USER | PLAYSIDE | REVIEW TEXT | RECOMMENDED OPTIONS | NC RATING | HC RATING | EXHC RATING | SCORE RATING |
---|---|---|---|---|---|---|---|
Ryujin | 1P |
Constant 16th runs, sprinkled 4-note chords and a few 24ths at the end will test your stamina. Both the NC/HC become easier as your skill increases. Use the middle break to focus on the song speed before the 2nd half stream. Watch the dense end measure!
(Scales, Chord Scales, Chords) |
Random, R-Random | 12.2 | 12.2 | -- | 12.6 |
meme | 2P |
ΕΛΠΙΣ COAST STAMINA (also i switched to 2p side lol)
(Scales, Chord Scales, Trills, Rolls, Chords, Difficult End) |
Regular, Random, S-Random, R-Random, Mirror | 12.3 | -- | -- | -- |
CHZK | 1P |
Awkward as fuck patterns and rhythm on regular. (R-)Random can help, but often doesn't. Stamina plays a big role too, and the last few measures are pretty harsh on the right hand.
(Scales, Chord Scales, Rolls, Difficult End) |
Regular, Random, R-Random | 12.5 | -- | -- | -- |
deogenerate | 1P |
that last measure aka the theme of "end me now"
(Scales, Chord Scales, Chords) |
Regular, Random | 12.3 | 12.3 | 12.8 | -- |
MdXMaxX | 2P | Stamina, last measure can easily throw you off | Random | 12.3 | -- | -- | -- |
oobaazea | 1P |
Basically a faster AA with some triplet-over-16th stuff near the end
(Scales, Chords) |
Random | 12.6 | 12.7 | 12.9 | 12.8 |
Anomaly | 1P |
Conserve your stamina until after the break in the middle of the song (which you can use as an oppurtunity to breathe). Once you're done breathing, do NOT choke and keep combo as much as you can nonstop. Ending measure is a mini-denim scale into scratch.
(Scratching, Scales, Chords) |
Random | 12.2 | 12.5 | 12.9 | 12.8 |
Smallwaves | 1P | Random | 12.2 | 12.2 | -- | -- | |
Catastrophe | 1P |
Very stamina dependent. (Hence the low ratings from people who don't factor that in.) After the middle you're not going to recover much of your gauge so just kind of hang in there.
(Scales, Chord Scales, Chords) |
Random, R-Random | 12.4 | -- | -- | -- |
ngqp | 1P | (Scales) | Regular, Random | 12.2 | 12.3 | 12.5 | 12.4 |
RSMAX | 1P | Random | 12.2 | -- | -- | -- | |
mr12inches | 1P |
The last few measures are annoying because of the 24th notes scales they throw in. Otherwise, it's straightforward 16th note chordstreams. If you've EC'd insane BMS lv 1 charts and/or have a bunch of stamina then this isn't too bad
(Scales, Chord Scales, Rolls) |
Random, R-Random | 12.3 | -- | -- | -- |
8man | 1P |
True 12 stamina where your forearms are guarantee'd to lock up at first. Initial scoring will be low because you'll hit the keys, but you probably won't time them very well. Ending is still fairly hard.
(Scales) |
Random | 12.4 | -- | -- | -- |