Scripted Connec... // SPA // 12☆

// INDEX // SEARCH // ALL IIDX 12☆ SP // ALL HAPPY SKY SP
USER PLAYSIDE REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
coregee 2P well-rounded 12, jacks make the HC tough
(Jacks, Rolls)
Regular, Random, Mirror 12.4 12.8 -- --
Azu 2P (Jacks, Scales) Mirror 12.3 12.4 -- --
oobaazea 1P Technical chart, good for practice in many areas
(Jacks, Chord Scales, Denim)
Random 12.6 12.7 12.8 12.6
XAAACI 1P (Jacks, Chord Scales) Random, R-Random, Mirror 12.5 12.8 13.1 12.7
Smallwaves 1P (Jacks, Chord Scales) Regular, Random, Mirror 12.4 -- -- --
MdXMaxX 2P Needs a good random to get through the middle
(Jacks)
Random 12.6 -- -- --
Tau 1P The first major test of your roll reading and jackhammer execution ability. If you can't jack and just want the clear then ignore note 4 of each 5-note jackhammer, it'll only cost you 30% gauge if you hit everything else.
(Jacks, Rolls)
12.6 -- -- --
Catastrophe 1P My most consistent clear on this is actually non-ran. Random tends to muddle the chords at the end or put ALL the jacks on the same hand instead of dividing the work. This is the most famous jackhammer 12.
(Jacks, Rolls, Chords)
Regular, Random 12.5 12.7 -- --
Anomaly 1P I still cannot hit those 5-note jacks for shit for the HC. That aside, this technical chart is pretty straightforward and even if you flatline after the 5-note jacks you can still genocide this if you combo 95% of the notes after that with good timing.
(Scratching, Jacks, Scales, Rolls, Chords)
Regular, R-Random, Mirror 12.5 -- -- --
RSMAX 1P (Scratching, Jacks, Scales, Rolls, Chords) Random 12.7 -- -- --
deogenerate 1P 5-note long jacks arent the most deadly ones
(Jacks, Scales, Rolls, Chords, Difficult Middle)
Regular, Random, R-Random 12.6 -- -- --