ΕΛΠΙΣ // SPA // 12☆

// INDEX // SEARCH // ALL IIDX 12☆ SP // ALL TRICORO SP
USER PLAYSIDE REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
Ryujin 1P Constant 16th runs, sprinkled 4-note chords and a few 24ths at the end will test your stamina. Both the NC/HC become easier as your skill increases. Use the middle break to focus on the song speed before the 2nd half stream. Watch the dense end measure!
(Scales, Chord Scales, Chords)
Random, R-Random 12.2 12.2 -- 12.6
meme 2P ΕΛΠΙΣ COAST STAMINA (also i switched to 2p side lol)
(Scales, Chord Scales, Trills, Rolls, Chords, Difficult End)
Regular, Random, S-Random, R-Random, Mirror 12.3 -- -- --
CHZK 1P Awkward as fuck patterns and rhythm on regular. (R-)Random can help, but often doesn't. Stamina plays a big role too, and the last few measures are pretty harsh on the right hand.
(Scales, Chord Scales, Rolls, Difficult End)
Regular, Random, R-Random 12.5 -- -- --
deogenerate 1P that last measure aka the theme of "end me now"
(Scales, Chord Scales, Chords)
Regular, Random 12.3 12.3 12.8 --
MdXMaxX 2P Stamina, last measure can easily throw you off Random 12.3 -- -- --
oobaazea 1P Basically a faster AA with some triplet-over-16th stuff near the end
(Scales, Chords)
Random 12.6 12.7 12.9 12.8
Anomaly 1P Conserve your stamina until after the break in the middle of the song (which you can use as an oppurtunity to breathe). Once you're done breathing, do NOT choke and keep combo as much as you can nonstop. Ending measure is a mini-denim scale into scratch.
(Scratching, Scales, Chords)
Random 12.2 12.5 12.9 12.8
Smallwaves 1P Random 12.2 12.2 -- --
Catastrophe 1P Very stamina dependent. (Hence the low ratings from people who don't factor that in.) After the middle you're not going to recover much of your gauge so just kind of hang in there.
(Scales, Chord Scales, Chords)
Random, R-Random 12.4 -- -- --
ngqp 1P (Scales) Regular, Random 12.2 12.3 12.5 12.4
RSMAX 1P Random 12.2 -- -- --
mr12inches 1P The last few measures are annoying because of the 24th notes scales they throw in. Otherwise, it's straightforward 16th note chordstreams. If you've EC'd insane BMS lv 1 charts and/or have a bunch of stamina then this isn't too bad
(Scales, Chord Scales, Rolls)
Random, R-Random 12.3 -- -- --
8man 1P True 12 stamina where your forearms are guarantee'd to lock up at first. Initial scoring will be low because you'll hit the keys, but you probably won't time them very well. Ending is still fairly hard.
(Scales)
Random 12.4 -- -- --