Adularia // SPA // 12☆

// INDEX // SEARCH // ALL IIDX 12☆ SP // ALL SPADA SP
USER PLAYSIDE REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
CHZK 1P Ending chord scales make it or break it. CNs aren't actually that hard, and you can (and probably should, for your first clear) miss the last one and still make it.
(Scratching, Charge Notes, Scales, Rolls)
Regular 12.5 -- -- --
MdXMaxX 2P CNs are difficult, but nothing super dense otherwise
(Charge Notes)
Random 12.6 -- -- --
oobaazea 1P Easy to clear nonran
(Charge Notes, Scales, Rolls)
Regular, Random 12.7 12.9 13.1 13.0
Smallwaves 1P CNs are tough
(Charge Notes, Chord Scales)
Regular, Random 12.6 -- -- --
Anomaly 1P You'll probably want to nonran / Mirror this the first time around. Ending chord scales are really dumb if you don't know how to hit them.
(Charge Notes, Scales, Chord Scales)
Regular, Random, R-Random, Mirror 12.5 12.9 -- --
Catastrophe 1P This might be the first and easiest charge-note 12 that you want to use random on. It's not dense, but those short holds on the black keys in the literal middle of the keyboard are annoying and unusual. The last measure is sassy.
(Charge Notes)
Random 12.5 -- -- --
RSMAX 1P non ran has hard end so use ran if you can't do it.
(Charge Notes)
Regular, Random 12.6 12.4 -- --
deogenerate 1P all preparation for the epic end chord scales
(Scratching, Charge Notes, Chord Scales, Rolls)
Regular 12.3 12.5 -- --