Sol Cosine Job ... // SPA // 12☆

// INDEX // SEARCH // ALL IIDX 12☆ SP // ALL TRICORO SP
USER PLAYSIDE REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
YungVoltaire 1P I read fast for a bit and float during the bss. end is fucking brutal w the scratches man
(Scratching, Speed Changes, Scales, Chords, Difficult End)
Regular 12.8 12.9 -- --
deogenerate 1P go really really fast
(Scratching, Charge Notes, Scales, Chord Scales, Trills, Rolls)
Regular 12.6 -- -- --
Smallwaves 1P (Scratching, Scales, Chords, Difficult End) Random 12.7 -- -- --
Catastrophe 1P The subtle speed up before the long BSS will ruin your timing on the second half if you don't adjust for it. This is the hardest song I'd put the "genocide clear" tag on. But that's only if you're playing non-ran. Random can make the nice ending ugly.
(Charge Notes, Rolls)
Regular 12.8 -- -- --
CHZK 1P Only has a few sections that are actual mid-12 density. Middle gives you plenty of time to recover and reset your High-Speed/GN. Ending is nothing too hard, with axis jumps that feature chords and change frequently.
(Scratching, Charge Notes, Scales, Chord Scales, Rolls)
Regular, Mirror 12.7 12.5 -- --
ngqp 1P Regular, R-Random 12.7 12.8 13.1 --
Anomaly 1P Feel free to reset your FHS green number during the BSS. Ending has a bunch of trills.
(Speed Changes, Charge Notes, Scales, Trills, Rolls)
Regular 12.8 13.0 -- --