USER | PLAYSIDE | REVIEW TEXT | RECOMMENDED OPTIONS | NC RATING | HC RATING | EXHC RATING | SCORE RATING |
---|---|---|---|---|---|---|---|
Smallwaves | 1P |
I guess you can mash the scales a bit
(Speed Changes, Scales) |
Random, R-Random | 12.1 | 12.2 | -- | -- |
Anomaly | 1P |
FHS specific strategy: Double your initial green #. While still holding the Start button, hit two black keys. Play. Once the beginning is over (before speed change), quickly hold Start and hit two white keys to reset back to your original doubled green #.
(Scratching, Speed Changes, Scales, Rolls, Difficult End) |
Random | 12.0 | 12.0 | 12.5 | 12.0 |
deogenerate | 1P |
Beginning isn't half BPM, don't just double green number!
(Speed Changes, Scales) |
Regular, Random | 12.0 | 12.1 | -- | -- |
meme | 2P |
Special summer campaign is harder than this
(Scratching, Speed Changes, Scales, Chord Scales, Rolls, Chords, Difficult End) |
Random | 11.7 | -- | -- | -- |
CHZK | 1P |
First half is nothing but chords, second half only reaches easy level 12 density for a few seconds
(Speed Changes, Scales) |
Regular | 12.0 | 12.0 | 12.0 | 12.0 |
CAERK | 1P | (Speed Changes, Scales, Chords) | Random | 11.9 | 12.0 | 12.2 | 12.0 |
Pallero | 1P | I tried to random this many times and thought it's like 12.4 or something but then i tried mirror and it was simple. | Mirror | 12.0 | -- | -- | -- |
oobaazea | 1P |
Easier end of 12s
(Speed Changes, Scales) |
Regular, Random | 12.0 | 12.1 | 12.3 | 12.1 |
XAAACI | 1P | (Speed Changes, Scales) | Regular, Random, R-Random, Mirror | 11.9 | 12.1 | 12.5 | 12.2 |
ngqp | 1P |
Just bullshit scales with your right hand
(Jacks, Scales) |
Regular, R-Random | 12.0 | 12.0 | 12.2 | 12.1 |
MdXMaxX | 2P |
Ending is a little tricky if seeking first 12 clear
(Speed Changes, Scales) |
Regular, Random | 12.0 | -- | -- | -- |
Ryujin | 1P |
Find a comfortable HS for the 191 BPM 2nd half either through FHS or by cutting your 93 BPM HS in half. Random will make the final fast scale + scratching section more manageable. Be careful not to take the streams faster than necessary. Good 1st 12 NC/HC.
(Speed Changes, Scales, Difficult End) |
Random | 12.0 | 12.0 | -- | 12.0 |
Catastrophe | 1P |
If this is your first clear: use floating HS, just mash the scales, and don't miss the last note and drop to 74%. The last note is a 1+3+5+7+S.
(Speed Changes, Scales) |
Random, R-Random | 12.0 | 12.2 | -- | -- |
Zed. | 1P |
Remember to halve your F.HS after the early chords! Good early 12, but prioritize the keys at last scales and prepare for the final chord on NOR. Or RAN for easier endings/harder early chords.
(Scratching, Speed Changes, Scales, Chords) |
Regular, Random | 12.1 | 12.1 | -- | 12.0 |
RSMAX | 1P | (Speed Changes, Scales, Chords) | Random | 12.0 | -- | -- | -- |
xlvr | 1P |
this isn't really hard at all.
(Speed Changes, Scales, Chords) |
Random | 11.8 | 11.8 | -- | 11.6 |
enojy | 1P |
Easier 12 for those who can handle the speed. EXHC/FC tactic that works for me: play beginning at normal GN, hold start and push white key five times in the break before speedup to end up at a close-enough GN for the rest without breaking combo to float.
(Speed Changes, Scales, Difficult End) |
Random | 11.9 | 12.1 | 12.3 | 11.9 |
coregee | 2P |
with floating high speed, this is pretty much an 11 now.
(Speed Changes, Rolls, Chords) |
Regular, Random, Mirror | 11.8 | 12.0 | -- | -- |
8man | 1P |
Chart is super straightforward and advice is already laid out perfectly here. Potential first 12 clear and barely ever gets that dense.
(Speed Changes, Scales) |
Random | 11.8 | -- | -- | -- |