GAIA // SPA // 12☆

// INDEX // SEARCH // ALL IIDX 12☆ SP // ALL TRICORO SP
USER PLAYSIDE REVIEW TEXT RECOMMENDED OPTIONS NC RATING HC RATING EXHC RATING SCORE RATING
coregee 2P random makes nekomata scales easier most of the time
(Scales, Chords, Difficult Middle)
Random 12.4 12.6 -- --
deogenerate 1P theres a lot of super gay randoms
(Scratching, Scales, Rolls, Chords)
Regular, Random 12.4 12.7 -- --
RSMAX 1P Random 12.5 -- -- --
ngqp 1P (Scales) Regular 12.7 12.7 13.0 12.8
CHZK 1P Scales with shit thrown inbetween. This either comes naturally to you, or you can random it. Ending gives you back a good 30-40%, so don't fret if you come out of the scales with only half your health bar.
(Scratching, Scales, Rolls, Chords)
Regular, Random 12.4 12.6 -- 12.9
Catastrophe 1P I mashed the Nekomata scale and kept my miss count under 100. Random is probably needed to score, but I bet it makes this chart realllly unfun. Stamina, etc.
(Jacks, Rolls)
Regular 12.5 -- -- --
Smallwaves 1P Random 12.4 -- -- --
Anomaly 1P Straightforward stamina chart. M31-M50 is where you will need endure for the HC. M51-M58 = breathing room. M59-M66 = endure some more (rolls @ M66); staircase needs Random. M67-M80 eases up a bit. M81 has chord rolls w/ scratches for the ending.
(Scratching, Scales, Rolls)
Random 12.5 12.8 13.2 --
MdXMaxX 2P Stamina chart, scoring kinda sucks, ending gives you a few percent recovery Random 12.6 -- -- --