random 12.5 -- -- --
oobaazea 1P Scoring seems to require good random
(Jacks)
Regular, Random 12.5 12.7 12.9 12.9
MdXMaxX 2P Very few good randoms for this Random 12.5 -- -- --
XAAACI 1P (Jacks) Random 12.5 12.7 13.0 12.6
Catastrophe 1P Hard clearing this was one of my goals from a few years ago. Very stamina heavy. There are no shortcuts - random only helps break up the monotony of replying it over and over. (If you are.) But I didn't have access to r-ran back then.
(Jacks, Rolls)
Random 12.5 12.7 -- --
Anomaly 1P Chart isn't actually that hard imo (bass rush timing is easy to nail for the ending), although the chart layout is a little awkward at first. Just keep on beat and you'll do fine.
(Jacks, Rolls)
Regular 12.5 12.5 -- --
shancial 2P I sightread this chart with relative ease, yet the "easier" 12s give me real trouble. If you have stamina to mash dem butans, this can be an easy clear. Pay attention to the bass rush in the end.
(Jacks, Rolls, Chords)
Regular 12.2 -- -- --
RSMAX 1P (Jacks, Rolls) Random 12.3 -- -- --
deogenerate 1P fun and a bop, but very tiring
(Jacks, Scales, Rolls)
Random, R-Random 12.4 12.7 -- --
coregee 2P be careful with the jacks in the middle
(Jacks, Chord Scales, Rolls, Chords)
Regular, Random, Mirror 12.4 12.6 -- --
8man 1P Stamina is the name of the game. Just hope you have a good bass-key and it'll all work out.
(Jacks, Scales)
Random 12.4 -- -- --